User Score
8.1

Generally favorable reviews- based on 814 Ratings

User score distribution:
  1. Negative: 87 out of 814
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  1. Oct 30, 2019
    7
    It's a good, fun game. But, I am a little bit disappointed. When I heard a single player RPG was being made by the same people who made Fallout New Vegas, I was VERY excited. Unfortunately, this game did not quite live up to my expectations. I still think,it js a fun game and definitely worth playing but it is more shallow than I was expecting and isn't as open as I hoped. In FNV you leaveIt's a good, fun game. But, I am a little bit disappointed. When I heard a single player RPG was being made by the same people who made Fallout New Vegas, I was VERY excited. Unfortunately, this game did not quite live up to my expectations. I still think,it js a fun game and definitely worth playing but it is more shallow than I was expecting and isn't as open as I hoped. In FNV you leave someone's home who just nursed you back to health and you're free to go do whatever you want. That's what I was hoping for this game. Instead you have to do a bunch of quests to unlock new worlds and each station isn't big enough to give you the feeling of going out and exploring. Also, there is a lack of surprise encounters. You find enemies in the wild mulling around, but very few NPCs you can talk to. One of my favorite aspects of Fallout and Elder Scrolls games are the random people you encounter in the middle,of nowhere who are in some whacky predicament.. I have yet to see any of that in this game. Another part that feels shallow is the lack of items to interact with and use. In FNV you can pick up almost everything and all of those items have a purpose. That does not happen in this game. You can pick up weapons, armor, consumables and "junk" to be sold to merchants. There's no crafting, just adding mods that you find or purchase.
    A couple of things I do appreciate is the amusing dialogue and I have yet to be asked to spend money on anything outside of initially purchasing the game. Even though I have enjoyed the dialogue, another thing lacking is building relationships with NPCs. In FNV I cared about my companions,but in this game, nothing has made me care about any of them. I don't choose my party based on who I want to be around,just their abilities.
    Ultimately I would say this game is more like KOTR or Mass Effect, which is alright, but I was really hoping for something more like a new and improved Fallout.
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  2. Nov 3, 2019
    7
    Its about time we got an RPG! Not a generic open world game with some surface-level RPG elements, but a proper, choice driven RPG.

    The dialogue options, built using solid writing, the gameplay options, whether its gunning or sneaking your way through areas, all come together to create a personalised experience. These gameplay mechanics are enjoyable and well considered. The main story
    Its about time we got an RPG! Not a generic open world game with some surface-level RPG elements, but a proper, choice driven RPG.

    The dialogue options, built using solid writing, the gameplay options, whether its gunning or sneaking your way through areas, all come together to create a personalised experience. These gameplay mechanics are enjoyable and well considered. The main story is interesting, with numerous branching side quests and characters that are unique, including companions that each include their own backstory worth exploring. Choices had outcomes and consequences, as you would hope, and were often difficult to make. The world is colourful and includes both a fun and cynical look at the corporate dominance found in our own world, with intelligent commentary through recognisable ideological ideas. Obsidian's charm shines throughout.

    The game, although far smoother than anything a certain other Western "RPG" developer has ever put out, still had frame-rate issues at various points, and textures popping in and out. Side quests, although often unique and interesting, would frequently involve jumping to different worlds, resulting in laborious loading screens taking up much of my time. Exploration was not rewarded as well as i would have hoped, with it being difficult, so long as you converse with the characters you encounter, to come across locations or something interesting by accident. There was far more consumable variety than weapon or armour variety, which i found to be somewhat bizarre. Especially when the game does not pose enough difficulty in its gameplay for these consumables to be necessary. The skill tree was functional, but i was honestly disappointed with the perks available, that were generic and always stat based.

    Fallout: New Vegas is my favourite game of all time, and i thoroughly enjoyed this, but both have their disappointing elements that detract from the game's quality as a whole. Even so, as an RPG, it functions far better than anything AAA seen in years.
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  3. Nov 6, 2019
    7
    The start of the game was fantastic. But for an open-world game, it was very restrictive of what you can and can't do. once it did let you out into the world there were numerous frame drops that were almost game-breaking for an Xbox. the campaign was also very good with how they displayed all the cutscenes and dialogue. and clever with how they played out the game to keep you playing, youThe start of the game was fantastic. But for an open-world game, it was very restrictive of what you can and can't do. once it did let you out into the world there were numerous frame drops that were almost game-breaking for an Xbox. the campaign was also very good with how they displayed all the cutscenes and dialogue. and clever with how they played out the game to keep you playing, you could try to kill and destroy a gang but end up going on a shopping trip for an old woman who needs to complete her recipe. Expand
  4. Nov 2, 2019
    7
    First of all gotta get this out of the way, I have no dog in this fight whatsoever, I'm not a bethesda fanboy who thinks the fallout games are perfect. I don't worship Pete Hines and I'm not secretly Todd Howard under a pseudonym with a fake moustache. On the flip side I'm also not an obsidian or new vegas cultist, I've never played Kotor and I thought new vegas was ok but really nothingFirst of all gotta get this out of the way, I have no dog in this fight whatsoever, I'm not a bethesda fanboy who thinks the fallout games are perfect. I don't worship Pete Hines and I'm not secretly Todd Howard under a pseudonym with a fake moustache. On the flip side I'm also not an obsidian or new vegas cultist, I've never played Kotor and I thought new vegas was ok but really nothing special, pretty much the same with their south park games. I'm kinda neutral on obsisdian. I enjoyed new vegas but I didn't think it was the second coming of videogame jesus like their cultists do. I mean it's a pretty decent game considering it was made in a year but it never really blew my sock off.
    I also had zero expectations for this game, it was sort of just a blip on my radar, I didn't get super hyped and raise my expectations in the slightest like I did for almost every fallout game haha. So this isn't an angry reactionary flame out because my expectations were too high, I had literally zero expectations of this game other than it being a fun rpg. I went into this game totally free of bias or hype to colour my verdict. I'm also not being paid by anyone to talk about retractable horse balls haha.

    Ok so now that's out of the way you know that I'm coming at this from the most objective position you can get and all this hate is coming purely from a person that has never known true love and does not have a life.

    Jesus where to start, ok so Outer Worlds starts where not Rick Sanchez/Doc Brown basically kidnaps your character from a giant colony spaceship that was 'lost' seventy or so years ago. Which is a pretty cool way to pick your character because you're basically not Rick Sanchez choosing from a list of colonists and once you've created your character and their stats and stuff you're ejected from his ship in an escape pod onto this alien world, where you first get to experience the **** combat and stealth, yeah.

