User Score
8.1

Generally favorable reviews- based on 814 Ratings

User score distribution:
  1. Negative: 87 out of 814
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  1. Nov 17, 2019
    9
    The Outer worlds : The question is The Outer Worlds the "Fallout: New Vegas" sequel? For me they have done an impressive job of creating the unique atmosphere that we all love from the developer Obsidian Entertainment. The story begins with the scientist Phineas Wells that rescues your character from 70 years of "cryosleep" on your colony's ship, and wants your help to revive the thousandsThe Outer worlds : The question is The Outer Worlds the "Fallout: New Vegas" sequel? For me they have done an impressive job of creating the unique atmosphere that we all love from the developer Obsidian Entertainment. The story begins with the scientist Phineas Wells that rescues your character from 70 years of "cryosleep" on your colony's ship, and wants your help to revive the thousands of others in hibernation. The Outer Worlds is a story-driven action role-playing game, complete with branching paths, companions, perks, the lot .The game teases a ridiculous number of options and strategies to proceed but what’s really impressive about the writing is how it balances humor, emotions, and creative character designs as it introduces a world that you're going to often fall in love with, even when it's showing you its darkest sides. The game provides a memorable time without overstaying its welcome. Its fantastic ,funny and an effective critique of corporate culture. For info The Outer Worlds is Obsidian’s Entertainment's final game as they aren now part of Microsoft Studios. The outer Worlds is an amazing new environment that runs great on the Xbox from obsidian studios A must have for fans of the genre and newcomers as well. Expand
  2. Oct 25, 2019
    10
    A few hours in and I felt I had to give this game some love. I thought the days where long gone for the golden age of gaming in which we got to play fallout 3 and new Vegas but this has game me hope that it can still happen. This is what fallout 4 should have been, Bethesda take note this is how you make an amazing action RPG and if you left fallout with obsidian maybe fallout 76 my haveA few hours in and I felt I had to give this game some love. I thought the days where long gone for the golden age of gaming in which we got to play fallout 3 and new Vegas but this has game me hope that it can still happen. This is what fallout 4 should have been, Bethesda take note this is how you make an amazing action RPG and if you left fallout with obsidian maybe fallout 76 my have never happened. WELL DONE OBSIDIAN!!!! Expand
  3. Oct 30, 2019
    7
    It's a good, fun game. But, I am a little bit disappointed. When I heard a single player RPG was being made by the same people who made Fallout New Vegas, I was VERY excited. Unfortunately, this game did not quite live up to my expectations. I still think,it js a fun game and definitely worth playing but it is more shallow than I was expecting and isn't as open as I hoped. In FNV you leaveIt's a good, fun game. But, I am a little bit disappointed. When I heard a single player RPG was being made by the same people who made Fallout New Vegas, I was VERY excited. Unfortunately, this game did not quite live up to my expectations. I still think,it js a fun game and definitely worth playing but it is more shallow than I was expecting and isn't as open as I hoped. In FNV you leave someone's home who just nursed you back to health and you're free to go do whatever you want. That's what I was hoping for this game. Instead you have to do a bunch of quests to unlock new worlds and each station isn't big enough to give you the feeling of going out and exploring. Also, there is a lack of surprise encounters. You find enemies in the wild mulling around, but very few NPCs you can talk to. One of my favorite aspects of Fallout and Elder Scrolls games are the random people you encounter in the middle,of nowhere who are in some whacky predicament.. I have yet to see any of that in this game. Another part that feels shallow is the lack of items to interact with and use. In FNV you can pick up almost everything and all of those items have a purpose. That does not happen in this game. You can pick up weapons, armor, consumables and "junk" to be sold to merchants. There's no crafting, just adding mods that you find or purchase.
    A couple of things I do appreciate is the amusing dialogue and I have yet to be asked to spend money on anything outside of initially purchasing the game. Even though I have enjoyed the dialogue, another thing lacking is building relationships with NPCs. In FNV I cared about my companions,but in this game, nothing has made me care about any of them. I don't choose my party based on who I want to be around,just their abilities.
    Ultimately I would say this game is more like KOTR or Mass Effect, which is alright, but I was really hoping for something more like a new and improved Fallout.
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  4. Nov 3, 2019
    7
    Its about time we got an RPG! Not a generic open world game with some surface-level RPG elements, but a proper, choice driven RPG.

    The dialogue options, built using solid writing, the gameplay options, whether its gunning or sneaking your way through areas, all come together to create a personalised experience. These gameplay mechanics are enjoyable and well considered. The main story
    Its about time we got an RPG! Not a generic open world game with some surface-level RPG elements, but a proper, choice driven RPG.

