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7.3

Mixed or average reviews- based on 961 Ratings

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  1. Feb 10, 2015
    5
    Not sure how this gets such a high score. The story lines and characters aren't that great, yet I talked to everyone regularly. Most of the game is simply repetitive collecting, yet I continued to almost the last Rift. I think this is because I was looking for something in the game that it promised, but never materialized. The customization of weapons and armors is surprisingly limitedNot sure how this gets such a high score. The story lines and characters aren't that great, yet I talked to everyone regularly. Most of the game is simply repetitive collecting, yet I continued to almost the last Rift. I think this is because I was looking for something in the game that it promised, but never materialized. The customization of weapons and armors is surprisingly limited considering it has a crafting system which seems to offer infinite possibilities ( you basically get a choice of four/five options and control over colour to some degree). Unique weapons aren't unique in many cases. Runes are not remotely necessary because the game is easy enough without them. Combat is either hold one button or micro-managing - either way its pretty monochrome regardless of the enemy - even the end boss who offers the exact same challenge as two or three other breeds of enemy. The command you have over the world is piecemeal, the choices you make a fake. For example, inquisition members are prescribed; either you have them or you don't - your not choosing between things that make a real difference to your experience or strategic options you simply choose if a character is present or not. It's not an exchange, there are no real consequences - its a hollow choice. This extends to all the 'major' decisions you make. My second (half) play through with opposite approaches proved this.

    The story is really short but solid enough. If you pay close attention to the lore its actually quite dramatic. But, the auxiliary missions that would make this a decent RPG are driven by really trivial, even absent story's. Thus, they add almost nothing and the game itself becomes very small despite its very pretty and sizable world.

    Ultimately I think I just felt as though i was searching for something new, anticipating something significant, or waiting for a decision to come back and haunt or help me - none of this ever happened. Its an elaborate arcade game posing as a deep RPG.
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  2. Mar 1, 2015
    7
    Dragon Age: Inquisition is most certainly not a bad game. However, I do not think that it is excellent either; it is, simply, OK. I must confess that I have not finished the game, but here are my impressions from about 50 hours in: I feel like a lot of my disappointment regarding Inquisition is a result of the expectations that the men and woman at BioWare have created for themselves.Dragon Age: Inquisition is most certainly not a bad game. However, I do not think that it is excellent either; it is, simply, OK. I must confess that I have not finished the game, but here are my impressions from about 50 hours in: I feel like a lot of my disappointment regarding Inquisition is a result of the expectations that the men and woman at BioWare have created for themselves. Compared to their best games, such as Mass Effect 2 or Baldur's Gate 2, the narrative, characters and game play of Inquisition fall flat (in my opinion, of course).

    The narrative consists of a slew of tired fantasy tropes: your character comes out of nowhere because he/she has been granted power from forces beyond his/her control. The antagonist is an ancient evil hell-bent on conquering all the land (to what end, I ask?!?). You must unite various factions against said evil in order to save the generic fantasy realm. Even the actual story arc is all too familiar (I will avoid going into it in detail to avoid spoilers). However, all that being said, it is extremely difficult to come up with a truly original narrative and BioWare still does a good job of providing the player with choice. Indeed, during my time in Inquisition I was forced to make difficult choices that impacted the world and characters around me. It is just unfortunate that the story can't seem to offer anything remotely original.

    The characters in Inquisition are hit and miss for me. While conversations with The Iron Bull, Dorian, and Varric were entertaining, my encounters with Blackwall, Cassandra, and Lilliana left me either bored or cringing. Many of the other inhabitants of Inquisition's world simply did not leave much of an impression on me. Again, the characters in Inquisition aren't that bad, but they're disappointing relative to BioWare's other efforts. However, this may simply be my personal taste.

    The game play of Inquisition, like the characters, is a mixed bag. Combat is fun: I have enjoyed my time slipping in and out of shadows as my assassin and leaping into the air, descending upon my opponents with two deadly daggers. However, I found that the combat system became a bit repetitive after awhile and that the tactical camera was difficult to use and, for the most part, useless anyway. However, it may be of more use on the PC version of the game. I found many of the side quests rather annoying; they felt like they belonged in an MMO. However, despite the "open-world" claims made by BioWare, the game does not have the scope of an MMO (or something like Skyrim for that matter) to go with the fetch and kill quests. Part of what makes an MMO fun, for me, is the promise of a new area and the sheer vastness of the world. This, along with the constant level indicator and experience bar, makes the repetitive side quests worthwhile. While Inquisition's areas are certainly not small, the world lacks the size and open-ended exploration encouraged by an MMO while retaining the MMO style of side quests; the end result is an odd mix-match of single player RPG and MMO that, frankly, did not engage me as well as either. Furthermore, I did not enjoy the war table missions. It is definitely an interesting idea, but I did not like that I had to wait for a few hours for a mission to be complete. After awhile, assigning my advisors to various tasks felt like a chore. It kind of reminded me of the mineral scanning in Mass Effect 2, though admittedly not as tedious.

    It is also worth pointing out that the world looks great. Inquisition is definitely a next-gen game. Yet I found the character models and textures to be, once again, a mixed bag. Some of the animations seemed a bit clunky, while the lip syncing and facial animations often did not look natural. At a distance they looked great though.

    While this review of Inquisition may seem overly critical, I have, overall, enjoyed my return to Thedas. Despite its flaws, Dragon Age: Inquisition provides an enjoyable, albeit unoriginal, experience and gives the player choice, along with customization options not present in its predecessor, Dragon Age 2 (thank you for letting me be an elf again, BioWare!). Yet I cannot help but feel disappointed by the game's shortcomings, especially when compared to BioWare's best efforts.

    PLEASE NOTE: I have not tried the game's multiplayer. This is a review of the single player mode only!
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  3. Mar 2, 2015
    7
    Well.... It's a good but very tedious game. I wish I had played this on PC to get better visuals but the Xbox version was ok. The pace is extremely slow and the crafting is terrible. The story does pick up in hour 35 but it was to little to late. But overall well worth $60.
  4. Oct 6, 2015
    7
    Sadly, this game has a bit of a mediocre vibe to it. I did not finish the game as it was not that intriguing anymore after a point. The story is a bit odd with its religious theme and characters.
    Most of the characters just did not feel interesting to me so that I would have wanted to know more about them. Only Cassandra and Varic felt unique and interesting to me, the rest quite
    Sadly, this game has a bit of a mediocre vibe to it. I did not finish the game as it was not that intriguing anymore after a point. The story is a bit odd with its religious theme and characters.
    Most of the characters just did not feel interesting to me so that I would have wanted to know more about them. Only Cassandra and Varic felt unique and interesting to me, the rest quite forgettable.
    Of the german voice acting, only the main characters were well done, the rest of it was not so good.
    The graphics are very pretty, however, the desert areas did not feel authentic to me.
    Some pieces of lore you find are quite good. Others were quite bland and trivial and did not add much to the lore. I thought Dragon age 1 had overall better richer writing in its codex pieces as I remember.

