User Score
8.0

Generally favorable reviews- based on 566 Ratings

User score distribution:
  1. Negative: 62 out of 566
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  1. Feb 13, 2015
    7
    I have over 30 hours played so far and I must say this game is a major step forward from Dead Island. The overall tone of the game is an improvement, and the combat is more refined. The parkour system is a welcome breath of fresh air, and is absolutely necessary for the fantastic open world they have developed for the game. Exploring some of the games highest locations is absolutelyI have over 30 hours played so far and I must say this game is a major step forward from Dead Island. The overall tone of the game is an improvement, and the combat is more refined. The parkour system is a welcome breath of fresh air, and is absolutely necessary for the fantastic open world they have developed for the game. Exploring some of the games highest locations is absolutely amazing, and the world is full of small details to discover.
    However, the game has its drawbacks when it comes to its quests as well as a few of the mechanics. I have been completing every side quest as I progress through the game, and I have to say that they are absolutely boring. There are only a few side quests that actually add anything interesting to the game, and I do have to admit these were done very well. The day/night cycle is also a let down considering it can be skipped altogether. The biggest flaw in my opinion is the spawning mechanic for the game. Clearing an area so that you can search uninterrupted? NOPE! Zombies will continue to spawn within your immediate area regardless of if it even makes sense. One side quest lead me to a part of the bridge in the slums that was segmented from the rest, and was only accessable by climbing. Even after clearing the entire bridge zombies continued to spawn without there even being a legitimate way for more to show up. More spawning overnight I can accept, but in front of my eyes is a little too much. Viral spawning is another low of the game. You WILL hear the viral spawn noise A FEW HUNDRED TIMES, and they WILL know where you are regardless of if you flee. Virals have to be the most obnoxiously annoying part of the game. They constantly spawn, and killing them only spawns more and so on and so on. This would not be as annoying if they added any sort of challenge to the game, but they very quickly begin to feel like flies that need to be constantly swatted over and over.
    I am excited to see what hard mode has to offer considering how easy the game is in its current state, but spawning needs to be fixed for a more realistic and gratifying hard mode experience.
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  2. Feb 21, 2015
    7
    100% pretty cool. Parkour aspect of the game is very high quality. The combat is essentially the same as Dead Island, but the solid parkour mechanics add to the diversity of each encounter. For me, these things alone are enough to pull the game up to a seven. Basic game mechanics have taken a back seat lately to over-done visuals and over the top presentation. This is not the case with100% pretty cool. Parkour aspect of the game is very high quality. The combat is essentially the same as Dead Island, but the solid parkour mechanics add to the diversity of each encounter. For me, these things alone are enough to pull the game up to a seven. Basic game mechanics have taken a back seat lately to over-done visuals and over the top presentation. This is not the case with Dying Light, so it's a welcome change. However, that's about all this game has to offer. The story is not engrossing at all, and lends nothing to the game. (par for the course with zombie games lately) Thus, the game quickly turns from an experience to a zombie-parkour sandbox. Since the mechanics are good, that's okay. Just look at Minecraft. It doesn't even have a story. The killer for this game though, is the level up system. It's lame. The skills are over-powered and easy to acquire, making this game lose it's difficulty at an alarming rate. That, combined with the lack-luster story leaves little reason to pick the game back up after 20-30 hours. So, is it worth the money? Probably not if you don't have friends to play it with. I would recommend a purchase price of $40, but if you really need to kill zombies and do parkour right now, go for the $60 tag. Expand
  3. Apr 23, 2015
    6
    Dying light has one distinct feature that seperates it's unique gameplay amongst all the other myriads of Zombie games that have recently released in the last 5 years, and that is it's newly adapted Parkour feature. In Dying Light, players have the ability to overcome tall, obstruct obstacles using their rapid functioning endurance and visual prowess. Whilst these abilities can be furtherDying light has one distinct feature that seperates it's unique gameplay amongst all the other myriads of Zombie games that have recently released in the last 5 years, and that is it's newly adapted Parkour feature. In Dying Light, players have the ability to overcome tall, obstruct obstacles using their rapid functioning endurance and visual prowess. Whilst these abilities can be further upgraded for better performance, from the beginning you like a human spider, and yes, it is a fine enjoyment. It's this ability that allows for a fresh gameplay experience. But, in truth, aside from this (Very Entertaining) add-on to the zombie slayer genre, Dying Light, in itself, is just another Dead Island with slightly more appealing visuals. Yes, the environment is beautiful, and the graphics are easily next-gen certified, but in reality, how far do these qualities go when it comes to the thrill of a gaming experience? It's the same game with a slight adjustment in exploration. Is it a must own? If you have ever played any of the Dead Island games, then, in truth, you should have a pretty clear idea of what is to be expected in Dying Light. However, if you happen to be a die-hard zombie fan, then i guess it's worth a try. Expand
  4. Mar 21, 2015
    6
    Dying Light is a decent game, and it’s fun. I haven’t had this much enjoyment playing a new title since Shadow of Mordor. That being said, the zombie obsession is getting a bit tired, and Techland doesn’t bring us anything new. Despite its fun factor, there are many glaring technical problems with Dying Light that hold it back from greatness.