    First thing you'll notice apart from the interesting colour palette is that the weapons and combat are kinda bleh. All the guns look, sound and feel like they had a little orange cap on the end of the barrel before they were modelled haha. They look like toys and there isn't a lot of feedback. I tend to measure a game by the standard of it's shotgun and the first shotgun you get looks and sounds like you're firing squeaky potatoes at people. It's one of those rpgs where you can shoot someone five times in their bare face at point blank range and they just give you a stern look of disapproval and maybe say 'ow'. But it's pretty forgiving in the other direction, you can stand on a landmine and be mildly annoyed for about a minute. You don't really need to use cover, the combat is quite forgiving in general, I played it on normal and I breezed through most encounters I couldn't talk my way out of. It's casual af haha.
    Funny thing is you can't lay those mines though, I of course thinking of Fallout and having high engineering skill because I was role playing as Amos from the Expanse I expected to be able to disarm them and pocket them, I expected wrong. It just blew up in my face, you can't pick up or deploy mines in Outer worlds, there are also no grenades, there are grenade launchers but no grenades, not that I'm complaining, I don't usually use grenades in most games but it's weird them not being there, did they just forget?
    Come to think of it there were no grenades in bioshock either, just a grenade launcher, funny since I was just reviewing Prey 2017, a game that literally has more grenades than guns... and is ****

    So the first part of the game I found really tedious because you 'inherit' lets say, a nice nearly new ship called 'The Unreliable' but to get it off the ground you need a maguffin to make the engine work. So the first part of the game you're making a choice to help either of these two factions to get the maguffin so you can make the ship work. So you're dropped onto this first planet but it's not a free roam game, it's like a hub game, so there are multiple planets and each planet has a tight little map to explore and exploit which is good and bad honestly.
    The two standards for rpg worlds spectrum for me are Fallout and Deus Ex, in Fallout you have a vast open world that's a mile wide and an inch deep. So big open space but it's not amazingly detailed and there's lots of reused as
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  5. Nov 26, 2019
    6
    The game is a great RPG. The best thing about this game is the conversations and choices you make. You can kill every NPC in the game, even the quest-givers if you want. That feels your choices really matter. However, I can’t say good things for the rest. The game mechanics are so old. You feel like you are playing a ten-year-old game. Although it is not a real open-world game, there areThe game is a great RPG. The best thing about this game is the conversations and choices you make. You can kill every NPC in the game, even the quest-givers if you want. That feels your choices really matter. However, I can’t say good things for the rest. The game mechanics are so old. You feel like you are playing a ten-year-old game. Although it is not a real open-world game, there are too many and long loading screens. I mean the game requires loading even when you enter a small house. It was acceptable in the years of Fallout NV or Skyrim, but not in 2019. Animations are old. Perks are not creative like in Fallouts. There is no point to wear light or medium armor. They have no advantage against heavy armor. The weakest part of this game is the low variety of enemies. When you travel to other planets, you don’t notice changes in flora and fauna. The game is not really developed for consoles. The text size is too small to play the game on TV. I don’t remember any music from the game. The game has great potential. I hope the developers will work on these negative sides on the second game. Expand
  6. Apr 29, 2020
    7
    The Outer Worlds
    A nice little bite sized adventure.
    The outer worlds is a companion based rpb from some of the team that worked on fallout new vegas, and as you could guess, The Outerworlds feels like a fallout meat mass effect game… Here you play as your own created character, who is awoken after over 70 years and given a task that of course leads to more tasks so you can eventually
    The Outer Worlds
    A nice little bite sized adventure.
    The outer worlds is a companion based rpb from some of the team that worked on fallout new vegas, and as you could guess, The Outerworlds feels like a fallout meat mass effect game…
    Here you play as your own created character, who is awoken after over 70 years and given a task that of course leads to more tasks so you can eventually save whatever it is you want to save… the world/worls are your oyster.. you get to play this game and be any type of character you want.. you can even play as as character that just doesn’t care.. and that was me…
    Dont get me wrong.. The Outer Worlds has potential to suck you in, its beautiful, its full of life if you care to seek it, there are multiple locations much like a mass effect game, side quest, companion quests and companions to unlock… but only for a certain type of player which is the outer worlds biggest fault…
    The outerworlds has a little something for everyone as the cool kids on the internet would say.. its just that if youre that someone into politics and space, youre going to get a lot more out of this game than someone that’s into narrative or adventure like I am… thanlfully the outerworlds offers such a bite sized rpg experience that even if you are bored of the world and its characters, it not too much of an investment to see this story out.. it only took me 10 hours..
    10 hours that I started out really loving, the colours, the addictive leveling and weapon finding.. the skill trees.. all the things that made me addictive to the likes of skyrim or the witcher more so than even mass effect… I was more invested in finding the best armour and weapons here… I felt as if they mattered.. especially as the game has no issue throwing you into situations where you could be underpowered…the intrigue of this worlds design is what pulled me through.. wanting to see whats around the next corner.. sadly this quite great experience where I felt like everything was in my hnd and I had to chose sides carfully, and hcose how I approach things carefully quickly turned into a grey and boring lecture of right and and wrong and I had to try my hardest not to fall asleep.. .i just coldnt care.. no matter how hard I tried, once the outerworlds ditched the colorful mystery and threw me into grey cities and buildings that ive seen a thousand times in the past decade of video games, I started just going through the motions, not really caring about the story or the world anymore, not caring about outcomes or why I was doing what… id just start clicking trough dialog, whatever it took for me to get to the end. .hoping that maybe.. just maybe some colour and intrigue would come back.. .a las it didn’t.. but that’s okay.. cause I found the gameplay to be good enough on its own to merit my playthrough…
    Ive hear others complain about gunplay, but I found it to be just fine and theres a decent variety of weapons types, so I even in the final mission, I still felt there were more weapons to find and play around with, and I enjoyed playing with my skills and developing my character around my playstyle.. carefully selecting to boost my combat skills, or my speaking skills as some dialog options will let you jsut skip over a little side quest with instant problem solving… allow you to fish some information out of an npc about an item you need… the outer worlds shows promise, this is a well polished game with great mechanics, especially one that notices character flaws in you as you play… such as developing phobias, when the game detects one youre able to accept this flaw which negatively effects your stats for certain situations, but the trade off is a perk point, the game is constantly smacking you with dilemas, I just wish there was a world and characters that I cared enough about to invest more time into.. to get to really explore these mechanics to their fullest
    I give The Out Worlds
    a 7/10
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  7. Nov 10, 2019
    6
    aburrido, un fallout mal hecho, un engendro entre no mans sky y fallout 3, mundos pequeños y vacíos, misiones aburridas, obvias y sosas, este juego no inventa nada, las armas son pocas y la munición se comparte de manera tonta, no hay explosivos, terminas las misiones de un mapa y no hay motivos de regresar, en las misiones los dialogos llegan a ser aburridos al gardo de querer ignorarlosaburrido, un fallout mal hecho, un engendro entre no mans sky y fallout 3, mundos pequeños y vacíos, misiones aburridas, obvias y sosas, este juego no inventa nada, las armas son pocas y la munición se comparte de manera tonta, no hay explosivos, terminas las misiones de un mapa y no hay motivos de regresar, en las misiones los dialogos llegan a ser aburridos al gardo de querer ignorarlos para poder jugar, las armaduras parecen copias de fallout 4, apenas y hay modificaciones en armas y armaduras, no hay armaduras o trajes de personalisación, muy corto, buen intento que solo queda en un wanabe de fallout Expand
  8. Apr 27, 2020
    7
    From the epic RPG studio Obsidian comes the next installment in exploration, shooting and role play. Taking us all far away from earth we soon realize that not is all as it seems. The business man has followed us into the stars and they still bombard us with slogans and advertising, while the awesome game writers from the past have long since left Obsidian studios and we are just left withFrom the epic RPG studio Obsidian comes the next installment in exploration, shooting and role play. Taking us all far away from earth we soon realize that not is all as it seems. The business man has followed us into the stars and they still bombard us with slogans and advertising, while the awesome game writers from the past have long since left Obsidian studios and we are just left with an okay game as a result. Shame about that really.