    The dialogue options, built using solid writing, the gameplay options, whether its gunning or sneaking your way through areas, all come together to create a personalised experience. These gameplay mechanics are enjoyable and well considered. The main story is interesting, with numerous branching side quests and characters that are unique, including companions that each include their own backstory worth exploring. Choices had outcomes and consequences, as you would hope, and were often difficult to make. The world is colourful and includes both a fun and cynical look at the corporate dominance found in our own world, with intelligent commentary through recognisable ideological ideas. Obsidian's charm shines throughout.

    The game, although far smoother than anything a certain other Western "RPG" developer has ever put out, still had frame-rate issues at various points, and textures popping in and out. Side quests, although often unique and interesting, would frequently involve jumping to different worlds, resulting in laborious loading screens taking up much of my time. Exploration was not rewarded as well as i would have hoped, with it being difficult, so long as you converse with the characters you encounter, to come across locations or something interesting by accident. There was far more consumable variety than weapon or armour variety, which i found to be somewhat bizarre. Especially when the game does not pose enough difficulty in its gameplay for these consumables to be necessary. The skill tree was functional, but i was honestly disappointed with the perks available, that were generic and always stat based.

    Fallout: New Vegas is my favourite game of all time, and i thoroughly enjoyed this, but both have their disappointing elements that detract from the game's quality as a whole. Even so, as an RPG, it functions far better than anything AAA seen in years.
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  5. Nov 6, 2019
    7
    The start of the game was fantastic. But for an open-world game, it was very restrictive of what you can and can't do. once it did let you out into the world there were numerous frame drops that were almost game-breaking for an Xbox. the campaign was also very good with how they displayed all the cutscenes and dialogue. and clever with how they played out the game to keep you playing, youThe start of the game was fantastic. But for an open-world game, it was very restrictive of what you can and can't do. once it did let you out into the world there were numerous frame drops that were almost game-breaking for an Xbox. the campaign was also very good with how they displayed all the cutscenes and dialogue. and clever with how they played out the game to keep you playing, you could try to kill and destroy a gang but end up going on a shopping trip for an old woman who needs to complete her recipe. Expand
  6. Nov 2, 2019
    7
    First of all gotta get this out of the way, I have no dog in this fight whatsoever, I'm not a bethesda fanboy who thinks the fallout games are perfect. I don't worship Pete Hines and I'm not secretly Todd Howard under a pseudonym with a fake moustache. On the flip side I'm also not an obsidian or new vegas cultist, I've never played Kotor and I thought new vegas was ok but really nothingFirst of all gotta get this out of the way, I have no dog in this fight whatsoever, I'm not a bethesda fanboy who thinks the fallout games are perfect. I don't worship Pete Hines and I'm not secretly Todd Howard under a pseudonym with a fake moustache. On the flip side I'm also not an obsidian or new vegas cultist, I've never played Kotor and I thought new vegas was ok but really nothing special, pretty much the same with their south park games. I'm kinda neutral on obsisdian. I enjoyed new vegas but I didn't think it was the second coming of videogame jesus like their cultists do. I mean it's a pretty decent game considering it was made in a year but it never really blew my sock off.
    I also had zero expectations for this game, it was sort of just a blip on my radar, I didn't get super hyped and raise my expectations in the slightest like I did for almost every fallout game haha. So this isn't an angry reactionary flame out because my expectations were too high, I had literally zero expectations of this game other than it being a fun rpg. I went into this game totally free of bias or hype to colour my verdict. I'm also not being paid by anyone to talk about retractable horse balls haha.

    Ok so now that's out of the way you know that I'm coming at this from the most objective position you can get and all this hate is coming purely from a person that has never known true love and does not have a life.

    Jesus where to start, ok so Outer Worlds starts where not Rick Sanchez/Doc Brown basically kidnaps your character from a giant colony spaceship that was 'lost' seventy or so years ago. Which is a pretty cool way to pick your character because you're basically not Rick Sanchez choosing from a list of colonists and once you've created your character and their stats and stuff you're ejected from his ship in an escape pod onto this alien world, where you first get to experience the **** combat and stealth, yeah.

