User Score
7.8

Generally favorable reviews- based on 5577 Ratings

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  1. Jan 8, 2022
    6
    If you enjoyed the gameplay from previous Halo games then you'll have a good time here, gunplay mixed with the grappling hook is a lot of fun.

    However, you can tell this game was rushed. It's let down by a poor story, a lack of cutscenes or interesting characters, terrible friendly AI and repetitive areas and missions. Overall the lack of variety made the game feel very hollow, and it's
    If you enjoyed the gameplay from previous Halo games then you'll have a good time here, gunplay mixed with the grappling hook is a lot of fun.

    However, you can tell this game was rushed. It's let down by a poor story, a lack of cutscenes or interesting characters, terrible friendly AI and repetitive areas and missions. Overall the lack of variety made the game feel very hollow, and it's odd that even little features that were present in previous games didn't make the cut here. I dread to think what the game would've been like if they had gone ahead with the massive map they'd initially intended.
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  2. Feb 14, 2022
    6
    It’s an average game. About what you’d expect if this came out years ago. But fails to be innovative for a next gen game.
  3. Jan 7, 2022
    5
    for me it's 5/10, just because I like halo games in general. I've played for about 8 hours the multiplayer and it seems good but there isn't an anti-cheat, how can you release a game in 2021/2022 without an anticheat? I can't describe the campaign just because it's the 2nd time I reinstall the game and after the first cutscene I only see the hud of the suit and I can't do anything. Thefor me it's 5/10, just because I like halo games in general. I've played for about 8 hours the multiplayer and it seems good but there isn't an anti-cheat, how can you release a game in 2021/2022 without an anticheat? I can't describe the campaign just because it's the 2nd time I reinstall the game and after the first cutscene I only see the hud of the suit and I can't do anything. The game is also poorly optimised and the servers are laggy even if I have 40ms on frankfurt (from italy). Expand
  4. Jan 9, 2022
    5
    the story was implemented very poorly and the game world is empty and the side massions are no fun at all:positive side;the gun play is very good the normal missions are good :conclusion: the game is bad
    and good but the game cannot keep up with the forerunners.
  5. Feb 14, 2022
    6
    This is an average game without a cinematic or interesting plot but with pretty good shooting. They should look at Destiny 2 to figure out how it should look. I was disappointed. Don't understand all the buzz around this game, in comparison, Forza Horizon looks like real next-gen.
    This is an average game without a cinematic or interesting plot but with pretty good shooting. They should
    This is an average game without a cinematic or interesting plot but with pretty good shooting. They should look at Destiny 2 to figure out how it should look. I was disappointed. Don't understand all the buzz around this game, in comparison, Forza Horizon looks like real next-gen.
    This is an average game without a cinematic or interesting plot but with pretty good shooting. They should look at Destiny 2 to figure out how it should look. I was disappointed. Don't understand all the buzz around this game, in comparison, Forza Horizon looks like real next-gen.
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  6. Jan 5, 2022
    6
    Everyone applauds that it looks incredible, that the campaign is incredible, that the multiplayer is incredible.
    It looks like nobody has taken a closer look!
    They don't describe the game in depth ... the game is very good yes ... but it has big problems that people don't mention! The campaign is very entertaining, but it has other problems, it becomes very repetitive, we do not have
    Everyone applauds that it looks incredible, that the campaign is incredible, that the multiplayer is incredible.
    It looks like nobody has taken a closer look!
    They don't describe the game in depth ... the game is very good yes ... but it has big problems that people don't mention!

    The campaign is very entertaining, but it has other problems, it becomes very repetitive, we do not have different biomes, we cannot select the missions, and we can't change the difficulty before starting a mission since everything is connected. No coop of course. (Right now isn't here)

    The art style and the story are good! But also the campaign also feels like there's a lot missing, and you need to listen to audio logs... the audio logs are good idea, but a better idea could had been to play those moments instead of only listening to them.

