User Score
7.7

Generally favorable reviews- based on 16 Ratings

User score distribution:
  1. Positive: 11 out of 16
  2. Negative: 3 out of 16
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  1. DaveyDJ
    Oct 27, 2003
    5
    What can I say... I'm a huge Buffy fan, and I really wanted to love this game! I liked the first one, and I hoped this would be an improvement... Oh dear... It's kinda like a bunch of students looked at the original game, and tried to copy it's style.... Based on this effort, I'd give them a D-. Sure, it's got elements of the first game. Similar weapons, combo What can I say... I'm a huge Buffy fan, and I really wanted to love this game! I liked the first one, and I hoped this would be an improvement... Oh dear... It's kinda like a bunch of students looked at the original game, and tried to copy it's style.... Based on this effort, I'd give them a D-. Sure, it's got elements of the first game. Similar weapons, combo moves, etc... But it's like they didn't quite get round to finishing it. For example, in the 1st game, if you were getting pummelled to death, you could hit the inventory button (which paused the gameplay), heal yourself, then carry one the fight. Now? No inventory screen. Only the in game menu. And trying this cycle left and right to find you medipacks whilst running away from an enemy cause your health is almost at zero it such a pain! Also means you can't combine the weapons like you could on the original game. And, yes, as has been mentioned, the cameras are terrible! The other issue with Chaos Bleeds is a problem which a lot of games suffer today... Lazy, unimaginative programming. Bunch of programmers sat around thinking "Humm.... this games a bit short." "Well, we could quit eating doughnuts and make a make some more levels" say one guy. "I know!" pipes up another programmer, "We'll remove the ability to save during a level! That means they'll have to play it through over and over, making the game longer!" Programers, please note, if your game is a bit short, REMOVING THE ABLITY TO SAVE AT 'CONTINUE POINTS' DOES NOT A GAME A LONGER, BETTER EXPERIENCE! It just serves to infuriate the player! I will play 3/4 of the way through a level, and I have to go out, so I either loose half an hours playing, or have to leave the console on all day... Although in this case, it has just struck me that I could be doing the Vivendi guys an injustice... They might just not have reached the chapter on 'Saving in games' in their 'Junior Big Book of Computer Programming'... Although, I suspect not. Sadly for 'Buffy: Chaos Bleeds', like many sequels, not a patch on the original... A disappointing experience. Expand

Awards & Rankings

83
72
#72 Most Discussed Xbox Game of 2003
29
#29 Most Shared Xbox Game of 2003
Metascore
73

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 26
  2. Negative: 2 out of 26
  1. Weekly Famitsu
    60
    7 / 6 / 6 / 5 - 24 [Vol 785]
  2. Xbox Nation Magazine
    60
    Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]
  3. games(TM)
    40
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]