User Score
6.7

Mixed or average reviews- based on 662 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 2, 2015
    10
    This game is a 10 for me, put the past week straight into this and just can't put it down. The atmosphere, the writing, the lead characters, even the people you do missions for all have some significance and their own charm. Even the more threatening Templar characters have likable qualities.The gameplay is spot on, best of any AC title to date. The combat is lightning fast, brutalThis game is a 10 for me, put the past week straight into this and just can't put it down. The atmosphere, the writing, the lead characters, even the people you do missions for all have some significance and their own charm. Even the more threatening Templar characters have likable qualities.The gameplay is spot on, best of any AC title to date. The combat is lightning fast, brutal (double, triple and quadra kill animations are all INSANE). Moving around feels right finally, up and down free run, the grappling hook is more a thank you to AC fans, instant gap cover and instant tower climbing (getting Eagle points is a piece of cake). Best of all, it's all optional. Stealth killing is better suited to Evie while heavy combat is Jacob's forte. I love every moment I've spent and look forward to 100% completing this awesome, awesome game. 10/10 from me - a HUGE Witcher 3, MGSV and soon to be Fallout 4 fan. Expand
  2. Oct 23, 2015
    10
    Assassin's Creed Syndicate is quite likely my favorite Assassin's Creed title to date. Gone is the terrible mess that was Unity, for Syndicate truly learned from its mistakes. The climbing can still be somewhat unresponsive, and the grand open world suffers from a small amount of visual hiccups, but overall, Syndicate improves upon the rest.

    The Frye twins are by far the most
    Assassin's Creed Syndicate is quite likely my favorite Assassin's Creed title to date. Gone is the terrible mess that was Unity, for Syndicate truly learned from its mistakes. The climbing can still be somewhat unresponsive, and the grand open world suffers from a small amount of visual hiccups, but overall, Syndicate improves upon the rest.

    The Frye twins are by far the most interesting and lovable characters of the bunch, but the side characters are incredibly likable none the less. Along with more fleshed out motives and a largely amusing story, Syndicate gives its side objectives a lot of depth, allowing you to tackle them in different ways.

    From rescuing child laborers to hunting down a Templar leader, London is filled with tons of activities and collectibles, making traversing the city more fun than it ever was. The addition of carriages and the line launcher further improve upon the traversal aspect of the series, yet these do take some getting used to when you're used to the previous installments.

    In terms of performance, Syndicate is also a leap above Unity. The gameplay no longer stutters, even when you enter more crowded area's like train stations and markets, and the amount of glitches has also been greatly reduces. Some other users complained about truly game-breaking errors, yet I have not encountered any in my ten hours with the game thus far.

    Despite taking place during the Industrial Revolution, Syndicate never feels as if the elements were just tossed in for the sake of having them. Trains and boats allow you to traverse the city more quickly, for example, whereas concealed weapons, improved disguises and a whole bunch of other features make Syndicate's discreet take on the series a new standard.

    Is it flawless? No, there are still some issues that remain present, but look past these minor flaws, and you will get to discover London like no previous game let you discover any city. It's big, beautiful and brutal, but most importantly, it's the most fun you can have on a next-gen system.
    Expand
  3. Oct 23, 2015
    10
    This is quite simply the best Assassin's Creed game since 4 and I can say that without a doubt this is the best open world of the series. Victorian era London is perfectly portrayed and the team worked really hard on this open world, maybe a little too hard (they could have focused more on improving the main story). However the 2 main characters are very well written and are extremelyThis is quite simply the best Assassin's Creed game since 4 and I can say that without a doubt this is the best open world of the series. Victorian era London is perfectly portrayed and the team worked really hard on this open world, maybe a little too hard (they could have focused more on improving the main story). However the 2 main characters are very well written and are extremely likable, Jacob Frye is as good a character as Ezio. You are actually going to laugh quite a bit, and it's a good thing. This is probably the least serious Assassin's Creed game.

    I know a lot of people are tired of this franchise but the key to enjoying it is to not play all the Assassin's Creed games. Only play the good ones, and this is one of the good ones.
    Expand
  4. Oct 24, 2015
    10
    Good,fun and hardly any bugs. Overall a good entry to the series. however the massive city does sometimes feel a little to big. Although unlike unity there is something to do in all parts.
  5. Nov 5, 2015
    10
    People bashing this game need to give their heads a shake. This version of AC is brilliant, yes not perfect, I have seen a couple of glitches but nothing to halt my enjoyment of the game.