    First thing you'll notice apart from the interesting colour palette is that the weapons and combat are kinda bleh. All the guns look, sound and feel like they had a little orange cap on the end of the barrel before they were modelled haha. They look like toys and there isn't a lot of feedback. I tend to measure a game by the standard of it's shotgun and the first shotgun you get looks and sounds like you're firing squeaky potatoes at people. It's one of those rpgs where you can shoot someone five times in their bare face at point blank range and they just give you a stern look of disapproval and maybe say 'ow'. But it's pretty forgiving in the other direction, you can stand on a landmine and be mildly annoyed for about a minute. You don't really need to use cover, the combat is quite forgiving in general, I played it on normal and I breezed through most encounters I couldn't talk my way out of. It's casual af haha.
    Funny thing is you can't lay those mines though, I of course thinking of Fallout and having high engineering skill because I was role playing as Amos from the Expanse I expected to be able to disarm them and pocket them, I expected wrong. It just blew up in my face, you can't pick up or deploy mines in Outer worlds, there are also no grenades, there are grenade launchers but no grenades, not that I'm complaining, I don't usually use grenades in most games but it's weird them not being there, did they just forget?
    Come to think of it there were no grenades in bioshock either, just a grenade launcher, funny since I was just reviewing Prey 2017, a game that literally has more grenades than guns... and is ****

    So the first part of the game I found really tedious because you 'inherit' lets say, a nice nearly new ship called 'The Unreliable' but to get it off the ground you need a maguffin to make the engine work. So the first part of the game you're making a choice to help either of these two factions to get the maguffin so you can make the ship work. So you're dropped onto this first planet but it's not a free roam game, it's like a hub game, so there are multiple planets and each planet has a tight little map to explore and exploit which is good and bad honestly.
    The two standards for rpg worlds spectrum for me are Fallout and Deus Ex, in Fallout you have a vast open world that's a mile wide and an inch deep. So big open space but it's not amazingly detailed and there's lots of reused as
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  7. Nov 26, 2019
    6
    The game is a great RPG. The best thing about this game is the conversations and choices you make. You can kill every NPC in the game, even the quest-givers if you want. That feels your choices really matter. However, I can’t say good things for the rest. The game mechanics are so old. You feel like you are playing a ten-year-old game. Although it is not a real open-world game, there areThe game is a great RPG. The best thing about this game is the conversations and choices you make. You can kill every NPC in the game, even the quest-givers if you want. That feels your choices really matter. However, I can’t say good things for the rest. The game mechanics are so old. You feel like you are playing a ten-year-old game. Although it is not a real open-world game, there are too many and long loading screens. I mean the game requires loading even when you enter a small house. It was acceptable in the years of Fallout NV or Skyrim, but not in 2019. Animations are old. Perks are not creative like in Fallouts. There is no point to wear light or medium armor. They have no advantage against heavy armor. The weakest part of this game is the low variety of enemies. When you travel to other planets, you don’t notice changes in flora and fauna. The game is not really developed for consoles. The text size is too small to play the game on TV. I don’t remember any music from the game. The game has great potential. I hope the developers will work on these negative sides on the second game. Expand
  8. Dec 20, 2019
    10
    The Outer Worlds is exactly what I was searching for in an action adventure game with bonafide RPG elements.

    The game goes for a retro-futurist aesthetic, akin to the BioShock games. Obsidian have done a fantastic job of creating truly unique, vibrant and beautiful worlds that feel both ethereal and hostile. Everything from the foliage, to the building facades, to the wild creatures
    The Outer Worlds is exactly what I was searching for in an action adventure game with bonafide RPG elements.

    The game goes for a retro-futurist aesthetic, akin to the BioShock games. Obsidian have done a fantastic job of creating truly unique, vibrant and beautiful worlds that feel both ethereal and hostile. Everything from the foliage, to the building facades, to the wild creatures that roam the land are all exceptionally designed. Although the maps are not nearly as large as other open-world sandbox games, The Outer Worlds counteracts this by creating an optimized and streamlined gameplay experience that removes tedious commuting; the worlds feel as large as the need to be as oppose to being larger for the sake of "openess'.

    The RPG elements are well done and a refreshing change from other games that, in practice, only have surface level RPG elements. Specing into different attributes and acquiring character upgrades are easy enough to understand but can have far reaching consequences during gameplay. It can be the difference between being able to talk yourself out of a difficult situation vs. dealing with a confrontation/combat with enemies.

    Your choices actually matter in The Outer Worlds as entire missions, quest lines and achievements can be locked off depending on the decisions you make in game. Choices can also affect your standing with certain factions and your status within those factions can also have gameplay altering affects, such as being willing to help you on missions or obtaining quest items more easily and efficiently.

    The game's combat works well enough. You get a variety of both ranged (handguns, light and heavy weapons) and melee weapons, as well as weapon effects and mods. You'll come across some bullet-spongy enemies that can be a pain in the ass to take down. The enemy variety is fairly sparse; you'll mostly be fighting marauders and wild creatures, of which there are a little over half a dozen types. The "Time Dilation" mechanic is one that I didn't get a whole lot of use out of and left me wanting more of what Fallout's "VATS" mechanic offered. Even after specing into it, I found the the meter drained far too quickly. I was basically able to get off maybe 2-3 shots, while standing still, before it drained completely. If you're moving an you engage the "Time Dilation" mechanic, good luck get more than one shot with a gun and any hit with a melee weapon.