    Exploration is very enjoyable, the areas feel rich and it was a joy to wander through them and explore sites, although the questing was a bit dull.

    Overall would have wished for a game with tighter, more dramatic story with nice cutscenes and better characters
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  5. Apr 23, 2019
    6
    This is a transition game. The studio that once made pure gold now churns out things like Anthem and ME:A. DA:I is where you see the start of a descent into fail. It has just enough of the great things that made BioWare among the best to keep you going. But when you stop and really think about what you're playing, you realize the problems, and you see the trends of darkness coming forThis is a transition game. The studio that once made pure gold now churns out things like Anthem and ME:A. DA:I is where you see the start of a descent into fail. It has just enough of the great things that made BioWare among the best to keep you going. But when you stop and really think about what you're playing, you realize the problems, and you see the trends of darkness coming for your soul:

    - Fetch quests: So many, many fetch quests. 4/5 of the gameplay of DA:I can fall into this category.

    - Side quests: Do you like side quests with real character development and interesting plots? This isn't the game for you.

    - The grind: There's nothing so enjoyable as feeling like you're in the South Park episode milling monsters in a forest until blood starts coming out of your eyes.

    - Characters: There's just enough of these characters to make you care, sort of. But it's barely there, and all it does is make you mourn for how much you cared about every single person in the ME series.

    - Plot: I wrote the entire plot of this game on a metaphorical cocktail napkin after I played the first hour, about how I thought it would play out. Turns out I was right. Nobody who's played the game will be shocked by this. It's just as bland as ME:A.

    This was the last gasp, then it was all over, goodbye BioWare, EA ate your soul. So I somewhat enjoyed the ride of DA:I, I guess?

    After a while, the slog of the game got to me, and I'm like, "Man, I just want to replay ME, again."
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  6. Mar 24, 2019
    6
    As someone who absolutely hated Origins, I thought this game having Action RPG elements could redeem it to something greater. In all honesty, what we got was a hot mess. Most of the time your attacks are as simple as just holding down one trigger, with the occasional button tap, making most battles stale and uninteresting. The level progression is pretty terrible too; I'm all for gamesAs someone who absolutely hated Origins, I thought this game having Action RPG elements could redeem it to something greater. In all honesty, what we got was a hot mess. Most of the time your attacks are as simple as just holding down one trigger, with the occasional button tap, making most battles stale and uninteresting. The level progression is pretty terrible too; I'm all for games encouraging playing sidequests in order to advance in the main story, but in this game only sidequests that give you power will help with that. Effectively this means that more than half the sidequests are not helpful to your story (or in most cases, even level) progression at all. And don't get me started on how you cannot have a healer in your party, and have to use limited resources to restore HP. That got dreadful after awhile. In the roleplaying side, while the choices were definitely improved, the romance option was reduced to dreadful status. If you are a straight male, you have 2 romance options in the game, and that's it (you get 2 more if you're bi/gay). On the other hand if you're a straight female, you get 4 dating options (with another 2 if you're bi/gay). With this in mind I see now why most of the praise from this game comes from women, as it is without question catering to the girl and LGBT players. As a straight male, this made this element of the game highly unenjoyable, as the romance choices I got very much felt like leftovers.

    Now this game definitely has redeeming qualities, or else I would not have seen it through to the end. The areas are gorgeous and very fun to go exploring around in, making each new area you unlock exciting even if you get your butt kicked and have to leave for awhile. It's fun to customize your base of operations and go exploring doing random daily tasks, and listen to what the characters are saying. And the best part of this game, where it really shines, your Inner Circle. You have a very large party each with their own unique stories, and it's fun to do side quests with them to learn more about who they are and help them through their problems. I had much more fun helping Cole deal with his identity, Cassandra come to terms with the Chantry, and pulling pranks with Sera than I did any of the main story quests. If it wasn't for these great characters, the whole game would've been a bust.

    This game was definitely an improvement over Origins, but still missed several marks that made it fall short of being great. I'm not sure how this game ever won Game of the Year. It wasn't terrible, but definitely nothing I'm going to play again.
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  7. May 23, 2019
    5
    Played on Xbox one x. This is a generic open world game. The 20 or so hours of the main story world be worthy of an 8 or 9 in rating. The crappy filler of "content" is worthy of a 2. Graphics were ok but last gen looking- doesn't appear they patched it for one x either. :( Disappointed
  8. Dec 10, 2014
    6
    this game is somewhat in between
    nothing excels but nothings too terrible
    in a word, to fans that have expected some grand of journey it is disappointment but to people who have never played DA games it is decent game the breakdown of the game story: weak, boring sometimes, its basically like ME where u gather alliance to fight grand evil quests are often uninspiring. idk why bioware
    this game is somewhat in between
    nothing excels but nothings too terrible
    in a word, to fans that have expected some grand of journey it is disappointment but to people who have never played DA games it is decent game
    the breakdown of the game
    story: weak, boring sometimes, its basically like ME where u gather alliance to fight grand evil
    quests are often uninspiring. idk why bioware went with mmo style quests when their games are strong in story based
    companions : frankly DA:I is the weakest in crafting interesting characters. even romance is terrible. no one i want to make out in this game
    combat: wheres strategic combats? wrong positioning chaotic fights really frustrates me much
    it seemed dev wanted this DA to be like skyrim like(open world rpg) but it is limited in scope and mechanics
    making world smaller and focusing more efforts on their strong suit(story telling and interaction between characters) would have made this game better
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  9. Nov 23, 2014
    6
    I am going to start off by saying that i love the Dragon Age universe. DA:O is in my top 5, and I even replayed DA2 once (just as bad the second time around). I was very excited when i saw the first promo for DA:I, and the anticipation built until last week when it was released.
    I've since logged over 100 hours into the game.
    After being jammed into one city for all of 2, the vast open
    I am going to start off by saying that i love the Dragon Age universe. DA:O is in my top 5, and I even replayed DA2 once (just as bad the second time around). I was very excited when i saw the first promo for DA:I, and the anticipation built until last week when it was released.
    I've since logged over 100 hours into the game.

    After being jammed into one city for all of 2, the vast open areas of inquisition was a much needed change of pace. I spent hours wandering around doing side quest, looking for resources, or getting into little skirmishes just for the fun of it. You really feel like you are in a different world than in the other 2 games, and the graphics, though not as good as some next gen games i've played, are still gorgeous and really add to the expanse of the game.

