User Score
5.2

Mixed or average reviews- based on 98 Ratings

User score distribution:
  1. Positive: 37 out of 98
  2. Negative: 43 out of 98
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  1. Mar 8, 2020
    3
    The novel thrill of seeing beloved characters across different franchises trade fists is lost when those characters lose their personalities. This is a game where the primary differences between characters boil down to the colour of their hair, and that makes the fights feel pointless. This is not Luffy meeting Goku, this is two identical anime dudes trading catchphrases about how hungry they are.
  2. Feb 17, 2019
    0
    JUMP FORCE IS A CASH GRAB!

    Jump Force is Bandai Namco's most recent example of exploiting Shonen Jump fans. The game just screams cash grab! Rant aside... I'll try to break down below why I think you shouldn't even pick this game up. GAMEPLAY - The fighting mechanics are shallow af. I acknowledge that Bandai Namco likely made it shallow so that more people can just pick up a
    JUMP FORCE IS A CASH GRAB!

    Jump Force is Bandai Namco's most recent example of exploiting Shonen Jump fans. The game just screams cash grab! Rant aside... I'll try to break down below why I think you shouldn't even pick this game up.

    GAMEPLAY
    - The fighting mechanics are shallow af. I acknowledge that Bandai Namco likely made it shallow so that more people can just pick up a controller and start throwing out Final Flashes and Getsuga Tenshous. Due to this likelihood, I think Jump Force really isn't much of a fighting game as it is a party game. It's fun for a couple of hours then it gets old. It's not going to get any attention from recognized fighting game tournaments. I don't see this game having any legs at all. It'll likely end up like My Hero One's Justice whose support ended in less time than you can say PLUS ULTRA!

    ART STYLE
    - Likely due to the decision to adopt shiny 3D models to somehow marry all the different art styles of the Shonen characters into an acceptable middle ground, the art style thus looks awesome for some characters but totally weird for others.

    ANIMATION
    - Slightly related to art style... since they opted for 3D models for the characters, you'd think the animation would look great. Unfortunately, it only looks passable during fights. Throwing out rush attacks and moving around did not feel smooth and was really janky, like you're playing a stop motion video. A lot of the animation is covered up by the explosions, particle effects, and bright lighting. Facial animation is nonexistent outside of static facial expressions.

    CONTENT
    - What content? Jump Force has a Story Mode (I'll get to this one in a bit...), online versus, player vs ai, practice mode while waiting for matchmaking, a shallow Create-a-Character system... what else? That's Jump Force already.

    STORY MODE
    - This is just effin' sad. You've got a roster of the most recognizable and beloved anime characters ever, and they get a throwaway **** Story mode with stiff animations, a cringey script, and forgettable plot. I'm not sure if which modern fighting game's story mode is worse now... SFV, MvCi, or Jump Force. Some people would say... "it's a fighting game. No one plays fighting games for the story. etc etc." Sure ok, a bunch of people just want to watch an action movie with their favorite action heroes for the explosions. There are also fans of those action heroes who want to see those characters develop. But fine, Jump Force obviously wasn't made with those fans in mind. What an incredible waste of an opportunity to make an awesome story involving so many awesome characters. The beloved Shonen characters do not deserve to be in something as poorly executed and half assed as Jump Force.
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  3. Apr 28, 2019
    1
    Once the initial high of the flashy fighting wares off, Jump Force is revealed to be a terrible fighting game and a huge disappointment.

    The graphics and lack of animation is beyond abyssmal. Look up cutscenes on Youtube to get a good laugh. The fighting is so basic it makes literally any other fighting game, even mediocre ones, look amazing. The roster is the only good thing going
    Once the initial high of the flashy fighting wares off, Jump Force is revealed to be a terrible fighting game and a huge disappointment.

    The graphics and lack of animation is beyond abyssmal. Look up cutscenes on Youtube to get a good laugh. The fighting is so basic it makes literally any other fighting game, even mediocre ones, look amazing. The roster is the only good thing going (which some of the cool characters like Seto Kaiba and All Might aren't in unless you have the season pass). The story sucks, the missions are boring, the hub world is unnecessary and way too big, you can't even customize your character as much as you'd expect. And the load screens are abundant and long.

