User Score
6.9

Mixed or average reviews- based on 123 Ratings

User score distribution:
  1. Positive: 77 out of 123
  2. Negative: 33 out of 123

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  1. Apr 21, 2020
    1
    Horribly complex, tutorials are almost useless, Missions when you start are far too hard, penalties for dying are draconian, grind is insane and the only content of the game.
    Insane simulator with horrid tutorials.
  2. Aug 31, 2016
    3
    Horribly complex, tutorials are almost useless, Missions when you start are far too hard. I gave it 3, add 4 if you are a hardcore gamer with patience of steel and subtract 3 if you prefer games over insane simulators with horrid tutorials.
  3. Jan 6, 2019
    1
    The game is broken. All other online games I have on xbox 1 and Nintendo switch work fine. This does not. I can can't load the mission board, making the game unplayable.

    Support has been near useless "Don't use Twitch or You tube at the same time" I wasn't. "It's peer to peer so it's different to your other games" What, like Splatoon 2 which works just fine? "Although it worked
    The game is broken. All other online games I have on xbox 1 and Nintendo switch work fine. This does not. I can can't load the mission board, making the game unplayable.

    Support has been near useless "Don't use Twitch or You tube at the same time" I wasn't. "It's peer to peer so it's different to your other games" What, like Splatoon 2 which works just fine?

    "Although it worked fine up until mid-December on exactly the same network, and all other games/streams work fine, we're sure it's a problem with your internet connection". No. No it is not. Your game is broken.
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  4. Oct 6, 2018
    2
    I have ED on PC and XBOX. I bought ED for XBOX for my daughter but she immediately complained about the key bindings for the controller. The defaults are terrible! I can see why she was so frustrated. But the biggest problem with ED is are the time sinks that FDEV calls "missions". Spending 15 to 20 minutes in warp (supercruise) waiting for missions to spawn is NOT fun FDEV! ThenI have ED on PC and XBOX. I bought ED for XBOX for my daughter but she immediately complained about the key bindings for the controller. The defaults are terrible! I can see why she was so frustrated. But the biggest problem with ED is are the time sinks that FDEV calls "missions". Spending 15 to 20 minutes in warp (supercruise) waiting for missions to spawn is NOT fun FDEV! Then once a mission signal source finally appears get ready for a paddling! Pirates with much better craft and weapons will obliterate your starter ship in seconds...totally unbalanced (my daughter shouldn't have been able to take the mission). FDEV biggest problem is Sandro Sammarco the lead game designer...the lead for such gems as Haze (2008) and Evil Genius (2004). FDEV fire Sandy! Expand
  5. Jul 20, 2017
    2
    I can see the appeal of this game, but I wouldn't recommend it for the following reasons:
    1. Clunky Tutorial that going without makes the game even more frustrating
    2. Unresponsive controls 3. Boring travel and pointless animations 4. No real point to doing anything. I was expecting this game to be a lot more fun than it was. I wasted $60 on a flight simulator that promised space
    I can see the appeal of this game, but I wouldn't recommend it for the following reasons:
    1. Clunky Tutorial that going without makes the game even more frustrating
    2. Unresponsive controls
    3. Boring travel and pointless animations
    4. No real point to doing anything.
    I was expecting this game to be a lot more fun than it was. I wasted $60 on a flight simulator that promised space combat on the box and didn't mention the hour it takes to get to the one battle.
    The tutorial consists of "It's that button there" with no indicator of which button to press (no highlights or anything).
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  6. Feb 9, 2018
    4
    This review contains spoilers, click expand to view. Ready for the most concise and recent review of this 'game'? After all the expansions and DLC Here it is with some foreword first. Skip the first sentences if you'd like.

    I loved space sim and space combat games, even playing Elite when I was younger, to Battlezone, Hardwar, Terminus, EVE and everything in between. This is just boring. I am very lucky I won a new copy on eBay really cheap, so I'm not bitter about the cost, i've bought plenty of duds before.