    The NPC companion characterization is well-executed. You get a real sense of each companion's personality and what drives them on a daily basis. Some come across as more bubbly and optimistic, others come across as more determined and serious.

    The game runs smoothly, even on a vanilla Xbox One and I've encountered virtually no bugs.

    Overall, The Outer Worlds serves as welcomed and refreshing addition to the action RPG genre. I managed to log about 32 hours of gameplay out of it in one play through and found it thoroughly enjoyable. Full recommendation!
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  9. Sep 16, 2021
    10
    THIS is a real rpg, i can make real decisions and everything is funny and interesting...that s how an rpg is done! Can you hear me bethesda??
  10. Apr 29, 2020
    7
    The Outer Worlds
    A nice little bite sized adventure.
    The outer worlds is a companion based rpb from some of the team that worked on fallout new vegas, and as you could guess, The Outerworlds feels like a fallout meat mass effect game… Here you play as your own created character, who is awoken after over 70 years and given a task that of course leads to more tasks so you can eventually
    The Outer Worlds
    A nice little bite sized adventure.
    The outer worlds is a companion based rpb from some of the team that worked on fallout new vegas, and as you could guess, The Outerworlds feels like a fallout meat mass effect game…
    Here you play as your own created character, who is awoken after over 70 years and given a task that of course leads to more tasks so you can eventually save whatever it is you want to save… the world/worls are your oyster.. you get to play this game and be any type of character you want.. you can even play as as character that just doesn’t care.. and that was me…
    Dont get me wrong.. The Outer Worlds has potential to suck you in, its beautiful, its full of life if you care to seek it, there are multiple locations much like a mass effect game, side quest, companion quests and companions to unlock… but only for a certain type of player which is the outer worlds biggest fault…
    The outerworlds has a little something for everyone as the cool kids on the internet would say.. its just that if youre that someone into politics and space, youre going to get a lot more out of this game than someone that’s into narrative or adventure like I am… thanlfully the outerworlds offers such a bite sized rpg experience that even if you are bored of the world and its characters, it not too much of an investment to see this story out.. it only took me 10 hours..
    10 hours that I started out really loving, the colours, the addictive leveling and weapon finding.. the skill trees.. all the things that made me addictive to the likes of skyrim or the witcher more so than even mass effect… I was more invested in finding the best armour and weapons here… I felt as if they mattered.. especially as the game has no issue throwing you into situations where you could be underpowered…the intrigue of this worlds design is what pulled me through.. wanting to see whats around the next corner.. sadly this quite great experience where I felt like everything was in my hnd and I had to chose sides carfully, and hcose how I approach things carefully quickly turned into a grey and boring lecture of right and and wrong and I had to try my hardest not to fall asleep.. .i just coldnt care.. no matter how hard I tried, once the outerworlds ditched the colorful mystery and threw me into grey cities and buildings that ive seen a thousand times in the past decade of video games, I started just going through the motions, not really caring about the story or the world anymore, not caring about outcomes or why I was doing what… id just start clicking trough dialog, whatever it took for me to get to the end. .hoping that maybe.. just maybe some colour and intrigue would come back.. .a las it didn’t.. but that’s okay.. cause I found the gameplay to be good enough on its own to merit my playthrough…
    Ive hear others complain about gunplay, but I found it to be just fine and theres a decent variety of weapons types, so I even in the final mission, I still felt there were more weapons to find and play around with, and I enjoyed playing with my skills and developing my character around my playstyle.. carefully selecting to boost my combat skills, or my speaking skills as some dialog options will let you jsut skip over a little side quest with instant problem solving… allow you to fish some information out of an npc about an item you need… the outer worlds shows promise, this is a well polished game with great mechanics, especially one that notices character flaws in you as you play… such as developing phobias, when the game detects one youre able to accept this flaw which negatively effects your stats for certain situations, but the trade off is a perk point, the game is constantly smacking you with dilemas, I just wish there was a world and characters that I cared enough about to invest more time into.. to get to really explore these mechanics to their fullest
    I give The Out Worlds
    a 7/10
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  11. Nov 10, 2019
    6
    aburrido, un fallout mal hecho, un engendro entre no mans sky y fallout 3, mundos pequeños y vacíos, misiones aburridas, obvias y sosas, este juego no inventa nada, las armas son pocas y la munición se comparte de manera tonta, no hay explosivos, terminas las misiones de un mapa y no hay motivos de regresar, en las misiones los dialogos llegan a ser aburridos al gardo de querer ignorarlosaburrido, un fallout mal hecho, un engendro entre no mans sky y fallout 3, mundos pequeños y vacíos, misiones aburridas, obvias y sosas, este juego no inventa nada, las armas son pocas y la munición se comparte de manera tonta, no hay explosivos, terminas las misiones de un mapa y no hay motivos de regresar, en las misiones los dialogos llegan a ser aburridos al gardo de querer ignorarlos para poder jugar, las armaduras parecen copias de fallout 4, apenas y hay modificaciones en armas y armaduras, no hay armaduras o trajes de personalisación, muy corto, buen intento que solo queda en un wanabe de fallout Expand
  12. Apr 27, 2020
    7
    From the epic RPG studio Obsidian comes the next installment in exploration, shooting and role play. Taking us all far away from earth we soon realize that not is all as it seems. The business man has followed us into the stars and they still bombard us with slogans and advertising, while the awesome game writers from the past have long since left Obsidian studios and we are just left withFrom the epic RPG studio Obsidian comes the next installment in exploration, shooting and role play. Taking us all far away from earth we soon realize that not is all as it seems. The business man has followed us into the stars and they still bombard us with slogans and advertising, while the awesome game writers from the past have long since left Obsidian studios and we are just left with an okay game as a result. Shame about that really.

