- Publisher: Atlus Co.
- Release Date: Aug 3, 2004
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The story of Galleon is fantastic and does a great job of keeping a player's interest till the very end, and the gameplay, depending on your preferences, is a unique twist on an all too common platform. However, the graphics and audio feel as though the game was being designed for a lesser system than the Xbox, of which it is an exclusive.
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This is a sorely flawed game, but also a truly majestic one... a beautiful and ambitious manifesto for what games can give you that nothing else can. [June 2004, p.98]
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Confounding Factor certainly bit off more than it could chew, and set itself too high a challenge, but what we have here is a wonderful failure.
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Its large cast of likable characters and engaging, swashbuckling story go a long way in redeeming the game as a whole despite its several niggling problems.
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An action adventure game that absolutely permeates with potential, but Galleon just didn't come together as a fully cohesive or entertaining experience.
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Galleon is some weird sort of Tomb Raider+. It recaptures the elusive feeling of exploration and adventure felt in Tomb Raider, while greatly expanding on its running, jumping and climbing gameplay.
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All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum.
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The dry humour evident in the cut-scenes is of a high standard not often found in games, and like me, you may find yourself actually looking forward to them.
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Galleon may not have the sharpest visuals around (it harkens back to a first generation visual fest), but the rest of the production values appear on par and the gameplay is excellent, especially as your quest gets deeper in scope and adventure.
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Official Xbox MagazineJust try getting Rhama to climb up a wall, and watch the camera flail around behind you. Puzzles are clever, but that doesn't mean they're fun. Boss battles are repetitive, and at times, insanely drawn out. [Sept 2004, p.74]
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The greatest challenge in the game is really overcoming the controls and camera though, so if you are the kind of person who is easily put off by unconventional control schemes, perhaps you should look elsewhere for buried treasures.
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The only real challenges served on this 12 hour adventure are tasks that are more annoying than hard, such as having to negotiate ocean currents in an attempt to reach a beach.
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GMR MagazineIt arrives on Xbox as both a has-been and simultaneously a never-ran. [Oct 2004, p.120]
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The melee combat feels laboured, the boss fights repetitive and contrived, while the timed sequences largely frustrate to the point of desperate exasperation.
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BoomtownIt will grab you, but you'll have to make an effort to reach out and hold its hand for a while through the rough spots. The problems are the times when it lets go, leaving you lost without a hint of what to do. Or when it just turns on you and beats you down after hitting the same boss twenty times straight.
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TotalGames.netBy all means once it appears in bargain bins (and believe us, that'll be sooner rather than later) Galleon needs to be purchased, if only so you can see how such a potential epic has strayed so far off course. Tragic, simply tragic. [XBM]
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Galleon has great backgrounds and voice acting, but lousy controls, character models, combat, and platforming.
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Cheat Code CentralDespite all these flaws, the game has character. More character and charm than most games with nearly perfect gameplay. If you're into a good story with interesting characters and plenty of puzzles and action, then Galleon should serve you well.
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Occasionally one of the most frustrating games in recent memory. It's either completely on rails, or completely random...Often confusing, irrational, and doesn't feel like it's been play-tested enough.
Awards & Rankings
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88
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#88 Most Discussed Xbox Game of 2004
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User score distribution:
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Positive: 8 out of 13
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Mixed: 1 out of 13
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Negative: 4 out of 13
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Apr 4, 2017
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RickFeb 10, 2006
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ABNov 8, 2004I can't believe I waited seven years for this awful nonsense.