- Publisher: Jaleco Entertainment
- Release Date: Nov 11, 2003
- Also On: PlayStation 2
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It is real-time and parts of it are strategy but it is not a real-time strategy game. While a decent first attempt into the genre for the Xbox, there's obviously plenty of room for improvement.
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The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
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It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
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While PC strategy veterans will find that the gameplay is pretty basic, console owners starved for a real-time strategy game should find Goblin Commander to be a worthwhile experience.
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TotalGames.netGC's controls have been optimised for the Xbox's pad and as you are never more than a button press away, you always feel in control unlike some early conversions of the Command & Conquer series, which all results in a fun accessible RTS.
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The game is fun, there is no doubt in my mind about that, but the limitations simply drag it from being a great game to being an ok game.
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Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
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The strategy is basic at best, while the audio-visual presentation is tepid and uninspired.
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Edge MagazineNobody, nobody at all, walks into a game shop and thinks: "Hey, goblins are pretty cool. Today I want to be a goblin." When the goblins in question have been rendered with almost no character or charm, this merely compounds the lack of emotional connection. [Mar 2004, p.106]
Awards & Rankings
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96
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45
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#45 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2
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ZDec 18, 2003