Metascore
69

Mixed or average reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 46
  2. Negative: 3 out of 46
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  1. Electronic Gaming Monthly
    48
    The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]
  2. Edge Magazine
    40
    Ends up feeling like it's been built by PC game developers obsessed with quick saves. There's absolutely no creative latitude; it's a case of remembering where enemies appear and getting them before they get you. [May 2005, p.86]
  3. Official Xbox Magazine
    28
    Close Combat also includes co-op and deathmatch, but you'll only lose friends by exposing them to this trash. [May 2005, p.88]

Awards & Rankings

83
#83 Most Discussed Xbox Game of 2005
User Score
6.5

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 7 out of 12
  2. Negative: 3 out of 12
  1. Spartan234
    May 14, 2006
    0
    Almost everything that can go wrong in a tactical shooter DOES go wrong in Close Combat: First to Fight. Dreary level designs, nasty Almost everything that can go wrong in a tactical shooter DOES go wrong in Close Combat: First to Fight. Dreary level designs, nasty graphics, broken physics and collision detection, tacked-on audio, terrible music, and amazingly bad voice acting are only the beginning. First off, if the Marines were as stupid as in this game, I wouldn't even be alive right now. These Marines are tactically challenged idiots that seem like they used Doom as a training tool for combat on the battlefield. Don't get me wrong -- Doom is one of the best games ever made, but since it's a run-'n-gun shooter, it's definitely not suitable for battlefield training. This already awful game is made even worse by awful play-balancing: terrorists are nearly invincible sharpshooters, while your team-mates are remarkably awful shots that can only take a bullet or two. Couple that with the fact that the game ends if a squadmate dies, and you've got an unplayable mess of a game. Seriously, if the US Marines were really involved with this dreck, then the particular Marines involved need to go back to boot camp. I am not a Marine, but it's almost immediately obvious that this is NOT what it's like to be a US Marine. If it isn't clear up to this point: Don't play this game. Full Review »
  2. JeffA.
    Jul 5, 2005
    9
    A perfect blend of Rainbow Six and Full Spectrum Warrior. The Ready, Team, Fire, Assist formation really works in this stunning game. The A perfect blend of Rainbow Six and Full Spectrum Warrior. The Ready, Team, Fire, Assist formation really works in this stunning game. The gameplay is top notch. Enemies run for cover and fall from balconies and rooftops when they are shot. They even fire their weapons as they are falling. When they kill you the last thing you see is the enemy shaking their weapon in the air. There are ragdoll effects in the game and civillians running around so you have to be careful who you shoot. You feel like you are a Marine taking the streets of Beirut block by block. This game is a must have if you like FPS. Total sleeper hit. Full Review »
  3. AliA.
    May 8, 2005
    10
    I loved this game, not because i love the us marines but becuase it has so much realism in it. my freinds and i spended one whole day playingI loved this game, not because i love the us marines but becuase it has so much realism in it. my freinds and i spended one whole day playing this game on xbox live. and i kicked there ass. Full Review »