    And now MULTIPLAYER... It's okay... but it's usually really bad because of balancing issues, questionable decisions and cheating.
    Melee is broken (somethimes it works, sometimes let's you punch someone that isn't close to you), some weapons are too good and other are too weak, then the MAPS, most of them are bad when we talk about close quarters, always somebody can flank you in any small map.
    The enemy sensor is almos useless, since you can sprint, graple, use the thruster and attack you from far with the broken melee and some close quarters weapons that can be used at mid range... so almost always you can get jumped and get suprised.
    Now finally the progression and monetary stuff is still bad... it was worse, but they made it a bit better.
    I mean I can carry on with so much stuff, but I'll leave it here.

    I'm also running into some server connection problems... and it's not about my internet or the console. (because this happens also to the people that I play with)

    And I feel generous with a 6 but all the negatives that could be fixed so easily makes me not give it a 7 or 8... I played Halo since the original Xbox, so I know what I talk about, since I played ALL Halos in all difficulties, and all multiplayers!

    Campaign Score: 8 / 10
    Multiplayer: 5 / 10
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  7. Dec 10, 2021
    7
    The game feels so lacking.
    What it has is good, but the problem is that it's missing around half of the content that i wouldve expected the game to have. Unfortunately the campaign doesn't have co op either (yet) which is a big bummer.
  8. Jan 7, 2022
    5
    This has absolutely no business being an 8.5/10 and is clearly boosted by Halo fanboys and paid ratings.

    The open world setting is forced and tedious. It can be fun at times but it artificially extends the hours played. The way you need to find audio logs for story is annoying, but not quite as bad as Destiny. My gripe is the last quarter of the game. Two back to back boss fights,
    This has absolutely no business being an 8.5/10 and is clearly boosted by Halo fanboys and paid ratings.

    The open world setting is forced and tedious. It can be fun at times but it artificially extends the hours played. The way you need to find audio logs for story is annoying, but not quite as bad as Destiny.

    My gripe is the last quarter of the game. Two back to back boss fights, one so poorly hidden I (and many others) thought the game was glitched. To trigger one of the last 3 boss fights you need to activate a VERY easy to miss hologram which is the size of a quarter on the ground. That boss fight is yet another invisible enemy which is NOT FUN. There is nothing fun about fighting an enemy you literally cannot see. Then the second last boss fight is annoying and tedious. All the bosses are bullet sponges with no original mechanics.

    What gives with the random area defence at the end? It makes no sense and is completely forced. Why are we armed to the teeth by our enemies but some of the brutes have no weapons? And why are the brutes without weapons harder to kill than brutes with weapons?

    Why are snipers so deadly and so easily able to get off accurate shots so fast? I'm on normal and can get sniped instantly.

    Also what gives with the frequent Hunter enemies? These are easily some of the most annoying enemies in the game series. In the OG Halo games they were very infrequent and designed as mini boss fights but there are too many of them in this game.

    So many of the weapons are underpowered as well and burn through ammo like nothing. Many of the weapons aren't even worth using.

    This is easily one of the worst gameplay options in the series. I've never rage quit so many times during campaign. I'm playing easy because I want the story, not because I want to die 450 times per mission.

    Multiplayer admittedly is good, but campaign is awful and so broken up that the story is dumb and makes no sense. I defended the last entry but wow this was bad. Not a console seller.
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  9. Dec 11, 2021
    7
    Storywise it's all over the place, a lot of veterans will notice slight retcons with some of the dialogue or things that don't make since. I think Halsey at one point talks about John being ready for something greater (except the spartans were made to kill rebel humans; the covenant, halos etc werent known at this point). It just feels forced. I can nuance the terrible plot lines better, iStorywise it's all over the place, a lot of veterans will notice slight retcons with some of the dialogue or things that don't make since. I think Halsey at one point talks about John being ready for something greater (except the spartans were made to kill rebel humans; the covenant, halos etc werent known at this point). It just feels forced. I can nuance the terrible plot lines better, i mean for scavengers the banished managed to build a laser that could break through unbreakable forerunner installations. See what i mean? or chief wakes up in space and the banished have won, but there's a signal close by which for some reason the banished have ignored until the chief makes his way there. It's just cringeworthy rubbish, bungie were never Shakespeare but at least they could write something coherent. 343 have yet to do that with any of their games.

