User Score
8.0

Generally favorable reviews- based on 566 Ratings

User score distribution:
  1. Negative: 62 out of 566
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  1. Apr 12, 2015
    4
    This review contains spoilers, click expand to view. So it's a fairly decent game, not much replay value though in my opinion. I've completed the story right up to entering Rais's tower (the end) and I have to say, I'm sadden at the lack of creativity.
    What I mean by this is simple...when the game needs to get hard, the creators throw out the 'rules of the game' just to make it more difficult to play. It's truly sad to see such amateur moves when the game itself had potential. For example...putting the transmitter on that highest tower...yeah all of a sudden the grapple hook doesn't work...or when Jade dies, my weapons are all gone yet Rais and his men never touched me in the museum...etc, etc, etc. So just on, 'hey, we made a game where players can achieve a high level before the game is done so how do we rectify,,,oh yeah, we'll just CHANGE THE RULES!'
    Pathetic, sad, non-creative, nothing to see here, move along.
    Would I recommend this game, absolutely not...save the money and look for it in the bargain bin since that's what the creators did, threw the concept away with quick cheap fixes.
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  2. Feb 28, 2015
    4
    I really wanted to like this game it is a dead island/fallout /thief kind of game. For me this is one of the big let downs, It really does not have its own identity. I was always thinking while playing this I liked that in fallout or I liked that in mirrors edge or I liked that in thief and I never really thought hey that's a cool idea they came up with. The other thing is the climbingI really wanted to like this game it is a dead island/fallout /thief kind of game. For me this is one of the big let downs, It really does not have its own identity. I was always thinking while playing this I liked that in fallout or I liked that in mirrors edge or I liked that in thief and I never really thought hey that's a cool idea they came up with. The other thing is the climbing which is way too off for this sort of game and also no manual save is shocking and dam right unforgivable. The graphics and the world are nice to look at but combat is really bad as well and a slow zombie seems to teleport on top of you and you can die from hits that are not near you. The weapons seem to all act the same even after levelling them up and after 5 hours I really lost the will to keep playing this and so I will cut my loses and trade it in before the price drops which I think it will very soon. All in all very disappointing and not worth the money which is a shame because I really did want to like it. Expand
  3. Apr 12, 2015
    2
    This review contains spoilers, click expand to view. Don't Buy this stinker.

    The game seemed good to me for the first 10 hours or so, multiplayer is terribly mismatched and can be a little one sided, but the game in the beginning is fun and thrilling when fleeing or attacking dangerous undead. The game starts to stink pretty early on, however, if you pursue the storyline. Instead of making a character that people can relate to, they make a man who is some sort of secret agent that has a change of heart and falls in love with a middle eastern woman in the fictional country of Harran. Adding incredulity, her name is Jade while everyone else has typical-ish middle eastern names. The love story takes main stage during the story missions and the game's writing starts going down like dried pineapple husks on a hot day.