    The game is pleasant and beautiful in terms of sound design, [most] visuals and has a good concept, I really wanted this to be a good game but it just edges out some of the worse games i've played. The learning curve for this game can take from hours to a few days, and once you get the hang of it, it is for naught. That is of course if you can get past the overly complex controls, it's like meshing together 4 different games controls at once by use of combinations.
    There is a near complete absence of any story or some type of motivation to play the game. If you thought driving to 'A' to get 'B' to get 'C' to return to 'A' in some other types of game was bad, or the grinding of games like Destiny, or Tom Clancy games was bad, you really have no idea how much worse it could be, you will find it here. So along with having no compelling story (only text information received at space stations), there is the arduous task of traveling between star systems. You'd think are 3300C.E. there would be a more efficient "light speed"/super-cruise system. It takes FOREVER, it can and does take HOURS of real time to travel back to the Sol System (Earth's) once you even have the ability to do so. You have to make jumps, around 25 of them to get to Earth from where the game starts. Each one is ridiculously tedious and requires you to actually use a little ship computer to set it all up. In doing so, you have to access a 'Galaxy Map' which is buggy, and not streamlined into the dashboard of the ship, after setting your course and engaging in a repetitive behavior for about a few hours, you get to travel to other star systems and see planets, can't land on it of course. You can land only on big empty planets with no atmospheres (*cough* easier on the developer to do this) and some have really small, poor excuses for settlements/outposts. These are inactive, they are static, there are not moving vehicles, people, etc. Nothing, hence pointless to do so. During your travels you will have to dock with a space station frequently and if you don't have the hang of it, it can take anywhere from 2 minutes if you've had practice, to about 20 without, and thats if you make it in without destroying your ship and paying a fee to restore [most of] it. The only activities to engage in are trading/smuggling, combat/piracy and mining/exploration. The trading part is fine, just like any other space sim, the mining yields so little, is so clunky and you have to use little time limited robots to retrieve things or "scoop" it up with your ship. Takes forever to get enough stuff to sell, if it turns out to be worth anything. The biggest failure. Only first person view during combat and radar blips, the controls being so complex and the ship dynamics as well/physics make this task ridiculous. I had to play the game for weeks to practice in order to beat a training mission, that is how screwy it is (Wonder why only 0.86% of players on Xbox Live got the achievement for completing the training missions that you can play at any time, there are only 6 and each should be about 5 minutes long). The weapons are nearly silent and have no effects/unimpressive light flashes, smoke. Doesn't have any "meaty" feeling when you hit something, no satisfaction except when a ship explodes, and even that is not very spectacular. Most of the ships dashboards/HUDs take up most of the screen space and on top of that, the ships are really boxy and ugly (search for an example picture), with only a couple for use in combat. If you want to make the ships look better, you have to pay real world money for that, which is fine, if they included an option for more than ONE COLOR! 500 Frontier points costs about $8 U.S. and each thing you purchase costs at least 200-400. You do the math. This game has a feel of a barebones set up, almost as if the developers made it in their spare time and then decided to market it, only to sell you more stuff later (DLC that doesn't bring very much). I promise you, you will spend most of your time flying pointlessly (once you learn how, the learning curve takes some time) to get to A and to B and to C, with no story, nothing to motivate you except getting in-game credits, buying new ships and doing the same thing. There are no player impacts in the game, the universe is empty and boring (Simulator is the right term) with no big wars, no real conflict, and no endgame scenario, it quite simply is the biggest grinding experience and time-waste of a game you will play.
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  7. Apr 11, 2016
    1
    Good grief, if you expect anything other than complete frustration you won't be disappointed.
    In 1969 the Apollo astronauts had auto-pilots and docking radar, in 3302 a millennium later, these useful bits of equipment are gone, the laws of physics laid down by Sir Issac Newton have similarly been altered or ignored.
    You will spend an inordinate amount of time using tricky controls to
    Good grief, if you expect anything other than complete frustration you won't be disappointed.
    In 1969 the Apollo astronauts had auto-pilots and docking radar, in 3302 a millennium later, these useful bits of equipment are gone, the laws of physics laid down by Sir Issac Newton have similarly been altered or ignored.
    You will spend an inordinate amount of time using tricky controls to attempt manual landing on various stations with the necessary precision of brain surgery. This isn't fun. Even if your ship is lined up and "in the blue" somehow you're a few inches out and can't dock, (That's if you can actually find the landing pad)
    I played every version of Elite back in the day, and whilst the graphics are light years ahead, the gameplay is in a word BORING. No third person view makes combat near impossible, missions are utterly impersonal and repetitive.
    I didn't expect an arcade "shoot 'em up" but this game is quite literally set in a vacuum of it's own, with no people or interactions.
    Why, when you run out of fuel in deep space does your ship stop dead? Air resistance, erm no. Gravity, erm, no, poorly designed game yes. Anyone with a knowledge of physics will understand that an object travelling at semi-light speed in space will take energy to stop. That really annoyed me.
    So yeah, spending hours on a learning curve which is all about docking really, the rest is intuitive, is a waste of time and enormously frustrating. Any game where you can't jump in and play isn't worth it.
    I bought this for my Son when he gave up in complete exasperation I had a go and can echo everything he said.
    As with many genres of entertainment (think Hollywood films) this is a poor remake of a classic .
    I would have thought that some effort would be made to improve the gameplay rather than just the graphics.
    Overall, don't buy it, unless you are a masochist
    Very poor job, Oh and f you try "open play" you will be annihilated regularly.
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  8. Oct 7, 2015
    4
    The game has a wide range of options to explore, but zero depth. Every time you think Frontier is about to fix things and really finish off the work they started, they abandon those systems half-finished and go to work on something else.