    To be honest I don't leave too many reviews on here but I feel I need to in this instance to counteract the absurd people giving it ZERO!! ZERO????? WTF!!! This game has been in production for over 3
    People bashing this game need to give their heads a shake. This version of AC is brilliant, yes not perfect, I have seen a couple of glitches but nothing to halt my enjoyment of the game.

    To be honest I don't leave too many reviews on here but I feel I need to in this instance to counteract the absurd people giving it ZERO!! ZERO????? WTF!!! This game has been in production for over 3 years, people and worked day and night to produce these games and you give it a ZERO??

    And to be honest, if you thought Unity was THAT bad what on earth were you doing buying ANOTHER AC game? Idiots!
    Expand
  6. Oct 23, 2015
    10
    Massive, Massive improvement over that crapfest that was Unity. The characters are well written, familiar gameplay mechanics such as the whistling and being able to pick up bodies is back, the story has clever links to the story of the other AC games, the modern day is better and actually goes somewhere (albeit the ending is absolute wank) and the side missions are implemented well intoMassive, Massive improvement over that crapfest that was Unity. The characters are well written, familiar gameplay mechanics such as the whistling and being able to pick up bodies is back, the story has clever links to the story of the other AC games, the modern day is better and actually goes somewhere (albeit the ending is absolute wank) and the side missions are implemented well into the goal of the main story. Expand
  7. Jan 22, 2016
    10
    This is 1st class entertainment! I waited 1 week before writing this review to give this game to give it deeper thought. AC: Syndicate is a awesome game and it was a real pleasure to play it. Art direction, level design, character development, voice actors - they all come together created perfect Assassin's Creed adventure. Graphics are beautiful, London is gorgeous and feels alive withThis is 1st class entertainment! I waited 1 week before writing this review to give this game to give it deeper thought. AC: Syndicate is a awesome game and it was a real pleasure to play it. Art direction, level design, character development, voice actors - they all come together created perfect Assassin's Creed adventure. Graphics are beautiful, London is gorgeous and feels alive with crowds of citizens, police force and gang members on every corner.
    Now, the story is engaging but not too serious or deep as in previous titles but it fits perfectly in the AC canon.
    Mechanics are much improved, movement is on the spot most of time - no complaints there. Side missions are now interesting (not all of them but majority). Addition of zip line makes this game much more dynamic and easy to travel between roofs. The carriages are awesome, missions gives you feeling of accomplishment if you achieve optional objectives.
    Fights on moving ships are existing and finally this game wants you to move on, go back and play it.

    There is nothing to dislike about this game - this is as perfect as AC game can be and I still hold sentiments towards AC: Black Flag but this is different beast all together. Highly recommended!
    Expand
  8. Nov 13, 2015
    10
    I am by no means an Assassin’s Creed veteran, having played only Black Flag and Unity before Syndicate. But even having previously played only those two, I can’t help but believe that Ubisoft knocked it out of the park with this title! Of the three, this is by far my favorite! There are so many new and really cool aspects of Syndicate that they can’t all be described in a single review,I am by no means an Assassin’s Creed veteran, having played only Black Flag and Unity before Syndicate. But even having previously played only those two, I can’t help but believe that Ubisoft knocked it out of the park with this title! Of the three, this is by far my favorite! There are so many new and really cool aspects of Syndicate that they can’t all be described in a single review, but here are some of the highlights:

    As with Unity, the open world in Syndicate is impressively expansive, probably more so than in Unity. To overcome the sheer fatigue that would have come with having to run everywhere in such a massive space (which was one of the many reasons I wasn’t crazy about Unity), Syndicate introduces the ability to commandeer horse-drawn carriages. This makes getting around MUCH easier and faster, and even makes for some interesting missions and activities. And to make it even more user-friendly, anytime you take control of a carriage with either a mission objective or a location on the map selected, a white line on the road itself and on the mini-map directs you where to go, making navigation a delightful breeze!

    Another of my favorite features of the game is the new rope launcher. This handy device allows you to stand next to a building, launch the rope to the top of the building with a single button, and get quickly jettisoned to the top. If you felt like you spent half the game in previous versions endlessly climbing buildings, you will love this! In addition, once you are on an elevated surface, you can use the rope launcher to zip line from one rooftop location to another. The aiming for the rope launcher tends to be a bit wonky at times, but I think the game designers did the best they could without making it overly complicated to use. All in all, it is a fabulously cool little device and a great addition to the game!

