One More Dungeon Image
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  • Summary: One More Dungeon is a first-person shooter roguelike with procedurally generated levels and pixel-art graphics. Being a nameless adventure seeker, your job is to reach the final level deep within the dungeon and destroy the obelisks that are used by forces of evil to invade the world.
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  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Oct 15, 2018
    60
    If you miss the classic Doom style FPS experience or fancy the challenge of rogue-like every now and then, then One More Dungeon isn’t the worst game to play and will do a job of scratching that retro itch. But should you want something that can keep up with modern trends or even throw something a little fresh into the mix, then you’ll probably not find much in the way of excitement.
  2. Jul 31, 2018
    53
    One More Dungeon is a basic game that doesn’t even try to evolve its quite frankly dated concept. There are far better roguelike dungeon crawlers available on the market for a similar price, removing much of the appeal that this game clearly doesn’t have to spare. Despite that, if you enjoy simplicity and can forgive the game of its issues and shortcomings, there’s some fleeting fun to be had here.
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Jun 19, 2022
    7
    I feel like they only put enough effort into the game to be able to ship it. Very minimal effort. Which is sad because they have a very goodI feel like they only put enough effort into the game to be able to ship it. Very minimal effort. Which is sad because they have a very good foundation for a game I could have loved. This rating is for it's potential, what I know it could have been if they tried a little harder, or maybe just believed in themselves more. Real score is probably 5. If they came back with a sequel it an update that expand the game and makes hitting things actually feel good... I'd suggest it to people and buy it again. Take a few pointers from warlock project and it could be just as fun if not more compelling to keep coming back to.I love the way the inventory works in this game. Expand
  2. Aug 2, 2018
    7
    Over the years we've seen countless mods and imitations of the original Doom. With mods ranging from Barney the Dinosaur being an NPC enemy toOver the years we've seen countless mods and imitations of the original Doom. With mods ranging from Barney the Dinosaur being an NPC enemy to the face of John Carmack being imposed over every asset, the title has seen a lot of love. The one thing that is really missing from the experience is a version fit for the entire family, as the genre is typically pretty violent in general. Enter One More Dungeon.

    The game is a new rogue lite (since every title needs a random aspect nowadays) that puts the player in randomized dungeons that play out like a first person version of Gauntlet. You will make your way through randomized dungeons, loot chests, collect potions and weaponry, as well as dispatch various enemies with a complete lack of gore or blood. Each of the game’s levels come with at least one enemy that must be dealt with in order to receive a relic that works as a key, opening the door to the next world. With no real story, narrative, or motivation in place, I found it hard to engross myself into world presented.

    The game looks and plays much like Doom, with its hyper fast movement and overall design. While you won't see many gateways into Hell, there are plenty of brick walls with mossy foliage replacing the blood and make up the mazelike structure of id's powerhouse franchise. Many items look like they are carbon copies of the tables and treasures found in the original Wolfenstein. Adding to the subtle nods for the granddaddies of the FPS genre, there is a small pixelated face in the lower portion of the screen, which I thought was a nice touch, even though it looks nothing like BJ or Doom-guy.

    The majority of the game’s assets look original if you’re concerned about it being a complete ripoff, although extremely basic. While I was able to make out the pixelated image that serves as rats, I found the mess that looks to be giant bugs to be a bit lacking and overly busy despite their vague details. Regardless of the enemy you are looking at, they all appear to be flat even though they are in a 3D environment. Don't let their basic visuals fool you though, as the enemies will make a bee line straight for you if seen and will take huge chunks of your limited life away in single hits. This would be far more manageable if any of the enemies let out any sort of sound alerting you to their presence, such as the trademark grunt let out by the pinkie monster in Doom, but sadly, the game is void of any true sound effects, making the basic enemies way more deadly than they have any right to be.

    The biggest thing that stood out to me was the incorporation of a large strip at the top of the screen that shows your inventory. Items will display there as you acquire them and allow you to cycle weapons or use potions on the fly. Sadly, outside of small text prompts that pop up when you pick up one of the items, you won't really know what you are using or how exactly it will affect you until it's used, with poison being one of the pick-ups - if you don't pay attention, you'll find yourself drinking this in error and taking a huge hit to your health. It keeps you on your toes, but makes for a painful life lesson early into the game.

    One More Dungeon offers a fairly robust set of modifiers that can be unlocked by using your acquired gold, which carries across runs. These range from player buffs, reducing the size of the levels, or making the already difficult game that much more punishing. With the option to select two per run, they add some replay value and can make the game more manageable. I will admit I had to unlock both the buff to my own health as well as the option to reduce the size of the levels to make it past the second floor. Through determination and massive amounts of grinding, I was able to unlock some of the other easier mods, allowing me to make it to the fifth of ten floors as my current personal best.

    The levels are randomly pulled from a pool of floors, not completely randomized rooms like other rogue lites, resulting in the already repetitious game getting stale that much quicker. The one bonus to this is that it is easy to remember where some of the secret rooms can be found, although their contents are still random.

    If you have a youngster around that you feel the likes of Doom or Wolfenstein may be a bit too much, this would be a great Sesame Street alternative to the FPS genre, whereas more seasoned gamers will find One More Dungeon to be lacking overall.
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  3. Aug 3, 2018
    5
    Even though some people may not like the presentation side of the game I actually enjoyed the retro style they went with in both the visualsEven though some people may not like the presentation side of the game I actually enjoyed the retro style they went with in both the visuals and sound design. The game features an easy to pick up and play style which means it’s best enjoyed when played in short bursts and when played this way it’s actually pretty fun. There is a decent amount of variety present in both the environments and the enemies you have to face in the game. I found the combat to be a little boring because when you fight and defeat the enemies there just isn’t much that stands out. The controls often felt a little awkward and they didn’t always remain responsive which was especially frustrating if you were quite far in the game.
    In terms of content there isn’t a great deal for you to sink your teeth into so you will get bored quite quickly. When progressing through the various dungeons your character often feels the same no matter how far you progress which means carrying on can be a little bit of a chore at times. Does One More Dungeon do enough to get a recommendation from me? One More Dungeon just doesn’t have enough to keep you coming back for more time and time again and in the end the cons outweigh the pros. It can be fun and enjoyable briefly but the fun doesn’t last for very long because the mechanics that are in play feel under-developed and when you combine that with the shortcomings in terms of the combat the appeal of the game dies quite quickly. Unfortunately One More Dungeon doesn’t do enough to get a recommendation from me and when it’s all said and done if you’re looking for a roguelike experience then there are better game’s out there for you to try.
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