    Pros-
    The perfect game to play during a Covid-19 lockdown (to the stars, Jack!)
    Dialogue/speech trees are neat
    Timescale and lighting makes cities look nice
    Audio and voice acting
    Plasma weapons are heaps of fun
    Plenty of side quests to hunt down
    Bug free experience (which is new for Obsidian!)
    Story conclusion wraps everything up nicely
    The game length doesn't overstay its welcome

    Cons-
    Very long load times
    Lacked the epic space feel that other games have done
    Role play had little impact other than some speech checks
    Poor AI that has marauders just waiting on the spot
    Lack of variety in enemies
    Lack of challenge as the companions just mow down everything
    No grenades or mines for the player to use
    Needs more random dungeons to explore
    Non gender characters are the death of gaming
    Lesbians and cakes.......really?
    Too many containers and ammo drops (and not enough good items in there)
    Frame rate slow down on Xbox

    The game did very few things wrong but also didn't achieve anything outstanding either. It played out more as a old school RPG, a cross between Mass Effect, Borderlands and a bit of Dishonored artwork thrown in.

    Game Content- 7 out of ten
    Fun Factor- 8 out of ten

    Overall rating- 7.5
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  13. Feb 3, 2020
    8
    I waited along time for a game from obsidian with great rpg elements. This game is not as good as fallout new vegas quality but I loved the story of this game and the rpg aspects are very good. I only hope next time obsidian makes an rpg it will be like fallout new vegas, that the game will be fully open world.
  14. Sep 18, 2022
    9
    Fantastic game. Feels like a classic Bethesda game, with far fewer bugs and a much tighter story. Love all of the companions and their individual stories and what they bring to your crew. I wish the combat was a little less "run and gun", and a little more nuanced. But aside from that, it was a polished and extremely fun experience. The story had me engaged the entire time, which isFantastic game. Feels like a classic Bethesda game, with far fewer bugs and a much tighter story. Love all of the companions and their individual stories and what they bring to your crew. I wish the combat was a little less "run and gun", and a little more nuanced. But aside from that, it was a polished and extremely fun experience. The story had me engaged the entire time, which is impressive in a "shooting" game. Expand
  15. Oct 30, 2019
    7
    muy buen juego de los creadores de fallout new vegas mejor vercion en la X, juego indispensable para todo fan de juego de accion y rol de la mano de obsidian ambientacion futurisa y apartado tecnico para ser un doble aa muy bonito visualmente
  16. May 13, 2020
    7
    An average RPG. This game’s RPG mechanics and gameplay is nothing special, and it’s loot and gear is poor at best, but the game is so refreshing to play during this sad time for RPG gamers. The world is well built and beautiful. It is worth the, maybe, 20 hours, you’ll invest before you’ll want to move on.
  17. Jun 21, 2020
    10
    visually appealing game with a great story and great characters. It takes about 50-65 hours to complete all side missions. Highly recommended.
  18. Oct 29, 2019
    7
    When I started playing this game, I was deeply enthralled. Yet the longer I played, the more that feeling dulled. The game isn't very long when you compare it to similar titles and the number of things you can do outside the quests is sorely lacking.

    I found the companions pretty dull and felt that any interaction I had with them was utterly pointless. You have nothing to help you
    When I started playing this game, I was deeply enthralled. Yet the longer I played, the more that feeling dulled. The game isn't very long when you compare it to similar titles and the number of things you can do outside the quests is sorely lacking.

