User Score
7.8

Generally favorable reviews- based on 5577 Ratings

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  1. Dec 12, 2021
    7
    Probably the best Halo campaign 343 has done but, IMO, still doesn’t quite reach the bar set by the Bungie original trilogy. Close, though. Story was decent but I probably would have been lost if I hadn’t just redone full playthroughs of Halo 1 through 5 of the month before release. Even then, I don’t feel like they did a great job setting up the Banished or why the Elites are willinglyProbably the best Halo campaign 343 has done but, IMO, still doesn’t quite reach the bar set by the Bungie original trilogy. Close, though. Story was decent but I probably would have been lost if I hadn’t just redone full playthroughs of Halo 1 through 5 of the month before release. Even then, I don’t feel like they did a great job setting up the Banished or why the Elites are willingly working for Brute leadership. And I really disliked Echo-216 despite his plot twists, which made a major portion of the campaign story feel less impactful overall. The plot twist for the Weapon was predictable from five miles away, especially if you collected the audio logs along the way. The biggest problem with the story is it doesn't really go anywhere. It exists to 'fix' the silly decisions they made with Cortana in Halo 4 and Halo 5 and, by the end, essentially serves as a soft reboot for the Master Chief.

    Difficulty is all over the place. Rank-and-file enemies are easy, even on Legendary. But bosses have a difficulty spike on Heroic and Legendary that is almost in the realm of Dark Souls. Punishing unless you learn their patterns, and with a host of cheap abilities that can easily kill you if you make one mistake. The final three bosses are extremely punishing.

    I'm really torn on how I feel about the open world of the game. It's very Ubisoft-y, which is to say it's loaded with collectibles and sidequests that are only tangentially linked to the main story. The Banished High Value Targets, for example. Like other similar open world games, it becomes rote about half way in. That said, I found it less boring than actual Ubisoft open worlds, likely due to the speed of map traversal and the quick access to vehicles. On the same topic, I was a bit disappointed in the armor unlocks found throughout the world. They are mostly color schemes and a handful of weapon charms. But like the story, the open world really goes nowhere. Liberating outposts and taking over Banished outposts have no meaningful effect on the world or the game. Once you leave, enemies just respawn. The game feels like it's trying to straddle two worlds: It starts with two linear missions before dumping you out into the open world, then spends the entire third act as a linear narrative that doesn't allow you to return to the open world at all. The open world is a very shallow sandbox that feels like an afterthought.

    The campaign is riddles with bugs - from achievements that don't properly unlock, to dumb enemy AI in vehicles, frequent audio cutouts, and several instances of graphical stutter, sometimes with graphical freezes lasting a full 5+ seconds -- and this was on Series X and happened in both Performance and Quality modes.

    This game should be called what it is: Retail Early Access. Taken as a whole, including both campaign and multiplayer (because Halo has never in its history been campaign only), this game is missing a lot of features that are/were considered staples of the Halo franchise. By 343's own statements, many of these things won't be around for months. By this time next year, we'll have something resembling a complete game with campaign coop, forge, more maps, more modes, dedicated playlists, bug and server stability fixes, mission/level replay, etc. -- all things that are lacking at launch. Releasing an incomplete product and patching in major things later is becoming far too common practice from 343. They did it with Halo: MCC, Halo 5, and now Halo Infinite.

    Alas, the Halo bias is strong. If ANY OTHER game launched with this many missing features across campaign and MP, myriad bugs, missing graphical features on PC and next gen, and widespread complaints about multiplayer monetization, it wouldn't be getting 8's, 9's and 10's. In its current state I give it a solid 7 with the possibility to become a 9 over the next several months. But I can only review what we have in front of us now, and it's missing too many things, has too many bugs, to score it any higher.
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  2. Dec 12, 2021
    7
    pros:
    -good combat
    -beautiful environments -good AI -fantastic audio design and music -fantastic character animations -fantastic cinematics cons: -dialogue and story are designed for children, very boring. -pointless open world lacks any compelling reason to engage in it -repetitive gameplay loop. You can play through a small handful of encounters and experience everything the
    pros:
    -good combat
    -beautiful environments
    -good AI
    -fantastic audio design and music
    -fantastic character animations
    -fantastic cinematics

    cons:
    -dialogue and story are designed for children, very boring.
    -pointless open world lacks any compelling reason to engage in it
    -repetitive gameplay loop. You can play through a small handful of encounters and experience everything the game has to offer. The entire game boils down to shoot, hide or run, reload, shoot some more. Repeat that a thousand times and you have this game.
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  3. Jan 14, 2022
    7
    #Good game + but urgently/desparately needs more linear levels with script-action like Halo3-5.