    The combat improved off of DA2. It flowed well freely, allowing the hack and slashers to just run through the hordes, while the paused overhead viewed gave the more tactical minds the ability to pick apart their enemies. Personally, I did a bit of both. The games difficulty curve had more ups and downs than the stock market, but that made it a bit more engaging for me. It forced you to stop and observe the forces before making your move, and it wasn't until the end of the game (i'll be getting to that later as well) that i ever felt overpowered.

    The newish crafting system was more of an after thought for me. I never used the potion making, and only crafted weapons and amor after i realized the odds of finding a good weapon in loot was extraordinarily rare unlikely. It probably made for a good distraction for some.

    The party characters were also pretty vanilla, with only a couple actually standing out [Iron Bull, Varric, Cassandra (really, only because i romanced her)]. I honestly found many of the side characters to be more entertaining. The voice acting was top notch, as always, however, it was constantly undermined by stiff animations and graphic glitches (one of which happened during the middle of the lover scene of the Cassandra romance. My character started to spaz out on her like a demon possessed).

    The only downfall of the graphics were the constant glitches, many of which happened when characters affected by choices in the previous games (Hawke and Loghain especially) were in conversations. There were normally long pauses that took a couple of minutes to load through.

    The soundtrack was astounding, but it has become expected from a Bioware game. A real stand out point was the bard in Skyhold's tavern. I don't know who they got to do the singing, but i would constantly stop and listen every time i went into talk to Iron Bull.

    Now to the AI. It was inconsistent at best. One moment my team would be clicking on all cylinders, the warriors drawing them in, the mage dropping barriers and hitting the enemy with various spells, and me running around the back and picking people off, the next moment, the mage would run into the middle of all the warriors, my warriors would go chasing after an archer not even engaged in the battle, and i was left on the outside doing what i could to try and keep the mage alive (tactical camera was very useful for that). There were a few times my people, or even the enemy, would just stop fighting, and let the other side do massive damage, often times killing them. It did provide a couple of humorous moments of giants just standing and accepting their fate.
    The targeting system was just annoying. It would constantly change between opponents with no rhyme or reason, even when "locked on." Put me in some bad situations on more than one occasion.

    I was ok with all of this. A lot of the glitches made me laugh, and the dialogue between characters really came to life at times. The poor AI added some extra difficulty that made it more rewarding to win, and just exploring was enough to keep me enthralled.

    That is until i got to Bioware's Achilles' heel, the ending. I'm not going to go in much detail here for spoiler reasons, but the ending was just flat. The boss battle was boring. So much so that i thought it was just another false ending, but no, you got your goodbye to you gang celebration, and then the end.

    But it wasn't the end, and this was the stab to the heart. One final scene that had a head spinning twist only served as a promotion for DLC to come. The actually main storyline was about the length of a halo game, extended by forcing a player to do side quests, most of which had more depth, for "power" to open up the next part of the story.

    All of the sudden, everything came into perspective. The dialogue was boring, the story line short and unfulfilling, glitches a plenty, and a grind it out pace akin to Destiny was all acceptable to me. Having a final scene saying wait till the DLC for the real ending is unacceptable, especially with the 2 prequels having longer main storylines with standalone DLC storylines.

    I spent over a 100hrs on the game, and it took the last 20 to ruin it.
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  10. Dec 30, 2014
    6
    The amount of hours I've clocked in on this game (60+) might give one the wrong impression that I was addicted or in love with Dragon Age: Inquisition. The truth is that I was only persistent to get my money out of it. And even though I did get my moneys worth, the bottom line is that I wasn't having fun.
    I didn't enjoy traversing the impressive landscapes and completing the bucket-load
    The amount of hours I've clocked in on this game (60+) might give one the wrong impression that I was addicted or in love with Dragon Age: Inquisition. The truth is that I was only persistent to get my money out of it. And even though I did get my moneys worth, the bottom line is that I wasn't having fun.
    I didn't enjoy traversing the impressive landscapes and completing the bucket-load of quests and I never felt as though there was an interesting or morally dichotomous twist to 80% of the side-quests. The combat didn't resonate with me and I found that it lacked the same sense of accomplishment that I found with Origins. It was a slog, but nonetheless a very impressive slog that others may enjoy.
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  11. Nov 25, 2014
    6
    DA: Inquisition makes me feel quite mixed. I will list my positive and negative points in a short list:

    positive: - good immersion in the start. - storyline feels like a dragon age game and is well done. - landscape graphics are quite beautiful - cinematics and storytelling feels good. - the talents in the former games felt like different talents. in Inquisition it is not changing
    DA: Inquisition makes me feel quite mixed. I will list my positive and negative points in a short list:

    positive:
    - good immersion in the start.
    - storyline feels like a dragon age game and is well done.
    - landscape graphics are quite beautiful
    - cinematics and storytelling feels good.
    - the talents in the former games felt like different talents. in Inquisition it is not changing much at all. it is bloating.

    negative:
    - character graphics and animations are buggy and sub par.
    - open world quests are mmo style.
    - companion characters do feel obsolete and missing deep.
    - inventory and weapon upgrade system is a nightmare!
    - combat system is the worst of all 3 games.

    The game starts very imemrsive and with good storytelling and character/companion integration.
    The more the game goes on the less connect with characters and the game you get.
    This is mainly because the "open world" quests feel stubborn and less of an exploration. It is more like mmo leveling quests. The big puzzles and dungeon parts of da:origins and also the second da game are missing.
    There are some storyline quests like the mage questline but it lacks puzzles and character integration.
    The game tries to many and all of that in an mediocre style.

    Da. Inquisition is an ok game but does in no case reach it's ancestors. Ther eis not much exploration more a kind of "grind"
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  12. Nov 30, 2014
    6
    This game is an improvement over DA2 but it simply not in the same league as DA:O. This game is buggy with 5 crashes in 60 hours of playtime... pathetic for a console. Questionable design decisions (what the hell were they thinking with the potion set up?) Loot progression is poorly implemented. Tactical view is frustrating and buggy. Storytelling is not up to par with the likes of DA:OThis game is an improvement over DA2 but it simply not in the same league as DA:O. This game is buggy with 5 crashes in 60 hours of playtime... pathetic for a console. Questionable design decisions (what the hell were they thinking with the potion set up?) Loot progression is poorly implemented. Tactical view is frustrating and buggy. Storytelling is not up to par with the likes of DA:O or ME2, but passable. Graphics are okay, about what you would expect from a DA game on next gen. The more open world is pretty nice, but it's not enough to overcome my other issues with this game. I will finish the game, but it is not good enough to justify multiple playthroughs like ME2 or DA:O

    I will not pre-order another Bioware game. They are simply not producing at the same level of quality as they have in years past. Buy this used or skip it.
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  13. Dec 26, 2014
    5
    I loved Dragon Age: Origins. Must have played it through about 6 or 7 times. I was desperate to like Dragon Age: Inquisition too, but sadly I can't say that I did. If I had to sum it up in a single phrase I'd call it "Dragon Age for Dummies".