    Pros-
    The perfect game to play during a Covid-19 lockdown (to the stars, Jack!)
    Dialogue/speech trees are neat
    Timescale and lighting makes cities look nice
    Audio and voice acting
    Plasma weapons are heaps of fun
    Plenty of side quests to hunt down
    Bug free experience (which is new for Obsidian!)
    Story conclusion wraps everything up nicely
    The game length doesn't overstay its welcome

    Cons-
    Very long load times
    Lacked the epic space feel that other games have done
    Role play had little impact other than some speech checks
    Poor AI that has marauders just waiting on the spot
    Lack of variety in enemies
    Lack of challenge as the companions just mow down everything
    No grenades or mines for the player to use
    Needs more random dungeons to explore
    Non gender characters are the death of gaming
    Lesbians and cakes.......really?
    Too many containers and ammo drops (and not enough good items in there)
    Frame rate slow down on Xbox

    The game did very few things wrong but also didn't achieve anything outstanding either. It played out more as a old school RPG, a cross between Mass Effect, Borderlands and a bit of Dishonored artwork thrown in.

    Game Content- 7 out of ten
    Fun Factor- 8 out of ten

    Overall rating- 7.5
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  9. Oct 30, 2019
    7
    muy buen juego de los creadores de fallout new vegas mejor vercion en la X, juego indispensable para todo fan de juego de accion y rol de la mano de obsidian ambientacion futurisa y apartado tecnico para ser un doble aa muy bonito visualmente
  10. May 13, 2020
    7
    An average RPG. This game’s RPG mechanics and gameplay is nothing special, and it’s loot and gear is poor at best, but the game is so refreshing to play during this sad time for RPG gamers. The world is well built and beautiful. It is worth the, maybe, 20 hours, you’ll invest before you’ll want to move on.
  11. Oct 29, 2019
    7
    When I started playing this game, I was deeply enthralled. Yet the longer I played, the more that feeling dulled. The game isn't very long when you compare it to similar titles and the number of things you can do outside the quests is sorely lacking.

    I found the companions pretty dull and felt that any interaction I had with them was utterly pointless. You have nothing to help you
    When I started playing this game, I was deeply enthralled. Yet the longer I played, the more that feeling dulled. The game isn't very long when you compare it to similar titles and the number of things you can do outside the quests is sorely lacking.

    I found the companions pretty dull and felt that any interaction I had with them was utterly pointless. You have nothing to help you gauge just how well your relationship with them is and I'm unsure if you can even romance anyone. On a positive note, they do seem to carry their weight in fights; as well as you equip them well.

    Gear is too straight forward. Quality of gear is based on the corporations selling them and pickings are slim and they have one low-level variant and one higher-level variant. There are some unique variants, but you can't mod them and the cost to "tweak" them doubles for each level you raise the weapon. Weapons always drop or are purchasable at the same level no matter what. This sucks with the unique items, because you can only tweak them so much before you make it so expensive that it'll make it impossible to level any further. Then the mods, there are only a hand ful of options, may be 3 to 4 options on each modable slot. I found myself running the same weapon in all four of my slots, the only difference being the element damage I modded onto it. They also have some science weapons which you can earn in a side mission, but there are like only 5 or 6 of them and they are all low to mid level with gimmicky effects and low damage and seem to serve more of a utility role than that of providing offense. Example, one pistol shrinks enemies making them weaker and another mind controls an enemy to attack other enemies as long as you are constantly hitting them with the beam of the gun. At least with those weapons, if you get a skill high enough you can cap the amount they charge you tweaking them to 200 bits per level.

    Combat is clunky. Without the time dilation mechanic, shooting would be insufferable and you'd have to go pure melee. Time dilation works almost like how VATS worked in Fallout 4, except you have full control over aiming.

    The game isn't open world. The set up is similar to the KOTOR games. You travel to place to place and each world will have a small area that you can operate in. Some world may have multiple maps, but you'd have to be able to dock your ship there to explore there.

    I feel like this game is getting a buff to its review scores because of how Bethesda and Fallout (Specifically Fallout 76) left a sour taste in its fans mouth and this game was announced after the poor release of Fallout 76 and released after Bethesda broke its promise on additional charges for gameplay improvements and released a broken subscription service. On a functional level, this game is way better than Fallout, on a content level it's sorely lacking. After you beat the game, there's really nothing else to do. You could play its version of hardcore survival mode, but there is really nothing outside of the quests; which you can complete with 48 hours. There aren't many different outcomes to the quests, the difference is how you get there and how it affects your reputation with the other factions. Which, from at least my playthrough, only effected NPC disposition and market prices.

    I do recommend playing the game, but I don't think I could recommend this game at full retail price to someone sitting on the fence on whether they should buy it. It's worth it on game pass or as a week-long rental, but that's it.
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  12. Nov 7, 2019
    6
    The outer worlds and a fantastic RPG with its characters and interactions taking center stage, with your loveable crew and great roleplaying opportunities being by and large the highlights of the game.