    Open world is a nice change though, except it's small (compared to a 10 year old game Skyrim or 4 year old breath of the wild). and pretty empty. Sure there's things to do like destroy propaganda towers (no not like farcry) which are small and take a few hits. I mean you can save marines, who can send out a distress signal but otherwise have no radio communication until chief is right next to them. (it's a shambles of a barely coherent storyline).

    As for the indoor areas, they've kept with the repeating corridors and the same installation look as the original halo. I can't fathom why they would do this, as each installation (halo) weren't supposed to be identical but their creative ingenuity hasn't moved very far since they took the reigns from Bungie. Better the devil you know i guess.

    We have destiny style bullet sponge bosses, which we all asked for... in the open world and campaign too. Yay. Don't expect like the first halo with intense beautifully written battle sequences with wraiths and grunts which feel like a real battleground. This is a hotchpotch mess which is supposed to feel organic but comes across as flat.

    Graphics are nice, not remarkable but nice. A small increase from the previous halo game and the grapple hook makes fast travel and vehicles next to useless unless for a specific purpose or area. (you can reach the tallest mountain [there's an achievement] within less than 20 seconds grappling up).

    There are lore things scattered around both covenant (sorry "banished") and human to pick up which are interesting but like fallout 76 it's a cheap way to avoid more story telling and cutscenes. The open world just feels like content without content. It's like a cheat. Gone are the linear giant levels which involve warthogs, scorpion tanks and intense battles through a 40 minute slog fest of wonder. Replaced by something, which again, feels off. It's fun, but lacks the intensity that the first few halos filled us with.

    Nothing really new with gameplay, sure chief now has magical upgradable spartan armour and upgrades but bar the grappling hook nothing stands out. There are side missions where you destroy fuel dumps, or repair bays but offer no real incentive to complete. It's not cyberpunk 2077.

    There are now more weapons than you can shake a stick at, and the covenant (sorry banished) now carry and use these weapons as well. Again, the tag line is scavengers except when the plot makes them out to be something more.

    The action and nostalgia factor of playing as the chief (who seems to hold more secrets this time around [like magic]) is the only reason it still gets a 7. It's a welcome return, but certainly not the second coming.

    Also someone has to talk about Health and Safety with the banished. Scavengers or not. There are more explosive crates than life forms in this game.
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  10. Jan 6, 2022
    6
    Was expecting more than a go wide and enter an blue (or gray), copy paste installation game, the physics is more downgraded as halo 5, no different scenarios like halo 1, 2, 3, 4 or 5 (winter, desert, stormy), bad use of ray-tracing, this game won't push a next-gen basis, and optimizations? The need of dx12 features cause its 30fs locked on one s, just hype
  11. Jan 12, 2022
    5
    I put a 5 because it's Halo.
    I've played ton of games and I could say Zelda BOTW is far better than this (and I'm not a Zelda fan).
    -Cons:
    Too much repetitive, no climatology changes,
  12. Dec 10, 2021
    7
    I marathon the game as soon as it released. The developers said it was made with normal difficulty in mind, so that was my choice and I just rushed it to see the story and then restart on legendary and obtaining the 100%.

    The first missions are very promising. Actually, the first one encourages you to use the Banished weapons, and you're almost certainly falling in love with the mangler
    I marathon the game as soon as it released. The developers said it was made with normal difficulty in mind, so that was my choice and I just rushed it to see the story and then restart on legendary and obtaining the 100%.

    The first missions are very promising. Actually, the first one encourages you to use the Banished weapons, and you're almost certainly falling in love with the mangler feeling on the enmies and the grappling hook (which those who were already engaged with the multiplayer were already loving it). This level gives some Halo CE vibes (traveling a gigantic, oppressive spaceship that starts collapsing) and ends in a glorious escape when everything is exploding, physics do their magic (which was a concern for me as the multiplayer doesn't feature much physically affected props). All of this gave me Halo 3 vibes, which is also good.

    The second mission features a forerunner interior, where you can definitely relive Halo 3's artstyle and some rooms that definitely recall Halo 2. Also, the Banished are all over the place, they've made modifications on it and the level design is also pretty nice.