    When done right, zombie genocide brings
    Dying Light is a decent game, and it’s fun. I haven’t had this much enjoyment playing a new title since Shadow of Mordor. That being said, the zombie obsession is getting a bit tired, and Techland doesn’t bring us anything new. Despite its fun factor, there are many glaring technical problems with Dying Light that hold it back from greatness.

    When done right, zombie genocide brings about frenzied gameplay that doesn’t make sense in typical settings. But it has to be done right. There’s a bunch of reasons so many people still play Left 4 Dead. It’s chaotic, creepy, and makes teamwork essential. More importantly, L4D is a polished, lean experience that’s satisfying without being barebones. Less is more truly applies here.

    Although Dying Light highlights teamwork, it lacks polish. Instead, it crams in a bunch of content. Fortunately, the developers get a few things right. Foremost, DL allows players to kill zombies all day every day. I spent the first 10 hours slaying hordes of grotesque creatures without progressing thru the story. Completing missions is required to unlock new creatures and better items, but the pacing is definitely casual. Even better, unlike Far Cry 4, friends can help each other complete the main story.

    Second, DL trades creepy for urban. The city of Harran is a gritty shanty town undergoing urbanization. Techland juxtaposes highways and skyscrapers against dirt roads and huts. My initial reaction was “Wow, this would make an awesome Battlefield map”. DL’s map design will definitely appeal to both zombie fanatics and fps gamers in equal measures. Parkour adds verticality. But things get scary at night. Don’t venture out alone after dark. Period.

    Lastly, players are rewarded for playing in the sandbox. Gamers who stick only to the missions will miss out. Looting and exploration yield rewards, such as awesome weapons. Players can share weapons by dropping them. I’ve done this to help new players. On the downside, DL offers so much stuff that players can spend more time looting than anything else. Thorough players will end up with mountains of inventory since everything respawns. No point in being frugal.

    So what’s wrong with the game? Most noticeably, screen tearing—It’s the worst I’ve seen on Xbox One. Despite DL’s crisps visuals and vibrant colors, the tearing is utterly distracting and mars the experience.
    Then there’s the awful lag. Game states rarely sync up when playing co-op. So 4 different players often kill the same zombie, and one player may kill a single zombie several times. On many occasions my character mutilated a zombie only to witness it rise up with all its limbs intact. Zombies teleport too. That’s some scary #^@#.

    DL’s lag has a sinister side tho. During lag spikes, players will die, fall thru the map, or other bizarre crap. It’s annoying because it happens once during any prolonged session. At times, the lag spikes create outlandishly comical moments. It’s amazing how next gen games are plagued with so many connectivity problems.

    The graphical problems and persistent lag point to poor optimization. Yet, DL’s problems don’t end there. Players are losing their save files. Players can’t join their friends’ games. Sound cuts out. Dialogue cuts out. Fast traveling is broken. Constant pop ups break the immersion. And the list goes on…

    DL’s combat is imprecise. It’s like playing Skyrim: Zombies Edition. Jumping and running attacks are too often ineffectual. On screen commands prompt players to initiate executions, but the game doesn’t always react accordingly. And players must be in exact positions for them to appear. Good luck doing that while being mobbed.

    The unintuitive control scheme adds to this problem. Players must hit the right bumper to jump, not “A”. Some buttons control multiple actions. For example, players hit “X” to search, but “X” can also remotely detonate traps and executes enemies. All too often I’ve seen players injure teammates because traps activated when they were searching loot. The parkour elements work better, but nothing to write home about.

    DL manages system resources poorly. Zombies appear out of thin air. Loot disappears if there’s too much action. And zombies are motionless unless players are close. I’ve thrown explosives into clusters of zombies and they remained still. They don’t respond to traps. So thinning out zombies from afar isn’t effective.