    The Devs choose to pit a wild man dictator type as the antagonist that talks like a latino and has poor taste in music. The game plays like a carbon copy of Dead Island, with the addition of the ability to scale walls a la Assassin's Creed. The game really takes a turn for disaster in the final levels, which are obstacle courses filled with long jumps over bottomless pits and balance beams, fully exploiting the game's poor controls in lieu of creating a scenario which might be difficult based on the game's own merits, something maybe to do with killing zombies or something, idk. Finally, in their infinite wisdom, Techland decides to make the last boss fight a button matching sequence. ( no joke ) X, B, Y, X, X and Mash A repeatedly. You're done, speed fingers, you got him. **** This game had all the tools and somehow the developers still **** it up. Truly Disappointing.
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  4. Mar 14, 2015
    1
    This game is awful. So boring and lacking originality in any way. Imagine the game Dead Island, but somehow it's worse. Literally could barely get past playing 1.5 hours. Hundreds of cut scenes to skip with surprisingly bad controls for a console game. Interface is horrible and combat is a joke. Hitting the same zombie 11 times with a pipe isn't fun. Also 'Combat Stamina' wears fast and isThis game is awful. So boring and lacking originality in any way. Imagine the game Dead Island, but somehow it's worse. Literally could barely get past playing 1.5 hours. Hundreds of cut scenes to skip with surprisingly bad controls for a console game. Interface is horrible and combat is a joke. Hitting the same zombie 11 times with a pipe isn't fun. Also 'Combat Stamina' wears fast and is useless. Horrible horrible horrible game. Expand
  5. Feb 6, 2015
    0
    shi*ist game ever has the most gliches and bugs of any game i have ever played. this game is just a piece of shi* the only good part is getting my 50GB back
  6. Feb 18, 2015
    3
    Crap. Utter and complete crap. The combat system is a complete joke. When faced with zombies for the first time, it takes 6-10 hits with a weapon to kill one. I'm told that "it gets better after a couple hours." That's bullcrap. You shouldn't have to spend 2 minutes to kill a single freaking zombie. The characters (or, the ones I saw for the 2 hours I played it) are poorly written, boringCrap. Utter and complete crap. The combat system is a complete joke. When faced with zombies for the first time, it takes 6-10 hits with a weapon to kill one. I'm told that "it gets better after a couple hours." That's bullcrap. You shouldn't have to spend 2 minutes to kill a single freaking zombie. The characters (or, the ones I saw for the 2 hours I played it) are poorly written, boring sacks of nothing.
    The thing the game is freaking marketed toward, the parkour system, is THE WORST FIRST PERSON MOVEMENT SYSTEM EVERY IMPLEMENTED EVER. This makes Mirror's Edge look amazing by comparison. It doesn't help its case that the controls are awkward and clunky. I've never quit a game so fast. This thing is crap. Don't waste your time and money.
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  7. Feb 10, 2015
    4
    Not the worst game ever, but the controls and sensitivity really blew this game for me. I still and not able to understand why consoles will not allow you to remap your button schematics to what you want. I am also sure they patched it, still the first two days I played I had a huge amount of lock ups a crashes. Man villain was flat, the drug sequences were out of Far Cry.. I hope to seeNot the worst game ever, but the controls and sensitivity really blew this game for me. I still and not able to understand why consoles will not allow you to remap your button schematics to what you want. I am also sure they patched it, still the first two days I played I had a huge amount of lock ups a crashes. Man villain was flat, the drug sequences were out of Far Cry.. I hope to see more out of a sequel but I am not expecting much. Expand
  8. Feb 6, 2015
    2
    Horrible game play, always impairing your vision, Climbing just to make you climb, Slows down alot.. Just boring. When you die they spawn you far from where you were at. Game companies always focus on Graphics and not game play.
  9. Feb 1, 2015
    0
    Edit:

    This game wipes progress due to a game save issue. Any fun you may have had will be wiped. As there is no 'manual save' you may play some 8 - 10 or 30 hours and not realise it NEVER SAVED, or write over your save. So when you return you could be back at the start.There's no incentive to play the game again as you can't be sure it won't do this again. Techland know about it..
    Edit:

    This game wipes progress due to a game save issue.
    Any fun you may have had will be wiped. As there is no 'manual save' you may play some 8 - 10 or 30 hours and not realise it NEVER SAVED, or write over your save. So when you return you could be back at the start.There's no incentive to play the game again as you can't be sure it won't do this again.

    Techland know about it.. Will they give us free Live Gold like we got for Master Chief?

    Overall Dying Light is good fun.

    I've played 8 - 10 hours. Progress tells me I've completed 5%. The strong points of the game are: it's pretty, especially the 'vistas' as you parkour. It can be very intense at night with the zombies in chase. The story, although generic, is fine. The weapons are ok, traps entertaining. Parkour is fun...

    The immediate issue I noticed was the obvious repetition of design and graphics. 5 or 6 or even more buildings in a row with identical interiors. Same dead zombie in the same corner in each house. Inside the buses is almost always the same, same loot drops etc. Couple this with generic side missions and it's off putting. I suspect that they cut corners to save time? I guess many comparable open world games you can't enter the buildings or interact with their contents.

    There's only a (small) set list of zombie models. Rather like the buildings, it contributes to blandness.

