Waking has almost convinced me that I’m not very good at reviewing games, because it is so difficult to convey what it’s about and how it plays. I’ve taken more time than I normally would thinking about this game and how I was going to explain and grade it. It’s definitely an unenviable, uncomfortable position that I find myself in because indie developers live or die by reviews. In the end I had to ask myself if I enjoyed playing it and the answer is that it wasn’t exactly fun, but it wasn’t exactly bad either because I got what Jason Oda was trying to do. The reality is though, if a developer creates a game meant to be personable, that’s a hard thing to nail down. It will only impact head-on with a sliver of players, and those on either side will like or dislike to varying degrees.