- Publisher: Atlus Co.
- Release Date: Aug 3, 2004
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyPut simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]
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Game InformerI can either pity this title, or I can tell you the truth - Galleon just isn't worth your time. [Oct 2004, p.140]
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Xbox Nation MagazineWell-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]
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games(TM)Various publishing houses have pushed and pulled the direction of the game and the resulting product dazzles with its incoherence and dated nature. [June 2004, p.114]
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The fact that early on, a tutorial message appears to announce that "Rahma may go out of view occasionally, but don't worry" pretty much sums it up for me. I don't want my main character to go out of view and the camera system should stop it from happening, but rather than fix the problem, we've got a nice smoke and mirrors message to excuse it. I don't want excuses.
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Even if there are some design tricks here that all developers could learn from, the game's negatives outweigh the positives, leaving this Galleon to be forgotten at the bottom of the bargain bin.
Awards & Rankings
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88
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#88 Most Discussed Xbox Game of 2004
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User score distribution:
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Positive: 8 out of 13
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Mixed: 1 out of 13
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Negative: 4 out of 13
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Apr 4, 2017
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RickFeb 10, 2006
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ABNov 8, 2004I can't believe I waited seven years for this awful nonsense.