    I found the companions pretty dull and felt that any interaction I had with them was utterly pointless. You have nothing to help you gauge just how well your relationship with them is and I'm unsure if you can even romance anyone. On a positive note, they do seem to carry their weight in fights; as well as you equip them well.

    Gear is too straight forward. Quality of gear is based on the corporations selling them and pickings are slim and they have one low-level variant and one higher-level variant. There are some unique variants, but you can't mod them and the cost to "tweak" them doubles for each level you raise the weapon. Weapons always drop or are purchasable at the same level no matter what. This sucks with the unique items, because you can only tweak them so much before you make it so expensive that it'll make it impossible to level any further. Then the mods, there are only a hand ful of options, may be 3 to 4 options on each modable slot. I found myself running the same weapon in all four of my slots, the only difference being the element damage I modded onto it. They also have some science weapons which you can earn in a side mission, but there are like only 5 or 6 of them and they are all low to mid level with gimmicky effects and low damage and seem to serve more of a utility role than that of providing offense. Example, one pistol shrinks enemies making them weaker and another mind controls an enemy to attack other enemies as long as you are constantly hitting them with the beam of the gun. At least with those weapons, if you get a skill high enough you can cap the amount they charge you tweaking them to 200 bits per level.

    Combat is clunky. Without the time dilation mechanic, shooting would be insufferable and you'd have to go pure melee. Time dilation works almost like how VATS worked in Fallout 4, except you have full control over aiming.

    The game isn't open world. The set up is similar to the KOTOR games. You travel to place to place and each world will have a small area that you can operate in. Some world may have multiple maps, but you'd have to be able to dock your ship there to explore there.

    I feel like this game is getting a buff to its review scores because of how Bethesda and Fallout (Specifically Fallout 76) left a sour taste in its fans mouth and this game was announced after the poor release of Fallout 76 and released after Bethesda broke its promise on additional charges for gameplay improvements and released a broken subscription service. On a functional level, this game is way better than Fallout, on a content level it's sorely lacking. After you beat the game, there's really nothing else to do. You could play its version of hardcore survival mode, but there is really nothing outside of the quests; which you can complete with 48 hours. There aren't many different outcomes to the quests, the difference is how you get there and how it affects your reputation with the other factions. Which, from at least my playthrough, only effected NPC disposition and market prices.

    I do recommend playing the game, but I don't think I could recommend this game at full retail price to someone sitting on the fence on whether they should buy it. It's worth it on game pass or as a week-long rental, but that's it.
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  19. Nov 7, 2019
    6
    The outer worlds and a fantastic RPG with its characters and interactions taking center stage, with your loveable crew and great roleplaying opportunities being by and large the highlights of the game.

    Unfortunately, the rest of the game's features range from mediocre to just plain bad. The worlds themselves are startling bland and not fun to explore. The art style seems like an
    The outer worlds and a fantastic RPG with its characters and interactions taking center stage, with your loveable crew and great roleplaying opportunities being by and large the highlights of the game.

    Unfortunately, the rest of the game's features range from mediocre to just plain bad.

    The worlds themselves are startling bland and not fun to explore. The art style seems like an attempt to combine retrofuturist 1920s wood and brass with the sci-fi of something like Firefly, but it all ends up just being a muddled mess. The products and weapons seem retro-inspired while the buildings and ships just seem like generic sci-fi, and its all very boring to look at.

    Even the PVE environments are incredibly generic. You fight your typical slew of giant lizards, giant mantis', marauders wearing mismatched gear, etc. Even the wildlands you fight them in is just your generic wasteland of giant mushrooms and acid pools. None of it looks BAD, It's just incredibly boring and feels like it was just slapped together as a backdrop for the RPG gameplay.

    Speaking of fighting monsters and marauders, combat is by far the worst part of the outer worlds. Much like the Fallout series, the combat in this game is clunky, awkward, and unsatisfying. You have a bullet-time feature that helps combat with increased damage and better aiming, but much like VATS, it just feels like its there to make up for the terrible combat, like a band-aid. When the enemies are even a bit more powerful than you, the combat is just miserable with every enemy being a bullet sponge. I just don't think the game needed to be an FPS.

    Overall, while the game nails its RPG gameplay, it stumbles just enough with the art style and combat to make it go from great to just good.
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  20. Oct 28, 2019
    7
    Well, the game is indeed beautiful, although it can get very empty at the same time. You can go back and forth and try different approaches, however there seems to be a VERY narrow limit to what you can really do. Yes, you could kill everyone. But it does not "do" anything. Meaning that unless you follow the one main quest, you can do... Nothing?

