Catwoman
Xbox- Publisher: EA Games
- Release Date: Jul 20, 2004
- Also On: PlayStation 2
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In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
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GameBizReally, really, really annoying camera angles.
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After the grueling long exploration levels, I found myself craving a good catfight. Unfortunately, the simple combos and lifeless combatants make the fighting in the game more like a catnap.
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Official Xbox MagazineStylish visuals and a skintight catsuit can't save Catwoman from baffling controls (jump is the right shoulder button?), repetitive combat sequences, and predictable AI. [Oct 2004, p.74]
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Basically, there's nothing to like about Catwoman outside of the graphics. At the very most, the game deserves a rental.
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There is a lot of sheen resting over what's essentially an empty shell. While the development team has done a better-than-average job of heaping sparkles and gloss over these broken bones of a game, the end result is that Catwoman is a overly simplistic combat game.
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The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where youre going.
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Electronic Gaming MonthlyBesides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
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A flat out bomb, just like the pictures ticket sales. It's a shame Electronic Arts had to develop a movie version of Catwoman without the freedom of using the real feline character from the comics. Stay away from this game.
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Catwoman commits every action-adventure platform-jumper crime imaginable: lousy camera angles, incomprehensible level designs, and a lame combat engine.
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But even the addition of Halle Berrys slinky form and sultry voice cant pull unpolished game play with lousy camera angles out of the litter box.
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The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
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This game certainly has some really great graphics and animations but it comes up short on being able to keep things moving at an enjoyable pace, not to mention that it's very difficult to control.
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AceGamezReasonable graphics are let down severely by atrocious, uninteresting and frustrating gameplay, ill-considered sound and very little incentive to keep playing.
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TotalGames.netIf you want a shallow, no fun, sexist, rip-off of "Prince Of Persia," taken from a terrible idea for a film, then why the hell are you reading this magazine?
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The game, while pretty to the eye, is flawed in execution in most every way, shape, and form. The story is bland, the game is short, the controls are iffy, and the camera is laughably bad.
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But however pleasant that perspective may be, the unnecessarily complicated controls, the crappy fighting system and the inability to change perspective before jumping from place to place grinds to a halt whatever potential this game had for a bounce off of an atomic box-office bomb.
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The sultry character may offer a mesmerising, hip-swaying walk and spectacular feline acrobatics, but the game is frustrating, thanks to imprecise, unintuitive controls and a dreadfully wayward camera over which the players have no control.
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EA Games screwed up the controls so bad that's it hard not to miss that important jump, and that means you have to go through some overly tedious levels all over again. The bottom-line is that the gameplay is so horrible here that I think nobody will cry if this cat gets run over by a car.
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Xbox Nation MagazineThis fetid package comes ribbon-wrapped with a horrible, barely adjustable camera that sees to it that Catwoman must guess where her enemies are and where the next in an endless series of platforms sits. [Sept 2004, p.94]
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From its bad control to its bad design, this is the real reason god kills kittens.
User score distribution:
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Positive: 1 out of 6
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Mixed: 2 out of 6
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Negative: 3 out of 6
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ABNov 10, 2004
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JohnF.Jul 24, 2004
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BasR.Jul 21, 2004