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An admirable but stilted tilt on the age-old FPS genre. It attempts to do so many things and, perhaps purely through the power of statistics, actually nails a few.
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BoomtownIf nothing more than an interesting footnote in the evolution of gaming ideas, it would be a real shame to let this game fade into obscurity without at least coming to your own conclusion.
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Fans of run 'n' gun games and arcade-fighting titles likely will find that Breakdown is a uniquely enjoyable -- though visually dizzying -- single-player tale.
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The learning curve jumps due to the confusion the player feels while trying to get a hold of the camera and the involved combo system turn into a button masher in frenzied fights. Still, the title is worth a look.
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Breakdown was meant for a rental from start to finish, assuming you have a strong stomach to handle the first-person camera. Stick with the game and it can offer plenty of satisfying fun to accompany the initial frustration.
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On the one side, you have a horrid control scheme that forces combat to be a burden rather than a joy and makes your interaction with the environment slow and arduous. On the other side, you have one of the best presentations in any first-person shooter game ever with an uncanny immersion factor and a nicely directed story to tell.
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One huge graphical glitch in the game is that Derrick's appendages seem to penetrate enemy corpses when he's picking up items from them. All of the sudden parts of his hand seem to vanish, go through the enemy or both.
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The overuse of bland office building environments and a steep difficulty curve mar an otherwise captivating storyline and novel use of the first-person perspective.
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Its a good game with tremendous ambition that often drags you out of an immersive experience and throws your focus on a few, flawed mechanisms of gameplay.
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Weekly Famitsu7 / 7 / 7 / 6 - 27 [Vol 798; 30 Jan 2004]
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From mindless AI to boring and generic level-design, Breakdown plays out more like a bad Schwarzenegger flick (repetitive, unfunny, and without soul) than a work of staggering genius. Yet still, this is one of those bad games I couldn't help but enjoy, even as I cursed its very existence.
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It doesnt succeed in making you feel like you are a part of the games world, but rather that you are involved in a tedious and repetitive exercise over which you have very shaky control.
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The hand-to-hand combat is actually quite fun to use, which more than makes up for the mediocre gunplay you have to use early on.
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Cheat Code CentralSome aspects of the game could have been tightened up such as the storyline and the combat mechanics but I would equate this game with a trip to the country. It's a little laid back but offers you plenty of breathing room.
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While getting into a one-on-one fistfight was often quite cool, getting trapped by a horde of mindless drones was quite the opposite, making the game extremely frustrating and even cheap at times.
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Fighting multiple opponents is so difficult, gamers lacking dedication will feel like washed-out students under a demanding sensei. The story line may be pop-culture sci-fi, but the gameplay is hard-core.
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While the story is entertaining, it never takes off and soars the way it could have. It's a very generic shooter with a gimmick, but that gimmick's cool enough to last you to the end.
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It's never a good sign when adjectives such as linear, bland and dull spring to mind after a mere 2 hours behind the pad, but that's exactly what happens here. [JPN Import]
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If you're a fan of the genre, then you'll find plenty to get your teeth into, but after several hours even the most ardent fan will be forced to concede that this is by no means an original, immersive or hugely fun first-person shooter. Starts well - fades - then crumbles, if you'll pardon the pun.
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Enormous potential. However, those moments where you feel justice being done are few, and a brave mess is still, after all, a mess. [Apr 2004, p.104]
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For what is one of the few Xbox-only Japanese titles, you'd expect much more than almost featureless corridors, and only the occasional glimpses of artistic talent from Namco's team.
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games(TM)If only Namco had put a bit more variation into the actual content of the game instead of placing all the emphasis on the innovative interface, this might have been more than just a good starting point for the future. [July 2004, p.117]
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The first-person action/adventure title does a decent job of fist fights and immersing the player in a mysterious plot. But some of the first person aspects will leave you as frustrated as the protagonist.
Awards & Rankings
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90
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30
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#30 Most Discussed Xbox Game of 2004
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75
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#75 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 22 out of 30
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Mixed: 4 out of 30
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Negative: 4 out of 30
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Sep 21, 2014
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Sep 22, 2013
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Jul 29, 2014