    I like the fact that this is a game that
    Well, the game is indeed beautiful, although it can get very empty at the same time. You can go back and forth and try different approaches, however there seems to be a VERY narrow limit to what you can really do. Yes, you could kill everyone. But it does not "do" anything. Meaning that unless you follow the one main quest, you can do... Nothing?

    I like the fact that this is a game that tries to get away from the Fallout/Skyrim formula, though it pulls so much from these two, without exactly giving the same amount of freedom. No crafting system (even though the modding options are interesting). No building options. And the fact that in Supernova difficulty you can only rest at your own spaceship makes it really inconvenient. There are plenty of beds in the world, however yours seem to be magic somehow.

    The fighting system is very neat and clear, and it does not complicate matters more than it should.

    Companions are interesting and add insight and variation to a somehow sterile world. Most NPCs just have one line of dialogue, and cannot be interacted with.

    Items seem to be plenty, though I found somehow frustrating to learn how to use them, given the amount.

    One last thing, I understand the fact that there is no romance in the game, and that it sometimes gets overrated. However, why would it include an NPC romance option? In any case, only 10 hours in on the game, let us see if things change a bit in pace/direction, or of it will continue to be a sort of an errand boy/girl kind of game, such as Dragon Age Inquisition.
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  21. Nov 4, 2019
    7
    On the surface this game appears to be a very cool mix of Fallout/Mass Effect with a dash of Bioshock.

    It takes a lot of good ideas and mechanics from these games but still manages to fall short on all counts. I felt like I was just getting everything figured out at hour 20 and was wonder how people were finishing it so quickly; then by hour 25 It was done; it seems like there is a
    On the surface this game appears to be a very cool mix of Fallout/Mass Effect with a dash of Bioshock.

    It takes a lot of good ideas and mechanics from these games but still manages to fall short on all counts.

    I felt like I was just getting everything figured out at hour 20 and was wonder how people were finishing it so quickly; then by hour 25 It was done; it seems like there is a huge solar system full of worlds to explore, but most of them are just decoration of very linear/small maps.

    I enjoyed this game, but it's all front loaded and very much feels like they ran out of money and wrapped up what they had.

    The loading screens are pretty brutal towards the end of the game when you are just doing a lot of travel to wrap up finished quests and there is no more exploration it feels like 1/3 of the time you are in a loading screen.

    There is a great experience here, but it's incomplete.
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  22. Oct 30, 2019
    8
    To keep things brief: this game very much feels like a cobbling together of other sci-fi themed RPG games, but an enjoyable one at that.

    It's relatively short for the genre and isn't too difficult on normal settings.

    Won't change your life, but it's a fun detour that you can probably finish in a weekend.
  23. Dec 3, 2019
    5
    I put about 10 hours into the Outer Worlds before my enjoyment wore out.

    Game(s) like: Fallout 3, Fallout New Vegas Pros: - The slow motion mechanic was a lot of fun - The story kept me engaged at the beginning Cons: - Felt like a lot of "fetch" quests - Combat never really seems too difficult - Lots of loading times as is common in these type of games - I just didn't find
    I put about 10 hours into the Outer Worlds before my enjoyment wore out.

    Game(s) like: Fallout 3, Fallout New Vegas

    Pros:
    - The slow motion mechanic was a lot of fun
    - The story kept me engaged at the beginning

    Cons:
    - Felt like a lot of "fetch" quests
    - Combat never really seems too difficult
    - Lots of loading times as is common in these type of games - I just didn't find the world/gameplay interesting enough to keep waiting
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  24. Nov 1, 2019
    6
    After one and half hour, game draws you into such a prosperous world, or you have thought like that. It is hard to say that the Outer Worlds shows a different experiment while contrasting other samples of this genre whereas it is not a strong instance for define RPG. Last but not least, after 5 or 6 hours, game starting to repeat itself, and the most horrible thing, profoundness of theAfter one and half hour, game draws you into such a prosperous world, or you have thought like that. It is hard to say that the Outer Worlds shows a different experiment while contrasting other samples of this genre whereas it is not a strong instance for define RPG. Last but not least, after 5 or 6 hours, game starting to repeat itself, and the most horrible thing, profoundness of the quests have slightly declined throughout game time, and what remains after that is that long boring conversations. Expand
  25. Jan 30, 2020
    4
    I tried with this game. I really did. I love new vegas and when I saw obsidian made an original IP I was super excited. But this game is just boring. I felt like I was just doing fetch quests all the time. And also the inventory management system is absolutely terrible. I’m glad I got this for free with game pass. Otherwise that would’ve been 60 dollars down the drain
  26. Oct 29, 2019
    8
    I have just finished the game, and I must say that I'm impressed. I've been glued to my gaming chair, enthralled by quest after quest and doing them with no hesitation. And what you do in the simulated world does actually matter, whether it be helping a faction to gain their support or one of your companions hating your guts because you've been treating them poorly. Also, there is a realI have just finished the game, and I must say that I'm impressed. I've been glued to my gaming chair, enthralled by quest after quest and doing them with no hesitation. And what you do in the simulated world does actually matter, whether it be helping a faction to gain their support or one of your companions hating your guts because you've been treating them poorly. Also, there is a real sense of gravity in the important decisions that you have to make to continue the story. Combat feels good, in the sense that the enemies try to run when intimidated or when your teammates take cover to avoid the oncoming hail of bullets; essentially, your companions aren't bullet sponges. Onto the facial animations, they are absolutely wonderful when compared to games such as Mass Effect: Andromeda or the Fallout games. I wouldn't say that their the best, but it's pretty close.