    Buy it when it's on sale. Co-op is penalized, and online interactions are too few and far between. A week is all that is needed to fully experience the
    The game has a wide range of options to explore, but zero depth. Every time you think Frontier is about to fix things and really finish off the work they started, they abandon those systems half-finished and go to work on something else.

    Buy it when it's on sale. Co-op is penalized, and online interactions are too few and far between. A week is all that is needed to fully experience the game. Macro-mechanics are random and have never worked as intended.
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  9. Oct 18, 2015
    0
    Unless you want to spend well over 15 hours learning how to play a game, this game is a big waste of money and time. All it really succeeds at is frustrating you with its **** controls. I really don't understand why a game with no gravity still can't fly a **** ship in a straight line. The targets also disappear as you approach them for some **** reason too.
  10. Jan 9, 2016
    2
    I rated it poorly because, frankly, the controls are terrible. This is a game that needs a HOTAS.

    In addition, the tutorial was noting but a series of you-tube clips. there is no walking the player (pilot) through the steps. I am a casual gamer. I play games to relax after work. Simply, this game was too much work to fly. I never did manage to even reach the content. I really
    I rated it poorly because, frankly, the controls are terrible. This is a game that needs a HOTAS.

    In addition, the tutorial was noting but a series of you-tube clips. there is no walking the player (pilot) through the steps.

    I am a casual gamer. I play games to relax after work. Simply, this game was too much work to fly. I never did manage to even reach the content.