    The MasterChief is back and stranded on the new ZetaRing with the enemies of the ExAlliance the exiled. Halo it is a fight against aliens for the survival of mankind, for more: please google or wikipedia, thx! :-) - played on GamerPC and XboxOneS: ++ good: the proven Halo gameplay + the
    #Good game + but urgently/desparately needs more linear levels with script-action like Halo3-5.

    The MasterChief is back and stranded on the new ZetaRing with the enemies of the ExAlliance the exiled. Halo it is a fight against aliens for the survival of mankind, for more: please google or wikipedia, thx! :-)
    - played on GamerPC and XboxOneS:
    ++ good: the proven Halo gameplay + the good music + beautiful views
    ++ good: OpenWorldGameplay offers many hours of play (20-40h)
    -- bad ... OpenWorldMissis are too uniform in the sum: needs urgently more linear levels with ScriptAction like Halo3-5
    ++ linear sections with a lot of atmosphere like e.g. the "Silent Auditorium" BUT PLEASE more such levels with a view, gladly a 2D background like Halo3/Reach
    -- action-rich /scripted levels are missing (see above), the epicness of earlier Halo parts is very rarely reached
    -+ Graphics are quite good, great view, but due to dynamic resolution either too sharp and angular or blurry (depending on the blur setting in the graphics menu), actually looks a little better on Xbox-One-S then on PC. Graphics are about on the level of/ as good as FarCry6
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  4. Dec 13, 2021
    7
    Только сегодня дошли руки до Halo Infinite

    Кроме стрельбы, которая после destiny1 не удивляет ничем и не цепляет, в игре ничего интересного. Мир пустой, стерильный. Мобы конечно хорошо уворачиваются, стреляют и кидают гранаты, но на этом и всё. Зачистил аванпост, послушал по сюжету диалог (ничем не примечательный), дневник, и побрел дальше. Игра пока ничем не держит, чтоб не спать и
    Только сегодня дошли руки до Halo Infinite

    Кроме стрельбы, которая после destiny1 не удивляет ничем и не цепляет, в игре ничего интересного.

    Мир пустой, стерильный. Мобы конечно хорошо уворачиваются, стреляют и кидают гранаты, но на этом и всё. Зачистил аванпост, послушал по сюжету диалог (ничем не примечательный), дневник, и побрел дальше. Игра пока ничем не держит, чтоб не спать и играть дальше и дальше.

    Графика, еслиб не 60-120fps это хуже стартовых проектов прошлого поколения. Довольно средненький killzone shadowfall со старта ps4 выглядит лучше в разы.
    Как так на самой мощной консоли уже текущего поколения - хз. Удивительно.

    Игру пройду, но максимум 7 из 10, если и концовка будет как вся игра - то ещё пол балла можно смело снять.

    Игра ощущается как огрызок destiny1 без pve составляющей.

    Будто лет на 10 игра опоздала.
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  5. Dec 10, 2021
    7
    The game feels so lacking.
    What it has is good, but the problem is that it's missing around half of the content that i wouldve expected the game to have. Unfortunately the campaign doesn't have co op either (yet) which is a big bummer.
  6. Dec 9, 2021
    7
    It's a nice looking solid programmed game. The gameplay is a little slow and clumsy. Maybe I played a little too much Doom Eternal...
  7. Feb 21, 2022
    7
    Really like this game but I found it’s gets a little boring after a while, I was also a little underwhelmed by the graphics and the story, but still a good game overall in my opinion.
  8. Dec 20, 2021
    7
    Boring...all time same, free marines, free outpost, kill one "special" enemy, start all again...
    wold is empty, Story...dont know feels empty, its not like old helo games where is some epic aspect...
  9. Dec 14, 2021
    7
    Unlike Halo 4 and 5, Halo Infinite has GREAT multiplayer gunplay, 343's closest version of Halo to Bungie's pinnacle that was Halo Reach.
    Unfortunately, the elephant in the room almost ruins all of this great work. 343's monetisation policy on Halo Infinite is shocking, and makes the game feel like Raids Shadow Legends!
    Almost every single customisation option costs money, and what's
    Unlike Halo 4 and 5, Halo Infinite has GREAT multiplayer gunplay, 343's closest version of Halo to Bungie's pinnacle that was Halo Reach.
    Unfortunately, the elephant in the room almost ruins all of this great work. 343's monetisation policy on Halo Infinite is shocking, and makes the game feel like Raids Shadow Legends!
    Almost every single customisation option costs money, and what's worse, 90% of all battle pass items that you earn, you can't actually use because only "Premium" users can unlock them!!!
    Shocking way to treat their players, the battle pas is just a massive cash grab. If not for the terrible monetisation, this would have got a 9/10 from me any day of the week.
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  10. Dec 19, 2021
    7
    Decent game, but nothing groundbreaking. The new traversal tool/option is new and interesting, but the gameplay is hindered by being comparatively unimaginative. The game feels like a rehash of the same old Halo tropes without really bringing anything new or interesting to the table; rather relying on the same old tired Halo 'wall of baddies' throwing wave after wave of enemies at theDecent game, but nothing groundbreaking. The new traversal tool/option is new and interesting, but the gameplay is hindered by being comparatively unimaginative. The game feels like a rehash of the same old Halo tropes without really bringing anything new or interesting to the table; rather relying on the same old tired Halo 'wall of baddies' throwing wave after wave of enemies at the player, but not allowing for inventive gameplay.. Pretty much just your standard Halo arena-based combat rinse & repeat.

