Regardless of which medium you choose to follow, you're bound to come across something that is similar in various degrees to something thatRegardless of which medium you choose to follow, you're bound to come across something that is similar in various degrees to something that came before it. Many fans of Deadpool have no idea a similar character was already in place in DC universe, or that Saint's Row was around long before in the form of the GTA franchise. The same will likely be said for Super Destronaut DX, which at its core is extremely similar to the past hits Space Invaders and Galaga. Naturally, it's also the latest in a long running series.
This plays much like the games that inspired it, with a small space ship facing off against waves of enemy ships. While you can freely move left to right, the opposing forces will also move back and forth, but the longer you take to dispatch them, the closer they become to your ship. Killing the enemies will net you points to go towards your overall score, with chained kills awarding a bonus and the occasional weapon upgrade. Completion of each wave will result in yet another wave stepping forward awaiting your gunfire. You'll continue this until you either complete the objective (in standard play, survival is the objective) or run out of lives.
If this doesn't sound that appealing to you, there are a few new additions to the proven yet basic formula. Once certain ships are dealt with, they fall instead of simply blowing up into random pixels, which block you're ability to shoot other ships still in play and allows you to shoot their corpse to receive additional points, which is by far the most metal thing I have read or written today. As you progress through the game’s waves there will also be additional grey objects, which I assume are meant to be random debris or dead ships, which fly at you from the background requiring you to evade them. I would not necessarily call these additions innovative by any means, but they help to make for a challenging battle once you proceed beyond the first few waves.
There are a few versions of the game included in the package, which break up the objectives into smaller, more manageable pieces and work well to get you acclimated to the title. You can play challenges, which involves surviving X number of waves, killing X number of enemies, or completing waves in a set time. These get a tad bit repetitive but offer additional play time for those who wish to get the most from the game. It also features time attack, cooperative modes, and the standard survival mode for those looking for something extra.
The game looks, sounds, and controls much like you'd expect a rehash of the Galaga franchise would (editor's note: Galaga Legions DX is a bit more wild than this), with a single tone soundtrack and bright neon color scheme. Aside from the scrolling, hair thin lines that fill in the background and stylized assets at the bottom of the screen, there isn't much of a difference visually. I set this up as well as one of the more recent Galaga re-releases on our dual setup at home and my wife was unable to tell the difference between the two games. Regardless of the fact that this is a carbon copy of older games, there is essentially endless replayability due to the nature of the genre. If you are a trophy or achievement hunter, you'll be pleased to know this title can be completed in under an hour.
If you've never played any other pixel based top down shooter (chances are pretty), this is a great jumping off point. If you're a veteran player of these games, this will likely change up the formula a bit and give you some new challenges, even if they are minor. At the end of the day, this is a fun arcade style shooter that is well worth your time, even if it's a bit too similar to the past games that paved the way for Super Destronaut DX.… Expand