User Score
5.5

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 21 out of 49
  2. Negative: 19 out of 49
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  1. Mar 30, 2014
    9
    good fun humerous game simply what it has to be
    but camera is the drawback and enemies AI could have been improvised.but.
    but the core gameplay and combat is awesome
  2. Mar 18, 2014
    8
    I ´m really liking this game a lot
    It´s very funny and pretty;
    Have a great combat system that is cool to use and AWESOME to see in action

    It´s not an easy game and have lot´s of violence and gore(like all the games in the ninja gaiden series)

    I HATED the platform parts!
  3. Mar 20, 2014
    8
    action combat style is very nice, story line is missing pieces but globally I had great time fighting all the zombies. I wish we could have seen more of Ryu.
  4. Mar 18, 2014
    10
    A gaiden to the Ninja Gaiden series, which takes some getting used to, but this is an action game that has the play feel of the old Devil May Cry games with a new face. It also has loads of zombie comedy which are quite hilarious if you go into the game acknowledging that the game is meant to be different from your average Ninja Gaiden. This is the type of action game that classicA gaiden to the Ninja Gaiden series, which takes some getting used to, but this is an action game that has the play feel of the old Devil May Cry games with a new face. It also has loads of zombie comedy which are quite hilarious if you go into the game acknowledging that the game is meant to be different from your average Ninja Gaiden. This is the type of action game that classic gamers should drool over. Whether or not a fan of the series it is definitely worth checking out.
    To fully enjoy the game you need to get through the game once and power yourself up to use the vast combos available for a second play through.
    My only real vice with the game is the Achievements are far from creative or interesting.
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  5. Apr 24, 2014
    8
    OVERVIEW: 3rd-person Beat-em-up, single-player only
    LENGTH: 5-6 hours (this lowered the overall score)
    STORY: (7/10) - The protagonist is unapologetically villainous, so it's more interesting than usual. I like most of the little visual gags (character intros), though Yaiba isn't above toilet humor. There's nothing great here, but for the most part the story is unobtrusive to the
    OVERVIEW: 3rd-person Beat-em-up, single-player only
    LENGTH: 5-6 hours (this lowered the overall score)
    STORY: (7/10) - The protagonist is unapologetically villainous, so it's more interesting than usual. I like most of the little visual gags (character intros), though Yaiba isn't above toilet humor. There's nothing great here, but for the most part the story is unobtrusive to the gameplay. The exception is that one 5-second clip right before the second main fight with Hayabusa, mostly because I had to watch it 1000 times.
    GRAPHICS (7/10) - Cel-shaded, with very garish colors. I like it, and it certainly stands out among grey-brown modern realistic games. That said, there's almost no destructibility to the environment, and none of the characters have ragdoll physics. We've had ragdoll physics in beat-em-ups ever since Spiderman 2 on the Playstation 2, and it has always, always been better than the canned animations, no matter how good they are, so every time I see a game without real physics it feels like a step backward. The screen tends to get chaotic and cluttered, but I like that (I also like the dust-of-war effect in Battlefield:Bad Company 2; I think dealing with the visual overload is part of the fun; maybe that's just me). One nice feature is how the context-sensitive items, your abilities, and QTE prompts are color-coded to the Xbox buttons; i.e., the whip-chain light trail is red because you press "B" to do it and B is the red button, so when you have to mash B the prompt will glow red. One wierd thing is that the indicator for mashing the chain button is a fist (but red), which is the same exact diagram the game uses for when you're supposed to mash the strong punch button (but orange); I died several times before I realized that; the game already uses different diagrams for "dash" and "sword", would it have been so hard to draw one more diagram for "chain"? Another criticism is that there's no indicator distinguishing which (and when) I can grab and throw an enemy and which ones won't let me grab them.
    CONTROL (9/10) - I play alot of beat-em-ups, but have never tried a 3D Ninja Gaiden game before, so I can't exactly compare Yaiba to NG2. But Yaiba controls wonderfully. "X" for the fastest melee sword attacks best for damaging strong enemies when they expose their weak points, "Y" for stronger punches that can punch through blocking enemies, "B" for the God-of-War chain attack that has the best range and is the only attack that can hit electricity-shielded enemies, and "A" to dash to avoid an incoming attack. Shoulder buttons to grab, block, or execute an enemy (executions regain health, or for elite enemies will give you a limited-ammo weapon that temporarily takes the place of your chain attack). This works really well, since each attack button is equally effective/important depending on the situation, and it feels indescribably faster to switch just by tapping a different button (whereas in a game like the 2013 DMC: Devil May Cry it was much slower to have to hold down a shoulder button to switch between the devil/angel/normal weapon, much less tap the d-pad to switch one out). Combos are based on switching back and forth between the different kinds of attacks in surprisingly intuitive ways (for example, if you switch between strong punch and chain attack, you end the combo with a stronger but slower chain attack). There's no lock-on, which I like. Combat is kind of like a souped-up Dynasty Warriors but with enemies that actually attack you instead of standing there dumbly, so you have to manage crowds, get your hits in, and dash out of the way before the elite enemies pound you into the ground. There's also an element system consisting of fire, bile and electricity, (i.e., bile + electricity = crystalized-frozen enemy, fire+electricity = storm that consumes enemy), and since enemies can hurt each other, much of the later half of the game is all about tricking the bigger enemies into killing each other by timing your dashes. Throw in the standard rage mode, and you get a combat system that rivals any other 3d beat-em-up. The god-of-war system is probably still better overall, but not by much.
    The fixed camera works most of the time (one or two areas where it leads to cheap deaths).
    For some reason, much of the game is devoted to context-sensitive-button pressing platforming. While I appreciate that it correlates intuitively with your normal attacks (dash to "jump", strong punch to punch through a barrier, chain to hookshot), without a dedicated jump button, this linear "platforming" just seems like it's mocking me; I would have preferred they just move the character in a cutscene rather than have me barely-control it.
    GAMEPLAY (8/10) - Game progression is mostly great, with the exception of one super-cheap bossfight (round 2 vs Hayabusa) just because he could kill you in 3 hits. Otherwise, the game improves and rewards skill pretty evenly. I would love a sequel.
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  6. Feb 25, 2021
    10
    Not a masterpiece but fun entertainment ninja cyborgs,zombies,giant robots what's not to love and if you didn't like or love this game your degenerate scum who wouldn't know a good time if it bit you in the butt!!!!!
Metascore
50

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 20
  2. Negative: 10 out of 20
  1. CD-Action
    Jul 23, 2014
    40
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
  2. Apr 17, 2014
    40
    A mess of a game that doesn't really know what it is trying to achieve. Fans of the legendary Ninja Gaiden franchise should keep their distance from this one.
  3. Apr 15, 2014
    63
    Yaiba could have been an interesting take on the genre: unfortunately, it fails on the long run, resulting in a quite boring action game.