- Publisher: Atari
- Release Date: Nov 17, 2004
- Also On: PC, PlayStation 2
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Official Xbox MagazineDemon Stone is absolutely relentless. [Jan 2005, p.81]
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It's considerably derivative and it doesn't bother with experimental gameplay or ideas.
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A solid action-adventure game that offers the exhilaration of participating in a series of intense and large-scaled melee conflicts.
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It may not be wholly original, but it is terrifically polished and, basically, a lot of fun.
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WarcryMy main objection to Demon Stone is its length. The game is MUCH too short.
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It's not the deepest RPG out there, but it's still a lot of fun to play.
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An evolutionary step above what Stormfront did with "The Lord of the Rings: The Two Towers," and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience.
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These types of games do become repetitive and this certainly applies here as well, but thanks to a strong story written by NY Times best-selling author R.A. Salvatore, Demon Stone has a lot more going for it than most titles in the genre.
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Play MagazineWho can argue with this level of artistry? [Jan 2005, p.67]
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An addictive action RPG that just falls short of the mark due to sheer difficulty, linear game play and the lack of multiplayer options.
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In fact, it's one of those rare pieces of software that can make up for its gameplay mishaps because of its strong visceral appeal, joining the ranks of games like "Luigi's Mansion," "The Getaway," and "Clock Tower 3."
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The story is well done, and the story is fairly engaging, especially if you are already a fan of Salvatore's writings.
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One of those titles that fans of D&D might wish was a bit deeper and a lot longer. As an action title, it's decently presented, albeit repetitive, and has a creative control scheme, although not fully implemented.
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Despite the unique abilities of each party member, and the odd sections where you need to take advantage of said abilities in order to advance the level, most of your time playing Demon Stone will be spent jamming on one attack button over and over again.
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Electronic Gaming MonthlyAs much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]
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Edge MagazineDemon Stone suggests more potential than it fulfils, but it's a not-entirely-failed experiment in teaching old dice new tricks, and a follow-up with the same attention to detail but more ambitious design would be welcome. [Nov 2004, p.108]
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TotalGames.netThe camera angles are poor to the extent that Demon Stone plays almost like a side-scrolling game, progressing slowly and mundanely from one cluster of enemies to the next.
Awards & Rankings
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81
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44
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#44 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 3 out of 9
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Mixed: 3 out of 9
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Negative: 3 out of 9
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Feb 9, 2021
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ABJan 13, 2005This only difference between this and "LOTR: Return of the King" is that "Return of the King" is actually fun.
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BlueFalconDec 24, 2004