    I really wanted to like Jump Force but I cannot recommend this even to fans of My Hero Academia, Black Clover, the "Big Three", JoJo fans, or any shonen fans. I spent $60+ on this game and the season pass and immediately regret it. Spend your money elsewhere!
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  4. Oct 4, 2019
    0
    Un jeu de baston dans l'univers des fameux personnages des mangas à succès... sauf qu'on ne peut pas les incarner ?!... on se contente d'un avatar personnalisable à même d'uiliser cela dit toutes les "techniques" de combat à débloquer... uniquement si on farme et si on grinde comme un crevard les dits-combats comme un joueur dédié coréen, cela va sans dire...

    C'est bien tordu et
    Un jeu de baston dans l'univers des fameux personnages des mangas à succès... sauf qu'on ne peut pas les incarner ?!... on se contente d'un avatar personnalisable à même d'uiliser cela dit toutes les "techniques" de combat à débloquer... uniquement si on farme et si on grinde comme un crevard les dits-combats comme un joueur dédié coréen, cela va sans dire...

    C'est bien tordu et rapidement compliqué comme "système" de combat mais surtout très confus, trop rapide, plein d'effets super énervés et très épileptogène (prévoir des équipes médicales à côté de la télé et des gamins parce qu'ils vont tourner de l'oeil d'une manière ou d'une autre).

    C'est assez joli en tout cas malgré un rendu un peu trop lisse... et des saccades dans les cinématiques ! mais de toute façon, il faudra surtout s'armer de patience : ça charge sans arrêt, tout le temps, régulièrement, plus ou moins longtemps, après et avant chaque cinématique -aussi courte soit-elle- avant chaque combat, juste avant et juste après ou à l'issue de chaque didacticiel bien lourdingue et ainsi de suite...

    Loading Force, il aurait dû s'appeler ce truc ! bon, de toute manière, ça ne reste qu'un jeu de baston à la con mais ici tout de même un peu plus con et lourdingue que d'habitude.
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  5. Apr 11, 2019
    2
    This game is a joke on every point, they managed to ruin it on every aspect. And for the price the game is sold at, it makes it even more ridiculous.

    First of all, the combat system. You don't have 1, nor 2, but 3 combos. That's it. But you'll most likely spam X throughout every fight. Not mix-up, no follow-up. Any hit on the enemy will eject him to the other side of the map with an
    This game is a joke on every point, they managed to ruin it on every aspect. And for the price the game is sold at, it makes it even more ridiculous.

    First of all, the combat system. You don't have 1, nor 2, but 3 combos. That's it. But you'll most likely spam X throughout every fight. Not mix-up, no follow-up. Any hit on the enemy will eject him to the other side of the map with an invicibility shield up so you can just sit and wait until he gets back up to spam X again. All the special attacks deal approximatively the same amount of damage, which is based on the level of your character. So people end up using the same skills from the mediocre list of skills you can get from missions or the shop. Some characters have dozens and dozens of fighting skills in their anime/manga, yet this is reduced to 2 or 3 within the game. It is a pure shame. It makes all the fights feel the same, and make you feel like you wasted your time mastering the tedious counters that are available in the game.

    Now the characters themselves, the animation and dialogues. It feels like they have never made a franchise game, and rely on such cliché only to make money, the whole thing done with the technology we used to make 1990 games with. The animation is AWFUL, no expression, no thrill, nothing. They took the basic catch phrases for each character and thought it was enough to fill up 500 dialogues throughout the game.
    - Goku : I'm hungry
    - Luffy : Me too ! Sanji will cook something amazing
    - Goku : Is he strong ? I want to fight strong people
    - Luffy : I'm gonna be the Pirate King !
    - Naruto : I want to be the Hokage, it seems we all have the same goal
    - Zoro : I'm lost

    What is thinner than the plot story is the store. You chose something like 15 to 20 different anime/manga/worlds yet could only include 4 different outfits to make hardcore generic shonen fans happy. It's a complete void, everyone looks the same, because they also failed the character customization. I spent a good 30 minutes making it look exactly like I wanted, but when I entered the game, all the colors changed, the collision between hair and outfit is inexistant, making my character look so dumb on every cinematic. This character that doesn't even talk ONCE and whose name isn't mentionned ONCE by any other character in any conversation in any cinematic. Your character is a GHOST whom everyone else whorship as a god because you end up in every fight of the game as if you were the only one able to fight.

