- Publisher: Digerati Distribution
- Release Date: Feb 10, 2017
- Also On: PC, PlayStation 4, PlayStation Vita, Switch
- Critic score
- Publication
- By date
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Feb 21, 2017The idea is interesting and, aesthetically, is really well-crafted. But as an adventure, Uncanny Valley's structure it's a bit shallow and, for a game that has to be played multiple times, do too little to invite player to replay it.
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Feb 16, 2017Once you’ve learned what you can about the ‘twist’ after a few playthroughs, and the 'aha' realization wears off, there’s little reason to continue playing unless you’re working towards specific achievements or you really want to see every ending possible.
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Official Xbox Magazine UKApr 2, 2017Compellingly creepy and narratively stimulating, but poorly served by its puzzles. [April 2017, p.84]
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Feb 20, 2017Exploring the facility and discovering the nuances of the plot are certainly the highlights of this game, but the lack of direction is a double-edged sword, giving players the opportunity to discover as much as they can but often leaving them unsure of what exactly they are supposed to be doing. The survival elements of this survival-horror also aren't as fully realised as they could have been and only appear during the short second half of the story. With a length of only one to two hours, it’s easy to finish a single playthrough in one sitting and still have plenty of time to go back in for more, but once you have discovered what secrets are lurking in the basement, there is very little to entice you back other than finishing up any missed achievements, of course.
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Feb 13, 2017If you want to rush through Uncanny Valley you won’t get the full experience. One play through is not enough to learn the ins and outs of the town, how to accomplish specific objectives, and what the story is really trying to convey. It’s a unique adventure game that delves into a twisted psyche and tells a twisted, unhinged narrative with simple yet effective art that leaves enough to the imagination to keep some of the horror intact. The only major issue is with the repetitive nature of the game.
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Feb 10, 2017I loved the world of Uncanny Valley and the work that the developers have put into the tone, style and feel of the game. I didn’t like playing the game so much though and at times it felt like a horrible chore, mainly because of those controls.
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Feb 22, 2017Uncanny Valley has strong presentation and an interesting story to tell but it’s held back by bad execution and cumbersome controls.
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Mar 7, 2017Uncanny Valley has a couple of good ideas. Firstly, it has an interesting setting and plot, and the 2D action adventure approach works well at a conceptual level. The introduction of a compelling reason to replay the game, and the various means to progress through it and end it is also very welcome. Unfortunately, the combination of abysmal controls, poor combat and a lot of repetition in almost every area can make it hard to get the most out of Uncanny Valley, and as a result, it's not going to be for everyone.
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Feb 16, 2017Uncanny Valley offers us a good plot and the amazing atmosphere of the survival horror genre, with sound that will introduce us completely into the game. But unfortunately it does not convince with the idea of the different endings, creating a total disaster in the story that is full of uncertainties that we will obligatorily repeat over and over again, leaving behind the good intention that Cowardly Creations had.
User score distribution:
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Positive: 1 out of 7
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Mixed: 0 out of 7
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Negative: 6 out of 7
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Feb 10, 2017
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Apr 2, 2017