Blade II
Xbox- Publisher: Activision
- Release Date: Sep 2, 2002
- Also On: PlayStation 2
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Vampires are cool. If you're reading this right now, there's a good chance you probably think games are cool. Therefore, a game about vampires should automatically be cool just by default, right?
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By the fifth level, you'll already be saying, "Been there. Done that."
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Walking into the club for the first time and slicing through dozens of vampires with your sword is definitely a cool moment. However the rest of the game is so bland and monotonous that youd have to have been lobotomised to enjoy it.
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It isnt going to win any prizes in any departments thats one thing that can be sure. However, theres a certain amount of fun to be had with this in a no-brainer hack and slash-type way.
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Game InformerSimply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
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Official Xbox MagazineThe camera isn't the smartest tool in the box. [Dec 2002, p.118]
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Play MagazineBlade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
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This game could've been far more exciting for hardcore Blade 2 movie fans if it weren't for the game's remarkable shortness.
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Not all that amazing in both storyline and excitement.
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Horrid artificial intelligence.
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It's pretty much all bad. To put it quite succinctly -- the game bites. It's not a horrible game. In fact, it's pretty average.
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Touches the very fine line between god awful and decent action game.
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Repetitive action, awful controls and so-so graphics keep the game from being a fun action game based on a really great movie and action hero.
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Suffers from drab graphics, boring and simplistic level design, repetitiveness, underwhelming sound effects, and poor enemy AI.
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Blade II has a lot of good raw materials, but the end product doesnt congeal into a bloody good time.