Metascore
76

Generally favorable reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 35
  2. Negative: 0 out of 35
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  1. Apr 4, 2017
    70
    As a shooter, it succeeds greatly. As an RPG it suffers several missteps that are salvaged by what can at least be called inconsistency, meaning for all the bad it does, Andromeda does equal parts good. It feels like Andromeda is worth exploring just once. In many important ways it's a small step for BioWare, but with regard to characters especially, it's hard to ignore the giant leap backwards.
  2. Mar 28, 2017
    70
    Mass Effect: Andromeda is obviously not as good as it could have been. Once you get over the fact that it’s not quite as polished as its predecessors nor does it further the series in any meaningful way though, you can still appreciate what it is: a Mass Effect game through and through.
  3. Mar 22, 2017
    70
    This is by far the least optimized, most buggy entry in the series. The sheer volume of glitches, animation problems, frame rate issues, and weird hitching lag plagues the entire experience, and it's a damn shame.
  4. Mar 20, 2017
    70
    Exploration is a great deal of fun right up until the denizens of the newly discovered planets drag you into their own problems, which aren't all that impressive in the grand scheme. Nobody said being a Pathfinder would be easy, but it probably would have been a bit more tolerable if it wasn't so mired in managing tedium.
  5. Mar 20, 2017
    70
    Performance issues are a huge let down, and it feels more Dragon Age than Mass Effect. But if you like open world exploration with fast paced gun fighting, and a hero story like an OTT Hollywood action movie, you'll probably like Andromeda.
  6. Mar 20, 2017
    70
    At times, Mass Effect: Andromeda can feel like an expansion and not a true follow-up. A lot of strides have been made to improve the already dazzling combat system (which is leaps and bounds more exciting than your average cover shooter), but so much of it feels like a regression. That slip still puts it a cut above a lot of others in the same space, but the failure to iterate after the divisive conclusion of the original trilogy isn't going to do BioWare any favours.
  7. Mar 20, 2017
    65
    Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere.
  8. Mar 25, 2017
    60
    The writing itself is often uncomfortable. Every line feels like an attempted one-liner vying for your attention, the result being conversations and interactions that often sounds unnatural. Both the larger story and these rough exchanges turn what should be a very interesting and nuanced premise into a great lolloping narrative that leaps from one thing to the next.
  9. Mar 22, 2017
    60
    There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it’s hard not to view BioWare’s journey to a brand new galaxy as anything less than mission failure.
  10. Mar 20, 2017
    60
    It’s a shame that the central narrative of Mass Effect Andromeda is deflated by this burdensome gameplay, because the crew of the Tempest is worth meeting. The mystery of the Kett is a fresh spin on the apocalyptic war of the original trilogy, and following the stories of people in the Heleus cluster often leads to surprising developments with tough decisions waiting at the end. Ryder’s tale and the thrill of colonizing a new star system set Andromeda apart from other Mass Effect games, but it often plays worse than a game from five years ago.
  11. games(TM)
    Jun 14, 2017
    50
    A new low for the Mass Effect series. [Issue#186, p.71]
  12. Mar 20, 2017
    50
    Mass Effect Andromeda is the anticipated sequel to the hit space trilogy that, sadly enough, doesn’t deliver. Sketchy animations, uninspiring characters and uneven story make this one a space-adventure to quickly forget.
User Score
5.3

Mixed or average reviews- based on 1225 Ratings

User score distribution:
  1. Mar 21, 2017
    1
    For a gaming company I once considered the most innovative, most provocative story tellers with some above par game-play, I cannot expressFor a gaming company I once considered the most innovative, most provocative story tellers with some above par game-play, I cannot express enough about my disappointment for "Mass Effect Andromeda." Bioware's nature to decline in quality from the glory days of "Dragon Age Origins" and the original "Mass Effect" series continues here.

    This game is a glorified terrible sequel/reboot. The animations are some of the worst carny looking examples that are full of bugs and baffle me how they got through testing with someone thinking anything beside "This looks horrible." (They're almost disturbing)

    The game feels rushed, underwhelming and the story is a shell of the former glory of the original series. It's actually a very shocking result after the debacle of a ending that was the climax of the first trilogy. The characters are all worse than their original counter parts, and when you naturally compare them to the original cast all you can feel is a longing that you were back with your original gang from the first series, they were at least interesting and left the player with a emotional connection. You cannot grow a attachment for these lifeless monstrosity mannequins.

