User Score
4.5

Generally unfavorable reviews- based on 77 Ratings

User score distribution:
  1. Positive: 28 out of 77
  2. Negative: 43 out of 77
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  1. May 30, 2018
    3
    Agony's title speaks for itself in the respective fact that this game is absolute agony to play through in it's day one form. Let's start with the cons because oh god there are plenty. I was honestly awaiting years upon years for the release of this game because it looked like one of those underdog games to just step on AAA titles. Come release day, Agony was the game to be crushed.

    The
    Agony's title speaks for itself in the respective fact that this game is absolute agony to play through in it's day one form. Let's start with the cons because oh god there are plenty. I was honestly awaiting years upon years for the release of this game because it looked like one of those underdog games to just step on AAA titles. Come release day, Agony was the game to be crushed.

    The biggest issue with Agony, which the devs already addressed is the audio bugs. Most of the game you'll hear anything from cutscene audio playing 5-10 minutes after the cutscene happened to cutscene/npc audio cutting out midway through whatever it was they were saying. On top of the audio issues, there was some screen tearing for me on the Xbox. It wasn't as game breaking as the audio issues however.

    Next issue; it's 2018, for no reason whatsoever should we have to endure games that look like the're a decade old in 2018. The graphics are mediocre at most. The martyr (people you control as a lost soul in hell) textures are horrendous. If you take the time to look at one of them, it looks like they dont know what facial expression to make. On top of that, they just look downright awful. The enemies look okay, but not much better than the rest of the characters in game.

    Gameplay is meh at best. It's nothing new, nothing extraordinary, nothing revolutionary. It's essentially a bad knock off of Outlast but set in Hell. The game does do a good job at providing a horrific environment that keeps you on edge about half the time, The other half just feels empty and unfinished as if the devs rushed the final product of what could've been a much better horror survival game.

    The only good things going for this game however is the shock value and the overwhelming, almost too much to stomach environment. Agony does a really good job at creating a portrayal of Hell. If Hell looks like what it does in Agony, I do not want to end up there. Also, if you're into gore, shock value, nudity, over sexualized tones, and an insanely biblical game then Agony is just right for you. But based on its bland gameplay, unpredictable AI (that make it apparent that it's just better to die than hide), outdated graphics, and bugs on bugs, agony falls short. Very short.

    As someone who has watched this game come together piece by piece after seeing it's initial reveal, I couldn't have been more disappointed in a game on release. It definitely feels unfinished, which shows later in the game. It also feels outdated when it comes to gameplay and graphics. I couldn't give Agony anything higher than a 4/10. It's that bad. Even if the audio bugs are fixed it's still a bland game over saturated with grotesque creatures and scenes just for shock value.
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  2. Aug 28, 2020
    4
    I am really upset by the horror survival game Agony. The story and atmosphere could have been so cool, brutal and badass. But gameplay, graphics and overall presentation really mess up the great atmosphere. Many cool ideas like body-switch function and the depiction of the enemies can`t rescue this game out of disappointing mediocrity. Too bad...
  3. Jul 20, 2021
    1
    Never has a game title so adequately described the game. Agony is an agony to play. The version I played didn't appear to have any bugs and the graphics are OK. The story itself is intriguing and a good premise. Even the world is reasonably well designed with interesting Bible verses in loading screens. But everything else is a disaster.

    First and foremost there are a lot of odd design
    Never has a game title so adequately described the game. Agony is an agony to play. The version I played didn't appear to have any bugs and the graphics are OK. The story itself is intriguing and a good premise. Even the world is reasonably well designed with interesting Bible verses in loading screens. But everything else is a disaster.

    First and foremost there are a lot of odd design decisions in the game and nothing is explained either at all or well. For example there are statues to collect but at no point does it ever seem to impact anything. I don't even know how you can tell how many you've gotten.

    The save system is bad. It uses checkpoints, which is fine, and supposedly you are limited in their uses. You have to find them first and they aren't always on the normal path (bad). If you use them too many times it is game over so you have a saving grace. When you die you can possess another body if you are quick enough. The problem is that the enemy that killed you tends to go directly to those bodies and just wait until you time out and die. If you possess a body while they are there they just kill you again.

    Speaking of enemies, they seem reasonable but the AI is messed up. The enemies at times have super human abilities. I notice that whatever room you are in the AI tends to enter and stick around in longer.. I reloaded a section 3 times and moved to different rooms and saw this behavior.