    Then you go to the open world. Whereas it isn't innovative, it is very engaging as the world is just beautiful, full of objectives and cool stuff to see. A kind of shrine here, rests of a battle there, and you're mostly going crazy with the grappling hook and its physics.

    But the story and main quests take a big hit.

    I don't see a problem with only featuring a biome. I don't see a a problem with only featuring Banished and forerunner interiors. It could be OK if the level design kept the creativity and visible effort in the first two levels. But it doesn't. You will find yourself going through almost exact cloned rooms all over again in the same mission. Symetric rooms and areas where the level design efforts dissappear. Kilometers of clonic rooms. Hundreds or thousands of enemies in them. Lots of moments of loosing your time to go to another clonic room to get some batteries to open a door. Those levels feel uninspired and generic.

    The artsyle is great and that's pretty much what saves the day. Technologically I see something big here, the day-night system features a full realtime illumination that's being really underappreciated. And it definitely looks beautiful. But then again, it's not all about the environments. You need some variety in the combat. The enemies are cool, have some variety, but there's a obvious lack in more weapons, more vehicles, and more everything.

    About snipers, there's only the human one, and you don't find it around usually. There are lots of classic weapons missing. There are lots of classic vehicles missing. If you arrive expecting a full sequel on Halo 5's events and weapon/vehicle amount, you're gonna be disappointed. It feels anachronic for the Banished to have wiped out the UNSC and the prometheans, and the biggest combat vehicle they have is the wraith. No Halo Wars 2 crazy stuff and sadly no scarabs. The humans are also lacking some classics, like the gauss hog. And Halo 2's SMGs. And Halo 3's Spartan Laser. And Halo 4's electromagnetic cannon. Etc.

    The only logical explanation I can find on this: They just wanted to make this totally feel like a reboot. Like a remake of the "discover the Halo universe" experience Halo CE delivered 20 years ago. And then in a couple years release a sequel campaign that effectively brings back Halo 2's gauss hog, covenant carbine, maybe the spectre. Make Infinite's campaigns a remakish experience. The story also feels like a way to make peace with some of not so beloved events happened in Halo 4 and 5, and a prologue for the real menaces to be faced on the next campaigns.

    The core gameplay is just so, so good. The sequels will be noticeably better if they keep Infinite's first campaign quality, but with more vehicles, more enemies and more weapons. I would love upgrades for the AI, but I don't expect much in that front (and honestly, it would be the icing on the cake but it's not exactly necessary). But if they want a really good campaign with levels worth replaying, they really, really need better level designs. Keep the first two missions level design quality as a minimum. I'm remembering now a detail in the first level: Some room which's floor ground was flooded with acid and you have to cross it jumping on the furniture. There's nothing like that in the game again. It's honestly surprising that there're no platforming areas given how satisfactory is using the grapplehook.

    I'm going around the bush. In conclusion: I hope they keep the good work, improve the level design and add tons of stuff with the next gampaign.

