i completed the game after 80 hours. so i will just review with pro contra
pro:
- great atmosphere, enough to give goosebumps and scare, especially during night time
- nice soundtrack
- interesting story, the first half was better tbh
- great parkour gameplay, was superfun
- weapon mods were awesome
- some nice sidequests
contra:
- weapon durability, you get the korek accesoirei completed the game after 80 hours. so i will just review with pro contra
pro:
- great atmosphere, enough to give goosebumps and scare, especially during night time
- nice soundtrack
- interesting story, the first half was better tbh
- great parkour gameplay, was superfun
- weapon mods were awesome
- some nice sidequests
contra:
- weapon durability, you get the korek accesoire at the end which basically gives infinte durability and makes the whole durability system worthless
- story is not satisfying enough, you never get satisfaction. someone tries to kill you, you just shake it up and say "chill bro", never had the feeling that i had any power in choices
- sound bugs, loud shrieking on the xbox series x, ruined some of the best parts of the game for me
- survival sense stopped working ever few minutes, so i had to restart a LOT
- lack of ranged weapons. seriously, what were you thinking with locking a crossbow at lvl4 peacekeepers
- story choices made me feel like, even if i did take the right one, i **** myself over with it. an entire region is not unlocked for deciding the righteous path... whose stupid idea was that?
- after lvl6 you get absolutely no gear for your actual level, you have to grind that locked area , which is under water.. have fun diving for 30min each run to get some decent stuff.. ingame you dont get anything. you have some high level bosses AFTER you complete the story, those drop same level gear. tbh worst choice devision ever
- after beating the story, everything gets to your level but you still cant find anything above lvl6 have fun with your lvl 8 crossbow with 1000 dmg which will need like 50 shots to kill one boss. again, stupid decisions by the developer, probably to draw out the game longer
- after completing the story, most sidequests get deleted or you cant do them anymore. the game warns you before starting it, however, after the game finishes , you start exactly where you stopped before... so why would you lock content for someone who completed the story first? stupid decisions again
- the higher your level the more ressources you need, some items need up to 400 scraps for each craft. yet the merchants still sell the same amount like in the beginning, so they made another stupid decision with that one.
- the shops and money are useless after a while, i had like 250k gold and had nothing to buy, because there are no artifact gears at the vendors after rank6, and the amount of craftable items is the same , which would cost not even 1k if you would buy them all out
- no newgame+
tldr. overall, it was a nice game, a fun experience, but a lot of small mistakes add up to a big one , enough to annoy you at some point. started great, got worse the more i played. still has potential to improve. has no replayability and no newgame+. dont finish the mainstory if you are someone who wants to complete the game, it gets harder once you beat, and the lack of "quality of life" features makes it annoying… Expand