- Publisher: Activision
- Release Date: May 16, 2006
- Also On: PC
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- Critic score
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It feels rushed in so many aspects, and has virtually no replay value. What few positives the game does have are easily overshadowed by all that went wrong.
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It's a generic, cheap cash-in that is poorly executed, uninspired, and rarely even enjoyable.
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Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
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X-Men: The Official Game is too short, too bland and too rushed to be considered anything more than a three-day rental (and barely that).
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Perhaps the worst offense of all would have to be Wolverine. Not only has Z-Axis managed to take everyone's favorite adamantium-infused Canadian wildman and turn him into possibly the most boring hero ever, they've pinned a sizable majority of the action upon playing as him. Boring, you say? Yes.
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Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
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A below average title that has been rushed to the Xbox 360. The game features poor AI, no challenge, glitches, boring levels and a minimalistic moveset.
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Game InformerUnless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
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360 Gamer Magazine UKThe whole thing feels like a massive missed opportunity. [Issue #10]
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As it is, X-Men: The Official Game is “officially” a horse’s turd of an experience that’s approximately as painful as Wolverine’s claws inadvertently sliding out while he’s wiping his arse.
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Electronic Gaming MonthlyThe play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
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Play MagazineX-Men: The Official Game is pretty awful. [July 2006, p.71]
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It's inexcusable that Activision didn't see fit to shave down the 360 price a little; 60 bucks is an outlandish request considering there is absolutely nothing extra in the next-gen version.
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While the voice work is fine, the whole thing just comes off as so low rent, it’s hard to take it seriously. It’s a shame too because the filler story isn’t that bad.
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The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times.
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Edge MagazineHad The Official Game provided a consistent overall challenge, it would have been bearable, if unexciting. But it hasn’t, and it isn’t. [July 2006, p.88]
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There's nothing wrong with using a brand name to sell you game, unless that game happens to be among the most uninspired beat 'em ups released in several years. If you remember Activision's "Minority Report" game, then this is about as good as that.
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games(TM)When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
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X-ONE Magazine UKThis would be embarrassing on a Dreamcast, let alone the hulking next-gen monster console we call Xbox 360. This is not a next-gen game and it's not fun either. [Issue 8, p.98]
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Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action.
Awards & Rankings
User score distribution:
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Positive: 7 out of 23
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Mixed: 8 out of 23
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Negative: 8 out of 23
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Oct 30, 2016
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Dec 12, 2012
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GioDFeb 22, 2008