    The conclusion? Technically speaking DL is a beta. It has problem gamers shouldn’t be seeing in 2015. Plus, DL offers nothing new. The copy/paste fetch quests become tedious. But Far Cry 4 blew its chances of being the co-op champ on next gen consoles, and DL fills that void. Despite the long list of glaring flaws, DL is fun. Additionally, I’ve experienced a lot of laugh-out-loud moments. And this enjoyment is due in large part to the current selection of lackluster shooters. But I still wholeheartedly recommend DL. I just wish Techland created a beefier engine for it.
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  5. Jan 29, 2015
    6
    I wouldn't recommend this game for what it's being advertised as. It's not much of a Survival game at all. Not much of an open world experience. Not much of a story. It is however a good combination of tried and true game mechanics in a zombie-afflicted fictional middle eastern city.

    I haven't tried Co-op, but considering it's nothing at all what's being advertised (as expected), there
    I wouldn't recommend this game for what it's being advertised as. It's not much of a Survival game at all. Not much of an open world experience. Not much of a story. It is however a good combination of tried and true game mechanics in a zombie-afflicted fictional middle eastern city.

    I haven't tried Co-op, but considering it's nothing at all what's being advertised (as expected), there was nothing within my soul telling me to bother trying it.

    It is however a good combination of tried and true.. oh yeah, I already said that. So anyways, if you liked playing every single Assassin's Creed, you'll probably like this game too. Especially if Zombies are also awesome in your book.

    If not, don't expect this game to give you any thrills outside of what I already mentioned. Not to say that I can't have fun with it, I just can't recommend it.
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  6. Feb 5, 2015
    6
    I was ever so addicted to this game in the beginning, but once you get near the end of the game, it becomes very boring and less surprising. I have already beat the game and the game doesn't last as long as you think. The weapons customization was poor and the character customization was horrible too. Not only did this game upset me, but it left me doing repetitive things over and overI was ever so addicted to this game in the beginning, but once you get near the end of the game, it becomes very boring and less surprising. I have already beat the game and the game doesn't last as long as you think. The weapons customization was poor and the character customization was horrible too. Not only did this game upset me, but it left me doing repetitive things over and over again. At most I would give it a 7. The parkour often glitched and the constant grabbing by the zombies made this game very annoying. Half-way through the game, I was wondering what the hell the developers were working on during the development of this game. Hopefully the DLC pays off because this game didn't meet my expectations. The only reason I would ever play it again is if my friends wanted to play co-op.

    There were only 2-4 types of each gun but the only difference was the damage and I was expecting a wider variety of guns. I think it is sad that the developers only managed to create 3-4 different guns in a zombie game. We were given 2 models of pistols, 1 model of AR's, and only 1 shotgun. How can a game lead a game up to release date with only 4 guns??? Even the weapon customization is horrible and easy to find materials to make weapons. Even most of the drops you pick up around the world consist of only Alcohol, metal gears, and rubbish that barely helps with anything. If they would have managed to created different models of guns and better weapon customization overall, this game wouldn't be so disappointing. I have been waiting for this game for a long time, and I left with some regret. Hopefully Dead Island 2 is a great game and can capitalize on this games mistakes.

    The story line is amazing but the open-world left me often bored. You even come across 3-4 zombies with the same skin color and clothing as well. If you are going to make a zombie game, take time to make atleast 100 different models, it cant be that hard but time worthy. This game was advertised as a survival game, it's not, it consist of mainly campaign missions. I feel they could have done so much more with this game. Not only the customization but the campaign could have been longer. The skill points were interesting, but there were only a few that I actually considered even using and most weren't even needed at all. If they would have focused on the more important things on the game and less on the others, the game would have been more enjoyable.

    I wish they would have waited another year to develop this damn game.

    Dying Light is a great title! When dark arrives, atleast in the beginning of the game with poor weapons, don't attempt going outside.

    The graphics are amazing!

    I rate 6 because this game was awfully advertised and probably left people in disappointment.

    Can't wait until the DLC and future updates.

    I give this a very LOW replay score, because even getting it just a week ago, I am already bored of this overhyped game.
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  7. Jan 29, 2023
    6
    On a more basic level, this game is a mix of Mirror's Edge and Metro 2033. In general, instead of inventing stuff it bluntly mimics visuals and mechanics from other fan favorites: Half-Life, FarCry, Assassin's Creed, and even Fallout. So it's hard to take this game seriously, but it works quite well as a gaming nostalgia trip.

    + The basic mix of parkour and FPS gel quite well. When
    On a more basic level, this game is a mix of Mirror's Edge and Metro 2033. In general, instead of inventing stuff it bluntly mimics visuals and mechanics from other fan favorites: Half-Life, FarCry, Assassin's Creed, and even Fallout. So it's hard to take this game seriously, but it works quite well as a gaming nostalgia trip.

