Catwoman
Xbox- Publisher: EA Games
- Release Date: Jul 20, 2004
- Also On: PlayStation 2
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The problems with Catwoman don't really show themselves until an extended period of play but once they do they become frustrating and bring the game down heavily.
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Cheat Code CentralIt's a completely different vibe for a superhero game and I actually kinda like it. It's definitely more of a cerebral experience than "Spider-Man 2."
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While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
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Electronic Arts proudly announces that the game follows the movie's plot. The movie's plot could probably sustain about 45-60 minutes and it was dragged on to about two hours. This game tries to drag out that simple concept even more to its own detriment.
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Attempts to deliver some "Prince of Persia"-like acrobatics, but its sharp graphics are offset by bad control, weak voice work, and shoddy gameplay.
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The elements were in place for a solid platforming title with a little hand-to-hand combat thrown in for good measure. Unfortunately, a painfully annoying camera and some downright boring combat kept that from coming to fruition.
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Thanks to its many glaring flaws such as awful camera and awkward combat controls, Catwoman isnt much fun to play even with the cool feline abilities.
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The controls remind me of what "Tomb Raider" would be if it were strung out on crack. I think I can honestly say that I hate the controls in this game.
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Play MagazinePerhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
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Catwoman has all the sexual appeal as characters like Lara Croft but looks alone isnt going to cut it in todays highly competitive industry. The game is too simplistic and it shows.
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An exercise in utterly wasted potential. The designers seemed to forget that what made Prince of Persia and games like it so special was that the engine worked with you, not against you, to make progression possible. Here, it's you versus the game every step of the way ... ball dropped.
User score distribution:
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Positive: 1 out of 6
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Mixed: 2 out of 6
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Negative: 3 out of 6
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ABNov 10, 2004
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JohnF.Jul 24, 2004
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BasR.Jul 21, 2004