    Combat is noticeably different in Syndicate. You frequently have more than one adversary to fight at a time, and the game now allows (requires, really) you to use different techniques to alternate between fighting multiple foes at a time. This takes a little getting used to, and it does make combat a tad more difficult than it was previously. But once you get the hang of it, it is an exciting part of gameplay. There are combination moves available while fighting, but I’ve found them to be rather cumbersome and unreliable (especially when fighting multiple enemies, which happens quite often). The few times I’ve seen them in action is when I’ve performed them unintentionally, and I’ve unsuccessfully tried to use them on several occasions.

    As with other titles, Syndicate offers “side missions” (objectives outside the main memory sequences) which allow you to gain territory, loot, money, and reputation rewards. I never really got into them much in the past, but you pretty much have to in this version in order to take advantage of all of the available game content. The upside is that they seem more fun to play this time around and more integrated with the game as a whole. Missions involving assassinations, kidnappings, rescuing children, and defeating bosses grant territory, while others such as hijacking cargo, robbing trains, participating in fight clubs, and racing grant crafting resources and money. There are also two extended memory sequence series, one led by Charles Darwin and the other by Charles Dickens, that grant money and unlock gear.

    The game is played through the eyes of either Jacob Frye, or his twin sister, Evie Frye. You can easily switch between the two while in the open world and not currently engaged in an activity. Some of the main memory sequences require you to be one or the other and will automatically switch you when you start the sequence, if necessary. Jacob and Evie share the same pool of money and crafting resources, so when you spend money or resources as Jacob, the remaining amount also goes down for Evie. Most weapons and gear can be used “simultaneously” by either Jacob or Evie (meaning that if you equip a certain weapon/piece of gear with Jacob, you can also equip it with Evie when you switch to her).

    They way that new skills are acquired has been completely revamped. You are now rewarded skill points for completing activities and performing various maneuvers. Skill points are used to acquire new skills in three skill “trees,” where fundamental skills are pre-requisites for more advanced skills. Each of the three skill trees has a main focus: one for combat, one for stealth, and one for ecosystem (which refers to skills not aligned with either combat or stealth, like carriage handling, etc.). As you acquire skill points, you decide which skills—and which skill trees—you want to acquire. This means that your character can have more of a combat, stealth, or ecosystem focus, or any combination thereof. Jacob and Evie each have their own separate skill tree, so each character can have different skills. There are three skills (1 combat, 2 ecosystem) that only Jacob can obtain, and three (all in stealth) that only Evie can obtain. As you obtain skills, your character’s level increases (to a maximum of 10 when all skills have been obtained). The game does a really great job of making sure that both Jacob and Evie accrue skill points at the same rate, regardless of which one you happen to be playing. This prevents you from playing one character enough to level it up and then having to go back to the other character and start all over at a low level.

    There are quite a few “THANK GOD” changes that are apparent in Syndicate: Gone are the often buggy and mostly useless online multi-player sequences that were present in Unity. Lock picking is now much easier and much less annoying, and locked chests aren’t as prevalent. Public places and streets aren’t nearly as absurdly congested with pedestrians as they were in Unity, making getting around much less aggravating. And, everyone speaks English!

    No game is perfect, however, and I do have a very small number of very minor complaints. The first is, and always has been, helix rifts. Why? Yes, I know you can purchase things with them in the e-store, but the number of helix rifts required to purchase even the cheapest item with rifts is nowhere near the time and aggravation it takes to accumulate them. Many rifts now require use of the rope launcher to capture, and way too many are impossibly difficult to obtain. The map is a little easier to read, but for some reason the icons for shops and chests are infinitesimally small and hard to discern. The load time after requesting a quick travel seems to be longer than ever. And finally, too many of the optional objectives that are available for extra loot and experience points while playing memory sequences are entirely too difficult, or it’s completely unclear how to accomplish them.