    I get that players will want their sense of nostalgia satisfied in a Halo game, and maybe the FPS genre is just out of ideas, but overall the game just feels a little lackluster and lazy for such a flagship piece. Mostly went through the game with a sense of "been there, done that".

    The upgrade system is somewhat interesting, and brings a little additional life to the game. All in all, not horrid, but feels a little stale...7/10.
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  11. Dec 10, 2021
    7
    I marathon the game as soon as it released. The developers said it was made with normal difficulty in mind, so that was my choice and I just rushed it to see the story and then restart on legendary and obtaining the 100%.

    The first missions are very promising. Actually, the first one encourages you to use the Banished weapons, and you're almost certainly falling in love with the mangler
    I marathon the game as soon as it released. The developers said it was made with normal difficulty in mind, so that was my choice and I just rushed it to see the story and then restart on legendary and obtaining the 100%.

    The first missions are very promising. Actually, the first one encourages you to use the Banished weapons, and you're almost certainly falling in love with the mangler feeling on the enmies and the grappling hook (which those who were already engaged with the multiplayer were already loving it). This level gives some Halo CE vibes (traveling a gigantic, oppressive spaceship that starts collapsing) and ends in a glorious escape when everything is exploding, physics do their magic (which was a concern for me as the multiplayer doesn't feature much physically affected props). All of this gave me Halo 3 vibes, which is also good.

    The second mission features a forerunner interior, where you can definitely relive Halo 3's artstyle and some rooms that definitely recall Halo 2. Also, the Banished are all over the place, they've made modifications on it and the level design is also pretty nice.

    Then you go to the open world. Whereas it isn't innovative, it is very engaging as the world is just beautiful, full of objectives and cool stuff to see. A kind of shrine here, rests of a battle there, and you're mostly going crazy with the grappling hook and its physics.

    But the story and main quests take a big hit.

    I don't see a problem with only featuring a biome. I don't see a a problem with only featuring Banished and forerunner interiors. It could be OK if the level design kept the creativity and visible effort in the first two levels. But it doesn't. You will find yourself going through almost exact cloned rooms all over again in the same mission. Symetric rooms and areas where the level design efforts dissappear. Kilometers of clonic rooms. Hundreds or thousands of enemies in them. Lots of moments of loosing your time to go to another clonic room to get some batteries to open a door. Those levels feel uninspired and generic.

    The artsyle is great and that's pretty much what saves the day. Technologically I see something big here, the day-night system features a full realtime illumination that's being really underappreciated. And it definitely looks beautiful. But then again, it's not all about the environments. You need some variety in the combat. The enemies are cool, have some variety, but there's a obvious lack in more weapons, more vehicles, and more everything.

    About snipers, there's only the human one, and you don't find it around usually. There are lots of classic weapons missing. There are lots of classic vehicles missing. If you arrive expecting a full sequel on Halo 5's events and weapon/vehicle amount, you're gonna be disappointed. It feels anachronic for the Banished to have wiped out the UNSC and the prometheans, and the biggest combat vehicle they have is the wraith. No Halo Wars 2 crazy stuff and sadly no scarabs. The humans are also lacking some classics, like the gauss hog. And Halo 2's SMGs. And Halo 3's Spartan Laser. And Halo 4's electromagnetic cannon. Etc.

    The only logical explanation I can find on this: They just wanted to make this totally feel like a reboot. Like a remake of the "discover the Halo universe" experience Halo CE delivered 20 years ago. And then in a couple years release a sequel campaign that effectively brings back Halo 2's gauss hog, covenant carbine, maybe the spectre. Make Infinite's campaigns a remakish experience. The story also feels like a way to make peace with some of not so beloved events happened in Halo 4 and 5, and a prologue for the real menaces to be faced on the next campaigns.