    Unfortunately, the rest of the game's features range from mediocre to just plain bad. The worlds themselves are startling bland and not fun to explore. The art style seems like an
    The outer worlds and a fantastic RPG with its characters and interactions taking center stage, with your loveable crew and great roleplaying opportunities being by and large the highlights of the game.

    Unfortunately, the rest of the game's features range from mediocre to just plain bad.

    The worlds themselves are startling bland and not fun to explore. The art style seems like an attempt to combine retrofuturist 1920s wood and brass with the sci-fi of something like Firefly, but it all ends up just being a muddled mess. The products and weapons seem retro-inspired while the buildings and ships just seem like generic sci-fi, and its all very boring to look at.

    Even the PVE environments are incredibly generic. You fight your typical slew of giant lizards, giant mantis', marauders wearing mismatched gear, etc. Even the wildlands you fight them in is just your generic wasteland of giant mushrooms and acid pools. None of it looks BAD, It's just incredibly boring and feels like it was just slapped together as a backdrop for the RPG gameplay.

    Speaking of fighting monsters and marauders, combat is by far the worst part of the outer worlds. Much like the Fallout series, the combat in this game is clunky, awkward, and unsatisfying. You have a bullet-time feature that helps combat with increased damage and better aiming, but much like VATS, it just feels like its there to make up for the terrible combat, like a band-aid. When the enemies are even a bit more powerful than you, the combat is just miserable with every enemy being a bullet sponge. I just don't think the game needed to be an FPS.

    Overall, while the game nails its RPG gameplay, it stumbles just enough with the art style and combat to make it go from great to just good.
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  13. Oct 28, 2019
    7
    Well, the game is indeed beautiful, although it can get very empty at the same time. You can go back and forth and try different approaches, however there seems to be a VERY narrow limit to what you can really do. Yes, you could kill everyone. But it does not "do" anything. Meaning that unless you follow the one main quest, you can do... Nothing?

    I like the fact that this is a game that
    Well, the game is indeed beautiful, although it can get very empty at the same time. You can go back and forth and try different approaches, however there seems to be a VERY narrow limit to what you can really do. Yes, you could kill everyone. But it does not "do" anything. Meaning that unless you follow the one main quest, you can do... Nothing?

    I like the fact that this is a game that tries to get away from the Fallout/Skyrim formula, though it pulls so much from these two, without exactly giving the same amount of freedom. No crafting system (even though the modding options are interesting). No building options. And the fact that in Supernova difficulty you can only rest at your own spaceship makes it really inconvenient. There are plenty of beds in the world, however yours seem to be magic somehow.

    The fighting system is very neat and clear, and it does not complicate matters more than it should.

    Companions are interesting and add insight and variation to a somehow sterile world. Most NPCs just have one line of dialogue, and cannot be interacted with.

    Items seem to be plenty, though I found somehow frustrating to learn how to use them, given the amount.

    One last thing, I understand the fact that there is no romance in the game, and that it sometimes gets overrated. However, why would it include an NPC romance option? In any case, only 10 hours in on the game, let us see if things change a bit in pace/direction, or of it will continue to be a sort of an errand boy/girl kind of game, such as Dragon Age Inquisition.
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  14. Nov 4, 2019
    7
    On the surface this game appears to be a very cool mix of Fallout/Mass Effect with a dash of Bioshock.

    It takes a lot of good ideas and mechanics from these games but still manages to fall short on all counts. I felt like I was just getting everything figured out at hour 20 and was wonder how people were finishing it so quickly; then by hour 25 It was done; it seems like there is a
    On the surface this game appears to be a very cool mix of Fallout/Mass Effect with a dash of Bioshock.

    It takes a lot of good ideas and mechanics from these games but still manages to fall short on all counts.

    I felt like I was just getting everything figured out at hour 20 and was wonder how people were finishing it so quickly; then by hour 25 It was done; it seems like there is a huge solar system full of worlds to explore, but most of them are just decoration of very linear/small maps.

    I enjoyed this game, but it's all front loaded and very much feels like they ran out of money and wrapped up what they had.

    The loading screens are pretty brutal towards the end of the game when you are just doing a lot of travel to wrap up finished quests and there is no more exploration it feels like 1/3 of the time you are in a loading screen.

    There is a great experience here, but it's incomplete.
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  15. Dec 3, 2019
    5
    I put about 10 hours into the Outer Worlds before my enjoyment wore out.

    Game(s) like: Fallout 3, Fallout New Vegas Pros: - The slow motion mechanic was a lot of fun - The story kept me engaged at the beginning Cons: - Felt like a lot of "fetch" quests - Combat never really seems too difficult - Lots of loading times as is common in these type of games - I just didn't find
    I put about 10 hours into the Outer Worlds before my enjoyment wore out.

    Game(s) like: Fallout 3, Fallout New Vegas

    Pros:
    - The slow motion mechanic was a lot of fun
    - The story kept me engaged at the beginning

