Hitman: Contracts
Xbox- Publisher: Eidos Interactive
- Release Date: Apr 20, 2004
- Also On: PC, PlayStation 2
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- By date
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An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
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The third installment of the series, doesnt do much in terms of innovation."
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The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
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Edge MagazineThe picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]
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games(TM)The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
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More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
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It proves a suitable fix for bloodthirsty gamers, yet hardly the remorselessly addictive diversion many had been hoping for.
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A solid offering for those that have never experienced the series or those of you who couldnt get enough of "Hitman 2." For everyone else, this will be too much of the same and youll grow bored with it very quickly.
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Play MagazineIt's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
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Official Xbox MagazineIt feels like you've played this game before because you have. [June 2004, p.72]
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Xbox Nation MagazineThe player has a choice. Doe she coax out Contracts' subtlety, or coes he play essentially the smae game he's been playing for two decades? The first option may have him tearing his hair out. [June 2004, p.90]
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GMR Magazine47 doesn't interact smoothly with his world. His movements come right out of the Max Payne School of Character Animation, with the antihero sliding and gliding across surfaces rather than running...None of this feels right. [June 2004, p.84]
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Its using the same technology, and there are no new gameplay elements to differentiate it from its predecessor in any clear way.
Awards & Rankings
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53
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43
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#43 Most Discussed Xbox Game of 2004
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37
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#37 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 21 out of 25
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Mixed: 4 out of 25
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Negative: 0 out of 25
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Apr 4, 2023
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Jan 21, 2023
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Mar 31, 2021Actually a good game. Would not be the bad control that has not been properly adapted to the console. This makes it difficult to play.