- Publisher: Square Enix
- Release Date: Mar 11, 2016
- Also On: PC, PlayStation 4
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- Critic score
- Publication
- By date
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Official Xbox Magazine UKApr 18, 2016A beautifully executed stealth game. [May 2016, p.76]
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Mar 17, 2016This first taste of Hitman's new path offers us one of the best locations in the series, with lots of freedom and many environments to explore. A promising new start, even if the overall story is just barely hinted at; we'll have to wait for the next chapters to see if it's got a great plot too.
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Apr 3, 2016Overall, Hitman shows a lot of promise for the future, but unless the prospect of saving £3.98 right now seems thrilling to you, buying The Full Experience is a bit silly at this point.
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Mar 10, 2016It offers a great stealth action experience and replayability. Hardcore fans can also get plenty of challenges by completing feats and achievements.
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Mar 10, 2016The wait has been long for a new Hitman game, and good as it may be, this one's going to have you waiting even longer for the full experience.
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Mar 13, 2016Hitman tries an interesting balance of stuffing a lot into a little, but doesn’t exactly pull it off with elegance.
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May 25, 2016The gameplay itself is engaging and invigorating, perfectly capturing the tone of previous entries in the series. The current package is significantly lacking, but regarding gameplay, Hitman is shaping up to be one of the best games to date. Sadly numerous performance issues hinder the game's potential, but never affect gameplay in a significant way.
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Apr 13, 2016All in all, Hitman is a very promising start to the reboot series.
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Apr 6, 2016Killing hasn’t been this fun since Blood Money. Despite the technical issues, Hitman is off to a promising start to the “season”. The smooth controls, beautiful visuals, and incredibly detailed level design does a solid job in bringing the world’s deadliest assassin to current generation consoles.
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Mar 23, 2016The HITMAN "Intro Pack" tries to squeeze out as much gameplay as it can from a limited amount of content. While it succeeds in doing so, it also has a tendency to become quite repetitive and long loading times have a tendency to hinder the experience. What it does do is create a solid foundation upon which the rest of the content can build.
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Apr 29, 2016This is a solid start for IO, but it still needs to do a lot to convince us that this release model has more worth to the player than the traditional ‘release a finished game’ method we’ve grown to love and appreciate.
Awards & Rankings
User score distribution:
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Positive: 28 out of 87
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Mixed: 16 out of 87
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Negative: 43 out of 87
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Mar 13, 2016
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Mar 29, 2016
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Mar 15, 2016