- Publisher: 505 Games
- Release Date: Sep 22, 2016
- Also On: PC, PlayStation 4
- Critic score
- Publication
- By date
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Sep 22, 2016Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
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Sep 28, 2016The story is human, relatable, enabling you to build an empathetic bond with Anne with ease. And even when events go all mind-bendingly crazy as you reach the final stretch, you still care.
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Sep 22, 2016Virginia trades that sort of clarity for another: that of the subjective, ever-precarious moment...And what gorgeous, reverberant moments there are in this game, empowered by its absent words and explanations. As David Lynch put it, answering a question about Lost Highway, “There’s things that have to happen, information that has to be given, for the thing to go. To say with words any more, would not be good.”
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Sep 22, 2016Despite its short length and constrained gameplay, it tells an intriguing story with multiple layers and given its low price of admission, I heartily recommend it. My only complaint would be that I wish the game allowed you to interact with your environment more and explore it to a greater degree. While there are secrets which need to be discovered through multiple playthroughs, that sense of being caged never goes away. However, that doesn’t detract from the gameplay and Virginia is unlike anything else you’ve ever played before.
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Nov 19, 2016An interactive experience unlike any other. [Issue#180, p.48]
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Oct 5, 2016You’re not in control of anything in Virginia, and once you come to accept that, it’s a completely different experience. It’s not going to appeal to many, but for those of you that might understand it, you will find something truly unique that sticks with you long after the credits roll.
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Oct 4, 2016On one hand I loved Virginia — it was quirky and weird; and on the other, I just felt frustrated that I still didn't know what it was all about by the end of multiple plays. There isn't even much to say negatively about it -- it plays fine, if not the camera by default is a little over-sensitive, but this is easily remedied.
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Official Xbox Magazine UKOct 3, 2016It may frustrate, but within its boundaries this is a riveting, intelligent mystery. [Nov 2016, p.90]
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Oct 3, 2016Throughout much of its length, Virginia manages to steer its story in surprising and unexpected detours, giving us moments and images that defy the intellect and yet still resonate deeply. While its abstracted art style and ambiguity might be a barrier to some, Virginia is suffused with humanity and a few memorable mysteries.
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Sep 22, 2016Virginia is a game because of its avenues of release and its use of a controller, but it is the most cinematic, movie-like game that may have yet been created.
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Sep 22, 2016A visually brilliant adventure, graced by a very good direction that managed to tighten the storytelling and to get rid of the more boring walking sections in the walking simulator genre. Unluckily, though, we couldn't fully appreciate the surreal and confusing story, even after a second playthrough.
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Oct 24, 2016As a piece of art, I quite appreciate Virginia. but I certainly won't be revisiting Virginia in the future.
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Sep 28, 2016I’d question whether Virginia can be described as a game at all and for that reason it is unlikely to appeal to the majority of gamers. There’s not enough gameplay, even for a walking simulator, to be called a game and the whole thing might have functioned better as a two-hour animation, rather than trying to package in the limited player interactions which serve only to distract from the story’s immersion.
Awards & Rankings
User score distribution:
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Positive: 22 out of 49
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Mixed: 11 out of 49
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Negative: 16 out of 49
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Sep 28, 2016
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Sep 28, 2016
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Oct 1, 2016