    + The basic mix of parkour and FPS gel quite well. When parkour works (to be fair it fails miserably in ~10% of runs), it's a blast.
    + The open world map here has a reasonable size.
    + The quest structure is basic but legit.

    - The story is generic incoherent bs that uses gore and shocking scenes to hide this fact. And for my taste, the treatment of the Middle East setting here wasn't respectful enough.
    - The locations look quite generic and don't invite exploration (this is no Zelda or AC). There is nothing to discover in the open world except for loot.
    - Too much looting.
    - As mentioned above, this game copies and mimics other games a lot. So you'll find little originality here.
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  8. Mar 2, 2015
    5
    I like this game because the story line is fantastic and I really enjoyed playing it the missions where hard to get use to but I enjoyed playing through the game .
    The game graphics kept on lagging and bugging out at times so the graphics wasn’t great if the graphics improved it would be my favourite game .
    The online multiplayer is very hard to get use to I couldn’t work out what to do
    I like this game because the story line is fantastic and I really enjoyed playing it the missions where hard to get use to but I enjoyed playing through the game .
    The game graphics kept on lagging and bugging out at times so the graphics wasn’t great if the graphics improved it would be my favourite game .
    The online multiplayer is very hard to get use to I couldn’t work out what to do so I didn’t like playing it online but all the other aspects to the game are fantastic
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  9. Mar 20, 2015
    7
    The player takes control of Kyle Crane; an undercover operative working for an organisation known as The Global Relief Effort. Crane is sent to infiltrate the quarantine zone in the city of Harran to retrieve a sensitive file in the possession of a political figure turned slum warlord; Rais. The game is arguably spread rather thin in terms of narrative with many characters owning their ownThe player takes control of Kyle Crane; an undercover operative working for an organisation known as The Global Relief Effort. Crane is sent to infiltrate the quarantine zone in the city of Harran to retrieve a sensitive file in the possession of a political figure turned slum warlord; Rais. The game is arguably spread rather thin in terms of narrative with many characters owning their own story arcs. This creates depth in the world, showing how multiple characters have their own agendas and motivations, and adds to the games immersion and realism. However this multitude of story arcs is also a distraction from the main narrative, striving more for gameplay hours over one fully explored and developed narrative focusing on a single character. Additionally, the absence of any actual likeable characters makes it difficult to invest in these story arcs, and they instead feel like another pass-time for the player until Rais pops up again and reminds you what you're actually there for. On the other hand, the moments where Rais is on-screen are fairly exciting, and after failing to kill him off multiple times, the game does quite well in building up to the final encounter

    The combat in the game has a strong emphasis on melee weapons, which you'll use to fend off the stereotypical zombie types (spitters, runners etc). The undead aren't the only enemies the player will face within Harran, there are also militia-type enemies that are under Rais' control, and random encounter hostile survivor attacks. You can buy and scavenge an interestingly large variety - from machetes to hammers to medieval long swords. The start of the game is slightly grueling, beating even the weakest zombies to death takes two recharges of a stamina bar - hardly what you'd expect from a trained freerunning agent. The melee weapons can be customised in a variety of ways. This may sound interesting to begin with, but wait until it detaches you from reality and you start to question how exactly duck-taping a battery to the end of a hammer turns you into Thor, Norse God of thunder. However, despite the break in immersion, decapitating a zombie with a flaming hatchet is fun and so it gets let off, if that is all Dying Light is trying to be.

    The parkour is well-integrated within the combat, being able to unlock skills from three individual trees which provides you with new weapons in your arsenal, for example vaulting over the infected, and tackling your way through crowds. These upgrades were fairly well executed and when remembered, could be made good use of. However, I was disappointed to learn that I couldn't unlock the best upgrade of each tree until I had first gained enough experience to gain the abilities on each individual branch, even if I didn't see myself making much use of them. Additionally, I found myself raising my eye multiple times due to the parkour, when I'd fall short of the ledge I was jumping to and be teleported atop it moments after, when the game realised what I was actually trying to do. Apart from that, it felt good to run, jump, and climb my way through playable areas that lent themselves well to the game mechanic. After a few hours of playtime and becoming adept and recognising what I could and couldn't do, I almost reached a point in which I became elegant or graceful in my performance.