    All in all, though, Ubisoft did a fantastic job with this release! It’s graphically impressive, gameplay is immersive and fun, it’s stable, and it’s intuitive (for the most part). I’m coming up on the end of the game, and as with the other AC titles I’ve played, I wish that it would just keep going and going. Given that each AC title tends to follow its predecessor chronologically based on real-world history, I can’t wait to see when, where, and under what circumstances the next release will take place…
    Expand
  9. Oct 23, 2015
    10
    I know Ubisoft releases every year,but this year something different,this game is not perfect but this is a good game like Brotherhood,the skill tree thing is fits good to Assassin's Creed Syndicate
  10. Oct 24, 2015
    10
    There are two main characters are are awesome in this game: Evie Frye and the city of London. A good and interesting new episode on AC series. Haters are gonna hate, and AC fans are gonna love. Xbox version is beautiful.
  11. Nov 13, 2015
    10
    Assassin's Creed Syndicate features a solid campaign, elevated by challenging assassination missions and a spellbinding setting. Syndicate delivers all of the innovations I had hoped to see from Unity, which was the franchise's first new-generation console entry, as the adjustments to combat, stealth, and travel breathe new air into the series.
  12. Oct 28, 2015
    10
    This game is the best action-adventure open world and is one of the best from its franchise and great improvement from its previous titles in game-play style. The revolutionary city and historical characters introduced in this game is absolutely stunning and expect Ubisoft to continue developing such great titles.
  13. Nov 2, 2015
    10
    The game is great, don't listen to the hate.

    The Good:
    - The new grappling hook makes traversing the map much quicker.
    - The fight club is an absolute blast
    - Having two protagonists is a nice touch
    - Good variety of side missions/minigames

    The Bad:
    - Only 3 weapon types
    - The tranny feels forced and unnecessary
    - Character customisation isn't as good as Unity
  14. Jan 23, 2016
    10
    great game shouldn't be M get it
  15. Feb 26, 2016
    10
    I am the biggest assassins creed fan and I know this is an amazing game. I have all the main games not including cool side games like liberation but I've got to say this was incredible even unity in my opinion was great
  16. Jan 2, 2018
    10
    My favorite Assassin's Creed by far. It is beautiful, the combat is good, the parkour works very well, and it has an amazing plot. The characters are not the most interesting, but they are still good and don't ruin the game at all. The rope launcher is fun to use and explore London with. The open world is super fun to roam and is well made. I highly recommend this game.
  17. Sep 27, 2020
    10
    Assassin's Creed Syndicate is a masterpiece. Syndicate is a open world game set in 1868 London main story is great and the side missions and activities are really good.
  18. Apr 26, 2023
    10
    Assassin's Creed Syndicate Review:

    Assassin's Creed Syndicate is both a significant improvement and a downgraded version of Assassin's Creed Unity. The combat is excellent, especially being the first game in the series to feature triple and quadruple finishers. Evie Frye is the first Assassin's Creed female protagonist to be acclaimed, and Jacob Frye is too hilarious for me. He looks
    Assassin's Creed Syndicate Review:

    Assassin's Creed Syndicate is both a significant improvement and a downgraded version of Assassin's Creed Unity. The combat is excellent, especially being the first game in the series to feature triple and quadruple finishers. Evie Frye is the first Assassin's Creed female protagonist to be acclaimed, and Jacob Frye is too hilarious for me. He looks dumb, but still is so strong. How many times can these twins break anyone's limbs?! The parkour looked more realistic, and thank god we don't have to fall down accidentally. The grappling hook was more useful as it's set in London, where there are high buildings. London has one of the best settings ever and the graphics ran well in my Xbox One. Overall, Assassin's Creed Syndicate is one of the best video games in this franchise, and I say it's an improvement over Assassin's Creed Unity. I'd rate it a 9.1/10.
    Expand
  19. Oct 24, 2015
    9
    I have played Syndicate for only a few hours on Xbox One. I can tell already the engine runs a lot smoother than Unity. Great graphics, fun gameplay. This is the best Creed since Black Flag. Anyone who is a fan of Assassin's Creed will enjoy this game.
  20. Jun 17, 2016
    9
    Assassin's Creed Syndicate is one of my favorite games in the series. The protagonists are great, and the story comes together quite nicely. Gameplay is smoother than ever before.
  21. Dec 16, 2015
    9
    Assassin’s Creed Syndicate
    A slight return to greatness.
    Assassin’s Creed Syndicate tells the story of twin assassins Jacob and Evie Frye You can freely switch back and forth between the 2 to complete tasks around the city and to free roam, but each is unique in their ability and have their own specific story missions to give you a feel for both. There is a very simple skill tree and
    Assassin’s Creed Syndicate
    A slight return to greatness.
    Assassin’s Creed Syndicate tells the story of twin assassins Jacob and Evie Frye
    You can freely switch back and forth between the 2 to complete tasks around the city and to free roam, but each is unique in their ability and have their own specific story missions to give you a feel for both.
    There is a very simple skill tree and leveling system here, but Jacob and Evie only have a few unique skills, such as Evie having the ability to go invisible while in sneak mode, which I found no use for at all in the main campaign considering the majority of the story’s quests belongs to Jacob.
    Jacob specializes in combat compared to evies stealth.
    He wants to rile up a gang and take control of London.
    Gaining control is really where the different character styles can come into play,
    I found myself looking to Evie to free the children in factories., for everything else I just stuck to Jacob.
    There are technically a variety of tasks here such as bounty hunts where you kidnap a target or kill them and take them in for a reward, Templar hunts where you’re tasked with killing a or 2 Templar enemies, and strongholds where you just clear them out.
    I appreciate the child liberation missions because they give a sense of time beyond the themes and skins, but for the most part there’s nothing special about these side activities. It’s the same thing we’ve got year after year since Brotherhood but with new names.
    After you’ve done all activities in a section of the map a gang leader challenges you and then you take on a rival gang to finally claim the section for your own.
    As you progress through the story you’ll also be able to do train robberies and steal cargo, these tasks are important because Syndicate also feature an annoying quote un quote crafting system.
    Its fairly easy to get money in syndicate from main missions and your vault, but its super annoying to have so much and not be able to spend it because you don’t have the needed materials, so your only choice is go do a boring mission or purchase a material pack with real life money.
    You can’t buy weapons or items from a store, you can only craft them.
    This obviously was put into the game to take advantage of people only interested in the fun aspects of assassin’s creed. And escorting cart after cart isn’t it.
    Speaking of carts, there are now horse drawn carriages you can hijack and ride around the city, very fun to play around with and makes traversing the city much faster I only used fast travel 2 or 3 times in my entire time playing, that’s how much I loved riding through London smashing things.
    If you want to stick to feet, there’s another tool introduced, the grappling hook.
    It’s been apparent that assassins creed has been chasing batman with the past 2 entries, no spoilers, but there was clear penguin influence in last year’s game with one villain, and there’s clear joker influence in this year’s game with another,, and here we are with the ability to grapple our way out of a stick situation, or zip line from building to building and create our own air assassination opportunities, however the grappling hook doesn’t work quite as good as one would hope.
    Maybe I’m spoiled by batman, but I’m not a fan of searching for a prompt before I can use my hook, I want to be able to just press the button and go... sometimes this does work that way, but a lot of the time you’re awkwardly waiting for you to zip out of there and nothing happens.
    Sometimes you’ll look up at edges and a prompt just won’t show up... I was skeptical of this tool at first, but came to love and appreciate it... it does need some work though,
    Speaking of needing work the campaign.
    The story in syndicate is decent, but the delivery of this story, not so much…

