- Publisher: Atari
- Release Date: Apr 16, 2003
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- Critic score
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- By date
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Electronic Gaming MonthlyIf, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
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Despite the change in systems, the graphics still aren't great. The monsters look halfway decent (Godzilla 2000 looks the best), but are still weakly textured and suffer from mediocre animations.
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This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
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Quite shallow, and while it could easily tide over Godzilla fans for a while, it ultimately relies on the strength of its license to compensate for its weakness as a game.
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The visuals alone haven't received the facelift they should have. Skyscrapers and other assorted buildings are still boxy and flat, hi-res textures aren't applied to the proper effect, and the creatures themselves lack distinctive bump-mapping and polish.
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GMR MagazineBetter graphics and more modes equals better value. [May 2003, p.71]
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By far the best Godzilla game to date. It will, however, become quite a boring game after a short while, especially in the single-player modes.
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When buildings light upBig Ben, sayyou can let your opponents know what time it is by picking up the structure and hurling it at them.
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The graphics arent up to par for the Xbox, lets face it this is a port from the Gamecube . The monsters look just like their big screens brothers, but at times seem boxy where there should be curves.
Awards & Rankings
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89
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84
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#84 Most Discussed Xbox Game of 2003
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User score distribution:
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Positive: 5 out of 9
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Mixed: 2 out of 9
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Negative: 2 out of 9
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Nov 10, 2022
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JohnS.May 22, 2006This game is Great!! I Love to play it with my brothers and neighbor.. Great for multiplayer games.
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StanK.Apr 11, 2005