User Score
6.9

Mixed or average reviews- based on 126 Ratings

User score distribution:
  1. Positive: 65 out of 126
  2. Negative: 23 out of 126

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  1. Rem
    May 11, 2017
    5
    Few horror games nowadays ever really unnerve me, often not properly setting up tension or giving me a reason to care, but Layers of Fear manages to buck that trend in its first dozen or so minutes. Mind you I only say first dozen because the rest of this descent into madness is riddled with recycled horror tricks and visual effects. It loses steam very early and drags on far too long forFew horror games nowadays ever really unnerve me, often not properly setting up tension or giving me a reason to care, but Layers of Fear manages to buck that trend in its first dozen or so minutes. Mind you I only say first dozen because the rest of this descent into madness is riddled with recycled horror tricks and visual effects. It loses steam very early and drags on far too long for its own good, but hidden underneath its blemishes is a decent story.

    Playing as an artist in his own empty home, you come across an unfinished painting, supposedly his masterpiece. From that point on, Layers of Fear engages you in its story of love gone wrong, how obsession ruins things, and how the character copes with the tragic events surrounding him. The artist isn't a blank state, but he is decidedly generic enough for a player to fill their own take on what happened. Much of the story is uncovered through visual cues and notes/documents/items strewn about the decaying and ever changing household. You'll know something awful has happened at the start, but the real treat is at uncovering the details behind it, and when you do is a genuine heart breaker. It's no Silent Hill 2 levels of enthralling, but it's a driving force that keeps you going and the game's endings are worth seeing to the end.

    Beyond that, Layers of Fear falls apart. It's riveting in its first dozen or so minutes when the horror is little more than jumpscares and instead are compiled of visual effects that are unseen and quite extraordinary, showing what the Unity Engine is truly capable of. You might think this is where the game shifts gear into another level, but that other level is sadly headed for rock bottom. Not every game needs to be subtle, having some obvious scares or clues are quite okay, but when your whole game is just trying to throw a brick at your face that says 'boo!', expect diminishing returns. When you’re playing a horror game, you already know something scary is going to happen. The best ones are able to frighten you despite the fact that you are expecting the attempt – something that requires a subtle balance between tension and surprise. Unfortunately, Layers of Fear is not so deft. Instead of carefully and deliberately hitting the right atmospheric notes, this experience just bangs on the keys loudly and frequently. The problem is Layers of Fear shows no restraint. After a scary moment, it doesn’t allow players enough breathing room, because the next one is always immediately around the corner. Every time you enter a room or a hallway, something happens. An object falls. A painting melts. Something jumps out at you. This inevitability results in a boring and predictable rhythm, making it impossible for a sense of dread to take hold and becomes the game's biggest fault.

    While the scares are of no real value, the visuals are quite a looker. The Unity Engine has never looked better, the amount of detail and visual effects are definitely of a high order, despite the game reusing much of its assets through its short length. However, this comes at a cost, the Xbox One version constantly stutters, dropping below the 30fps mark whether out of lack of optimization or lack of power, it certainly never fails to make my eyes strain. The sound design is a mixed bag, while they are of a high quality, they aren't exactly scary since they are used in the variety of either loud noises to startle you or generic horror noises. The score is hardly noticeable, but is appropriate for the most part.

    Layers of Fear's intent is right from the start is clearly to be Youtuber bait, but even they would notice how shallow the horror is. Even with this, there is still an okay atmosphere and decent story to experience in addition to the 3 endings, which you're better off just watching online. In its title, Layers of Fear implies an ability to inspire multi-faceted terror. Unfortunately, it only succeeds on the surface level: Sometimes I got pretty surprised when something creepy happened (invariably accompanied by a loud noise), but even that layer eroded over time, replaced by an ever growing feeling of boredom and eye rolling at its attempts to scare me. Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
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  2. Mar 8, 2017
    7
    Layers of fear is a well designed experience, in terms of it's visual effects and it's sound design. The game is a creepy experience that messes with your head and has an atmosphere that seems unnerving. The story is intriguing, and barring a few minor glitches, the game's visuals are nearly flawless. If you buy the game as a once through narrative, then the game is an easy sell as a 9/10Layers of fear is a well designed experience, in terms of it's visual effects and it's sound design. The game is a creepy experience that messes with your head and has an atmosphere that seems unnerving. The story is intriguing, and barring a few minor glitches, the game's visuals are nearly flawless. If you buy the game as a once through narrative, then the game is an easy sell as a 9/10

    However, the problems arise when you start going for completing the game by experiencing all of the endings and getting all of the collectables

    However, the collectables make the game tedious and repetitive, and shows how little variance the game actually has. A majority of the collectables are hidden inside drawers and cabinets, (which the game has plenty of, and are usually empty), and the way to find them is not interesting. Only a few of the collectables actually setup a mini-puzzle to solve and required multiple rooms to find, creating a satisfying challenge.