    The climbing sucks... You frequently miss grab points, at least before ranking up a bit. The controls are a bit clumsy however some alternate control schemes feel better, I got used to the default scheme before changing but another few hours will be fine. To be fair it would hard to construct a visually and mechanically pleasing parkour experience in first person, Dying Light does an good job of this.

    Most of the content in this game you have probably played elsewhere.
    As a hybrid of Dead rising 3, assassins creed unity... It's probably inferior to both, although it's better looking. Being first person changes the feel significantly compared to these games.

    In hindsight I'd definitely still buy Dying Light.. Maybe not for $99aud.
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  10. Jan 30, 2015
    0
    I was having fun with the game but there is a game-breaking bug that wipes all inventory blueprints and player skills. Don't release a game with a game-breaking bug have open betas or delay the game. This bug comes from something as critical as sleeping auto saving over your last character with a fresh one and this game has no manual save. How did this get past everything to the final gameI was having fun with the game but there is a game-breaking bug that wipes all inventory blueprints and player skills. Don't release a game with a game-breaking bug have open betas or delay the game. This bug comes from something as critical as sleeping auto saving over your last character with a fresh one and this game has no manual save. How did this get past everything to the final game and giving all your items and skills back seems highly unlikely. This isn't the type of game which you wouldn't mind doing all that again so all I have left to say is "Can I get my money back." Expand
  11. Jan 11, 2017
    1
    Techland le développeur des calamiteux Dead Island remet le couvert avec... Dying Light ! il s'agit en gros et en travers du même jeu pourri que les autres mais avec des mécaniques de parcours d'un Assassin's Creed. Autant dire que ça ne fonctionne pas vraiment, en raison de la vue à la première personne, une vue tout simplement inadaptée à une telle pratique.

    Pour le reste, on ne
    Techland le développeur des calamiteux Dead Island remet le couvert avec... Dying Light ! il s'agit en gros et en travers du même jeu pourri que les autres mais avec des mécaniques de parcours d'un Assassin's Creed. Autant dire que ça ne fonctionne pas vraiment, en raison de la vue à la première personne, une vue tout simplement inadaptée à une telle pratique.

    Pour le reste, on ne change pas un développeur toujours à la masse, incapable de fournir une interface qui satisfasse et qui recycle son vieux gameplay qui ne sent pas bon, à savoir des combats moisis avec une jauge d'endurance (deux coups et t'es fatigué...) et bien entendu les maudits QTE de base dont ils refusent de se débarrasser. Par ailleurs, répétitif et rapidement lassant, Dying Light ne risque pas de nous intéresser plus que ça avec son vague scénario de fond de poubelle et son monde générique qui nous chie du zombi à longueur de temps.

    Enfin, s'il n'est pas trop laid, leur moteur 3D sent le réchauffé et la VF m'a semblé quelque peu bâclée. En bref et en diagonale, ça commence à bien faire leurs conneries, faut qu'ils arrêtent.
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  12. May 17, 2021
    0
    A game that revolves around 2 elements: parkour and zombies. Both elements are, unfortunately, not funny, poorly developed and poorly created.
    Gameplay: 0/10 (fails under every point of view)
    Graphics: 2/10 (this would hav been a poor game even for the late 360-ps3 era)
    Setting: 2/10 (not interesting, not funny, not good in any way).
Metascore
74

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 26
  2. Negative: 0 out of 26
  1. Games Master UK
    Apr 9, 2015
    73
    This is a sure shank redemption for Techland, and a big step up from previous Dead Islands. [April 2015, p.65]
  2. X-ONE Magazine UK
    Mar 10, 2015
    70
    A lot of fun in small bursts, but not amount of polish, parkour or persistence can plaster over the cracks of the aging Dead Island mechanics and systems. [Issue#121, p.72]
  3. Official Xbox Magazine UK
    Mar 4, 2015
    60
    Though not entirely soul-destroying, Dying Light will leave you feeling like you've just eaten a box of budget chocolates - unsatisfied, underwhelmed and unsure if it was worth the money. [March 2015, p.72]