    Lets start with the good, because they have done some things well. It seems very much to me like they tried to move the DA franchise towards more
    I loved Dragon Age: Origins. Must have played it through about 6 or 7 times. I was desperate to like Dragon Age: Inquisition too, but sadly I can't say that I did. If I had to sum it up in a single phrase I'd call it "Dragon Age for Dummies".

    Lets start with the good, because they have done some things well. It seems very much to me like they tried to move the DA franchise towards more of a Mass Effect style game and even included the ME conversation wheel method - which I do enjoy. The graphics are very nice and the locations are sprawling and detailed (almost like they're trying to rival Skyrim for open-world scope... which they can't, by the way). There is a lot more room to run around in, which is something I always wished for in the DA games, so this was a welcome change. The voice acting is also very good, if you can excuse the odd terrible one here and there (Sera - I'm looking at you!).

    Now the bad:

    * Like I say, they've tried to make DA more like Mass Effect and the result is that they've dummed down the game horribly. You now have what feels like very little control over anything compared to how it used to be. Maybe this was done to appeal to children who can't be bothered to work out what different stats do?
    * They messed up the strategic combat system. There is very little strategy to be had now. It has become more of a simple arcade hack 'n' slash, presumably to appeal more to children. Deeply disappointed with this.
    * No more tactical slots for your companions. Unless you choose to micro-manage their every move in battle by spamming the pause feature, you'll find they're largely a will unto themselves now and they will do the daftest things. For instance, your tank will break off from whatever they're tanking and come over to attack what you're attacking, even if you're just trying to pick off the smaller mobs. Ridiculous! I've found the only way around this is to play the tank yourself.
    * There is no healing magic anymore. Healing has become an exercise in constant potion spamming. Just horrible. The developers say this is to make fights more strategic but anyone who knows anything about RPGs knows that it has quite the opposite effect and also causes you to have to return to camp constantly to restock. I mean, is this even an RPG anymore?!
    * Far fewer talents and spells to choose from and you won't want to use most of them anyway.
    * Only 2 armour slots now (head and body) and most armours look identical.
    * You barely notice levelling up now because all you get each time is 1 skill point to assign. Thats it - no attribute points or anything. And you can only use 8 skills at a time, so you'll fill that requirement in no time.
    * You no longer have any control over the stats of any of your characters. Its all default now, so another RPG element lost.
    * Equipment is now totally class-specific.
    * Everyone in the game seems to be sex-obsessed, like the game was written by a horny 14-year-old.
    * The menu system is the most irritating I've ever seen in a game and gives you no useful information.
    * Crafting is a waste of time and very convoluted.

    Basically they must have decided somewhere along the line that people don't like making decisions for themselves and would much rather the game made all those decisions for them. Then they thought as long as they made the game pretty no-one would care that its become tedious to play. Its like they took the game away from the people who knew what they were doing and gave it to the Mass Effect team who have no idea how to craft a deep RPG.
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  14. Dec 11, 2014
    5
    ah man, I finally had to admit this game is just a bummer and quit playing. Baldurs Gate 2 is my favorite game of all time so I had my fingers crossed that this would recapture some of the magic. The plot is decent I guess, yes they put a lot of work into making some beautiful worlds, but the gameplay and character development suck. It's just retarded. The combat animations are sillyah man, I finally had to admit this game is just a bummer and quit playing. Baldurs Gate 2 is my favorite game of all time so I had my fingers crossed that this would recapture some of the magic. The plot is decent I guess, yes they put a lot of work into making some beautiful worlds, but the gameplay and character development suck. It's just retarded. The combat animations are silly looking and repetitive. It's not fun. Expand
  15. Nov 22, 2014
    7
    First it's no skyrim, second it has way to many bugs. I have to exit and reload more than I would like to fix the audio. Third, you start in the " hinterlands" , which is cool, but if you try to do all the side quests before advancing the main story, you will hate it , get bored, not care about the story or your character,and rate the game a 0-2. Leave the hinterlands! If you do, it's aFirst it's no skyrim, second it has way to many bugs. I have to exit and reload more than I would like to fix the audio. Third, you start in the " hinterlands" , which is cool, but if you try to do all the side quests before advancing the main story, you will hate it , get bored, not care about the story or your character,and rate the game a 0-2. Leave the hinterlands! If you do, it's a very good game, with a huge world, and a reasonable story. Would rate it a buy, but maybe wait a few weeks till they fix some bugs Expand
  16. Nov 25, 2014
    7
    The reason its not a 10 for is because the character models are not as good as they look on trailers which leads me to believe they used pc version... The graphics are also dumbed down quite allot! not what you would expect from the trailer. The combat mechanic is not that fun quite boring in my opinion. Overall its an OK rpg, nothing on the level of skyrim or fallout.
  17. Dec 5, 2014
    6
    This is a glorified MMO, save your money, get it when it's 20 bucks
    Combat is terrible, enemies completed covered in special effects, you can't even see what you are fighting
    The big open areas that bioware is so proud of are very boring...no villages to discover not even people for that matter All these 10's and angry joe gave it a 9, who is paying off who Save your money, a few of
    This is a glorified MMO, save your money, get it when it's 20 bucks
    Combat is terrible, enemies completed covered in special effects, you can't even see what you are fighting
    The big open areas that bioware is so proud of are very boring...no villages to discover not even people for that matter
    All these 10's and angry joe gave it a 9, who is paying off who
    Save your money, a few of the story elements are clever, well worth 20 bucks, but 60 no way
    I am a big dragon age fan, but at least i'm honest this game is a 5 or 6 out of ten.
    Bioware could put crap in a box and the bioware forum people would give it a 10, so don't believe the hype
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  18. Nov 30, 2014
    7
    DAI is my return to the Bioware development team since Mass Effect 3. The world is large and beautiful with a lot to explore. I have played 7 hours so far and it seems to be a decent game. Where the game suffers at this point is in the combat system. I find to often my party attacking enemies that they can no way defeat. I find myself micromanaging to often. Other players have made similarDAI is my return to the Bioware development team since Mass Effect 3. The world is large and beautiful with a lot to explore. I have played 7 hours so far and it seems to be a decent game. Where the game suffers at this point is in the combat system. I find to often my party attacking enemies that they can no way defeat. I find myself micromanaging to often. Other players have made similar comments, but I figure these concerns will be fixed by a patch. Conversations between the characters are humorous to listen to and assist in you finding out more about character. I recommend this game. Expand
  19. Nov 21, 2014
    7
    This is a solid game, any RPG fan would want to own.