    Cons:
    - Felt like a lot of "fetch" quests
    - Combat never really seems too difficult
    - Lots of loading times as is common in these type of games - I just didn't find the world/gameplay interesting enough to keep waiting
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  16. Nov 1, 2019
    6
    After one and half hour, game draws you into such a prosperous world, or you have thought like that. It is hard to say that the Outer Worlds shows a different experiment while contrasting other samples of this genre whereas it is not a strong instance for define RPG. Last but not least, after 5 or 6 hours, game starting to repeat itself, and the most horrible thing, profoundness of theAfter one and half hour, game draws you into such a prosperous world, or you have thought like that. It is hard to say that the Outer Worlds shows a different experiment while contrasting other samples of this genre whereas it is not a strong instance for define RPG. Last but not least, after 5 or 6 hours, game starting to repeat itself, and the most horrible thing, profoundness of the quests have slightly declined throughout game time, and what remains after that is that long boring conversations. Expand
  17. Nov 6, 2019
    5
    Meh. I am sad to say, this is no successor to New Vegas...this is just Fallout in space but without the fun of Fallout...or the fun of traveling in space...I played launch day and was thoroughly disappointed. I could give an extensive review...but after about 3-4 hours of boring lifeless gameplay, I was done....the moment I shot a bottle on a table and it didnt so much as display a bulletMeh. I am sad to say, this is no successor to New Vegas...this is just Fallout in space but without the fun of Fallout...or the fun of traveling in space...I played launch day and was thoroughly disappointed. I could give an extensive review...but after about 3-4 hours of boring lifeless gameplay, I was done....the moment I shot a bottle on a table and it didnt so much as display a bullet mark..I was done. Lack of immersion in an open world game in 2019....come on...you guys are better than this. Static objects, static characters, recycled missions, recycled story line, decisions dont really matter at the end of the day.. Expand
  18. Nov 8, 2019
    7
    Small, "open-ish" world and nice visuals, but the game itself is kept alive only by the fallout/rpg nostalgia. However, the acerbic humor and corporate criticism almost makes you feel that time wasn't wasted. Clunky mechanics (please, add some deadzone/smoothness settings to the xbox controller, it's harder to aim than in any FPS) and outdated facial animation is a bad mix.
  19. Oct 31, 2019
    6
    The game is good, it's pretty addicting, and I imagine it's way funner on other platforms like PC or the Xbox one x or s,but I have the original Xbone and this game chugs pretty hard. Very static and choppy frames. Still fun and everything else is great, but it actually winds up hurting your eyes because of how weird the textures and clframes get all wonky
  20. Nov 4, 2019
    6
    Good story, Fantastic banter, however lazy gunplay & laden with the same wannabe "subtle" political suffocation that plagues modern gaming: every white man is a villain, everyone is gay, on and on... So disappointing
  21. Nov 25, 2019
    5
    Graphics are horrible, honestly. Just played Uncharted 4 on my PS4; it's possibly the best looking game I've played on a console, and now I have to face THIS on an XBox One X, the most powerful console of the current generation???
    The game is a Fallout knockoff, from the 50s-themed atmosphere to the combat mechanics, to perks and weapon/armor customization. Not necessarily a bad thing,
    Graphics are horrible, honestly. Just played Uncharted 4 on my PS4; it's possibly the best looking game I've played on a console, and now I have to face THIS on an XBox One X, the most powerful console of the current generation???
    The game is a Fallout knockoff, from the 50s-themed atmosphere to the combat mechanics, to perks and weapon/armor customization. Not necessarily a bad thing, but at best it looks like an uglier, simplified, Fallout 4. With several small, cramped mini-areas where exploration is pretty limited.
    I kinda like the tongue in cheek approach, the game doesn't take itself too seriously and often makes me laugh, or at least smile. Although "evil heartless corporation" jokes you unearth from locked terminals are already beginning to stretch thin. Ok, I get it, corporations don't give a damn about the lives of their employees, but after a while, the jokes begin to become stale.
    And finally, male bashing. In the first city you visit: the male leader is essentially a heartless slave driver who is not very gifted in the smarts department. A dissident encampment nearby is led by a compassionate and kind female leader, and guarded by a tough as nails female sheriff. My follower Parvati explained that her father was a grease monkey while her mother was a brilliant scientist, so it only made sense that the father would raise her, he was just a menial drone. We travel to a space station and the ruler is a super strong lesbian woman, selfless, honest to a fault and infinitely courageous, descending from a matrilinear lineage of equally powerful leaders. The security chief leading the mardets (marine detachment) is a super strong and competent woman who takes her job very seriously. If you try to talk to the guy next to her, he'll tell you he isn't allowed to respond to inquiries because he always makes mistakes when writing down people's name and surname. On the same station, we also find a white male ambassador, who, surprise surprise, is a slimy idiot. A secret lab on the Terra 2 planet: the chief is a white male scientist who is despised by all of his peers and only cares for himself and his life in the Capital, while also being utterly incapable of managing the station. A gangster city, on another planet: led by a super strong woman who may be a gangster but is exceedingly capable and is feared by all her minions - and her superior is in turn another super strong and efficient woman, residing on the space station. I meet one of her underlings, a male idiot, and there's a joke involving repeatedly punching him in the eye to put him in his place. See a trend so far?
    I find it funny how "diversity" has come to mean "bash white males like there's no tomorrow".

    I hope it gets better going forward. It's not bad so far, but it's certainly not original and doesn't measure up with recent games technically. Also, the nazifem approach certainly wins no points with me, although I reckon some may appreciate it.
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  22. Nov 26, 2019
    6
    I was incredibly hyped for this game leading up to launch, mostly because of the Obsidian name: after all, Obsidian is a fantastic studio with a pretty stellar track record of handling other companies' IPs, I was excited to see them get the chance to flex their creative muscles and develop a completely original game. After sinking about 15 hours into it, however, I'm pretty disappointedI was incredibly hyped for this game leading up to launch, mostly because of the Obsidian name: after all, Obsidian is a fantastic studio with a pretty stellar track record of handling other companies' IPs, I was excited to see them get the chance to flex their creative muscles and develop a completely original game. After sinking about 15 hours into it, however, I'm pretty disappointed with the end result. To be fair, there's a lot to like about this game: it's gorgeous to look at, and the core shooting mechanics are really fun and satisfying. In spite of all this, I find the overall experience to be incredibly shallow. While it's clear that Obsidian put their experience working on Knights of the Old Republic II to good use here, in a lot of ways KotOR II is a much more ambitious game than the Outer Worlds, and KotOR II came out 15 years ago: For example, in KotOR II, there was an influence system for companions, wherein your companions questlines would only revealed if you said or did things that they liked. Even after all my playthroughs of that game, I still haven't fully explored every companion's questline. Here though, the companions just kind of offer their quests to you without you having to put in any effort, and the quests themselves have such a frustratingly low payoff, you'd be just as well off not doing them in the first place. Furthermore, the Outer Worlds gives you the option to kick your companions out of your crew. When I saw that there were only 6 companion slots available, I was excited: I was going to have to make some decisions, kick some people out in order to make room for better crewmembers down the road. But then I learned that there are only 6 companions in the whole game, and I started to wonder what was even the point of including that game mechanic: why give me the option of kicking people out of my crew if I have no one to replace them with? That's not choice, that's the illusion of choice. And while we're on the subject of things KotOR II did better than the Outer Worlds, why did the Ebon Hawk get pre-rendered cutscenes every time it entered and left a planet, while the Unreliable only gets still images and loading screens? The Outer Worlds is not a huge game, you'd think they'd be able to fit in a few lousy flying animations.

    Another point of criticism I have is the writing (and the world-building in general, for that matter). The writing is, in a word, mediocre. It's *almost* really good, but it feels forced, like the devs were trying *really* hard to emulate the success of quirky, humorous first person games like Portal or Borderlands, and therein lies the fatal flaw of this game: it's all about emulation. Everything about the Outer Worlds is just a cheap imitation of other, better games. It's overly safe and it adds nothing new to the genre. It's big, it's shiny, and it's empty. What a letdown.
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  23. Nov 25, 2019
    5
    This game has a lot of vending machines in it. You can comically sell weapons to a static vending machine. Last night, I think I sold about 30 firearms to a vending machine. Go ahead and contemplate that thought as you determine whether or not this is the space RPG you've been waiting for. It's close, but it's not. It’s truly not.