    PS About the multiplayer: It's really good, but it needs more content ASAP. It needs netcode fixes. It needs a more rewarding experience and not locking so much behind paywalls. The BattlePass only gives a fraction of Reach's original armory, no possibility to get the next battlepass for free.
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  13. Mar 4, 2023
    6
    Just ok. Overrated game,poor graphics boring gameplay... Repetitive missions, same enemies the shooting are fun but after few hours its become boring because its feel repetitive.
  14. Dec 13, 2021
    5
    The core gameplay in the multiplayer is good, however due to a lack of server selection features, players outside of the US including myself are getting 150-200 ping on a regular basis. I haven't had a single ranked game below 120 ping (South East Asian servers), and its often well above 150. This is unacceptable, and makes the game almost unplayable and definitely not fun at all. I'llThe core gameplay in the multiplayer is good, however due to a lack of server selection features, players outside of the US including myself are getting 150-200 ping on a regular basis. I haven't had a single ranked game below 120 ping (South East Asian servers), and its often well above 150. This is unacceptable, and makes the game almost unplayable and definitely not fun at all. I'll accept that the monetization aspect of things seems to be improving. The campaign was enjoyable, and I'm excited to see what comes next. Too bad multiplayer is unfair and laggy due to 343 prioritising finding a game in 10 seconds over people having a fair and competitive experience. I played the campaign, had fun, and now I'm done until they fix this **** Expand
  15. Jan 14, 2022
    5
    This review contains spoilers, click expand to view. The Campaign is fun to play with great gameplay and enemies. The open world is beautiful and has many enjoyable activities and some story moments connected with me. However the lack of variety in environments and objectives as well as repetitive missions and a lack of amazing set pieces that you would remember, hurts it alot. The story is not good, I like Chief and the pilot and their interactions and personal moments, but the weapon is annoying and the villains are poorly written and uninteresting, you don't even fight the guy who beat you at the start. The story also does a terrible job at closing off the story set up in Halo 5 and fails to explain what happened to various established characters, and important moments happen off-screen. The new story they set up isn't that interesting or compelling either. On the multiplayer side, the great gameplay carries on, buy everything else sucks. Many weapons feel useless in PvP and you mainly stick with the starting weapons. There are only 10 maps and they are getting very repetitive to play. The lack of modes further hurts the multiplayers replay value and matchmaking is terrible, forcing me into matches in progress when we are already losing and it's most likely bloody oddball if doing quick play. Customisation is deep and houses many options, however you can use it because most of the cool items are behind a pay wall either in the shop or in the battlepass. Progression is atrocious, with unsatisfying challenges forcing you to play in a way that you don't want to and there is no sperate leveling system, it all ties to the battle pass tier you are on. All this leads to no hame feeling like it matters as you don't get xp for your performance. The terrible progression cripples the longevity of this multiplayer and really need s to be fixed.

    Overall, Halo infinite can be fun, mainly in the campaign but it feels extremely unfinished and corporatized, leading to it being one of the weaker Halo games.
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  16. Jan 6, 2022
    5
    The game was extremely fun at its first release but after a couple months of it being out the game has had practically 0 updates (the only one adding a game mode that should’ve existed on release) it’s a really disappointing repetitive multiplayer experience that is put together by bandaids It’s also filled with hackers (thanks free to play!!) I’m disappointed but I’m not surprisedThe game was extremely fun at its first release but after a couple months of it being out the game has had practically 0 updates (the only one adding a game mode that should’ve existed on release) it’s a really disappointing repetitive multiplayer experience that is put together by bandaids It’s also filled with hackers (thanks free to play!!) I’m disappointed but I’m not surprised thinking 343 is extremely lazy when it comes to doing anything for the game. Expand
  17. Dec 9, 2021
    7
    It's a nice looking solid programmed game. The gameplay is a little slow and clumsy. Maybe I played a little too much Doom Eternal...
  18. Dec 9, 2021
    6
    this was supposed to be the most epic game ever created with funds of $500Million yet we got this incomplete game:

    the multiplayer launched solo from the game, the game launched without a lot of modes especially Co op and yes I Always play Co op it's a tradition with my brother and no I don't want to wait 9 months it should have launched with the game the same is said for forge and
    this was supposed to be the most epic game ever created with funds of $500Million yet we got this incomplete game:

    the multiplayer launched solo from the game, the game launched without a lot of modes especially Co op and yes I Always play Co op it's a tradition with my brother and no I don't want to wait 9 months it should have launched with the game the same is said for forge and other modes like slayer.

    the game has average graphics for being an exclusive to the most powerful console ever.

    you can only unlock a few things in multiplayer the rest is behind a paywall forcing you to buy the season pass unlike past games.

    a very **** campaign all the characters do this one weird face as if they've been paralyzed I get the feeling they're planning on releasing the rest of the game in forms of DLC just like destiny.

    gameplay is ok it's halo nothing new don't really mind.
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  19. Dec 19, 2021
    6
    Good things: story, characters and the core gameplay. Everything else: underwhelming.

    The open world is a nice fresh feature, but it's incredibly bland. Feels empty. Lifeless. Copy-paste spruce trees everywhere (literally, you can see there's just a couple templates that's been replicated). Basically just a single biome with little variation is a major disappointment, considering cool
    Good things: story, characters and the core gameplay. Everything else: underwhelming.

