Dead to Rights II
Xbox- Publisher: Namco
- Release Date: Apr 12, 2005
- Also On: PlayStation 2
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- Critic score
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- By date
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Electronic Gaming MonthlyWhat we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]
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Play MagazineTakes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
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A bit of the same old song and dance provided by most shooter games on the market.
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games(TM)Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
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AceGamezIt's almost as if the developers of Dead to Rights II decided to rip out the fun factor that flowed freely through the original, leaving an empty shell of a frustrating and quite dreadful product.
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All things considered, it's probably a blessing that Dead To Rights II is a short game. Most players will easily nail the coffin shut in a weekend.
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Computer Games MagazineOn the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
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It's not especially big, but the tedium of the action makes it feel overlong. The lack of variety in enemies and gameplay make it feel almost like a budget title.
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We've a right to enjoy this kind of brainless, murderous throwback, but we've also a right to expect it to be made to the standards of videogames of five years ago, never mind those of today. [July 2005, p.91]
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It manages to stumble all over itself from the second you turn it on and never manages to recover. Simple control functions are handled clumsily, changing weapons is a chore and someone actually thought the dumb melee-exclusive levels would be a good idea. Like the rest of this stinker, it is not.
User score distribution:
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Positive: 2 out of 5
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Mixed: 3 out of 5
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Negative: 0 out of 5
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DeviantOct 2, 2005
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JeffreyN.May 22, 2005
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BlueFalconApr 24, 2005