    Now that I've talked a lot about the positives, it's time to move on to the negatives. First of all, when exploring the multiple planets (and ships), it can get pretty dull, with the land barren, nothing to discover except for the occasional Marauder camp that are dotted around the planets. Although there are many weapon mods, there are not many weapons to choose from. Once you've gotten to a high-enough level, the enemies you encounter start to feel like enemies from the beginning of the game; not worth a challenge. And finally, there are too many loading screens in the game for the year of 2019.

    This is purely my opinion.
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  27. Nov 6, 2019
    5
    Meh. I am sad to say, this is no successor to New Vegas...this is just Fallout in space but without the fun of Fallout...or the fun of traveling in space...I played launch day and was thoroughly disappointed. I could give an extensive review...but after about 3-4 hours of boring lifeless gameplay, I was done....the moment I shot a bottle on a table and it didnt so much as display a bulletMeh. I am sad to say, this is no successor to New Vegas...this is just Fallout in space but without the fun of Fallout...or the fun of traveling in space...I played launch day and was thoroughly disappointed. I could give an extensive review...but after about 3-4 hours of boring lifeless gameplay, I was done....the moment I shot a bottle on a table and it didnt so much as display a bullet mark..I was done. Lack of immersion in an open world game in 2019....come on...you guys are better than this. Static objects, static characters, recycled missions, recycled story line, decisions dont really matter at the end of the day.. Expand
  28. Nov 8, 2019
    7
    Small, "open-ish" world and nice visuals, but the game itself is kept alive only by the fallout/rpg nostalgia. However, the acerbic humor and corporate criticism almost makes you feel that time wasn't wasted. Clunky mechanics (please, add some deadzone/smoothness settings to the xbox controller, it's harder to aim than in any FPS) and outdated facial animation is a bad mix.
  29. Oct 31, 2019
    6
    The game is good, it's pretty addicting, and I imagine it's way funner on other platforms like PC or the Xbox one x or s,but I have the original Xbone and this game chugs pretty hard. Very static and choppy frames. Still fun and everything else is great, but it actually winds up hurting your eyes because of how weird the textures and clframes get all wonky
  30. Dec 11, 2020
    2
    This game is best summed as boring and repetitive. The story is boring, the characters are generally unlikeable and uninteresting, the combat is repetitive and you’ll discover that the game only has maybe 10 different enemies, which you will encounter constantly. The only reason I can see as to how this game managed to review to well is because everything else that was released around theThis game is best summed as boring and repetitive. The story is boring, the characters are generally unlikeable and uninteresting, the combat is repetitive and you’ll discover that the game only has maybe 10 different enemies, which you will encounter constantly. The only reason I can see as to how this game managed to review to well is because everything else that was released around the same time was even worse. Expand
Metascore
85

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 27
  2. Negative: 0 out of 27
  1. 87
    The Outer Worlds is a well-written, novel, gorgeous roleplaying game, made for today using some of yesterday's best tricks. If you fall into the trap of using fast travel it can feel like ticking off to-do list items instead of adventuring. But if you force yourself to slow down and let the sharp dialogue, otherworldly vistas, and intriguing characters work their magic, it's one of the best roleplaying experiences of the last few years.
  2. Official Xbox Magazine UK
    Nov 18, 2019
    80
    It’s a familiar template that The Outer Worlds builds itself around, but the depth and wit within its universe invites you ever-deeper. There’s social commentary and late-stage capitalism gallows humour all over the place, but it’s the richness of its imagined future that really holds the attention. [Issue#184, p.84]
  3. Nov 6, 2019
    78
    As a recent addition to the Microsoft Game Studios family, Obsidian have put their best foot forward with The Outer Worlds. Solid gun play, an engaging story with great, likeable characters and a world that is fun to explore and interact with. Some missions let the side down a little and the game could be bigger but with so many nods to the great RPG predecessors and taking the best elements from them this is a great game to pick up.