    Understand most of the negative reviews are political. They sound like they are complaining about lack of story. But if you read it closely they are complaining about lack of LBGT relationships in the game. Which shows they didn't play the game, as you find a woman being attacked by some Templars in the first non tutorial zone. If you
    This is a solid game, any RPG fan would want to own.

    Understand most of the negative reviews are political. They sound like they are complaining about lack of story. But if you read it closely they are complaining about lack of LBGT relationships in the game. Which shows they didn't play the game, as you find a woman being attacked by some Templars in the first non tutorial zone. If you talk to her you find out her and her female lover were found and attacked by the Templars. Very early on you run into the anti established religion, pro pagan Bioware soap box. Rest assured Bioware's shameless reach for awards and it's "story" shoving LBGT lifestyles down your throat are still in tact and oddly more "out" then ever. I guess this is what happens when you review a game based on rumors before you have actually played it.

    Many are probably disappointed from the serious learning curve. Like Skyrim it's first hour is basically a tutorial. Then to feel even more disorienting the second hour is essentially a base tutorial. If you ignore these "tutorials" you will miss important new aspects of the game and may feel the game has no real direction. It's only when you take the time at base to learn how to use these new systems and talk with companions that you will start feeling like your playing a DA game again. The basic controls for inventory, "political" powers and the map take a couple of hours before they feel natural.

    You may also feel early the Mage is not what they used to be, as they replaced the healing system with a barrier system. Which will cut most DA fans to the core. Rest assured, It's still healing, but it gives everyone in it's radius an "extra" health bar for a limited amount of time. It seems weak at first, but can become extremely powerful when used properly. With Life Steal rings, potions (another new system to learn) and barriers you have healing more than covered.

    Some complained about strategic game play not being there. But if you just hit the "start" button, it stops all action and you can chose what everyone in your group does. The barriers also need to be used correctly to be most effective. CC has limitations and one needs to know their strengths and weaknesses. I.E. Mages are usually immune to ice CC, but you can beat on those not immune, while they are frozen. The fire CC fears people but breaks if the target is hit. And if you use stop feature, the game won't feel like a barroom blitz.

    Early on this game has been played non stop at my house. There are 4 of us taking turns playing our characters. All enjoy watching the other progress, as we learn new things watching others play. In the early stages, the game feels confused. But so did Skyrim when we first started. I suspect just like DAO, until you get your specializations you won't really get to love the game or it's characters. After wards this will be a cherished game you play over and over again. And the more I play the game, the more it seems actually limited by EA sticking too closely to the older limiting factors of DAO. Like it's zones and rails. But if the choices and story pan out, this should be another classic. But until I reach cap and replay it man times, I give it a 7.
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  20. Nov 23, 2014
    7
    Media Hype! You fall for it every time.

    This game is not a 9 or 10 out of 10. There is no substance that consumes you into DragonAge. Instead you're likely to be bored after 2 hours of running around the same trails completing side quests Grinding for level is unrewarding. Combat feels distant and limited. Character personalization is not personal. Overall the game is linear in
    Media Hype! You fall for it every time.

    This game is not a 9 or 10 out of 10. There is no substance that consumes you into DragonAge. Instead you're likely to be bored after 2 hours of running around the same trails completing side quests

    Grinding for level is unrewarding. Combat feels distant and limited. Character personalization is not personal. Overall the game is linear in the same way the witched 2 did. There is no two ways to go about the completion of quests.

    This game is more or less a shell of an MMO.

    Things Bioware could do not make there rubbish MMO better:

    1. Allow players to place their strikes in strategic points of vulnerability. Ex. Head shots, leg shots, etc.
    2. Bring the camera closer to the character. I want to feel like I'm in the battle, not watching it from cliff side.
    3. Campaign co op. Why not? Your current multiplayer sucks.
    4. Make side quests more purposeful. Longer is you will. Not "go talk to this person for a potion then bring it back to me." How about " Go talk to that person. They dont have the crap to make it. So they send you into some deep cave to get the crap. QUALITY OF QUANTITY!

    I could go on, and on about how to make this MMO style crap fest better, but i have other things to be doing.
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  21. Nov 24, 2014
    7
    Dragon age: Inquisition is a good game, despite all the negativity it has got from many, it results to be an actual fun. adventure.
    it´s not a perfect game and im pretty sure it´s a desapointing game for many people, the thruth is, that Bioware sold their soul the the devil (EA) and their only goal it´s to sell, not create a revolutionary videogames but to sell more copies....
    In their
    Dragon age: Inquisition is a good game, despite all the negativity it has got from many, it results to be an actual fun. adventure.
    it´s not a perfect game and im pretty sure it´s a desapointing game for many people, the thruth is, that Bioware sold their soul the the devil (EA) and their only goal it´s to sell, not create a revolutionary videogames but to sell more copies....
    In their trailers they make me belive this game was going to be a true defining point for next-gen games and it´s not.
    There´s no point on giving a lot of empty-worth for nothing-space on a game, it is an open world but, the world itself, doesn´t feels alive as it should be, enemies respawn minutes after you killed them, wich makes walking trough the area not as fun as it should be, the storyline it´s not that great, i tought that becoming the inquisitor meant something more than just taking desicions like *he should live-he should die* where´s all the power that represents becoming the inquisitor?, there are no jaw dropping moments like in dragon age: origins, where evrething could happen, the lack of cutomization in character creation is so awful, so....simple, the unfair customization of the skyhold, where the options are many but yet, it makes no difference at all!!!, the mounts sistem is so dull, why would you not put a fighting option on the mount!? Skyrim did it, The witcher 3 will, why not in Dragon age? there are several tipes of mount where probably the collest ones will be for DLC.
    But not everithing is bad, there´s also a lot of good things.
    1.-The companions are unique and interesting,the relationship you take with each one is very special, their side quests are very interesting, some are fun and others very simple, but fun.
    2.-The graphics are outstanding, some places are beatiful just to see, like the Winter Palace in Orlais, or the Fade! that gives you the felling of and unknown world and mysteries whithin.
    3.-The battles agains the dragons are bad-ass!
    4.-The whole fighting sistem is actually good, not revolutionary but neither bad.
    5.-i said before that the story leaves much to be desired, but at least allows you to replay the game several times so you can do all the things you didn´t do before.