    The open world is a nice fresh feature, but it's incredibly bland. Feels empty. Lifeless. Copy-paste spruce trees everywhere (literally, you can see there's just a couple templates that's been replicated). Basically just a single biome with little variation is a major disappointment, considering cool different environments have made the Halo campaigns so great in the past.

    The campaign missions are boring, repetitive. Endless forerunner corridors. At some point I just wanted to run it to the end to just get it over with. It's riddled with bugs on Xbox Series X. Freezing (fortunately, no crashing thought), checkpoints not registering, stuttering music on the "epic" moments..

    Many on social media have pointed out how funny the marines are, behaving like idiots. To me, it's just another indication that despite the 6+1 years (?) of development, it still feels rushed, unfinished. And don't get me even started with the multiplayer.

    I'd say the graphics are average at the best. Doesn't really look like next gen to me. In comparison, if you look at the environment e.g. of few year old Red Dead Redemption 2, it's miles ahead in everything.

    I guess they really tried. The story and general feel makes it a great Halo game, they succeeded in that better than in Halo 5. But it's far from a polished game and it's a shame as this could have been so much better. I think they should have focused purely on Series X/PC version instead of wasting resources to make it play on prev gen consoles. I hope they will address some of the issues in the future.

    Anyone giving it a 10/10 as it is right now is lying.
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  20. Dec 10, 2021
    5
    I usually dont come to metacritic to review games, but for this one I will. This game was a major let down. Maybe I was expecting too much, but this game is seriously boring. I was bored out of my mind after two hours. Thank god I could test it through game pass and not spend extra money on it.

    Even so i will give it a rating of 5. It is a high quality product, but it just did not fit my taste.
  21. Dec 9, 2021
    6
    This is not a great Halo and it’s not a bad Halo. It just feels really bland- like it’s trying to check off boxes for fans rather than create an exciting campaign. There’s really only two environments in the game…long blue lit corridors and outdoor sections strait out of Halo 1. The boss fights are decent and a welcome change and story is at least coherent and pretty easy to follow thoughThis is not a great Halo and it’s not a bad Halo. It just feels really bland- like it’s trying to check off boxes for fans rather than create an exciting campaign. There’s really only two environments in the game…long blue lit corridors and outdoor sections strait out of Halo 1. The boss fights are decent and a welcome change and story is at least coherent and pretty easy to follow though not really any risks taken. The biggest change is the open world stuff and it all feels tacked on like they weren’t sure if fans would like it so they held back. For folks who bought a series x for this game I’m not sure it’s worth it. Multiplayer is a slog and the single player is slightly above average. It’s a great looking game- just not anything you haven’t played through already the past two decades. This is what you get when you are afraid of doing anything that might upset the fan base…just another halo 1 with less variety and a ho hum story. Expand
  22. Dec 10, 2021
    5
    Ебучие сонибои высирают свои оценки, ставят под 0... Это просто безобразно... Поэтому я хочу поддержать Halo Infinite, ради более менее неплохой оценки)
  23. Dec 9, 2021
    6
    This review is focused on the multiplayer side of the game as that's where I spend most of my time playing Halo.

    Infinite is in an incomplete state, its launched with much fewer maps and gamemodes than 2010's Halo: Reach, despite having a longer development cycle and a massive budget of 500 million. While there are things in the game I like, the lack of content that I expect in a
    This review is focused on the multiplayer side of the game as that's where I spend most of my time playing Halo.

    Infinite is in an incomplete state, its launched with much fewer maps and gamemodes than 2010's Halo: Reach, despite having a longer development cycle and a massive budget of 500 million.

    While there are things in the game I like, the lack of content that I expect in a Halo game and especially the the egregious monetization system that ruined the once great armor customization is a massive turn off and I'm completely unwilling to support the game.