    The core gameplay is just so, so good. The sequels will be noticeably better if they keep Infinite's first campaign quality, but with more vehicles, more enemies and more weapons. I would love upgrades for the AI, but I don't expect much in that front (and honestly, it would be the icing on the cake but it's not exactly necessary). But if they want a really good campaign with levels worth replaying, they really, really need better level designs. Keep the first two missions level design quality as a minimum. I'm remembering now a detail in the first level: Some room which's floor ground was flooded with acid and you have to cross it jumping on the furniture. There's nothing like that in the game again. It's honestly surprising that there're no platforming areas given how satisfactory is using the grapplehook.

    I'm going around the bush. In conclusion: I hope they keep the good work, improve the level design and add tons of stuff with the next gampaign.

    PS About the multiplayer: It's really good, but it needs more content ASAP. It needs netcode fixes. It needs a more rewarding experience and not locking so much behind paywalls. The BattlePass only gives a fraction of Reach's original armory, no possibility to get the next battlepass for free.
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  12. May 13, 2022
    7
    The combat is the best it's ever been in the 343 days and very fun and fluid, especially with the addition of the grappling hook. Although the devs didn't really seem to grasp its importance, making it share the same button with a bunch of inconsequential gimmicks you'll never need.

    The story, though, is once again a complete and utter mess. Everything interesting happens off screen and
    The combat is the best it's ever been in the 343 days and very fun and fluid, especially with the addition of the grappling hook. Although the devs didn't really seem to grasp its importance, making it share the same button with a bunch of inconsequential gimmicks you'll never need.

    The story, though, is once again a complete and utter mess. Everything interesting happens off screen and before the game even starts, and all of Halo Infinite is just you, running around, trying to piece together what even led up to you being on Zeta Halo in the first place. It's such a weird and disjointed approach to story-telling that really makes you think that they came up with the Open World first and then just jammed some kind of story into it by leaving audio logs everywhere. And all you get to see are a few fragments of the ring, which all look basically the same, and underground metal hallways. Halo has such a huge potential for exciting missions and epic set pieces, and 343 utilizes NONE of it.
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  13. Feb 14, 2022
    7
    This review contains spoilers, click expand to view. Halo Infinite is a surprisingly good game being held back by many issues. The main issue with halo infinite is lack of content. From the 2020 reveal, halo infinite was delayed a full year for quality assurance, but unfortunately a few months before release, 343 announced that forge and coop would be delayed which killed the hype for many people. At release, Infinite only released with only ten maps, which may seem like much but aren’t very well designed. Another big issue are the micro transactions. Halo infinite was announced as a free to play game at E3 2021 and a lot of people were both excited and skeptical. When the game released, many people were upset by the price of items in the games shop with prices being too high. Those are the biggest issues that are plaguing halo infinite right now. The positives, if only a few are definitely great. The first positive is the gameplay. The gameplay is a huge step up from halo 5 which focused more on movement rather than gunplay. The movement in halo infinite is more balanced which leads to more firefights rather than running around the map so much to find a target. The grappling hook is an excellent addition to the sandbox letting you go fast and moving at a consistent speed.The next positive is the campaign. The campaign is a huge step up from halo 5 which was rather disappointing. The campaign has you play as the master chief again trying to find out what happened to Cortana because behind the game, Cortana died off screen. Chief ends up finding a new AI called the weapon who was responsible for capturing and deleting Cortana but Cortana died so she’s still alive which makes chief curios about what happened to Cortana, so the two of them end up on the zeta halo ring trying to find answers to Cortana and how she was killed. Halo Infinite a good game but with many severe issues which hold it back from being great. If it launched with forge and coop, the game would have been much better than it was and I would have given it a 9 rather than a 7, but as it is now, halo infinite is just an okay game with many issues and some good positives. Expand
  14. Dec 11, 2021
    7
    Storywise it's all over the place, a lot of veterans will notice slight retcons with some of the dialogue or things that don't make since. I think Halsey at one point talks about John being ready for something greater (except the spartans were made to kill rebel humans; the covenant, halos etc werent known at this point). It just feels forced. I can nuance the terrible plot lines better, iStorywise it's all over the place, a lot of veterans will notice slight retcons with some of the dialogue or things that don't make since. I think Halsey at one point talks about John being ready for something greater (except the spartans were made to kill rebel humans; the covenant, halos etc werent known at this point). It just feels forced. I can nuance the terrible plot lines better, i mean for scavengers the banished managed to build a laser that could break through unbreakable forerunner installations. See what i mean? or chief wakes up in space and the banished have won, but there's a signal close by which for some reason the banished have ignored until the chief makes his way there. It's just cringeworthy rubbish, bungie were never Shakespeare but at least they could write something coherent. 343 have yet to do that with any of their games.

    Open world is a nice change though, except it's small (compared to a 10 year old game Skyrim or 4 year old breath of the wild). and pretty empty. Sure there's things to do like destroy propaganda towers (no not like farcry) which are small and take a few hits. I mean you can save marines, who can send out a distress signal but otherwise have no radio communication until chief is right next to them. (it's a shambles of a barely coherent storyline).