    I get the idea a bunch of folks got together and
    This game has a lot of vending machines in it. You can comically sell weapons to a static vending machine. Last night, I think I sold about 30 firearms to a vending machine. Go ahead and contemplate that thought as you determine whether or not this is the space RPG you've been waiting for. It's close, but it's not. It’s truly not.

    I get the idea a bunch of folks got together and they're like: what if we combined Fallout/Firefly/Skyrim/Mass Effect/RDR2 into one game, and made it a unique space RPG! Then (because they were cheap/lazy/didn't know what they were doing), what they did was take (steal) the ideas of all these other games without crafting their own unique cohesive theme. You get Fallout’s walking around wastelands, retro art concept, and extremely similar armor and weapons; you get Red Dead’s dead eye; Mas Effect’s companions, crewmates, and ship; and so on. The problem is this game doesn’t do any of these same concepts well or even as good as the games they stole from. It’s all mediocre and bland. You’ve played this game before, but when you played it the last time it was a better game.

    However, all of this would work if the game produced quality quests or interesting characters. It does not. Go somewhere, kill everyone/everything, grab an item, return to quest giver, receive payment (falls asleep playing). You literally meet one of your companions on the dock, he’s an unemployed laborer. You can just hire him right there and you learn/know nothing about him. Another one is a robot on your ship already and you just power him up randomly. Gee, interesting characters and story arcs (falls asleep playing).

    Couldn’t care less about the Obsidian / Bethesda hate ritual, I didn’t like Fallout 4/76 at all. But this sure isn’t a good game. It’s cheap, tedious, and most of all it’s just plain boring. Look elsewhere for a space RPG you can care about.
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  24. Nov 18, 2019
    7
    a painful 7/10.

    I really want to give it a larger score, however there is a major gripe I have with it that I haven't really seen talked about. First off, I want to say the game is great. The story is awesome, the gun play is fun, progression is great, and the writing is very scifi-tropey and funny. Its a very fun game. However, the largest gripe I have is the amount of content.
    a painful 7/10.

    I really want to give it a larger score, however there is a major gripe I have with it that I haven't really seen talked about.

    First off, I want to say the game is great. The story is awesome, the gun play is fun, progression is great, and the writing is very scifi-tropey and funny. Its a very fun game.

    However, the largest gripe I have is the amount of content. This has many planets, however the lack of side content is surprising. There ARE many side quests, however I put in about 30 hours and have literally nothing else to do and have fully completed the game. In my opinion, 30 hours for a $60 RPG just shouldn't happen. If they had more content (or if they release free DLC) it would be more worth the money.
    Loved the game, but the lack of content was saddening.
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  25. Nov 8, 2019
    6
    The only reason why this is getting rave reviews is because "Bethesda bad." That's literally it. Outer Worlds is definitively the weakest entry in Obsidian's collection of narrative RPGs, and it shows from beginning to end. No doubt they "outdid themselves" in making a 3D world that looks vaguely like something Bethesda's B-team would drop. People saying this is the bug-free Fallout seemedThe only reason why this is getting rave reviews is because "Bethesda bad." That's literally it. Outer Worlds is definitively the weakest entry in Obsidian's collection of narrative RPGs, and it shows from beginning to end. No doubt they "outdid themselves" in making a 3D world that looks vaguely like something Bethesda's B-team would drop. People saying this is the bug-free Fallout seemed to have been playing a very different game from mine, where it only took a few minutes before I got stuck in the terrain or events in a quest chain refused to trigger, forcing me to kill the quest NPCs I was trying to work for.

    In any case, regardless of who made it, Outer Worlds is a mediocre game with mediocre writing, a cheap cash-in on other IPs like Firefly and Bioshock. The world is lifeless, with "failing corporations" standing around waiting for you to destroy them. Companions just decide to pop on your ship, and are so inconsequential to your journey that you can just immediately ask them to leave your ship, your party, and your life, where they'll no-doubt sit and sulk where you first found them until you decide to take them on the most bland, sunset tone adventure media has ever seen.

    This game just makes me want to read a book. At least in a book, something happens within the first eight hours. In Outer Worlds, I'm CRAWLING along, doing the most inane sidequests that have already been in other Obsidian games. The last one I stopped on was "investigating" a murder. I went to the dead person's house, the game told me who to talk to, I talked to them, and then they told me who the murderer was. I went and beat up the murders. Wow. Are these really the people who made KOTOR2? Pillars of Eternity? I'm expecting a shred of Narrative complexity here. Just a shred. Please.

    Right now I'm playing it a few minutes or an hour at a two at a time. It's like a train wreck in very slow motion which I'm mildly in engaged to glance back at every now and again. Maybe it'll get better, but looking at the fact that I've completed most of the scanty, miserable skill tree and am impervious to enemy attacks on normal difficult, I'm pretty sure the game is about to wind to a sudden conclusion. If the game gets better at some point from here, I'll leave an edit.
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  26. Nov 6, 2019
    7
    Very good game overall, but with some major flaws:

    - Atrocious level design for an FPS. While Obsidian clearly knows how to design an RPG, their skill in designing FPS levels is lacking. You get bullets flying from literally everywhere, the game is designed around the cover/reload mechanics, but there are no covers you can use. Too much open-space shooting, does not feel like an FPS.
    Very good game overall, but with some major flaws:

    - Atrocious level design for an FPS. While Obsidian clearly knows how to design an RPG, their skill in designing FPS levels is lacking. You get bullets flying from literally everywhere, the game is designed around the cover/reload mechanics, but there are no covers you can use. Too much open-space shooting, does not feel like an FPS.

    - Lifting too much from Fallout. I can understand the parody/tribute thing, but come on, this is too much. Sometimes the game feels like a cheap clone of Fallout.

    - RPG elements are severely lacking, very linear "unlock this skill" system. Was not expecting this from the same developer of Pillars Of Eternity...

    - Weapons are not very good, was expecting much more. Science weapons are trash, nice reference to Duke Nukem though.

    - Insanely long load times. Takes forever to open the map screen on the xbox one x, come on...

    I'd say is much better than the average FPS we get today, but it's not as good as a pure FPS (i.e. Doom) and it's not good as an hybrid FPS/RPG (System Shock 2, Prey, Deus Ex). So I really don't understand where they want to go with this franchise.