    Lastly, the game overall is like going to the doctor. You wait 30 minutes in the waiting hall to get a painful experience in the end. The loading screens are so long that after a week of playthrough I was able to finish a whole 24 episode anime, watching here and here between fights. All this waiting to have a boring fight against a bad-made AI who will wait for you to come at the far end of the map to spam Ultimate skills 5 to 6 times in a single fight whenever you dare approaching.

    In conclusion, this was a great FIFA: Black Ops unlimited experience that was made only for money. Trying to look compelling to young fans with catch phrases and iconic features while putting everything else aside. I did not have a single minute of fun playing this, only sadness and susprise when I ended a fight with 16,329 X counters in a row for 2 damage to that 5000 health bar.

    Absolutely awful
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  6. Nov 14, 2019
    2
    A meaningful "load screen simulator" where you spend more time seen the thing load than in proper game.

    And what game i ask? You have to battle some manga characters, but they are all the same. Onl thing that change are their special attack animations, visuals and dubs. All the rest looks the exactly the same. If this wasn't enough, the pointless hub between fights that remember a
    A meaningful "load screen simulator" where you spend more time seen the thing load than in proper game.

    And what game i ask? You have to battle some manga characters, but they are all the same. Onl thing that change are their special attack animations, visuals and dubs. All the rest looks the exactly the same.

    If this wasn't enough, the pointless hub between fights that remember a generic MMO lobby looks exaggeratedly big, which turn it empty since theres almost none (if theres some) relevant NPC to talk there than the main quest and shop ones (which are there just for cosmetics by the way; you can buy techniques too, but in the end it don't matter too much).

    The campaign story partially is in this hub too, but who cares? This game campaign is so dumb and pointless that shouldn't even be considered if it wasn't the only way to unlock new stuff. It's just the same concept from "DBXV", but worse (much worse!), this time being about "all" manga characters from Jump instead of set in a Dragon Ball story.

    I personally can't see how this game should be relevant unless for people that are too much alienate and sick for main stream manga/anime games (theres some classics too like "YuYu Hakusho" and "Rurouni Kenshin", but it don't change anything).
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  7. Dec 14, 2019
    0
    Aunque seas fan de los animes que aparezcan aqui Jump Force es una decepcion......Incluso para el que no espera nada de el
  8. Aug 9, 2020
    2
    A piada do século talvez pertença a Bandai Namco, por nos trazer um jogo com personagens de anime numa forma genérica que já contava para não dar certo desde seu anúncio oficial, ridículo a forma como esse jogo lançou, e a Bandai mais uma vez trazendo porcaria.
  9. Jan 20, 2022
    3
    Bad performance, bugs, very much loading, bad cutscenes, crashes, bad history...
    Graphics: 6/10. Art/Design/: 8/10. Music/Soundtrack: 5/10. Gameplay: 7/10. Story: 2/10 interface: 5/10 World: 1/10, Cutscenes: 1/10
Metascore
61

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 16
  2. Negative: 2 out of 16
  1. Official Xbox Magazine UK
    Mar 9, 2019
    80
    It's the fights that really count, and they're crazy fun. [Issue#225, p.71]
  2. Feb 27, 2019
    60
    Jump Force celebrates 50 years of Shonen Jump with an overall rushed game that could have been so much more.
  3. Feb 26, 2019
    50
    Jump Force somehow only achieves mediocrity at best despite the star power found on its roster and the potential that comes with that cast. The characters are indeed faithfully recreated, stylish abilities and all, but nothing feels seamless. From the horrible cutscenes and choppy combat animations to the struggling frame rate, everything feels cut together haphazardly. Jump Force looks like an excellent idea on paper as a crossover containing over 40 characters from various Shonen Jump series, but in practice, the vision falls flat due to a serious lack of polish.