    Conclusión: it´s a must play game and it deserves to be recognized as a good game, a game we have been waiting for, and now, it´s here.Let´s hope that in the future game developers starts realising that they are not just selling "games", they are creating worlds, and this worlds have a need to feel alive, they are giving life to caracters that we learn to love and cherish and when a company relise that, they will create the ultimate RPG gaming expirience for sure.
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  22. Dec 7, 2014
    5
    With this being my first full play-through of a Dragon Age game, I was impressed. The areas are large and expansive, the storyline is deep. Characters are all unique. You will log crazy hours doing everything that can be done, which is an aspect I love. On the other hand, there are issues. When a new area loads that is filled with people, after you have loaded in NPCs will randomly fallWith this being my first full play-through of a Dragon Age game, I was impressed. The areas are large and expansive, the storyline is deep. Characters are all unique. You will log crazy hours doing everything that can be done, which is an aspect I love. On the other hand, there are issues. When a new area loads that is filled with people, after you have loaded in NPCs will randomly fall from the sky and pop in, as if the game didn't finish loading. Also, at times enemies will randomly jump and fall down from the sky as well; I was facing a giant, or at least attempted to, and the enemy literally jumped and disappeared. I also attacked another and after hitting it, it flew away and got stuck in a tree. The bugs are kinda crazy, albeit funny at times. Also, voice animations sometimes cease completely. Many times, I was in the middle of a conversation and out of nowhere, my character's voice stops and mouths move, relying upon captions to fill me in. Bioware needs to address these bugs in an update, and once accomplished I believe the game can be a solid 8. No perfect 10, but a good solid 8. DA Inquisition will certainly hold me over into 2015.

    EDIT: Also the game randomly quits itself. Before I gave this game a 7 but because of this MAJOR BUG and the bugs I mentioned earlier I have to give it a 5 until they are fixed.
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  23. Feb 19, 2017
    6
    Although DA:Inquisition is a huge improvement over DA:II fans of DA:Origin will be disappointed.

    An open world RPG this is not. The Game has several small-medium sized maps you unlock through the War Room mini game. There are a ton of invisible walls and obstacles that your required to walk around(Mountains,hills you can't traverse etc) to get from A-B making the maps seem smaller(Don't
    Although DA:Inquisition is a huge improvement over DA:II fans of DA:Origin will be disappointed.

    An open world RPG this is not. The Game has several small-medium sized maps you unlock through the War Room mini game. There are a ton of invisible walls and obstacles that your required to walk around(Mountains,hills you can't traverse etc) to get from A-B making the maps seem smaller(Don't expect SKYRIM levels of exploration).
    The story is Dull and adds nothing new to the RPG genre.There's a big blast that creates a "Breach" between the world of Thedas and the Veil which opens up a bunch of mini portals called "Rifts" around "Thedas" and lucky for the inhabitants of this land you happened to get caught in the blast that created it and received a mark on your hand that let's you close these "Rifts". Wow! amazing story alert,amazing story alert, who wants to hear an amazing story? XD

    --Negatives

    --This open world is as open as the maps on Fable 3 and feel like a repetitive cut/paste job with Super Mario 3 themes like desert,snow etc. There's not a lot to do or see It feels more like a B game that should have been left on PC.
    --the graphics look like last-gen with a bit more polish. Not as good as next-gen titles that launched around the same time.
    --It's hard to relate to characters that act so pompous. Gone are the interesting Under Dogs from DA:O and in are these new 1%-er protagonists who are more worried about their own petty problems then they are about the end of the world.(I'm revising this review a year after writing it and can't remember any of their names)
    --You'll spend a lot of your time doing annoying one-liner fetch quests to unlock new regions to be able to progress through the very short and uninteresting main quest. I spent 20 hours doing those boring forced side quest and only got 12+hours of main quests.It's the first time an RPG forced me into hours of fetch quests. One play through is all I can do on this. This game is an MMO RPG in disguise being sold as a AAA Single Player game.
    --Terrible Combat, Hold down the RT and spam XYB till you run out of stamina rinse and repeat. I liked the semi-turn based Combat of older Bioware Games, Holding down RT and Spamming X,Y,B, gets boring fast.
    --More Glitches then I could shake a stick at, my game crashed a handful of times especially during certain cut-scenes and I noticed a Frame-Rate drop every time I pressed the run button. There are definitely performance issues with this game but it's still "playable."
    --Repetitive Multi-Player with micro-transactions(Proof that this really is a cheap MMO in diguise).
    --Character progression and overall learning curve is definitely geared towards casual gamers. They either think were too dumb or too lazy to actually level up our own characters to keep pace with the game and to play the Combat portions without some sorta autopilot(There's more hand holding here then in the last one).
    --I could go on forever about the terrible combat.graphics,story,acting etc.

    -Positives

    -Dragon fight's were fun. Nothing like Dragon's Dogma or anything but still fun.
    -soundtrack was okay
    -War Room was a good feature but becomes repetitive and annoying fast.