    Every main Assassin’s Creed Game has a special moment, a special introduction to a character and their development as an assassin.
    Assassins Creed Syndicate dives right in, it treats Jacob and Evie Frye like we’ve gotten other games with them, as if they are developed and well known character, but they aren’t, we know nothing other than they are twins, you get a sense of their sibling rivalry throughout the game, but a prologue into the characters would’ve made me care for these characters.
    Any sort of character development at all to be honest would be greatly appreciated,
    New characters can’t just be automatically established, it would be like starting the ezio trilogy with brotherhood
    It’s like meeting a friend of your friend at a party and told to hang out with them for 20 hours.
    They cry about their problems without giving you a reason to care.
    I didn’t at all.
    Not for a second did I care about these characters, or about London…
    I felt no urgency to do anything.
    This is the first time I’ve ever played an assassins creed game and not care of its outcome.
    However it was nice to see Assassins creed slightly inch its way back to what made it great and such a guilty pleasure to begin with.
    The team at ubisoft seem to actually be listening to fans, modern day is more prevalent this time and they even brought Desmond back! As a dog. But seriously, the modern day story is the best it’s been since Assassins Creed IV, still, nowhere near as good as it was in that game or the 5 games before it.
    There is a really neat section in this game that gives you more context to the modern day stuff but you aren’t even told about, you kind of have to find it for yourself…
    It’s almost like they are embarrassed of their modern day story ties… its like modern day is their girlfriend and they wont accept her relationship request on facebook.
    But news flash ubisoft, the modern day is what gets people talking, it’s what brings us to your forums, it what gets people itching for more.
    If you want preorders, you need to up your game in this department or you risk losing your diehard fans to casuals that may or may not buy because cool 1868 brand theft auto.
    Campaign missions have greatly improved though.
    In terms of variety, this is the best we’ve gotten since assassins creed 3.
    No 2 missions felts the same, but all were lacking power. There were no epic moments in this game... not. Even. 1. Mission variety is important, but even Assassins Creed IVs tail mission after tail mission campaign was more enjoyable due to the pure epic moments that game delivered,
    the camping felt stale…
    Optional objectives are still here, and are getting better and better... but they need to be ditched.
    Someone needs to tell the people at ubisoft that optional objectives aren’t fun.. Oh wait... everyone does... every year... and they don’t listen.
    Why such an emphasis on stealth for a brute?
    For a game about assassinating, there are way too many don’t kill anyone objectives, sure that’s fine since we can knock enemies out, but let the player choose to handle the situation this way if they choose.
    Optional objectives are no better than annoying grading systems.
    I love that if you mess up enemies now run rather than you getting desynced, but seeing a red box flash across your screen nullifies this illusion of freedom.
    If micro transaction filled leveling systems can make sense in this universe, so can a lack of optional objectives. I’m even fine with desyncs for being detected every once in a while and stay your blade from the flesh of an innocent may be an awesome quote, but it doesn’t make for awesome gameplay. I was given awesome tools to stealthfuly take out enemies, and then I’m told not to use them. All in all, Assassins Creed Syndicate is an enjoyable time, but nothing special. Assassins Creed Unity had me excited for the future, but syndicate seemed to take a few steps back. For what it is Action Adventure Stealth 8/10 overall 8.5/10
    Expand
  22. Oct 24, 2015
    9
    Most of the handful of glitches where patched up this morning, Buyer Beware of all the Troll reviews trying to bring down a Great Game. A zero should only be given to games that are practically unplayable because of glitches, very poor controls, etc, but these Trolls give it because its a Series they don't like. WTH???
  23. Oct 23, 2015
    9
    This is the Assassins Creed game made for the fan of early titles. It is much closer in feel to Assassins Creed Brotherhood and Revelations than it is to anything since AC3. So far I have experienced no glitches and the frame rate has remained steady for the time I have been playing.

    The general gameplay has been a real plus for me. The climbing still isn't perfect but 9 times out of 10
    This is the Assassins Creed game made for the fan of early titles. It is much closer in feel to Assassins Creed Brotherhood and Revelations than it is to anything since AC3. So far I have experienced no glitches and the frame rate has remained steady for the time I have been playing.

    The general gameplay has been a real plus for me. The climbing still isn't perfect but 9 times out of 10 I do what I want to do which is a much better percentage than any of the previous game. The combat is more of the same- just looks smoother so is still fun. However it is the things like the grappling hook which make it for me. One thing I have found AC has missed since Revelations was fun gameplay mechanics like the parachute or hook blade and the grappling hook adds that dimension of simply fun gameplay which I feel the series has been sorely needing.

    The story is good- not ground breaking amazing but it is good. I especially like the use of two protagonists. Jacob Frye on his own definitely has the potential to piss you off with his cocky antics (the way I found often found Edward insufferable) but he is balanced out nicely by Evie who is much more humble- Ezios personality in Brotherhood probably describes her best.

    The atmosphere is well created. It feels like industrial revolution London should- bustling streets that are a mix of old and new architectural styles combined with the mandatory steam powered machinery of the age. I thought things like horse/cart's in the streets, steam engines and boats on the Thames would draw away from what Assassins Creed has always been but they have implemented it very well.

    The graphics are nice. Honestly not an area I care too much about (I still find the original Assassins Creed looks gorgeous)- give me a steady frame rate and I am happy but it does look very nice.