    The worse part about this game is there is no direction whatsoever and the maps are overlapping tunnels such that you cannot figure out whether you've missed something or need to keep going. Most of the time you are looking for a skull or heart to proceed but unless you happen to have run across the door that needs it you don't know that yet. Once you do get there you get a vague objective and then backtrack to find the items. The "guide trail" you can request is also limited use and it doesn't last long enough or provide enough guidance to be useful at all.

    Navigation is flaky as you traverse the world's many cliffs. You get stuck on stuff all the time and this can be deadly if you are trying to jump over something that can be easily jumped. There is a wall climbing mechanic for certain areas but it flips the world around in a sickening manner and when you get to where you're going it isn't even clear what to do next.

    Speaking of which you later get to travel astrally between areas to get to inaccessible sections. The problem is that when you get there it spins you around and the graphics get messed up such that it is unclear which direction to move. If you go the wrong way you'll probably fall off the cliff they tend to put you on.

    The skill system is an afterthought. To "upgrade" you have to find rare items in the game world that aren't on the normal path. Meaning you can get through the game without upgrading anything. But the upgrades don't really seem to do anything. I have an upgrade to see enemies through walls but honestly I've never seen it do anything. If you have to press a button to activate it then it would certainly be nice if the game told you, but it didn't. Some late game skills include being able to actual withstand the attack of an enemy but that seems pointless since they will just attack again.

    If you do have to go back to a checkpoint be aware that all your progress is saved but you're likely going to have to repeat the very same section that killed you before. Basically it is like the old arcade games where you get a couple attempts before you lose your quarters.

    The game is designed to be replayed way too many times (at least 6 endings) but after the 2nd why would you. The game world is clearly designed for multiple playthroughs meaning you'll see areas you will never be able to access in your first playthrough. Rather than creating alternatives for each character or separating areas by character everybody goes through the same world and just cannot do everything. I'm debating whether a second playthrough is even worth it.

    Lastly the collectibles include statues, paintings, apples (for skills) and letters. Apples are for skills, letters are for stories, paintings are for art. Nothing really adds value and the statues seem meaningless. There are also gold and red doors but you cannot open them until playthrough 2...
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  4. Jun 14, 2018
    1
    Throughout our lives, everyone will make mistakes, even when all signs point to failure. Blame it on too much to drink, high hopes, or simple ignorance, rest assured it is going to happen. My (Chad's) most recent mistake was purchasing Agony. Despite the horrible reviews, I still gave it a shot as it was one of my most anticipated games of the year. I spent hours reading reviews, watchingThroughout our lives, everyone will make mistakes, even when all signs point to failure. Blame it on too much to drink, high hopes, or simple ignorance, rest assured it is going to happen. My (Chad's) most recent mistake was purchasing Agony. Despite the horrible reviews, I still gave it a shot as it was one of my most anticipated games of the year. I spent hours reading reviews, watching streams, and praying for a console patch, which was released prior to my purchase. Sadly, much like Manhunt 2, it feels like too much of an effort was put into censoring the title late in development, failing to add the much needed polish that would’ve elevated the game to the level shown in the early trailers.

    Agony takes no time putting you in the depths of Hell, which looks amazing at times, particularly when the player is standing still. Everything shines as if covered in viscera and gore, which paints a startling depiction of what Hell is meant to be. After a well animated, although slightly jerky cut scene, you’ll awaken as a new denizen of Hell in search of the Red Goddess, who can supposedly allow the unnamed hero (or villain) a way out of Hades. Throughout your journey, you’ll meet other doomed residents of purgatory as well as some less than friendly vagina-with-teeth-faced demons.

    While these demons are terrifying to look at, they are frustrating as all Hell to deal with. They are blind and rely strictly on sound to locate you. If successful, they will make quick work of you, resulting in you being kicked from the host body you inhabit, requiring you to find a new body, or be kicked back to one of the misplaced checkpoints. There are plenty of hosts around, but prior to being able to possess them, you have to remove these dark hoods that cover their heads. Sounds easy enough, right? Well, the demon’s make the often unfair Xenomorph from Alien Isolation seem dumb. For being blind, they have pinpoint accuracy, which is frustrating to say the least. It wouldn’t be so bad if your character didn’t walk like a dazed and confused snail, who has no means of defense aside from throwing the occasional torch (which leaves you to wander about aimlessly in near pitch black areas). Pouring salt into the literal wound, the animation that ensues when you take over a new host is overly lengthy. I was killed three times back to back prior to regaining control of the new host, leading to me running out of hosts in the area, resulting in being transported almost to the beginning of the game.