    --There are a few thing's that this game does get right and a few thing's that it does really well but unfortunately it's not enough when compared to everything else. The story is short but not sweet and it's locked behind hours of useless repetitive fetch quests. I don't know why they thought this was a good idea cause it's not.The combat is you holding down the RT, spamming XYB and that's it(Even Casual gamers should feel embarrassed by this level of hand holding). Although there a variety of maps in the mix but they're not filled with much and are full of invisible walls and obstacles that are there to set you up for a bit of dialogue and forgettable combat encounters.This game is not worth the full price of admission and is another let down from one of my favorite game developers ever.
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  24. Dec 18, 2014
    6
    Just finished it. Took me 107 hours. The story, characters and combat were phenomenal. The decision-making was so fun. The variety of quests awesome. But major letdowns: too many fetch quests (more than any other game I've played). The levels were not intuitive or easy to navigate (not enough fast travel points, confusing map imagery). The ending was anti-climatic (I felt like myJust finished it. Took me 107 hours. The story, characters and combat were phenomenal. The decision-making was so fun. The variety of quests awesome. But major letdowns: too many fetch quests (more than any other game I've played). The levels were not intuitive or easy to navigate (not enough fast travel points, confusing map imagery). The ending was anti-climatic (I felt like my decisions did not come into play enough, like in Mass Effect 3). Would I replay it? If it weren't for all the fetch quests, I absolutely would. But it's too much. Overall, I got a lot of enjoyment out of DAI, but it won't go on my all time top ten. Expand
  25. Jan 14, 2015
    5
    Interesting graphics, good team AI and useful dialogue options/cut scenes save this otherwise frustratingly incomplete game. Let downs range from an invisible trader (Skyhold keep) to dysfunctional alignment of resources versus crafting (particularly with requisitions). Overall the alignment of abilities, quests, weapons/amour and crafting makes for an adhoc experience, the funneling andInteresting graphics, good team AI and useful dialogue options/cut scenes save this otherwise frustratingly incomplete game. Let downs range from an invisible trader (Skyhold keep) to dysfunctional alignment of resources versus crafting (particularly with requisitions). Overall the alignment of abilities, quests, weapons/amour and crafting makes for an adhoc experience, the funneling and simplistic first gen tricks do nothing to enhance gameplay. While Origins was a good filler whilst waiting for the latest Elder Scrolls to hit the shelves DA2 and Inquisition have marked a steady decline of the Dragon age series. The game is incomplete as far as a AAA experience is concerned and should be priced accordingly... mind you not as bad as the Fable decline. Skyrim, Witcher, Fallout 3 and a few others have set the standard for RPG's Dragon Age has some work to do to catch up. By the end I really did not care whether **** thing bag (thanks Sera) lived or died, got my funk on with bull and I decided to chop off Blackwells head just for a bit of excitement. Expand
  26. Dec 28, 2014
    6
    D.A: Inquisition, tries hard to be a great game but it suffers from several flaws: I constantly stuck to walls/rocks during frenzied combat, constant blind spots during combat (graphical clipping), and despite a clean U.I its very confusing to simply find your world map. The facial animations/graphics are superb and the action is fast and furious but the story itself feels as though it wasD.A: Inquisition, tries hard to be a great game but it suffers from several flaws: I constantly stuck to walls/rocks during frenzied combat, constant blind spots during combat (graphical clipping), and despite a clean U.I its very confusing to simply find your world map. The facial animations/graphics are superb and the action is fast and furious but the story itself feels as though it was written by a fourth grader. The controls take at least three hours to adjust to, and the scenery graphics tend to be bland up close. For example when one of your team members die in battle it is often hard to see them on the battlefield because they tend to blend in with the scenery. This is not a bad, its actually enjoyable once your six hours into it but it is by no means great, and honestly its not much better than Dragon Age II. Lower your expectations, buy it on sale, and put the difficulty on casual, then you might enjoy it for a short while. Expand
  27. Jul 10, 2015
    7
    This game starts off well. The character customization is good and the story is pretty good. However, about halfway through the game things get a bit stale.
  28. Jul 12, 2015
    7
    I played it out till the end and it's a nice game. Not great, but nice. The world in Dragon Age sometimes feels plastic due to the graphics. Too shiny armor for example. It's not an open world game, you have to load from point to point. The capital was very small for example. That just feels weird. But overall the game is good. The storytelling is okay. It's not as good as the ElderI played it out till the end and it's a nice game. Not great, but nice. The world in Dragon Age sometimes feels plastic due to the graphics. Too shiny armor for example. It's not an open world game, you have to load from point to point. The capital was very small for example. That just feels weird. But overall the game is good. The storytelling is okay. It's not as good as the Elder Scrolls series, that's a different level of quality. Expand
  29. Nov 24, 2015
    6
    Disappointing. The story is incredibly boring. The combat is supremely unimaginative and unbearably repetitive. The characters are boring and forgettable (yours being the most offensive in this area). And the game feels more on rails than any other in the series. Having loved the other DA's and all of the Mass Effects, I'm just disappointed in this. It's not horrible, but I just don't seeDisappointing. The story is incredibly boring. The combat is supremely unimaginative and unbearably repetitive. The characters are boring and forgettable (yours being the most offensive in this area). And the game feels more on rails than any other in the series. Having loved the other DA's and all of the Mass Effects, I'm just disappointed in this. It's not horrible, but I just don't see where it does anything incredible or innovative. Expand
  30. YDG
    Aug 27, 2015
    6
    The first two Dragon Age games were so fantastic that it prompted me to buy an Xbox One and play the latest installment. Simply put, it was a very underwhelming experience that wasn't nearly as good as the previous two games in the series. Inquisition (which I will refer to as DA:I) felt like an experimental, spin-off title that Bioware are using to explore an open world game in the themeThe first two Dragon Age games were so fantastic that it prompted me to buy an Xbox One and play the latest installment. Simply put, it was a very underwhelming experience that wasn't nearly as good as the previous two games in the series. Inquisition (which I will refer to as DA:I) felt like an experimental, spin-off title that Bioware are using to explore an open world game in the theme of DA/Mass Effect (ME). And fun fact: The base of DA:I was an MMO Bioware were working on before they even started on DA 2!

    The main character, who goes by the *catchy* title of 'Inquisitor' is literally a nobody who I just could not feel connected to. You're meant to make up their history as you go along, but this whole concept just left me feeling like I was playing as a blank piece of paper with a pretty face. Your companions are, for the most part, uninteresting with crummy companion quests and uninteresting amounts of dialogue about things they did in the past. There are exceptions, such as Iron Bull, Varric (who is a DA 2 character anyway), Cassandra and (just barely) Solus. Those four are the only ones who will actually make you smile or have any sort of feelings towards. The rest are either people who seem like they're just with you because being part of the Inquisition is a trend or they're there as hired goons. The character Cole has a very interesting identity for a character, but not much touches upon it and makes him feel like wasted potential. You also have 3 non-playable companions known as advisors who consist of a DA: Oirigns character who is now a weird, crazy lady, a character from DA 2 who is actually interesting and a new one who is just plain and boring. I would like to elaborate but I'm only given a 5000 character limit here.

    The story is short. Very short. And uninteresting. And non-threatening. The villain is as generic as you can get and the main quests either have not much to do with the main threat or are over before they can get interesting. I can recall only 2 main quests that I feel were pulled off well, but the other 8 (yes, 8) were forgettable and uninspired. Most of your time, about 90% of it, will be spent doing side-quests. And if you've played The Witcher 3 (TW3), then you will be gravely disappointed in what they can offer you. TW3 shows us that you can have large worlds full of diverse, interesting and expansive side-quests that involve their own stories and aren't over in a matter of minutes. DA: I has you either closing fade rifts (basically beat 5 monsters twice and then press A), collecting shards or herbs, finding spots on the map to press A at. That's LITERALLY it. Skyrim was more fascinating than that, but that's another review for another day. If that's what you enjoy doing then you will probably love this game; but if you've been shown better, like TW3, then you will turn the game off after an hour and start a new file on TW3.

    The gameplay is pretty neat. Combat is very smooth and movement feels well paced in the environments you have to explore in. Jumping around in a Bioware game felt amazing and I have no idea why it made me smile so much. There is a tactics system you can use for harder difficulties, but I never touched upon it because it was just a chore in my eyes. Casual mode with your basic attacks is a challenge enough, and is quite fun, to be honest. There's plenty of customisation to play about with, but it can get a bit much what with all the characters you can have to customise and all the different ways you can do it. It's very non-linear and allows the player to be creative, but feels unnecessary and encumbering. I doubt many people play Bioware games for the combat and I think it's high time Bioware reallised it.

    Maps and environments are incredibly well made. The world, its lore and scenery are the high point of this title and can look breathtaking at times. Character costumes are wonderful, facial expressions are accurate and realistic, it's hard to fault the game on this aspect.

