Metascore
73

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. Oct 14, 2019
    72
    The Soujourn is a beautiful game with great puzzles and ideas. However, it lacks more innovation in its mechanics towards the end, which might make it feel a little bit tedious.
  2. Sep 19, 2019
    70
    Lame story aside, The Sojourn is a satisfying puzzle game. This debut effort from Shifting Tides isn’t going to reinvent the genre, but it certainly has a place for fans of puzzle games and The Talos Principle.
  3. Oct 7, 2019
    67
    At best, it feels like a well-made rehashing of much of what’s come before it, with a slightly harder difficulty level. There’s nothing wrong with that, to be sure, but it makes it hard to recommend The Sojourn unless you’ve exhausted most other possibilities of the genre already.
  4. Oct 12, 2019
    65
    The Sojourn offers some complex and interesting first-person puzzles, but it all happens in a too repetitive world and without offering enough rewards for the player, with a very skinny plot. It's still a decent puzzle game, but it fails to be something really memorable.
  5. Sep 30, 2019
    63
    The Sojourn is an average, middle-of-the-road puzzler, that struggles to be memorable after the first few hours. There are interesting ideas here, both in terms of gameplay and aesthetic. However, they both suffer from the same problem, which is unfortunate repetition.
User Score
6.7

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 9 out of 15
  2. Negative: 5 out of 15
  1. Sep 22, 2019
    7
    The Sojourn is a Silent Narrative First-Person Puzzle Platformer that will make you think. With no written or voiced narrative, you embark onThe Sojourn is a Silent Narrative First-Person Puzzle Platformer that will make you think. With no written or voiced narrative, you embark on a quest of enlightenment, or so one would assume. After following a pair of flying lights, through a world that unfolds before you, your introduced to the games main concept, the are two worlds, light and dark. The first "ability" you are shown is the fire, which when touched lets you see the 'dark world' and the differences between for a short time. This time is reduced as you move around, and has a very limited distance you can take it. Every puzzle in the game, revolves around this mechanic, as anything you need to interact with, is only usable in this state. the main, and most used puzzle piece are the statues, that you can swap places with while in the dark world, and the swap can be made from anywhere you can see the statue from. Some of your paths can only be crossed while in the dark world, so every move is an attempt to make your way to the exit, and on to the next area. New interactions are added slowly, then blended together to provide a building challenge from puzzle to puzzle. The scenery and visualizations are absolutely stunning, and the statues along your path silently tell you a story. Problem-solvers rejoice because these puzzles will make you think, a lot, inside and outside of the box, the entire game. The Sojourn is a beautifully executed game that will be enjoyed greatly by those who like challenging puzzles, and intricate visualizations. Full Review »