    The games FILLED with uninteresting, none engaging filler side-quests, If I wanted to play a MMO style game i'd simply play a MMO, there is absolutely no excuse for quests that have no meaning to the game or story, it's off putting and makes the gamer want to stop playing. The tragedy of this is that there are some actual decent quests in the game. Unfortunately, there is no way to differentiate between a engaging quest and another pointless fetch filler quests - leaving you to ultimately abandon side-quests all together because of how off putting the filler quests are. It's very shameful considering that decade old bioware games didn't suffer from the misery of fetch quests yet almost every recent "Bioware" title thinks implementing them in their games is a good idea.

    The illusion of choice is also apparent in this game. There are less than a handful of meaningful choices in a game which is supposed to have story driven content based of the users decisions, which I find a cardinal sin as this being a "Bioware" game. Casting out the "Paragon/Renegade" system is fine and dandy. However, removing the element of choice all together is completely unacceptable, it feels like fallout 4 all over again. It's truly heartbreaking.

    The combat is below mediocre and a let down in general, you also cannot issue commands beside "stand here" to any of your companions. I'd give it a pass however, when the rest of the of the game truly lacks any strengths it's just another terrible example of why Biioware getting in bed with EA was the absolute worst idea for the studio. It's also mentioning that the game does not have a "quick save" option IN 2017! Terrible, and you also run the risk of corrupting your save if you save inside your ship.

    A truly buggy experience that I'm shocked pass the editor's floor, this game at the very least should have been delayed and fixed all of the terrible bugs that hinder the game. Even then, I truly doubt it would be enough to save this terrible example of a game. A tremendous disappointment and every single person involved in this projected should be ashamed of themselves. It's more of a insult to the "Mass Effect" universe and those who loved this franchise than the original's trilogy's ending. Congratulations Bioware/EA you did what you seem to do best lately, disappoint.
    Full Review »
  2. Mar 21, 2017
    10
    Characterdevelopment is great with many choices and skills. Rather than having a class system you can create your own class now. The world isCharacterdevelopment is great with many choices and skills. Rather than having a class system you can create your own class now. The world is beautiful and actualy visualy reflects your progress in main and side story in the form of outposts and the new citadel, which actualy grow and develop. The battle system is fluid and fun. The new vehicle is a lot fun and controls a lot better than the one in Mass Effect 1.
    However the game has its flaws aswell. The face animations are pretty bad. After a few hours it didnt realy bother me anymore, but it has to be said. The story is interesting and very different. I like to compare it to a more anime like story where the characters are funny and cool, sometimes in an exaggerated but funny matter. Of course there are also plenty of serious moments in the game.

    The game is great and a lot of fun. It is not perfect but it is a solid 8 out of 10. The 10 rating is supposed to counter the clownes who gave 0-4. Most haters just dont like Biowares political opinion. Dont miss out on such a great game.
    Full Review »
  3. Mar 21, 2017
    4
    I will try to review this Game on how well the different parts work together.
    This game had a lot of good opportunities and the foundation
    I will try to review this Game on how well the different parts work together.
    This game had a lot of good opportunities and the foundation for a good start. Unfortunately the overwhelming amount of small annoying bugs, rushed developments and bad choices breaks the flow of the game on the players immersion in a terrible way.

    Negative:
    - UI is suffering from a lot of bad decisions (Profile Swap is not swapping weapons, inconsistent button settings, overcomplicated menus like quest tracking)
    - missing save options can get players pretty angry
    - stuck several times so badly that i had to return to orbit.
    - you know about the animations :/
    - planets feel huge and empty
    - dialogues are a pain
    - story copycat from ME3. Once again assimilation :/
    - scan simulator 2.0
    - decisions have no impact
    - you can read or hear about important news but often you are not seeing them/taking part in them on the nexus
    - Quest design

    Positive
    - Great object animations in space
    - Nice quest start with the environment. Explosions on Nexus starts quest. Firework on the sky
    - Combat feels fast paced and clean
    - The Tempest is looking awesome !!!
    - Loading times
    - I like the profile switching (without the weapon part mentioned above

    Resume: Overall i think a more linear approach would have been a better decision. The quality of the different development parts differs greatly. Many of the problems and bugs can not be patched (Quest placement, Dialogues). Sorry but this game is good in concept but the lack of practise in this development team shows.
    Q&A not existing.

    On my Rating:
    Andromeda got a 4 from me although it might have been a 6. My main reason for only giving a 4 is because of a very personal emotional dislike of a story/dialogue option.
    The conversation with my twin in coma did disturb me so much that i walked away from my console and did not want to play for some time.
    Full Review »