    As for the indoor areas, they've kept with the repeating corridors and the same installation look as the original halo. I can't fathom why they would do this, as each installation (halo) weren't supposed to be identical but their creative ingenuity hasn't moved very far since they took the reigns from Bungie. Better the devil you know i guess.

    We have destiny style bullet sponge bosses, which we all asked for... in the open world and campaign too. Yay. Don't expect like the first halo with intense beautifully written battle sequences with wraiths and grunts which feel like a real battleground. This is a hotchpotch mess which is supposed to feel organic but comes across as flat.

    Graphics are nice, not remarkable but nice. A small increase from the previous halo game and the grapple hook makes fast travel and vehicles next to useless unless for a specific purpose or area. (you can reach the tallest mountain [there's an achievement] within less than 20 seconds grappling up).

    There are lore things scattered around both covenant (sorry "banished") and human to pick up which are interesting but like fallout 76 it's a cheap way to avoid more story telling and cutscenes. The open world just feels like content without content. It's like a cheat. Gone are the linear giant levels which involve warthogs, scorpion tanks and intense battles through a 40 minute slog fest of wonder. Replaced by something, which again, feels off. It's fun, but lacks the intensity that the first few halos filled us with.

    Nothing really new with gameplay, sure chief now has magical upgradable spartan armour and upgrades but bar the grappling hook nothing stands out. There are side missions where you destroy fuel dumps, or repair bays but offer no real incentive to complete. It's not cyberpunk 2077.

    There are now more weapons than you can shake a stick at, and the covenant (sorry banished) now carry and use these weapons as well. Again, the tag line is scavengers except when the plot makes them out to be something more.

    The action and nostalgia factor of playing as the chief (who seems to hold more secrets this time around [like magic]) is the only reason it still gets a 7. It's a welcome return, but certainly not the second coming.

    Also someone has to talk about Health and Safety with the banished. Scavengers or not. There are more explosive crates than life forms in this game.
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  15. May 13, 2022
    7
    I finished the campaign and I enjoyed it. I wouldn't say it's my favorite campaign out of the halo games but it was still fun to play. The open world was a fun edition even though the side content is very basic for open world games.
  16. Feb 1, 2022
    7
    I only played the campaign, no multiplayer.

    The gameplay was good—classic Halo. Same for the sound and etc. The level design and world design was standard for a Halo game—nothing really impressed me, and nothing stood out as particularly ‘bad’, but the world definitely could have been more varied. I think the biggest issue for me was that the game’s writers had an unfortunate
    I only played the campaign, no multiplayer.

    The gameplay was good—classic Halo. Same for the sound and etc. The level design and world design was standard for a Halo game—nothing really impressed me, and nothing stood out as particularly ‘bad’, but the world definitely could have been more varied.

    I think the biggest issue for me was that the game’s writers had an unfortunate tendency to introduce these really dramatic, emotional crescendos before the player had a chance to really like the protagonists. It seemed too early to have Master Chief playing the role of sympathetic father, or to have another main character crying about his identity—those scenes could have been shorter and kept closer to the end of the game, when the writers had more emotional capital to cash in with the audience.

    It was a normal AAA FPS game, and I had fun, but it wasn’t spectacular.
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  17. Feb 21, 2022
    7
    The action and moment to moment gameplay is phenomenal! Unfortunately tho, I feel like its open world design doesn't offer much, it has no variety whatsoever and is empty in general which inevitably detracts a bit from its true potential in my personal opinion.

    The multiplayer, whilst being really fun, can get pretty boring really fast and the progression leaves much to desire. I
    The action and moment to moment gameplay is phenomenal! Unfortunately tho, I feel like its open world design doesn't offer much, it has no variety whatsoever and is empty in general which inevitably detracts a bit from its true potential in my personal opinion.

    The multiplayer, whilst being really fun, can get pretty boring really fast and the progression leaves much to desire.

