- Publisher: Microsoft Game Studios
- Release Date: Nov 25, 2001
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- Critic score
- Publication
- By date
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Game InformerJust about everything about the playcontrol is cumbersome. [Feb 2002, p.91]
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What really puts the hurt on this game is the lack of any real challenge or fun.
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For every imaginative, interesting and appealing puzzle, there's one long, drawn out, dull key hunt. For every awe-inspiring graphical vista, there's a boring, black, featureless tunnel. For every sparsely spread save point, there's a (or rather, many) long plummets to unexpected insta-death.
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Play MagazineIts also home to some of the most pathetic voice acting Ive ever heard. [Feb 2002, p.59]
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Electronic Gaming MonthlyIts hard to take a game seriously whose hero looks like a plastic, blue Reboot reject. I think Paul Reubens would have been more believable. [Feb 2002, p.164]
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Official Xbox MagazineThis game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]
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Not that Azurik is the most painful experience Ive encountered, but the game offers nothing new to the genre, and seemingly borrowed everything from elsewhere. The pain is there though, believe me.
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After only a few seconds gamers will realize that the vilest foes in Perathia are amateurish graphics and formulaic gameplay.
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Xbox Nation MagazineSports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]
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There is nothing in this game which stands out to make it playable; not in the story, nor the gameplay, nor the graphics, and the vast majority of it is poorly thought out, second hand, uninteresting and redundant drivel.
Awards & Rankings
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34
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8
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#8 Most Discussed Xbox Game of 2001
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6
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#6 Most Shared Xbox Game of 2001
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User score distribution:
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Positive: 14 out of 18
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Mixed: 2 out of 18
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Negative: 2 out of 18
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Apr 6, 2017
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Sep 15, 2014
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TonyJ.May 11, 2006