- Publisher: Acclaim
- Release Date: Nov 29, 2001
- Also On: PlayStation 2
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With a brand new trick system in place that allows you to perform over 1500 different tricks, as well as several large and expansive levels that will test your trick abilities, Dave Mirra sits on the top of the pile, holding the extreme sports title.
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Game InformerI'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
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The perfect version of this game, and the one that will be remembered as the best of the bunch.
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Official Xbox MagazineA good trick structure and decent playability. [Jan 2002]
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Visually the game is now crisp like snow as far as the eye can see.
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The main control issue for the game is landing. Unlike the skateboarding games, which allow a little bit of error, there's no room for it in Dave Mirra.
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Next Generation MagazineAdd an incredibly robust level editor, great multiplayer options, and the ability to rip your own tunes to Xboxs hard drive, and you have a pretty damned cool game. [Jan 2002, p.32]
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It's a solid, trick based BMX game. Good control, mixed with decent graphics, and a wide variety of truly huge and impressive courses should satisfy any player in search of an extreme sporting fix.
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The game is far from perfect, suffering from a shaky graphics engine and a trick system that requires some tweaking, but the game manages to be pretty damn fun despite all that.
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The trick system is easy but limited, a flaw that should not have happened. All in all this game is a good buy.
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Very deep for an Xtreme game. The level sizes, moves list, and challenges are extremely expansive.
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Questionable physics and a sloppy trick system still hinder the game from reaching its true potential.
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With its strong point on quantity, Dave Mirras Freestyle BMX 2 fails on the quality of rider control and in distinct graphics.
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Extreme games are mostly about control, and in that respect Mirra 2 feels unpolished and messy at all the wrong times.
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Plagued by many flaws in the control system and in collision detection.
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Despite having good structure, control, sound and graphics as well as a kickass level editor the game is just not as much fun as it could be because of the problems with control.
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The game is very pretty, and features some huge, fun levels, but it just wasn't enough to keep me playing.
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Xbox Nation MagazineThis is no Tony Hawk. [Jan 2002, p.96]
Awards & Rankings
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18
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23
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#23 Most Discussed Xbox Game of 2001
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User score distribution:
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Positive: 4 out of 7
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Mixed: 1 out of 7
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Negative: 2 out of 7
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DanJ.Aug 13, 2002
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StewE.Jul 21, 2002
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[Anonymous]Apr 26, 2002