    I also feel like Halo's narrative is lacking but that rarely ever was the franchise's true strength and ultimately, I feel like no one who's a fan of first person shooters would deny that Halo's gunplay mechanics are some of the best in the industry!
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  18. Jan 29, 2022
    7
    Halo Infinite evolved the gameplay and storytelling in a semi-open world aspect with great success. It encapsulated the lore well enough to deliver an interesting story but failed in an overlooked way. The game, inspite of being open world feels off in sense of different environments. While previous Halo games are known for their vast variety of in-game locations and interactive levels,Halo Infinite evolved the gameplay and storytelling in a semi-open world aspect with great success. It encapsulated the lore well enough to deliver an interesting story but failed in an overlooked way. The game, inspite of being open world feels off in sense of different environments. While previous Halo games are known for their vast variety of in-game locations and interactive levels, Infinite lacks absurdly in that area which leads to repetitive gameplay. The story evolves around literally 3 characters, which in their own respect and well written and interesting, leave behind the Halo feel to the game. Expand
  19. Mar 8, 2022
    7
    Campaign is weaK and too short. feels like they rushed the campaign, Other than that I LOVED the combat. gonna try multiplayer soon maybe that rocks,
  20. Dec 9, 2021
    7
    Best Halo game since reach. The gameplay is the best in the series, the story is alright, but they left a lot of unanswered questions that will be answered in the expansions. Multiplayer is seriously lacking content though. It’s been 4 months since the game came out and still no new maps….
  21. Dec 27, 2021
    7
    Oh, Master Chief, the things you had to go through to arrive at this desolate "Zeta" Halo... they jettisoned you into Space (several times), just to be deep-frozen and then found again to be reactivated as the pinnacle of UNSC's forces, a shining beacon of hope for the troops thanks to your almost wordless performance as a human-formed tank, protecting the most sophisticated AI fromOh, Master Chief, the things you had to go through to arrive at this desolate "Zeta" Halo... they jettisoned you into Space (several times), just to be deep-frozen and then found again to be reactivated as the pinnacle of UNSC's forces, a shining beacon of hope for the troops thanks to your almost wordless performance as a human-formed tank, protecting the most sophisticated AI from falling into the enemy's grubby hands/claws/tentacles or whatever it is the manifold multi-racial gang-up on humanity are featuring in the limbs department.

    The premise, once again, is a lone Master Chief floating in space, being picked up by an Antonio Banderas-type lone surviving the latest onslaught of the Aliens vs. Humanty UNSC pilot - who Master Chief will find out more about during the story, and again with the typical non-talking attitude most seem to love about the almost silent Hero of Halo. At the outset, it doesn't look too good for UNSC and the rest of Humanity. They seem devastated by the latest attack of the "Banished" on Earth and the defending forces.

    With that premise, Master Chief and the lone pilot team up, unwillingly on the Pilot's side, to disover they're near a Halo Ring named "ZETA".

    Of course, no Halo can begin without a huge Warship being brought done by Master Chief himself on his lonesome, so that's how we do it again, crashing on the Zeta Halo as a result.

    On there, we find ourselves in an open-world type situation where Master Chief can roam freely after doing some initial missions, and then to discover that potentially a Rogue AI that he might know very well and which since their last meeting has kind of went insane is still around. Master Chief was originally tasked with "deleting" Cortana, said Rogue AI, but has catastrophically failed to do this at the end of the Halo 5 story arch.

    Being provided with a new "Set to Kill Cortana" deletion routine, which miraculously looks like her target as a hologram (and has the same one-size-fits-all-AI voice acting) they set out on the lone and partially deactivated and destroyed Zeta Halo to find out what's going on.

    Not only is the Halo on the brink of being active again - and that is never a good thing with Halo Rings, as the avid player should know - but it's also swarming with "Banished", a ragtag team-up of the Aliens who originally set out to to kill humanity for what seems like Religious reasons - always a great reason to start a war, really!

    Is the open world any good? It depends on what you like about Halo. If you like killing all sorts of Aliens with different kinds of Weapons while roaming on a "free" scenario instead of following invisible tunnels while doing it? Then this is your kind of Halo!

    Do you like teaming up with dumbass AI Marines you have to "free" from being captured by the Aliens strewn about the Halo Ring in different locations, and the more you free, the more will be roaming around, trying to help you reclaim the Halo and prevent it from being fired?

    Well, I'm glad to say, this is your Halo!

    If you, like me, however care about Weapon Balance, a semblance of a coherent story, smart AI colleagues that do not get frequently crushed by Warthogs you call in at various bases by running right below the area they're being dropped on to... I am sad to say you will not like that Halo experience. As that is exactly what you're getting.

    A loosely clobbered together Halo on an open-world Setting that you can traverse within 5 Minutes or so on an aircraft - which you will unlock very late in the endgame to help you reach those far-out places where the legendary Skulls are hidding which help you unlock even more hardcore settings to make the game harder.

    Talking about hard: the enemy AI is not that smart, but it's as usually balanced out by kicking things up a notch. I got the distinct feeling that the "normal" setting is the new "hard" in this iteration of Halo. And I finished all of them on Legendary difficulty.

    Some of the patterns of attack just are there to annoy you and make the game frustrating, like the snipers being perched kind of everywhere, and with rifles that will disable your aircraft in mid-flight... not sure making a single player/coop game frustrating is the way to go, 343 Industries.

    Oh, and a fair word of warning at the end:
    There are small and bigger bugs aplenty in this one from the get-go and no patches in sight (December, 2021)... like "Speed Lines" options you disable but which don't stick and you have to disable them again and again when you restart...