    The checkpoint system is interesting, but unbalanced. To activate a checkpoint you simply need to interact with an eerie shrine of sorts, comprised of a head in the center of a circle of severed arms. You can respawn here a total of three times, and if you exceed this, you’ll be kicked back to your previous checkpoint. If the game was not as punishing, this would be a nice way to encourage risk vs. reward gameplay, but with the way the rest of the mechanics work, as well as the uber confusing level design, this becomes an annoyance quite early. The rest of the gameplay is simply wandering around the labyrinthine maze searching for body parts that act as keys, or deciphering runes which act as puzzles. These have been a common complaint across the review scene, as they are extremely obscure and clunky in the control department. All in all, this is a glorified walking sim with little to offer aside from the insane visuals.

    The visuals are indeed amazing… when the game is still. Almost every scene, including the title screen, has screen tearing issues and framerate hiccups galore. These issues render the game almost unplayable. Agony has some truly disturbing images, ranging from dead babies hanging from the ceiling, “genital physics” which work about as well as the bouncing beach balls found in the Dead or Alive franchise, and horribly disfigured vaginas that make a blue waffle look like a normal breakfast. It really saddens me that the gameplay is this awful, as the environment truly stands out as the high point and was one of the biggest selling points for me.

    Sadly, the aforementioned issues are not the only things that fail on an epic level. Early into the game, I experienced a bug that sounded similar to a Nine Inch Nails CD that had been scratched to Hell and back on repeat. No matter what I did or where I went, this was a thing. I went as far as quitting the game and starting it over, resulting in the sound starting back up as soon as the title screen popped on my Xbox.

    All of these issues resulted in me contacting Microsoft customer service and requesting a refund pretty early into the adventure. While I have heard that the PC version is at least playable, the console versions are packed full of bugs. I would not recommend Agony at all, even for free.
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  5. Oct 15, 2018
    0
    Pure agony. Agony speaks for itself. Constant crashes, audio cut-offs, and offensive content makes this game the WORST of 2018
  6. Aug 31, 2018
    3
    Адское гонево от неумелых игроделов. (AGONY)

    Говоря об "AGONY", трудно сфокусироваться на чём то конкретно, видимо потому что создатели сами не знали, чего именно они хотят. Игра, как инсталляция ещё одной вариации Ада, весьма сносна. Однако отбросив все отсылки к откровениям, заигрывания с библейскими мотивами и бесовские нашёптывания, во время прохождения возникает вопрос: "А в чём
    Адское гонево от неумелых игроделов. (AGONY)

    Говоря об "AGONY", трудно сфокусироваться на чём то конкретно, видимо потому что создатели сами не знали, чего именно они хотят. Игра, как инсталляция ещё одной вариации Ада, весьма сносна. Однако отбросив все отсылки к откровениям, заигрывания с библейскими мотивами и бесовские нашёптывания, во время прохождения возникает вопрос: "А в чём смысл сего действа?". Ни качественной подачи, ни вразумительной постановки, а игровой процесс сводится к цикличному выполнению одного и того же базиса на протяжении всего повествования. Задумка сыграть на контрасте, когда нас из шкуры жертвы перемещают в карательное обличие выглядит неумело, а попытки выкрутить в такие моменты эпика превращают происходящее в каламбур. Под конец все элементы сплетающиеся воедино, как будто сами начинают биться в агонии, выдавая тот результат, который окончательно смазывает всё впечатление от проекта, где изначальные желание и посыл сгорают в адском пламени слабой реализации.
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Metascore
34

Generally unfavorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 10 out of 11
  1. Official Xbox Magazine UK
    Jul 23, 2018
    30
    Laborious and horribly put together, Agony really will put you through hell. [Aug 2018, p.78]
  2. Jun 25, 2018
    43
    Agony promised a lot, but it fell short and failed to meet expectations. Lots of bugs and inconsistent quality.
  3. Jun 23, 2018
    30
    Agony clearly deserves its name. The gameplay mechanics are chaotic, at best, the AI is plain dumb, the level-design is muddled, the scenario is boring… Well, there’s nothing to save here.