User Score
5.7

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 22 out of 49
  2. Negative: 16 out of 49

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  1. Jun 16, 2018
    5
    Press A to advance the plot point. Cue the TV show music. Press A to do something illegal. Cue the dream sequence. Press A to trip out. Jump randomly to a new location. Find something around the room to press A on and then press A.

    A slog through 2 hours of dull "gameplay" to reach what matters, a final 20 minutes of senseless, pretentiously artistic confusion. If you try to interpret
    Press A to advance the plot point. Cue the TV show music. Press A to do something illegal. Cue the dream sequence. Press A to trip out. Jump randomly to a new location. Find something around the room to press A on and then press A.

    A slog through 2 hours of dull "gameplay" to reach what matters, a final 20 minutes of senseless, pretentiously artistic confusion. If you try to interpret this as being an inspired game, then you can find a way. The lack of words or narration hinders it, although to its credit, the pseudo-artistic mystifying plot development style isn't seen very often.
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  2. Jan 9, 2020
    5
    Virginia is very much a game designed for the auteur, rather than a broader spectrum of the gaming audience. On the one hand, I totally respect this and even admire it as large chunks of the games industry have all but shunned auteurism in gaming, instead opting to create the most bland, homogenized, inoffensive experience as possible. On the other hand though, these sorts of gamingVirginia is very much a game designed for the auteur, rather than a broader spectrum of the gaming audience. On the one hand, I totally respect this and even admire it as large chunks of the games industry have all but shunned auteurism in gaming, instead opting to create the most bland, homogenized, inoffensive experience as possible. On the other hand though, these sorts of gaming experiences are largely lost on me, coming across as overly pretentious or too obscure. Sadly Virginia is the latter, not the former in this case.

    Don't expect much in the way of traditional game play. Even by walking sim/interactive storytelling standards, Virginia features barely any game play apart from use left stick to move around and press A to progress the plot. Don't expect to influence the story in anyway and don't expect much in the way of exploration. The game effectively railroads you down a linear story path with not much room for deviation.

    The game's plot was tough to nail down at times. From what I loosely gathered, you play as a recent graduate FBI agent Anne Tarver who gets partnered with a more senior agent in Maria Halperin. You're both tasked with solving a missing persons case involving a priest's son Lucas Fairfax. On top of this, the head of the FBI is conducting an internal affairs investigation regarding Maria Halperin and he tasks Anne to keep a close eye on her. As you both travel from one location to another to progress the plot, Anne and Maria begin to develop a stronger, more personal relationship with each other.

    Eventually Maria finds out that you're investigating her and she leaves you at a gas station by the side of the road. You attempt to reconcile with her by destroying her case file, but it ultimately lands the both of you in jail and then... This is where the plot really loses me. It proceeds to go off on a bunch of tangential, "trippy" dream sequences that are made all the more confusing by the fact that there's barely, if any form of exposition in the game. No voice acting, no dialogue, no text dumps. After a series of these "trippy" artistic dream sequences, the game ends with both of you finding Lucas Fairfax walking down the side of the road somewhere and then the scene just cuts to black. I was really hoping these dream sequences would coalesce into something significant, but it seem to come across as a bunch of pseudo-artistic scenes.

    The games musical score and sound design is where Virginia really shines. The creators knew damn well that if you're not going to give the player any exposition, you better be able to communicate tones and emotions in some other way. The musical score absolutely nails this aspect.

    I do wonder if Virginia would've been better served as 90 minute animated movie, rather than being shoe-horned into a game. Between to minimal game play and the artistic expressions the game gives off, I think it would've been much better received as a movie.

    Ultimately, Virginia is a game that I can barely recommend. If you're into auteur game design, than go for it. I got it super cheap for a $1.99 CAD, so at that price, I think I can recommend it. In any other case, however, Virginia is not the game for me.
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  3. Sep 23, 2016
    6
    Virginia
    Interactive Confusion
    Virginia is a first person thriller where you play as an fbi agent during an investigation of a missing person…. The game starts by telling you this story is based on true events, and a lot of weird stuff happens, so I’m not too sure how true that is.. This game is really all over the place and I don’t even understand why some things were in the story, or
    Virginia
    Interactive Confusion
    Virginia is a first person thriller where you play as an fbi agent during an investigation of a missing person….
    The game starts by telling you this story is based on true events, and a lot of weird stuff happens, so I’m not too sure how true that is..
    This game is really all over the place and I don’t even understand why some things were in the story, or why they mattered, and I came to no conclusions at the end…
    It’s really a jumbled mess…
    This isn’t so much a game as it is a 1 and a half hr long interactive movie…
    You do nothing but occasionally tap x or find an object to interact with and the story pushes on.. Or back. Or side to side. In dreams... drug trips
    Again, it jumps all over the place…
    The world in Virginia though is absolutely gorgeous…
    Easily one of the best looking games I’ve played this year...
    Walking through the small sections I did was a very enjoyable experience…
    The mood and setting fits the story perfectly…
    But again, it’s pretty hard to call this a game… any more than reading along to a mystery novel is a game...
    You don’t make choices…
    And the characters in this world don’t talk at all…
    You have to read body language to get any sense of what’s going on…
    and even then it’s still tough as there seems to be like 5 different stories going on at once, and out of order…
    Virginia is beautiful, but a mess… and not a beautiful mess…
    But I’m only 1 person... other critics seem to be in love with this game, calling it emotionally powerful and thought provoking… but I just don’t see it.
    I felt like overall this game accomplished nothing but feeling like one of the most movie like games to date, but the story and its delivery just didn’t do it for me
    I Give Virginia
    a 6.0/10
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  4. Feb 27, 2023
    7
    Play with headphones for sure, the sound design is incredible and is like half the appeal
Metascore
80

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 13
  2. Negative: 1 out of 13
  1. Nov 19, 2016
    80
    An interactive experience unlike any other. [Issue#180, p.48]
  2. Oct 24, 2016
    60
    As a piece of art, I quite appreciate Virginia. but I certainly won't be revisiting Virginia in the future.
  3. Oct 5, 2016
    80
    You’re not in control of anything in Virginia, and once you come to accept that, it’s a completely different experience. It’s not going to appeal to many, but for those of you that might understand it, you will find something truly unique that sticks with you long after the credits roll.