Rough visuals, clunky and repetitive combat and a narrative that spectacularly misses the emotional connections it attempts to evoke, Waking makes you want to do anything but.
Waking is a 3rd Person Adventure Game. You play as You. You are in a coma and are tasked with traveling through you own mind and piecingWaking is a 3rd Person Adventure Game. You play as You. You are in a coma and are tasked with traveling through you own mind and piecing yourself back together so you can wake from this coma. The game asks you a few questions about yourself, like your name and size. As the game moves along you are asked slightly deeper questions. The game uses these questions to name NPCs and enemies to tailor the experience to you. This is a novel idea, but dose little more than decorate the surface. There are four areas of your mind you must traverse. Each area felt the same skinned as a different environment. Everything you do costs neurons, and you can gather them from enemies. There is an issue where you wont be able to kill an enemy because you're put of neruons, but you need to kill the enemy to get neurons. The game also randomizes each level so if you die, everythig you learned about the level has to be re-learned. The missions are all the same, causing the game to start to feel stale long before the 20 hours of play the game boasts. The story is engaging for the most part, but becomes lost to the repetitive nature of the gameplay. Visually Waking is lost, the imagery is stunning, but the blurring effect detracts from it. The final stage left me unable to figure out the chain of events I needed to unfold to finish within the five minute constraint your given, not to mention the layout shifts everytime you die. More could have been done to keep this game engaging.…Full Review »