    The game is funny anyway, so it's definitely worth checking it out.
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  27. Nov 8, 2019
    5
    En el apartado técnico es bastante malo aunque se ve bonito carga tarde las texturas y en algunos momentos se ve bastante mal.
    Empieza siendo divertido porque te da esa sensación de fallout pero esa sensación desaparece a las dos tres horas que lo llevas jugando y se torna aburrido.
    Es corto la historia poco interesante solo te gustara porque recuerda otros juegos.
  28. Mar 25, 2020
    6
    Mediocre game that is getting a lot of praise because no recent good RPGs out. Characters and choices are shallow. Systems are very simple and difficulty is incredibly easy. I don’t care about the shorter length of the game as long as it’s good but it’s simply average. This feels like a budget game instead of a deep and an engrossing RPG.
  29. Mar 26, 2020
    6
    Graphics are so bad for a late 2019 game . story is not good either . the gameplay is the only good part of this game which is similar to fallout and mass effect.
    recommended if u have xbox gamepass
  30. Nov 8, 2019
    7
    This review contains spoilers, click expand to view. This is the best RPG I have played since Fallout NV. Period.

    BUT (and it's a big but) the game fälls short because it is too short. I got the impression of this being a similar game to previous Fallout-games. You know, a massive world with interesting quests and characters. But it's built up by small worlds in a lager picture.

    Characters and quests are awesome, don't get me wrong. But it's disappointingly short in length and to small in scale. And a game breaking bug at the very last quest was a major let down for me.
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  31. Dec 15, 2019
    6
    The Outer World's best feature easily has to be the dialogue system. The amount of dialogue options you can pick is huge, allowing the quest-line to branch off into many different directions. On the downside the graphics are pretty average but outdated for a 2019 game. The gun-play is somewhat choppy but the game makes up for it by having a big array of guns/melee weapons for you to chooseThe Outer World's best feature easily has to be the dialogue system. The amount of dialogue options you can pick is huge, allowing the quest-line to branch off into many different directions. On the downside the graphics are pretty average but outdated for a 2019 game. The gun-play is somewhat choppy but the game makes up for it by having a big array of guns/melee weapons for you to choose from. Another addition in the game is the companion mechanics. They have their own unique abilities for combat that shows a cut-scene when you activate it.

    For me the games art style, story, and characters seem extremely boring and forgettable. The art style is extremely bland and its seems to want to copy Fallout's art style instead of creating its own. I know that the developers over at Obsidian created some of the first Fallout games but why not create your own setting instead of attempting to somewhat replicate your old setting?
    The story consists of uninteresting factions that you really have no trouble making friends with. Every company in the game is almost the same and they really missed out on making the non-company factions (Iconoclasts, Groundbreaker, and Sublight) more unique.

    The characters and story bored me so much I struggled so much to just finish this game. I cant say this game is bad even with all of my complaints just because of how deep the dialogue system is and the branching quest-line.

    If you are thinking about getting this game I highly recommend getting it on the Xbox Game Pass which is only 15$ per month and on both Xbox and PC. If you don't like it, you have hundreds of other games you can try out.
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  32. Apr 28, 2020
    6
    Initially good, but became extremely repetitive and slow/boring/tiring. Long loading screens. Not an overtly captivating story.
  33. Mar 16, 2020
    7
    Okay! This game is pretty good. However you get too OP too early which kind of takes away some of the fun for me. I would've given this game a better score if it wasn't for these issues:

    - Too long load times. Even on an Xbox One X (W/12 GB ram) has insane loading times between the ship and other areas. - I repeat: So, if you need to change a crewmate, you have to fast travel to ship
    Okay! This game is pretty good. However you get too OP too early which kind of takes away some of the fun for me. I would've given this game a better score if it wasn't for these issues:

    - Too long load times. Even on an Xbox One X (W/12 GB ram) has insane loading times between the ship and other areas.
    - I repeat: So, if you need to change a crewmate, you have to fast travel to ship (1 minute loading...) change character and return outside (1 minute loading again...)
    - When you get a bit out in the game, some quests require you to travel quite a few places, and again.. loading times!!!! It just gets too much.

    Perhaps investing in an exernal SSD for the X could be a possibility??

    Other than that, I do think the game is pretty good, but not up there with the Fallout serie. I wish for a sequel with even bigger maps, more creatures and shorter loading times
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  34. Apr 24, 2020
    7
    What TOW does well, it does quite well indeed but there is too much dragging the game down to really give it much higher than a 7 out of 10.

    There is a good sense of intrigue in the first 5 hours or so but that soon dissapates as the quests become samey and frankly the game just never challenges you enough on the default difficulty for anything to really seem too frantic or important.
    What TOW does well, it does quite well indeed but there is too much dragging the game down to really give it much higher than a 7 out of 10.

    There is a good sense of intrigue in the first 5 hours or so but that soon dissapates as the quests become samey and frankly the game just never challenges you enough on the default difficulty for anything to really seem too frantic or important. Early on in the game my character and companions were so overpowered that nothing really seemed too much of consequence. At one point I managed to aggravate the biggest faction in the biggest city in the game to the point where they started shooting on site. In something else this would be deadly or something I'd have to work around but I simply slaughtered everything in my path and robbed the shops of whoever was dumb enough to shoot at me. The basic grunts are cannon fodder very early on and even by the mid point the biggest versions of the creatures you face are merely an irritation than a threat.

    There is also little in the way of value to weapons and armor. There is no kIller weapon to find here. There are unique weapons but they don't really offer much more than the regular ones. In fact I used basically the same basic rifle for most of the game and with a few cheap upgrades it was slaughtering basically everything in my path. My companions, similarly given upgraded weapons, were also easily transformed into killing machines. As such nothing really threatened to kill me from start to finish unless I really wasn't paying attention.

    I do like a lot about this game. It has a solid, inventive idea for a story. Its dialogue is at times very funny and well fleshed out. There is a genuine sense of exploration and adventure in the beginning of the game where the visual design really gets across you being a stranger in a strange land. But by hour 10 you realize most of the planets are quite similar and nothing can really hurt you in any of them. I frequently didn't allocate skill points when I levelled up because I felt too overpowered. I rarely used the time slow down because I didn't need to. I rarely healed because nothing really hurt me enough to need to.

    The biggest problem it really has is its simplicity. You don't really need to know anything about the game mechanics to be unstoppable in this game. You just equip the highest damage weapon, the high defense rated armour and you waltz through the game killing anything dumb enough to attack you. As such the dialogue choices become less weighted because you know really if the worst came to worst you could just slaughter the entire city with minimal effort.