    I love Halo and I wanted Infinite to succeed, but serious changes need to happen if 343 industries is ever going to have my trust again.
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  24. Dec 9, 2021
    5
    Enjoyed the game. Graphics aren’t the best and missing coop and forge are a bit of a letdown.Feels like any other Halo game. 343 just aren’t Bungie. For 1 of 3 flagship AAA games for Xbox it’s not a great outing. Lack of polish and campaign being short it’s obvious the task and game is too much for 343 and a different company is needed to make Halo great again! Whoever’s giving this gameEnjoyed the game. Graphics aren’t the best and missing coop and forge are a bit of a letdown.Feels like any other Halo game. 343 just aren’t Bungie. For 1 of 3 flagship AAA games for Xbox it’s not a great outing. Lack of polish and campaign being short it’s obvious the task and game is too much for 343 and a different company is needed to make Halo great again! Whoever’s giving this game full marks is what’s wrong with the gaming industry right now. People giving great scores for subpar games.. the games won’t get any better like this Expand
  25. Dec 10, 2021
    5
    Nice gameplay, but the story is absolutely awful. It also completely ignores Cortana’s arc in favour of starting fresh. Worse Halo so far.
  26. Dec 12, 2021
    7
    Probably the best Halo campaign 343 has done but, IMO, still doesn’t quite reach the bar set by the Bungie original trilogy. Close, though. Story was decent but I probably would have been lost if I hadn’t just redone full playthroughs of Halo 1 through 5 of the month before release. Even then, I don’t feel like they did a great job setting up the Banished or why the Elites are willinglyProbably the best Halo campaign 343 has done but, IMO, still doesn’t quite reach the bar set by the Bungie original trilogy. Close, though. Story was decent but I probably would have been lost if I hadn’t just redone full playthroughs of Halo 1 through 5 of the month before release. Even then, I don’t feel like they did a great job setting up the Banished or why the Elites are willingly working for Brute leadership. And I really disliked Echo-216 despite his plot twists, which made a major portion of the campaign story feel less impactful overall. The plot twist for the Weapon was predictable from five miles away, especially if you collected the audio logs along the way. The biggest problem with the story is it doesn't really go anywhere. It exists to 'fix' the silly decisions they made with Cortana in Halo 4 and Halo 5 and, by the end, essentially serves as a soft reboot for the Master Chief.

    Difficulty is all over the place. Rank-and-file enemies are easy, even on Legendary. But bosses have a difficulty spike on Heroic and Legendary that is almost in the realm of Dark Souls. Punishing unless you learn their patterns, and with a host of cheap abilities that can easily kill you if you make one mistake. The final three bosses are extremely punishing.

    I'm really torn on how I feel about the open world of the game. It's very Ubisoft-y, which is to say it's loaded with collectibles and sidequests that are only tangentially linked to the main story. The Banished High Value Targets, for example. Like other similar open world games, it becomes rote about half way in. That said, I found it less boring than actual Ubisoft open worlds, likely due to the speed of map traversal and the quick access to vehicles. On the same topic, I was a bit disappointed in the armor unlocks found throughout the world. They are mostly color schemes and a handful of weapon charms. But like the story, the open world really goes nowhere. Liberating outposts and taking over Banished outposts have no meaningful effect on the world or the game. Once you leave, enemies just respawn. The game feels like it's trying to straddle two worlds: It starts with two linear missions before dumping you out into the open world, then spends the entire third act as a linear narrative that doesn't allow you to return to the open world at all. The open world is a very shallow sandbox that feels like an afterthought.

    The campaign is riddles with bugs - from achievements that don't properly unlock, to dumb enemy AI in vehicles, frequent audio cutouts, and several instances of graphical stutter, sometimes with graphical freezes lasting a full 5+ seconds -- and this was on Series X and happened in both Performance and Quality modes.

    This game should be called what it is: Retail Early Access. Taken as a whole, including both campaign and multiplayer (because Halo has never in its history been campaign only), this game is missing a lot of features that are/were considered staples of the Halo franchise. By 343's own statements, many of these things won't be around for months. By this time next year, we'll have something resembling a complete game with campaign coop, forge, more maps, more modes, dedicated playlists, bug and server stability fixes, mission/level replay, etc. -- all things that are lacking at launch. Releasing an incomplete product and patching in major things later is becoming far too common practice from 343. They did it with Halo: MCC, Halo 5, and now Halo Infinite.

