User Score
2.4

Generally unfavorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 2 out of 18
  2. Negative: 14 out of 18
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  1. Nov 3, 2016
    5
    The game is perhaps best described as an isometric Castle Crashers. It looks a bit like Diablo, but is a bit more simple and focused solely on a "get to the end of the level" type mentality. On a very basic level the game functions as a decent co-op brawler type thing, but it has some very weird gameplay decisions that drag the whole thing down. Most notably bad are the thoroughlyThe game is perhaps best described as an isometric Castle Crashers. It looks a bit like Diablo, but is a bit more simple and focused solely on a "get to the end of the level" type mentality. On a very basic level the game functions as a decent co-op brawler type thing, but it has some very weird gameplay decisions that drag the whole thing down. Most notably bad are the thoroughly unbalanced weapons in the game. As you play the game, you slowly earn enough currency to unlock different weapons that behave differently and offer players different play styles. The problem is that there are huge disadvantages to using some the weapons; for example the crossbows and guns have to be re-loaded in combat which basically makes the game literally impossible to play. Magic wands, on the other hand, let give you ranged attacks with no drawbacks and melee weapons allow you to deal with the constant flow of melee enemies. In this respect, the game feels a bit like Gauntlet; you are going to get hurt a lot, the question is how do you deal with it? The other really poor game design aspect is that the game is virtually unplayable for a single person. The difficulty spikes are quite massive, and only a 2 or 3 player team will be able to get to any decent depth in the dungeon. I'm not sure what would have been so hard to create a proper scaling mechanic (Diablo 2 was doing this over 10 years ago), but there isn't one so if you aren't playing with other people, it's highly doubtful you'll get much further than depth 2 or 3. The grinding to get currency to buy more weapons and such is pretty bad as well.
    Additionally, the game has some weirdly long load times for a game that it so relatively simplistic. Between levels, loading the menu, etc... can take nearly 1-2 minutes which is pretty crazy. I have to wonder if it's attached the game's oddly huge 5 gig size, which suggests some poor optimization and/or compression issues? (for comparison, Skyrim, before DLC, is around 6 gigs) With some fairly minor tweaks, this would be a fun, casual dungeon crawler, but it kinda feels like a chore as it is now.
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Metascore
53

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 3 out of 11
  1. May 21, 2018
    50
    Super Dungeon Bros. is one of those games that is best described as inoffensive. It doesn't do anything wrong, but at the same time it doesn't do anything right, either. It is a perfectly fine multiplayer experience for roughly an hour or so, before things start to get boring and blend together. Single-player is not nearly as enjoyable, and the online player-base is essentially completely dead, but if you can wrangle up a friend (or three), there are certainly worse ways to spend an afternoon.
  2. Feb 7, 2017
    54
    A mildly fun multiplayer experience at best, and a flawed, derivative dungeon crawler at worst. Good for some fun with friends in short bursts, but has a knack for growing old rather quickly, especially when venturing out solo.
  3. Dec 8, 2016
    50
    Super Dungeon Bros isn't an awful game but it does itself no favours at the same time. If you manage to convince three friends to pick it up it can be fun, otherwise you may find yourself disappointed.