    I really wanted to like this game because I am looking for a "space trader" game. However, this game needs better controls, a better tutorial, and a cue card to put in front of the screen in order to make sense of the controls.
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  11. May 29, 2016
    0
    Bare bones dlc platform. Avoid buying until it has some game in it. b
  12. Dec 24, 2015
    0
    I have played this game for 35 hours and hopefully I had some TV shows to watch while traveling for missions. After the first good impressions, you start to get the feeling.
  13. Aug 26, 2021
    0
    Repetitivo, chato, monótono. Impressiona a primeira vista, depois se mostra um tédio em absolutamente todas as atividades, Ele é solido como jogo de exploração espacial, mas apenas, politica é rasa e quebrada por outras mecânicas que não funcionam.
    - Missões repetitivas chatas.
    - Poucas naves, quase metade do Star Citizen e menos de 1/4 das do EVE - Apenas um veículo terrestre, que você
    Repetitivo, chato, monótono. Impressiona a primeira vista, depois se mostra um tédio em absolutamente todas as atividades, Ele é solido como jogo de exploração espacial, mas apenas, politica é rasa e quebrada por outras mecânicas que não funcionam.
    - Missões repetitivas chatas.
    - Poucas naves, quase metade do Star Citizen e menos de 1/4 das do EVE
    - Apenas um veículo terrestre, que você não pode customizar em absolutamente nada.
    - Bases e instalações se repetem muito.
    - Politica: Ainda que "sua" facção controle uma instalação, ou mesmo um sistema, você não pode fazer absolutamente nada! Nenhuma ação, ela faz tudo sozinha, os jogadores que fazem politica no jogo são obrigados a fazer "gambiarras" as vezes sabotando a própria facção para tentar manipular os passos dela e acredite, isso é o "end game".
    - Conexão, o jogo tem 3 modos; público ou aberto: você vê e interage com outros jogadores, Fechado: você só vê e encontra NPC´s, e Privado: apenas você e convidados na sessão. O problema é que todos compartilham e influenciam o mesmo universo, o que significa que um jogador no fechado ou privado pode atacar e prejudicar um sistema sem sem risco de retaliação.
    - Bugs; nos planetas é um festival a parte, mas o principal é conhecido como CombatLog, basicamente se um jogador se dexconectar, fechar o jogo ou desligar o console a nave dele some, quando ele volta ao jogo ela reaparece, muitos usam isso pra não ser explodidos durante combate.
    - PVP: Ridículo, desbalanceado, simplesmente quebrado. O jogo ja sofre com poucas naves, pvp end game são basicamente 4 com as mesmas builds sempre.

    Conclusão, o jogo apresenta dezenas de mecânicas, e consegue ser raso em todas. Ele não é complexo e profundo, é simplesmente complicado, repetitivo, raso em praticamente tudo que se apresenta e propões. Sua "grandeza" e seus milhões de sistemas são produtos de um algoritmo procedural que esconde a preguiça e descaso da Frontier. Eu evitei o máximo comparar com seus concorrentes diretos, Star Citzen e EVE para não massacrar ainda mais a FDev, seria até covardia comprar a game play do SC e a politica e dinamicidade do EVE com o Elite.
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  14. Mar 12, 2022
    0
    Sloppy game run by crooks. This USED to be my favorite game of all time. Hadn't played it in over a year due burn out and lack of support, just to have Frontier double down and REALLY stop all current and future content for consoles to focus on PC. Vast as an ocean, shallow as a puddle. It's the best way to describe this game. There is fun to be had, but theres so little reward for so muchSloppy game run by crooks. This USED to be my favorite game of all time. Hadn't played it in over a year due burn out and lack of support, just to have Frontier double down and REALLY stop all current and future content for consoles to focus on PC. Vast as an ocean, shallow as a puddle. It's the best way to describe this game. There is fun to be had, but theres so little reward for so much grind that its not worth it. Give it a try i used to love it, but Frontier gave up supporting it so dont get attached. Frontier will go bankrupt here soon anyways. Expand
Metascore
80

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 30
  2. Negative: 0 out of 30
  1. Jul 13, 2016
    82
    Elite Dangerous offers gamers a seemingly unlimited amount of gameplay, and this is reinforced when you settle in and see how titanic the scale and size of the game environment actually is with the amount of possibilities and opportunities that are provided.
  2. Jan 20, 2016
    75
    Staying true to its genre Elite Dangerous provides a great sense of freedom in a universe where the player’s choices dictate his progression in the game. It may take some time to get accustomed to the controls and the general functions of the game but once you get the hang of it you’ll experience something unique. It is unfortunate that the experience is held back by an extremely poor tutorial and constant disconnects.
  3. Official Xbox Magazine UK
    Jan 3, 2016
    80
    Challenging and often frustrating, Elite rewards perseverance with a sense of place and progress that few Xbox One games can rival. [Jan 2016, p.76]