• Publisher: Namco
  • Release Date: Mar 16, 2004
User Score
7.8

Generally favorable reviews- based on 30 Ratings

User score distribution:
  1. Positive: 22 out of 30
  2. Negative: 4 out of 30
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  1. KelR.
    Mar 30, 2004
    5
    This game IS broken down. Just because it's made by Namco the critics gave it higher points. Don't buy into the hype, you will end up doing exactly what I did, playing just to beat the stupid game and get it over with. The game is a no brainer you cannot get lost because only the right doors will unlock not to mention you find yourself about ready to throw-up because the This game IS broken down. Just because it's made by Namco the critics gave it higher points. Don't buy into the hype, you will end up doing exactly what I did, playing just to beat the stupid game and get it over with. The game is a no brainer you cannot get lost because only the right doors will unlock not to mention you find yourself about ready to throw-up because the graphics are so bad... it's like the first castle wolfenstein sickness. In addition most of the game is in very dark corridors where you can hardly see what the hell is happening. The story line does seem cool but then just evaporates into so lame typical Japanese crap. I do have to give it a few points because like a bad crack habit it's hard to kick, you know it's bad for you but you keep playing. Expand
  2. [Anonymous]
    Jun 21, 2004
    5
    This game is a waste of $50. I'm not saying it's horrible, it's just not worth the dough. If you can find this game for $20 bucks, go for it, but it is a forgettable venture into the genre of first-person fighters, which will probably not go all too far. With less than five weapons, hordes of enemies immune to ranged attacks and a clunky fighting system, stale levels and a This game is a waste of $50. I'm not saying it's horrible, it's just not worth the dough. If you can find this game for $20 bucks, go for it, but it is a forgettable venture into the genre of first-person fighters, which will probably not go all too far. With less than five weapons, hordes of enemies immune to ranged attacks and a clunky fighting system, stale levels and a storyline that goes from great to so-so, save your money. I cannot deny the fact that the craziness of fighting in your skeleton is cool, however. Expand
  3. JMAN51
    Jul 8, 2004
    7
    Breakdown immerses you except for all the times you have to restart b/c of how hard it is to fight several enemies. Wouldn't be worth buying at all except maybe for the storyline which is pretty sweet.
  4. Nov 5, 2020
    6
    This review contains spoilers, click expand to view. I played a demo disk with Breakdown on it, and I was wrapped up in the world and story. Soon after I played the full game and enjoyed it thoroughly. As a kid I watched dragon ball z. so I loved the idea of Derrick, (the main character) getting power ups and glowing arms, all while doing pretty unique combat for the time. Derrick had a variety of different combos you could use on the t'lan (the games major enemies)) Expand

Awards & Rankings

90
30
#30 Most Discussed Xbox Game of 2004
75
#75 Most Shared Xbox Game of 2004
Metascore
71

Mixed or average reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 62
  2. Negative: 4 out of 62
  1. In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88]
  2. We're not sure sure we've ever seen a more convincing first-person action-adventure quite like Breakdown. [May 2004, p.91]
  3. An excellent effort on the part of Namco, and is a competent title that just could have been more.