Blade II
Xbox- Publisher: Activision
- Release Date: Sep 2, 2002
- Also On: PlayStation 2
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Vampires are cool. If you're reading this right now, there's a good chance you probably think games are cool. Therefore, a game about vampires should automatically be cool just by default, right?
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By the fifth level, you'll already be saying, "Been there. Done that."
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Walking into the club for the first time and slicing through dozens of vampires with your sword is definitely a cool moment. However the rest of the game is so bland and monotonous that youd have to have been lobotomised to enjoy it.
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It isnt going to win any prizes in any departments thats one thing that can be sure. However, theres a certain amount of fun to be had with this in a no-brainer hack and slash-type way.
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Game InformerSimply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
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Official Xbox MagazineThe camera isn't the smartest tool in the box. [Dec 2002, p.118]
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Play MagazineBlade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
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This game could've been far more exciting for hardcore Blade 2 movie fans if it weren't for the game's remarkable shortness.
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Not all that amazing in both storyline and excitement.
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Horrid artificial intelligence.
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It's pretty much all bad. To put it quite succinctly -- the game bites. It's not a horrible game. In fact, it's pretty average.
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Touches the very fine line between god awful and decent action game.
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Repetitive action, awful controls and so-so graphics keep the game from being a fun action game based on a really great movie and action hero.
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Suffers from drab graphics, boring and simplistic level design, repetitiveness, underwhelming sound effects, and poor enemy AI.
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Blade II has a lot of good raw materials, but the end product doesnt congeal into a bloody good time.
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Poor AI, dull design, and lackluster presentation all add up to make Blade II a game that you should definitely skip.
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Entertainment WeeklyHorrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
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The animation is equally as weak, and this is especially noticeable when you see Blade's rigid front and back flips. The XBox does a noticeably better job than the PS2 though.
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Xbox Nation MagazinePlaying the game simply feels too much like work. [Winter 2002, p.104]
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netjakThe characters were atrocious. Did the makers only use 100 polygons to build these people? Even Blade looked a bit haggard and blocky. These guys should be on a Playstation One because I can not believe the Xbox can produce only this much power.