    Alas, the Halo bias is strong. If ANY OTHER game launched with this many missing features across campaign and MP, myriad bugs, missing graphical features on PC and next gen, and widespread complaints about multiplayer monetization, it wouldn't be getting 8's, 9's and 10's. In its current state I give it a solid 7 with the possibility to become a 9 over the next several months. But I can only review what we have in front of us now, and it's missing too many things, has too many bugs, to score it any higher.
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  27. Jan 14, 2022
    7
    #Good game + but urgently/desparately needs more linear levels with script-action like Halo3-5.

    The MasterChief is back and stranded on the new ZetaRing with the enemies of the ExAlliance the exiled. Halo it is a fight against aliens for the survival of mankind, for more: please google or wikipedia, thx! :-) - played on GamerPC and XboxOneS: ++ good: the proven Halo gameplay + the
    #Good game + but urgently/desparately needs more linear levels with script-action like Halo3-5.

    The MasterChief is back and stranded on the new ZetaRing with the enemies of the ExAlliance the exiled. Halo it is a fight against aliens for the survival of mankind, for more: please google or wikipedia, thx! :-)
    - played on GamerPC and XboxOneS:
    ++ good: the proven Halo gameplay + the good music + beautiful views
    ++ good: OpenWorldGameplay offers many hours of play (20-40h)
    -- bad ... OpenWorldMissis are too uniform in the sum: needs urgently more linear levels with ScriptAction like Halo3-5
    ++ linear sections with a lot of atmosphere like e.g. the "Silent Auditorium" BUT PLEASE more such levels with a view, gladly a 2D background like Halo3/Reach
    -- action-rich /scripted levels are missing (see above), the epicness of earlier Halo parts is very rarely reached
    -+ Graphics are quite good, great view, but due to dynamic resolution either too sharp and angular or blurry (depending on the blur setting in the graphics menu), actually looks a little better on Xbox-One-S then on PC. Graphics are about on the level of/ as good as FarCry6
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  28. Dec 11, 2021
    5
    Good job Microsoft. U made good game! There are problematic places, it's a bit boring in places, but this is definitely a good game!
  29. Dec 9, 2021
    6
    The game is very boring to be honest with no meaningful progression .gets very repetition with the map clearing. The guns are very forgetful. Such a let down.
  30. Dec 10, 2021
    5
    Um bom jogo, o gancho tras uma inovação no gameplay mas logo vira o mais do mesmo corre e atira,
    Pouca variedade de inimigos e o desempenho na versão do Xbox Series S foi muito abaixo do esperado, gráfico esta medíocre e a história não empolga principalmente por parte do vilão que foi mal desenvolvido
Metascore
87

Generally favorable reviews - based on 99 Critic Reviews

Critic score distribution:
  1. Positive: 95 out of 99
  2. Negative: 0 out of 99
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    80
    If the open-world concept had been better utilized and if the writers had added more interesting characters to the story, Infinite could have easily been one of the best Halo games ever. The shootouts are highly entertaining and the open world brings new tactical possibilities. The multiplayer is just as good, being slightly faster than before. [Issue#317]
  2. Apr 18, 2022
    90
    Halo is back to its best with Halo Infinite, tight controls, and seriously thirst-quenching gunplay that feels so intuitively satisfying. Traversal has been improved hugely by the addition of the grappleshot, allowing Master Chief to zip around at speed, as well as adding a unique element for multiplayer matches. A particular dampener has to be directed at the online multiplayer, which is riddled with cheaters, but, if they were to be removed then the multiplayer offers a solid free-to-play experience that is fast and frantic. Halo Infinite, alongside a number of other Xbox first-party titles is a great addition to Xbox Game Pass, and it is certainly a marquee game that warrants a subscription to the service.
  3. Game World Navigator Magazine
    Feb 7, 2022
    85
    There’s not much to do in the open world, but thankfully, it doesn’t play a big role either. Infinite mostly sticks to what makes Halo great: first-person action. Smart level design, great mobility mechanics like grappling hook, and good AI make for some really memorable moments. [Issue#258, p.42]