    Basically good job Ubisoft. You mucked up Unity but you have brung it back with a very solid entry worthy of the Assassins Creed name.
    Expand
  24. Oct 28, 2015
    9
    I love all the people still on the "Let's hate assassin's creed bandwagon" This game is amazing. It rivials the likes of AC2. We have good protaganists, two good stories and a giant beautiful world to explore. Everyone is complaining about things that aren't there. The game isn't as buggy as Unity so stop saying that it is, and actually play it before you give it a 0
  25. Oct 27, 2015
    9
    After last year's Assassin's Creed Unity I was a bit skeptical about Syndicate. But after playing the game for almost 12 hours I'm happy to say that I really like Syndicate! It reminds me of AC 2 and Brotherhood but with many improvements. There are a lot of fun side quests to do, and the story is great so far. The frame rate is smooth and I haven't seen annoying bugs like in Unity.After last year's Assassin's Creed Unity I was a bit skeptical about Syndicate. But after playing the game for almost 12 hours I'm happy to say that I really like Syndicate! It reminds me of AC 2 and Brotherhood but with many improvements. There are a lot of fun side quests to do, and the story is great so far. The frame rate is smooth and I haven't seen annoying bugs like in Unity. Apparently this is the result of toned down graphics, though the game is beautiful anyway. London really lives! Expand
  26. Oct 23, 2015
    9
    In all honesty I never thought Unity was too bad in terms of content. It was however a technical nightmare. Thankfully Syndicate has fixed this and is finally in the era I've always wanted the franchise to go to and it certainly delivers ! Everything is a step up and London is portrayed really well. Don't miss Syndicate !
  27. Oct 23, 2015
    9
    Отличная игра. Ubisoft справились с оптимизацией. Сделали интересный геймплей и отличный сюжет.
  28. Oct 23, 2015
    9
    Not a perfect game by any means but a solid entry after the misstep of Assassin's Creed Unity. Assassin's Jacob and Evie Frye are the most likeable heroes we've gotten since the legendary Ezio. There are some small glitches here and there but nothing to ruin the fun that this game brings
  29. Oct 23, 2015
    9
    Great game. Nice setting, may not be highly stable, stable enough for good gameplay. Nice mission structure, really fun to play.
    Story 9/10
    Gameplay 10/10
    Stability 8/10
    Graphics 9/10
  30. Nov 8, 2015
    9
    After the horrible release that was Unity, I was very hesitant to actually buy Assassin's Creed Syndicate. However, after watching several of the pre-release game play footage videos, I decided to give Ubisoft one last chance. I was not disappointed.

    I pre-ordered the Gold Edition that came with the season pass for the same price as they would be separately. I had to wait two weeks to
    After the horrible release that was Unity, I was very hesitant to actually buy Assassin's Creed Syndicate. However, after watching several of the pre-release game play footage videos, I decided to give Ubisoft one last chance. I was not disappointed.

    I pre-ordered the Gold Edition that came with the season pass for the same price as they would be separately. I had to wait two weeks to play due to the fact that I forgot to change the shipping address to my dorm room. In that time, I'm sure that some of the more major bugs were fixed, so I'm not going to comment on the state of the game on release day. Instead, I think that this game was an amazing improvement from the failure that was Unity. In two and a half consecutive hours of play, I have seen not only a lack of bugs, but also improved characters, interesting landscapes, and the beginnings of a fascinating story-line, both inside and outside of the memories.

    I feel like most of the hate that people are placing on this game is very unwarranted. It seems that a lot of that hate is coming from people who either could not get past AC III or could not let go of their grudge towards Ubisoft after the last botched game. I urge people to give this game a chance. Feel free to rent it first, although I'll bet that most who rent it will eventually buy the game for themselves. I highly recommend this game to anybody who has previously enjoyed the Assassin's Creed franchise at any point, regardless of their feelings towards Unity. This is not just another Unity, this is progress.
    Expand
Metascore
78

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 22
  2. Negative: 0 out of 22
  1. Dec 16, 2015
    90
    The combination of an interesting and diverse cast of characters and the entertaining and compelling story sit perfectly in the beautifully recreated 1860’s London. It doesn’t do everything to solve all the series’ problems, missions can feel repetitive and there are some minor AI bugs that will shatter the sense of immersion occasionally, but by taking a step backwards and removing much of the excess baggage that the series has accumulated over the years of annual releases, Syndicate has become the best Assassin's Creed since Brotherhood.
  2. LEVEL (Czech Republic)
    Dec 3, 2015
    60
    Syndicate is a solid sequel that will delight fans of the series, but most likely will not draw new people to the brand. If only devs pay more attention to an optimization and get rid of repeatable tasks, the result could be significantly better. [Issue#258]
  3. Nov 19, 2015
    70
    It isn't a terrible game by any means, and I'd rank it much higher on the totem pole than the previous installment, Assassin's Creed Unity. But that doesn't change the fact that Ubisoft's latest assassin-centered story is only a few shades above mediocre.