- Publisher: Microsoft Game Studios
- Release Date: Jul 25, 2012
- Critic score
- Publication
- By date
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Sep 4, 2012Despite too similar settings and a fast rising difficulty level Wreckateer delivers a solid casual gaming experience with a great implementation of the Kinect system.
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Aug 24, 2012A great title for kids. Many of the plain jokes and goblin humor is not lost on the younger crowd.
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Aug 15, 2012You use solid motion controls to control projectiles that wreck castles. It's basically Angry Birds on Kinect: it just works much better than anyone could have anticipated, given the Kinect's pedigree so far.
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Aug 2, 2012Actually, Wreckateer is so good that you can't help to ask yourself why Rovio Entertainment hasn't yet gotten around to launch their disgruntled poultry at Microsoft's motion sensor.
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Jul 27, 2012Wreckateer is a Kinect-game that actually works. That alone makes it better than most other Kinect-games. It resembles Angry Birds so much that Microsoft should give a portion of its proceeds to Rovio, but that doesn't mean that Wreckateer isn't a lot of fun to play in short sessions. Many different projectiles to shoot with and a challenging score-system can't prevent boredom from setting in after longer sessions though. Consider this a nice snack.
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Jul 27, 2012Visually vibrant, solid play mechanics and colorful characters make Wreckateer an attractive game for the casual set, but quirky Kinect controls keep it from greatness. This is the perfect example of a game where Kinect should have been an option, rather than mandatory.
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Jul 26, 2012Those looking for something new on Kinect will find this game simple but refreshing. It has plenty of durability and can become challenging sometimes, and motion detection works very well, although physics are not as spectacular as they should be. It lacks some charm and originality, but it is one of the best downloadable titles for Kinect.
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Jul 26, 2012One the best games published this year for Kinect.
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Jul 24, 2012A good "ballistic destruction" game, with functional and well-thought motion controls and overally satisfying gameplay. With better artistic and level/puzzles design could have been a real must-have.
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Jul 23, 2012Wreckateer's merry destruction is backed up by enjoyable score-chasing and good Kinect controls.
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Jul 23, 2012In the end, Wreckateer has all the hassle of the Kinect, all the smoke-up-your-ass style of Peggle, all the gameplay of Angry Birds, and a little Shrek-style humor for good measure.
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Jul 23, 2012There's a rich, deep, accessible and fun score-attack game lurking not far beneath Wreckateer's rubble, but it never fully reveals itself.
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Jul 29, 2012I do have say though that the game can be repetitive and there is not a lot of incentive to play once your done; however, given the affordable price of 800 MS Points, Kinect owners may just want to take a serious look at this downloadable title.
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Aug 9, 2012Wreckateer is, surprisingly, the best of the first three 'Winter of Arcade' releases. It's not a particularly ambitious or exciting game, but it meets its own fairly modest goals with only a few hiccups, and shows that full body motion controls can be fun, even when they don't always work the way you'd like them to.
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Jul 26, 2012It's a solid game and can definitely provide some fun, but it's not anything unique that you'll be itching to invite people over to play.
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Jul 23, 2012In longer sessions, Wreckateer exposes the extent of its creativity, leaving you with little to wonder about and discover as you grind through too-similar stages. But it works both as a Kinect puzzle game and a relaxing casual diversion.
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Aug 13, 2012When it works though, the game is incredibly fun and I was having a blast destroying castles as I eradicated the goblin menace. It was completely random when the game wanted to 'work' and when it didn't. When it worked I didn't want to stop playing, but as soon as I started having issues with Kinect recognizing me and not doing what I'm intending I wanted to turn it off right away.
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X-ONE Magazine UKSep 23, 2012Kinect actually works. [Issue#89,p.88]
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Sep 3, 2012There's a lot to like about The Wreckateer; it's a fun, if slightly lightweight offering, and its Kinect controls are well implemented. But as good as it is, The Wreckateer won't win over anyone who isn't already convinced by Kinect. It looks like players may have to wait for the next generation of consoles before that's even possible.
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Aug 20, 2012Thanks to some interesting gameplay mechanics Wreckateer reserve a few surprises, leaving satisfied those who were looking for a fun and disengaged approach able to donate a little bit of extra challenge.
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Aug 19, 2012It's a "3D Angry Birds", no doubt about that, but it can be fun, especially if you invite your friends over to your house for some party play.
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Jul 27, 2012The closest thing so far to a 3D Angry Birds game, but although the Kinect controls are fine it's the gameplay and visuals that need adjusting.
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Jul 25, 2012In small, small bites, Wreckateer's chaos is infrequent enough to be relatively inoffensive. It's actually well-suited for a party game, as its score-chasing design and habit of overstaying its welcome are built for frequent turn-passing. But trying to storm through a few dozen castles in one, single-player session is an invitation for dismay, because in Wreckateer, repetition isn't education - it's punishment.
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Jul 24, 2012We were disappointed both by the game's wonky physics system and the Kinect's strange lack of sensitivity, which had us constantly wishing we could just pick up on Xbox controller and play without flailing around. It's fun, but just like the castles inhabiting the game's many stages, Wreckateer is full of structural weaknesses that make it way too precarious, and one bump away from collapse.
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Jul 23, 2012Wreckateer's main problem has nothing to do with Kinect; the game's fatal flaw is that it never manages to engage with its audience. The hollow, unmemorable levels are bountiful yet unspectacular, and the game's tumbledown physics feel so commonplace and uneventful that even the novelty of aiming with Kinect can't save it.
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Aug 6, 2012Iron Galaxy knows how to make the most of Kinect as simple gestures make technical shortcomings of the motion detection hardware almost disappear. However, good controls don't constitute a good game: The deconstruction of too many similar castles does not translate into the same kind of ridiculous fun you get from Pain, Flatout and others.
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Games Master UKAug 23, 2012A flabby flap-fest. [Oct 2012, p.85]
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Jul 27, 2012Even if you've been hankering for a reason to dust off your Kinect, there is no shortage of fleeting distractions better suited to the task.
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Aug 6, 2012Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience.
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Jul 23, 2012Sadly, it runs out of ideas by the halfway point (there's no online play), offering little more than increasingly steep medal targets that put you at the mercy of the game's rather inconsistent physics. Worse still, some levels have very rigid solutions, which sit awkwardly next to the knockabout, anything-goes approach of the early game.
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Jul 23, 2012Entertaining at first, the repetitive grind of 60 cookie-cutter levels wears on you quickly in this Angry Birds clone.
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Jul 23, 2012Wreckateer offers some chaotic catharsis, but it's got too many problems to be easily recommendable.
User score distribution:
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Positive: 11 out of 18
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Mixed: 1 out of 18
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Negative: 6 out of 18
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Jul 28, 2012
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Jul 26, 2012
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Sep 7, 2012