    If you're an old-school Halo player like me, you'll get your 10 hours of enjoyment out of it, but in my case I have to say: begrudgingly so!
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  22. Mar 9, 2022
    7
    The Multiplayer is just nice. I really don't like Multiplayers so far, but in Halo Infinite, it's just pure fun, even for an noob like me. The campaign and the Open World... well, it's okayish, but not more. Reach was the by far better Halo game.
  23. Dec 17, 2021
    7
    The campaign is better than I expected yes but a lot of questions are going to be left unanswered which can and can’t be a good thing for some people. Either way I enjoyed the gameplay, the story, and soundtrack. Much better than Halo 5 thank goodness! Now for the multiplayer…… Nothing I have positive for. The customization options are below average such as not being able to choose yourThe campaign is better than I expected yes but a lot of questions are going to be left unanswered which can and can’t be a good thing for some people. Either way I enjoyed the gameplay, the story, and soundtrack. Much better than Halo 5 thank goodness! Now for the multiplayer…… Nothing I have positive for. The customization options are below average such as not being able to choose your own armor coatings, little amount of choices, and the only way to get more is by paying actual money for credits on a free game is unbelievable. So that deducts points from my perspective. But nonetheless, If you’re a Halo fan, I’d highly recommend this game for the campaign. Multiplayer can be fun but the developers need to buckle down and improve it. Expand
  24. Jan 28, 2022
    7
    This review contains spoilers, click expand to view. Halo infinite is 343's attempt at winning the trust of the Halo community back. Overall they have kind of succeeded. To start with positives I think the graphics and presentation are solid. environments on max settings look flawless and while the enemies on closeup could use some work, it doesn't take away. The gameplay is roughly the same as previous Halo games but with the added grapple hook. For once, however, the grapple hook is actually a good new feature mainly because it can be used in a variety of ways. You can just grapple around the map, or grapple on an enemy, or grapple and explosive and throw it at an enemy, It works really well. However what works less well is the newest feature, the open world. Halo has done what thousands of games have done before which is have general story content in one area with dozens of side missions and collectibles scattered around a baron wasteland, and it really doesn't work the best in this case. The open-world Halo concept is good but the execution is abysmal. The easiest way to fix it is to have different weathers occasionally or to change the environments from grassy mountains. Maybe have different biomes to show the player they have made progress. The last thing to talk about is the story, which is my biggest issue. 343 had written themselves into a corner with Halo 5 and most of this game's story is trying to retcon that, and while the retconning works, it gives this game a less grand feeling. The protagonists have solid camaraderie and I am happy to finally see a well-written supporting character. I think Esparza should have been in the game more because he's the one character that players can latch on to, but I can't say the same for the villains. The game I would say has 4 villains, which is really unnecessary. Escharum is very underutilized and doesn't feel like a legitimate threat because he never makes any big plays. If he was replaced with Atriox, a character who was shown in previous games and the opening of this game, then the story would have worked better. Blademaster was underused and the harbinger is 343's brand of an evil alien race that master chief has to defeat. If you had 2 villains and nothing more the game would be significantly better. Overall, a good step in the right direction for 343 but an overall meh to a decent game. Expand
  25. Mar 25, 2022
    7
    Tras haber jugado casi de la MasterChief Collection (uno por mes casi hasta la salida de Infinite), el hype que tenía por este juego era de reventar el medidor, tras jugarlo y terminarlo puedo decir que el juego es bueno, pero hasta ahí. Creo que un 7 es una nota bastante aceptable para él.

    Le sienta muy bien el mundo abierto, pero esperaba algo más y se quedó en eso que le sienta muy
    Tras haber jugado casi de la MasterChief Collection (uno por mes casi hasta la salida de Infinite), el hype que tenía por este juego era de reventar el medidor, tras jugarlo y terminarlo puedo decir que el juego es bueno, pero hasta ahí. Creo que un 7 es una nota bastante aceptable para él.

    Le sienta muy bien el mundo abierto, pero esperaba algo más y se quedó en eso que le sienta muy bien. Su jugabilidad es su punto fuerte como en todos los Halos y en este con el plus del Gancho que te deja hacer casi cualquier cosa para eliminar a tus enemigos o llegar a puntos bastante altos donde el Jefe Maestro no tiene manera de subir.

    Su ambientación y su música te pone los pelos de punta y te lanzas a pelear cuál Rambo en la selva jajaja.