    Overall, it was an okay experience. I will come back to it one day, but when I do I won't even touch the sidequests and will mainly focus on romances and certain companion quests. In the end it was just very sub par when compared to the other Dragon Age titles and having played The Witcher 3 I will always see that as the better alternative. If you're looking for an awesome RPG to play that is something like DA: I, then I HEAVILY recommend The Witcher 3. I you're curious about it after having tried the other two games in the series then proceed with caution and don't get your hopes up. If you're looking to get into the series, then definitely start with Origins and DA 2. If you see it on sale or want to play something new and have The Witcher 3 already, then maybe give it a shot. You might even like it. There are things to like about it.
    It wasn't a bad game, but was easily my least favourite Bioware title in terms of ME and DA (otherwise Sonic Chronicles would take the spot).
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  31. Mar 28, 2017
    5
    Après l'avoir fini (pour la quête principale et quelques machins annexes !) après avoir laissé refroidir... et après une intense introspection, j'édite et descends la note à 6... au lieu de 7. Il est toujours difficile d'évaluer un jeu qu'on a raqué 70 euroballes, surtout quand on y a passé 140h !... mais on sent pourtant qu'un truc cloche : il s'agit de cette impression dissonante quiAprès l'avoir fini (pour la quête principale et quelques machins annexes !) après avoir laissé refroidir... et après une intense introspection, j'édite et descends la note à 6... au lieu de 7. Il est toujours difficile d'évaluer un jeu qu'on a raqué 70 euroballes, surtout quand on y a passé 140h !... mais on sent pourtant qu'un truc cloche : il s'agit de cette impression dissonante qui vous triture la tête... du coup, après davantage de recul et de réflexion, j'ai descendu à 5.

    Pourtant, après l'infâme Dragon Age II étriqué à l'histoire alambiquée (hic) et après un bon petit paquet d'heures sur le DA nouveau, une partie des craintes ont été levées. La continuité avec l'histoire et les persos de DAO et DA2 (via le Dragon Keep) est un plus appréciable même si elle n'a pas le même impact que les Mass Effect et pour cause, puisqu'on incarne un héros différent à chaque épisode. La trame principale un peu courte est néanmoins bien construite et menée avec rigueur. Compagnons et romances, dialogues bien écrits (excellente VF d'ailleurs), caractères... du classique pour Bioware à dire vrai.

    L'accent a été mis sur l'artisanat habilement développé ici, ce qui donne des possiblités de personnalisation admirables. Il a aussi été mis sur le passage au monde ouvert (multi-régions accessible progressivement dont la taille me semble encore bien plus grande que le monde de Skyrim !) un morceau de choix pour le rôliste explorateur, d'autant que c'est clairement magnifique.

    S'il n'y avait eu Far Cry 4 et AC Unity (des mondes ouverts eux aussi) DAI serait la baffe graphique de l'année. Pour son premier jeu sur le Frostbite 3 et le premier jeu tout court puisque les battleprouts ne sont pas des jeux, Bioware a assuré avec un tel moteur. A part les temps de chargement longuets (c'est peu de le dire) c'est vraiment un pur régal graphique et artistique (je me répète mais ça va mieux en le disant).

    Les combats représentent de prime abord un bon compromis entre DAO et DA2. Les potions, grenades et fortifiants (tous en quantité limitée désormais) ont été repensés entièrement et peuvent faire toute la différence. De même, la gestion des barrières pour les mages et le groupe est enfin d'une utilité majeure.

    Hélas, la caméra tactique qui déconne tout le temps à s'accrocher sur les éléments du décor, la limitation à seulement 8 pouvoirs utilisables en raccourcis (pourquoi bordel ?), l'impossibilité d'enchaîner à tout le moins les ordres comme dans les vieux KOTOR, le sort de soin et le sort de résurrection qui merdent en vue tactique (encore elle) et la vitesse exagérée de ces combats (qui implique du coup des barres de vie gigantesques)... tout cela face à DAO et son interface impeccable, tout cela ne tient pas bien la route...

    Ce qui n'empêche pas des combats souvent épiques. L'autre jour, je vois un dragon qui baille aux corneilles... je suis niveau 12, je me dis que ça va être juste mais quoi, juste pour rire, je vais le taper. Je me rappelle bien de ses 108 000 points de vie quand mon équipe fait à peine 750 chacun... J'ai mis 3/4 d'heure à le buter et heureusement qu'il ne crachait que de l'électricité (!). Un grand moment, certes. Mais il reste encore 9 autres dragons à boulotter mon gars (!)... ouééé... mais bien sûr. Après le 4ème, j'ai arrêté, trop c'est trop...

    Hélas c'est le problème de DAI : il est beaucoup trop grand et abuse du remplissage et de la collectionnite chronique. Des failles à refermer, des éclats à ramasser et un paquet de trucs à faire qui vous font passer pour une fedex **** à l'insu de votre plein gré.

    En témoigne la carte qui fait penser à un Assassin's Creed avec toutes ces icônes et qui peut entraîner une réaction de rejet viscérale d'autant que le jeu encourage le fermier... et si ce n'est pas une obligation, dès qu'on s'écarte de la quête principale, on se croirait dans le plus infâme des MMO à cet égard. Cette surabondance appliquée à un tel jeu de rôle finit par lasser (personnellement après 140h je ne peux plus le voir en peinture...). Alors, pour les "Monsieur Propre" du récurage à la coréenne, pourquoi pas mais voir ça chez Bioware, ça choque...

    DAO peut donc dormir sur ses deux oreilles (un seul dragon c'est suffisant...) et si DAI fait oublier le très médiocre DA2, si son monde est encore intéressant (et même bon pour la trame principale) s'il n'est pas mauvais, il n'en est pas bon pour autant... Bioware déconne et gâche son talent !
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  32. Jan 2, 2018
    6
    Hikaye = 6
    Oynanış = 7
    Grafikler = 6
    Sesler = 7
    Keyif = 7
    Atmosfer = 8
    Süre = 6
Metascore
85

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 28
  2. Negative: 0 out of 28
  1. Jan 13, 2015
    90
    Dragon Age: Inquisition represents a glorious return to form for the series, with its huge world to explore, great cast of characters, and immensely satisfying combat and character progression. Despite its flaws, this is easily a contender for RPG of the year, and a must-have for most any gamer.
  2. Jan 9, 2015
    70
    If you're looking to satisfy that RPG itch on your brand-new, current-gen console, you can certainly to do so with Inquisition.
  3. Dec 19, 2014
    90
    With Dragon Age Inquisition, BioWare returns in a great shape with a game that goes on for dozens and dozens of hours.