    So it isn't a deep dive RPG, that isn't the end of the world. The plot carries this game most of the way but the abrupt ending after around 24 hours for me (with a fair amount of side plot work in there too) just seemed to suggest that they had a good basis for a game but couldn't quite turn it into something special. There is nothing wrong with what is here. It entertained me for the time I played it, the plot intrigued me enough to finish it but at the end of the story you start to wonder really how much difference anything you did made. |n my ending nobody really died because of what I did, nothing really unexpected occurred because of my choices.

    Also with the wide amount of backtracking and moving to and from planets that the game has you doing you find yourself spending a lot of time looking at loading screens that seem a bit longer than you would expect from this modern generation of gaming. You can receive a quest from point a that need you to go through a loading screen to get onto your ship and travel to point b, then a loading screen to get off the ship and onto point b. Once at point b you need to go into a building that requires another loading screen to get in/out of. Once over you have another 2 loads to travel back to turn it in. It loads far too often and for too long.

    Ultimately TOW never really delivers on its initial promise. The world map at first glance seems expansive and deep but most planets are just small maps that do not vary a great deal. The great amount of choices you have to make adds intrigue but you realize long before you finish that they aren't making a massive difference to the game world. Yeah there are unique weapons in the world but do you really need it when your run of the mill rifle is slaying everything with ease? Do you really need to allocate all of those perks you've unlocked when nothing is challenging you anyway?

    By the time it suddenly ends you're left with a sense that this could have been much more than it was. It just never really grows from there is any way; it never gets any tougher and the decisions don't have any more consequence. It's worthy of your time and I would imagine you will enjoy your time with it but ultimately it feels like a little bit of a letdown from the initial experience of the first few hours of playing.
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  35. Apr 4, 2023
    5
    Was never a fan of Fallout, but i did not know the same guys made this game.
    Overall i thought it started out ok. But i lost complete interest in it. The characters, dialogue and action felt boring after a while.
    In the end i just run and gun and did fetch quest as fast as i could. It never pulled me in proper.
  36. Jan 4, 2021
    6
    The most mediocre game I've played in recent history. The gunplay is boring, the choices doesn't even matter. Characters are as interesting as a brick, but at least there are no bugs. Fallout New Vegas with all of it's flaws is a 10 times better game.
    It isn't bad but it is most definitely not good
  37. Dec 9, 2020
    7
    Outer Worlds would've been great game on Xbox 360. But on this gen, its just rather short, limited and last gen.
    There is good in it too; Character progression, skill sets and relationships between characters are very well done. And looting is fun and plentiful. Good missions too.
    But its all very short lived fun really, in rather drab locations.
  38. Jan 2, 2021
    7
    A pretty decent RPG that I’m glad I played through but I’m also glad wasn’t any longer.

    Combat in this game is mixed, on one hand the guns feel satisfying and fun at first but by the end of the game was far too easy and the combat got repetitive. This was the primary reason why when nearing the end of the game I gave up on all side quests and rushed through the main story. I think the
    A pretty decent RPG that I’m glad I played through but I’m also glad wasn’t any longer.

    Combat in this game is mixed, on one hand the guns feel satisfying and fun at first but by the end of the game was far too easy and the combat got repetitive. This was the primary reason why when nearing the end of the game I gave up on all side quests and rushed through the main story. I think the game could have done with less level scaling with weapons and armour and more customisation of these things.

    The worlds in this game are well made, interesting and all different enough from one another to stay fresh.

    The story was good enough to keep my attention for the duration of the game and the characters were well written, all differing from each other.

    The game poses you with some interesting moral dilemmas, these are done better than your average RPG but not as good as Fallout New Vegas. But I would still consider this area to be one of the strengths to the game.

    Overall I think this game could have been an excellent RPG but is let down by its combat systems in the end.
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  39. Mar 22, 2023
    7
    A soild 7/10.

    A flawed but competent action RPG.

    Pros: art style, writing, music, vicar max.
    Cons: woke narrative, features not working, excessive loading, linear and boring characters.
  40. Sep 24, 2022
    7
    If you are a fan of Sci Fi RPGs, definitely give this one a go just for the awesome world and atmosphere it has.

    -Story- Good, but not the most memorable
    -Gameplay- Decent, not broken, but simple, boring and outdated)
    -Visual- This is the game's strong suit. It looks amazing and it feels otherworldly
    -Audio- Sound is pretty good and the music, in it's minimalist style, also feels good.
  41. Dec 24, 2022
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  42. Mar 23, 2023
    7
    Generally a good RPG. The choices you made did feel mostly impactful and the gameplay was good but not great. There was not a large variety of enemies as although there were lots of factions, there really was not much separating them gameplay wise. Some aspects of the game were quite annoying as you were expected to have a certain amount of items so you can unlock an important door butGenerally a good RPG. The choices you made did feel mostly impactful and the gameplay was good but not great. There was not a large variety of enemies as although there were lots of factions, there really was not much separating them gameplay wise. Some aspects of the game were quite annoying as you were expected to have a certain amount of items so you can unlock an important door but that means you have to spend to grinding for those items. The open worlds were quite exciting in the game but it would have been better if all of them were fully developed as some where quite small. The best world was the dangerous dinosaur world as it has a lot of stuff to do in it. The fortress at the end is fun to takeover but further highlights how a lot of the enemies feel the same. The loot system was alright in terms of weapons but annoying in terms of collecting items and equipment. The levelling up system was done well. Expand
  43. Sep 3, 2023
    7
    Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees! ow
Metascore
85

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 27
  2. Negative: 0 out of 27
  1. 87
    The Outer Worlds is a well-written, novel, gorgeous roleplaying game, made for today using some of yesterday's best tricks. If you fall into the trap of using fast travel it can feel like ticking off to-do list items instead of adventuring. But if you force yourself to slow down and let the sharp dialogue, otherworldly vistas, and intriguing characters work their magic, it's one of the best roleplaying experiences of the last few years.
  2. Official Xbox Magazine UK
    Nov 18, 2019
    80
    It’s a familiar template that The Outer Worlds builds itself around, but the depth and wit within its universe invites you ever-deeper. There’s social commentary and late-stage capitalism gallows humour all over the place, but it’s the richness of its imagined future that really holds the attention. [Issue#184, p.84]
  3. Nov 6, 2019
    78
    As a recent addition to the Microsoft Game Studios family, Obsidian have put their best foot forward with The Outer Worlds. Solid gun play, an engaging story with great, likeable characters and a world that is fun to explore and interact with. Some missions let the side down a little and the game could be bigger but with so many nods to the great RPG predecessors and taking the best elements from them this is a great game to pick up.