    Dying Light adds another layer to the world by having a day-night cycle. It adheres to the trope of more powerful enemies spawning at night, and advises players to sleep in one of the many safe zones dotted throughout Harran. If you find yourself unable to get to one of those safe zones, you may be spotted by a powerful infected and activate a pursuit. When this happens, you'll be chased by the undead throughout the city until you lose them, having to make use of your parkour practice and the multiple "traps" that have been set up in the environment.

    Finally, Dying Light offers a multiplayer experience called "Be the Zombie" in which you'll either invade someone's single player campaign as a Hunter or join other humans to co-operate in destroying Volatile nests marked on your mini-map. I found playing as the zombie wildly unbalanced, having your energy easily drained by UV flashlights and being slaughtered in only a few hits. What I came to realise was that you'd have to have played as the zombie for a considerable amount of time and unlocked almost your entire set of skills before even being able to put up a fight against two humans, let alone four at one time. Despite this, the multiplayer is actually enjoyable and unique in it's presentation. The speed and addition of tentacles that work like a grappling hook allow you to become even more adept at traversing the city than your average human and it brought me joy to zip around overhead and if I got lucky, pounce on unsuspecting players.

    Overall, Dying Light is lacking in the story department but provides a refreshing experience for the zombie genre.
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  10. Aug 17, 2015
    7
    This game is great, I loved the gameplay, multiple skill trees, the fluent and great partcore which feels like assassins creed, and great combat. But the story was really bad, and when you start out at level one, it's hard to kill zombies and especially humans. Still, stick around past the first seven levels and your bound to have an amazing time!
  11. Dec 9, 2015
    7
    Surprisingly fun game. The mediocrity of Dead Island is not present despite the similarities. Decent plot and characters despite treading into familiar territory.

    This game is actually scary and most players will initially want to spend as little time as possible outside after nightfall. Being able to scale/climb/jump from building to building is a satisfying dynamic and you'll want
    Surprisingly fun game. The mediocrity of Dead Island is not present despite the similarities. Decent plot and characters despite treading into familiar territory.

    This game is actually scary and most players will initially want to spend as little time as possible outside after nightfall.

    Being able to scale/climb/jump from building to building is a satisfying dynamic and you'll want to get proficient at this or find yourself dropped into an alley full of zombies.

    Very enjoyable in the earlier stages, though the last third of the game suffers from cliche plot developments and a few tedious boss battles.

    I played Dying Light solo and found it worthy on those grounds, which is saying nothing about a healthy multiplayer component.

    Can't give it an 8 or 9 simply because the game suffers on multiple levels in later stages.
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  12. Feb 13, 2022
    5
    Really buggy. Sound will often bare or suddenly go muted. Lots of video glitches. NPCs will often disappear or be invisible. The developers have apparently decided to make you play most of the game in the dark, which leaves you stumbling around trying to figure out basic navigation, making even crossing a room challenge. Your character moves like he is traveling through molasses exceptReally buggy. Sound will often bare or suddenly go muted. Lots of video glitches. NPCs will often disappear or be invisible. The developers have apparently decided to make you play most of the game in the dark, which leaves you stumbling around trying to figure out basic navigation, making even crossing a room challenge. Your character moves like he is traveling through molasses except when he is running open world. The only choice you have for your main character is heterosexual male, so no LGBT inclusivity. The dialogue choices and quest choices your given are often cruel or stupid. Your quest items are not marked as quest items, allowing you to accidentally sell them and foil your intent. There is only one save file! A bad decision is permanent no matter what. It does have fun gameplay but not worth purchasing. Rent it instead. Expand
  13. Dec 29, 2021
    6
    Atmosphere: 7
    Enjoyment: 5
    Gameplay: 6
    Graphics: 6
    Music: 5
    Story: 5
    Total: 5.67
  14. May 19, 2023
    6
    ı remember I felt too bored while playing this game. You doing same things back to back. Only I remember from that game was arena part. You running from one point to another point and all game is about that
Metascore
74

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 26
  2. Negative: 0 out of 26
  1. Games Master UK
    Apr 9, 2015
    73
    This is a sure shank redemption for Techland, and a big step up from previous Dead Islands. [April 2015, p.65]
  2. X-ONE Magazine UK
    Mar 10, 2015
    70
    A lot of fun in small bursts, but not amount of polish, parkour or persistence can plaster over the cracks of the aging Dead Island mechanics and systems. [Issue#121, p.72]
  3. Official Xbox Magazine UK
    Mar 4, 2015
    60
    Though not entirely soul-destroying, Dying Light will leave you feeling like you've just eaten a box of budget chocolates - unsatisfied, underwhelmed and unsure if it was worth the money. [March 2015, p.72]