- Publisher: Atari
- Release Date: Apr 16, 2003
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When buildings light upBig Ben, sayyou can let your opponents know what time it is by picking up the structure and hurling it at them.
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GMR MagazineBetter graphics and more modes equals better value. [May 2003, p.71]
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This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
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The visuals alone haven't received the facelift they should have. Skyscrapers and other assorted buildings are still boxy and flat, hi-res textures aren't applied to the proper effect, and the creatures themselves lack distinctive bump-mapping and polish.
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Quite shallow, and while it could easily tide over Godzilla fans for a while, it ultimately relies on the strength of its license to compensate for its weakness as a game.
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By far the best Godzilla game to date. It will, however, become quite a boring game after a short while, especially in the single-player modes.
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Electronic Gaming MonthlyIf, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
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The graphics arent up to par for the Xbox, lets face it this is a port from the Gamecube . The monsters look just like their big screens brothers, but at times seem boxy where there should be curves.
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Despite the change in systems, the graphics still aren't great. The monsters look halfway decent (Godzilla 2000 looks the best), but are still weakly textured and suffer from mediocre animations.
Awards & Rankings
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89
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84
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#84 Most Discussed Xbox Game of 2003
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User score distribution:
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Positive: 5 out of 9
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Mixed: 2 out of 9
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Negative: 2 out of 9
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Nov 10, 2022
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JohnS.May 22, 2006This game is Great!! I Love to play it with my brothers and neighbor.. Great for multiplayer games.
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StanK.Apr 11, 2005