    Su historia no es del todo increíble como puede ser Halo 3 y Reach, pero no es para nada mala.
    Escenarios cerrados muy repetitivos y lo mejor esas físicas locas que tienen los Halo.
    Si has jugado la saga, este hay que jugarlo si o si, pero hay mejores.
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  26. Jul 11, 2022
    7
    EN:
    The campaign is much better and more interesting than the HALO 5 campaign, unfortunately the MP content is missing a lot, even though the game came out more than half a year ago. Weak selection of weapons, lack of a CO-OP campaign... Certain parts of the campaign are extremely complicated, sometimes frustrating, primarily due to the poor design of the checkpoint system.
    SRB:
    EN:
    The campaign is much better and more interesting than the HALO 5 campaign, unfortunately the MP content is missing a lot, even though the game came out more than half a year ago. Weak selection of weapons, lack of a CO-OP campaign... Certain parts of the campaign are extremely complicated, sometimes frustrating, primarily due to the poor design of the checkpoint system.

    SRB:
    Kampanja je poprilično bolja i interesantnija od HALO 5 kampanje, nažalost MP sadržaj nedostaje u velikoj meri, iako je igra izašla pre više od pola godine. Slab izbor oružija, nedostatak CO-OP kampanje... Pojedine deonice u kampanji su izuzetno komplikovane, na momente i frustrirajuće, pre svega zbog lošeg dizajna checkpoint sistema.
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  27. Dec 13, 2021
    7
    Хорошая графика и не плохой сюжет, в остальном скучное освобождение постов и помощь союзникам.
  28. May 21, 2022
    7
    It's litteraly the exact game since halo combat evolved except some graphical upgrades and some upgrades to the online stability, they're probably becoming the next ea soon. Stay away unless you're a die hard halo game. The reason im giving it at least a 2 is because it at least preforms well, and the graphics are nice. but i were bored throughout the whole game, it's also a real shameIt's litteraly the exact game since halo combat evolved except some graphical upgrades and some upgrades to the online stability, they're probably becoming the next ea soon. Stay away unless you're a die hard halo game. The reason im giving it at least a 2 is because it at least preforms well, and the graphics are nice. but i were bored throughout the whole game, it's also a real shame because i really wanted to enjoy this game since this is on pc for free, but i guess this wasn't for me. im willing to give this game one more chance and if i do enjoy it then, i will change to an 7.
    edit: have spent some time with it and when i understood it it's actually not a bad game. I were really harsh on this game so changing the score to 7
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  29. Dec 11, 2021
    7
    The gameplay is incredible but it is missing some features example: you can't chose what game mode you want to play. The battle pass progression is slow and hopefully they fix it soon. But the shop prices are crazy I know the multiplayer is free and I wouldn't mind the microtransactions but 20 euro for a skin is overpriced. There is no reason not to try it.
  30. Mar 11, 2022
    7
    I never finished the campaign due to how repetitive it felt. I also felt that the open world was not as detailed or immersive as it could have been. I did however spend many hours playing the multiplayer. IMO, its the best multiplayer since Halo 3. Currently though, I'm boycotting the game due to the lack of content and also the multiplayer servers are very laggy which makes ranked games aI never finished the campaign due to how repetitive it felt. I also felt that the open world was not as detailed or immersive as it could have been. I did however spend many hours playing the multiplayer. IMO, its the best multiplayer since Halo 3. Currently though, I'm boycotting the game due to the lack of content and also the multiplayer servers are very laggy which makes ranked games a nightmare. The game has loads of potential if 343 actually tries to fix it. Expand
Metascore
87

Generally favorable reviews - based on 99 Critic Reviews

Critic score distribution:
  1. Positive: 95 out of 99
  2. Negative: 0 out of 99
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    80
    If the open-world concept had been better utilized and if the writers had added more interesting characters to the story, Infinite could have easily been one of the best Halo games ever. The shootouts are highly entertaining and the open world brings new tactical possibilities. The multiplayer is just as good, being slightly faster than before. [Issue#317]
  2. Apr 18, 2022
    90
    Halo is back to its best with Halo Infinite, tight controls, and seriously thirst-quenching gunplay that feels so intuitively satisfying. Traversal has been improved hugely by the addition of the grappleshot, allowing Master Chief to zip around at speed, as well as adding a unique element for multiplayer matches. A particular dampener has to be directed at the online multiplayer, which is riddled with cheaters, but, if they were to be removed then the multiplayer offers a solid free-to-play experience that is fast and frantic. Halo Infinite, alongside a number of other Xbox first-party titles is a great addition to Xbox Game Pass, and it is certainly a marquee game that warrants a subscription to the service.
  3. Game World Navigator Magazine
    Feb 7, 2022
    85
    There’s not much to do in the open world, but thankfully, it doesn’t play a big role either. Infinite mostly sticks to what makes Halo great: first-person action. Smart level design, great mobility mechanics like grappling hook, and good AI make for some really memorable moments. [Issue#258, p.42]