Agony
Not as bad as everyone makes it out to be
but still annoying
Agony is a 12 hour long horror stealth game where you play as a spirit trying to get out of hell
you start inside of a body and youll run into creepy characters as youre running through the beginning area collecting an offer to unlock the gate and move on…
things are enjoyable and creepy enough at first.. feeling likeAgony
Not as bad as everyone makes it out to be
but still annoying
Agony is a 12 hour long horror stealth game where you play as a spirit trying to get out of hell
you start inside of a body and youll run into creepy characters as youre running through the beginning area collecting an offer to unlock the gate and move on…
things are enjoyable and creepy enough at first.. feeling like this is going to be some demonic walking simulator..
and then demons are introduced.. you’re thrown into a maze to collect 4 skulls and this is when you realize you’re in for a bunch of trial and error stealth frustration…
This games biggest problem is that it lacks polish..
though the developers clearly tried to make a good game here.. it doesn’t feel rushed through the entire journey… it feels a bit like an ambitious try from fans of demons and such…..
naked body parts and blood all over the place
There are mirrors here which act as your checkpoint.. they have to be found though, they don’t automatically activate… you can punish yourself by making them break when you die 3 times, but I kept that feature off.. I kept it as a respawn point… and every spot in the game except for this beginning maze progress is saved even if you die…
but no progress being saved here makes this probably the hardest part of the entire game.. its right at the beginning. So if you get past this you’re pretty good to go…
then the game gets into a lot of finding the right symbol to draw on a wall and break a seal while of course there are enemies around that cant see.. but they feel heat so you have to be carful with torches, and they have insane hearing…
going through this world is actually enjoyable.. every location feels unique and challenging..
the objective is mixed up between finding items finding the correct symbol and pure stealth…
and if youre caught.. youre not out of the game yet.. there are characters crawling all over these levels, and if you interact with them youll pull la bag off of their head.. this allows one of these lucky folks to become your new body.. if you die you have a limited time to get to one of these bodies or be taken all the way back to your last checkpoint… and by limited I mean very limited…
and towards the middle of the game youll even be able to possess the demons…
the issue with this game though is its mechanic balancing that stops the game from being as fun as it could be.. that makes this game a frustrating chore..
There are bugs here where in the maze my character wouldn’t squeeze into a hiding spot.. I got caught on a rock,, the game froze multiple times in the same area not activating a cutscene causing me to lose tons of progress.. but brokenness and bug aside..
the mechanics feel as though they were made to intentionally infuriate the player..
you have a stamina meter… which feels pointless because of how fast it runs out..
you’ve got about 10 seconds of run time.. not nearly enough to run from an enemy that has spotted you.. this means no intense or thrilling chases.. no stories of that time the demon was so close to getting you but you got away.. if youre spotted youre dead.. so its basically here just to help make running through levels a little faster.. but again you get like 10 seconds and it takes another 20 to cool down..
when you do die, again you have a limited time to find a new body which fine… what isn’t fine is that the game also later ads soul eaters that mean insta death with no warning, no way around them.. they just randomly catch you…
when youre a demon you have a limited amount of time though your time is increased by eating humans.. problem is there isn’t nearly enough humans for you to continue as a demon for more than a few seconds.. theres rarely even a new body around to possess once time is up
making this mechanic feel practically useless… if you are a demon and manage to make a great deal of progress you cant interact with collectables or even checkpoint mirrors…
the mechanics just go against the potential fun of the game making it really hard to enjoy at times..
though I did ultimately still enjoy this game..
this by no stretch is a must play game, however I feel like its being unfairly represented as some awful game that it isn’t..
it has its problems.. but there was heart put into this game
I give Agony
a 6.5/10… Expand