Dead to Rights
Xbox- Publisher: Namco
- Release Date: Aug 19, 2002
- Also On: PC, PlayStation 2
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Beyond the disarms and shot dodging, it's not worth much more than a rental.
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Namco threw in everything except the kitchen sink in terms of gameplay, and DTR suffers for it.
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It's worthwhile to trudge through the occasional dull punch-fight and inane spat of dialogue to get to the next wicked little gunfight.
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One of the few tough-as-nails games with the power to keep drawing you back to it, long after you've screamed enough words at the television screen to make a sailor blush.
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You can tell this is a PS2 port, which doesn't make it a bad game, but it doesn't let it shine as it could have.
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Entertainment WeeklyDTR is weighted down with too many bad minigames, most of which seem designed with the sole intent of inducing repetitive-stress injuries. [6 Sept 2002, p.89]
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Despite throwing in a canine companion, button-tapping mini-games and retweaking difficulty levels and so on between NTSC and PAL, Dead to Rights is fundamentally underwhelming to look at, repetitive to play and riddled with more flaws than bullet holes, and this'll stick like rigour mortis after your fiftieth fistfight.
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Strictly a single player event and with no additional modes outside that of the repeating chapters or limited mini games there is no reason to return.
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Play MagazineAn outrageous display of frenetic excess, pulled off with enough grimy flair to plunge us into its pestilent world, Dead to Rights is a satisfying jolt of adult gaming. [Aug 2002, p.64]
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Someone had a good idea and great reference material, but the end product is repetitive and lackluster.
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GameNowEach level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
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Even though the graphics are weak, the gunplay is nice and the various mini-games help break up most levels.
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Electronic Gaming MonthlyBut where DTR falls flat is in the execution. Why learn the subtleties of the fighting controls when the most effective attack is "punch, punch, punch"? [Sept 2002, p.156]
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It is a mere sheep in wolves clothing that uses only the most socially timid and comfortable clichés like cigarettes-for-trade and prison escape maps to paint a PG-rated teen-friendly novelty amusement park interpretation of prison life.
Awards & Rankings
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71
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26
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#26 Most Discussed Xbox Game of 2002
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5
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#5 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 13 out of 19
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Mixed: 3 out of 19
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Negative: 3 out of 19
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Feb 13, 2022
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Aug 15, 2017
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Mar 18, 2017