- Publisher: Electronic Arts
- Release Date: Mar 26, 2002
- Also On: PlayStation 2
Buy Now
- Critic score
- Publication
- By date
-
Game InformerThe character models are astounding, and some of the best I've seen in this genre. [May 2002, p.87]
-
EA redeems itself and the James Bond video-game line nicely with 007: Agent Under Fire, a good FPS game, notably in the extraordinary multi-player mode, that finally makes up for the mediocre-at-best duo of "007 Racing" and "TWINE."
-
The sharp graphics and cool sounds add to the entire Bond theme.
-
For the first time in a video game, I actually felt that I could relate to the character. I didnt feel like I was controlling some generic on-screen persona, I felt that I was James Bond.
-
Official Xbox MagazineA fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]
-
It simply boils down to the fact that we expect more from a console first-person shooter.
-
The footspeed, controls, enemy AI and rate of fire in the FPS segments of Bond just don't synch up the way they need to.
-
James Bond is invincible. Period. Getting shot in the game is like the enemies are just throwing tennis balls at you. You seem to live forever whether you are being shot at by machine guns, pistols or shotguns.
-
It comes respectively close to being a good game...If they don't take off some of the theme music I'm going to go on a rampage.
-
The gameplay for this title is very cinema like. It could almost be a movie in itself. But like a movie, everything is very scripted.
-
Quite easy. The only really difficult spots in the game are the few instances where it's unclear what you're supposed to do next.
-
Fails to deliver anything even close to Rare's seminal "Goldeneye."
-
While this is no "Never Say Never Again," it's hardly "Goldfinger" either. Sorry about that, 007. [XGamer]
-
Electronic Gaming MonthlyGameplay is average first-person shooter fare bogged down by a convoluted control scheme switching weapons on the fly is its biggest problem. [May 2002, p.113]
-
We cant help feeling that this half-hearted PS2 port has no place on the Xbox.
-
Xbox Nation MagazineAn oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
Awards & Rankings
|
79
|
|
|
45
|
#45 Most Discussed Xbox Game of 2002
|
|
29
|
#29 Most Shared Xbox Game of 2002
|
User score distribution:
-
Positive: 8 out of 18
-
Mixed: 7 out of 18
-
Negative: 3 out of 18
-
May 10, 2021
-
Oct 17, 2013
-
SungusMay 28, 2004