    The more you find out about the story, the more confusing it gets. You have two versions of the protagonist, and two versions of the wife presented through the game and the collectables. Each version of both characters contradicts with each other as you try to piece the story together. Each version examined separately have interesting ideas and could actually make great stories by themselves (although not all of them would be good for horror).

    Piecing together the story also affects how you view the endings. If you have bits and pieces of it, then all of the endings work, but if you have the whole story in front of you, then (to me at least) only one of the endings make sense, as the other two don't line up with how the characters are presented through the collectables.

    The game would had been just fine without any of the collectables. The story and the interactions with the game alone are fascinating to experience for the first time. Adding in collectables unnecessarily extends it's playtime, complicates the narrative to being conflicting with itself, and requires tedious searching that is honestly not worth it.

    That's why the game gets knocked down a couple of points to a 7/10 for me.
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  3. Jul 29, 2019
    6
    Layers of Fear really doesn't have too many layers, I think the game jump scared me twice at most, but hey maybe I'm just dead inside. The atmosphere Bloober Team created is really good though, as well as the unique way they warp and contort space around the player to make them feel extra uneasy. Unfortunately after the first couple of times it does get old and you're mostly left withLayers of Fear really doesn't have too many layers, I think the game jump scared me twice at most, but hey maybe I'm just dead inside. The atmosphere Bloober Team created is really good though, as well as the unique way they warp and contort space around the player to make them feel extra uneasy. Unfortunately after the first couple of times it does get old and you're mostly left with repetition, horror cliches/tropes and some basic puzzles which aren't much fun to solve. Props have to be given for the Victorian setting and vibe of the game being so fully realized, including the graphics. For a game that's only a few hours long I just wish it kept things fresh and interesting throughout the whole story instead of exhausting most of the cool ideas. Expand
  4. May 9, 2017
    7
    Una experiencia de horror única en el sector en términos de narración y diseño audiovisual. La forma en que la historia se narra mediante objetos y la interacción con el escenario "a los Dark Souls" le viene muy bien al ambiente generado en éste juego. Es muy recomendable como experiencia de horror y en general la elección de escenarios es muy buena. Tengo sólo dos problemas con ésteUna experiencia de horror única en el sector en términos de narración y diseño audiovisual. La forma en que la historia se narra mediante objetos y la interacción con el escenario "a los Dark Souls" le viene muy bien al ambiente generado en éste juego. Es muy recomendable como experiencia de horror y en general la elección de escenarios es muy buena. Tengo sólo dos problemas con éste juego, el primero es que el rendimiento en Xbox One es regular, y eso influye sobre todo en una experiencia tan sensitiva como esta, si el framerate sufre nuestra percepcion del ambiente también, por eso es problemático. Lo segundo es que siento algunos puzzles demasiado forzados, hubiera preferido que fuera sólo un walking simulator, pues la resolución de éstos no aportada nada narrativamente hablando. Expand
  5. Feb 24, 2023
    6
    Creative use of space and camera work - some really inspiring mechanics. But the overall story and theme execution feels unfortunately a bit forgettable.
Metascore
78

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. May 28, 2016
    80
    3-5 hours may not seem long for a game, but the quality of those few short hours is really worth it. With a reasonably low price tag of around $20, I think you'd be missing out on a very intriguing and very exciting game. While deep down yes, it is your bog standard psychological horror scare tactic jamboree, its executed in such a way that it blows others like Slender or SCP-187-b clean out of the water.
  2. Apr 13, 2016
    60
    What you’re left with is a short slice of horror that’s got a few genuinely brilliant ideas up its bloody sleeve, but one that dulls the edges of its own experience with a lack of subtlety.
  3. Official Xbox Magazine UK
    Mar 27, 2016
    90
    Smart, spooky and psychedelic, this thrusts you into its story, whirls you about and leaves you dizzy. You'll hate and enjoy your stay in equal measures - in the best possible way. [Apr 2016, p.76]