- Publisher: Microsoft Game Studios
- Release Date: Jul 25, 2012
- Critic score
- Publication
- By date
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Jul 24, 2012While the storyline may be a bit hokey and the voice-acting a bit childish, the fun that can be had with the gameplay and smooth easy motion controls just can't be denied. It's the best kind of fun: simple to play, but hard to master. It's a casual motion controlled game that actually works well, and offers up real satisfaction when that control pays off it high scores and massive destruction.
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Jul 23, 2012Wreckateer nails what Kinect play ought to be. You feel utterly ridiculous flapping your arms around, but it's fun rather than frustrating.
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Jul 23, 2012If you're up for some destruction and don't have Angry Birds handy, this is clearly the next best thing.
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Aug 21, 2012A great collection of bullets and smart level design make Wreckateer a compelling and challenging puzzle game.
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Aug 11, 2012Wreckateer is one of the first Kinect games since the camera's release in 2010, that actually works well. We've had tons of Kinect games that found a mare's nest. That makes it a huge relief when we discovered that Wreckateer works as it should work.
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Aug 1, 2012As far as Kinect games go Wreckateer is one of the better ones available, and at 800 Microsoft Points you really can't complain for several hours of gameplay.
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Jul 30, 2012One of the best Kinect titles ever to be released on XBLA. Surprisingly fun, and if you have a Kinect for your Xbox 360, it'd be almost wrong not to give Wreckateer a chance.
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Jul 25, 2012Not the best game on XBLA by a long shot, not even the best Kinect game, but a solid addition to anyone's catalogue.
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Jul 23, 2012Wreckateer brings comedy and controlled chaos to the destruction business. It will give you tired arms and sore shoulders, but it is worth it. As a downloadable title it is a pure steal and must be considered a required try (if not buy) for every Kinect-owner.
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Aug 6, 2012It definitely feels like it works, but I'll freely admit that I wish the game had some type of optional controller support like Child of Eden. Still, as a Kinect only experience, it's worth checking out for owners of the hardware that are probably finding little reason to keep it plugged in at the moment, and I think you'll definitely get some enjoyment out of it.
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Jul 30, 2012Wreckateer gets a lot of things right. The gameplay is accurate, responsive, and fun. It challenges advanced players that want to get gold while maintaining the fun factor for a younger audience. A little more variety with the structures could've taken the repetitiveness out of destroying familiar variations of the same castle. Wreckateer is a diamond in the rough.
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Jul 26, 2012While I can forgive The Wreckateer for lacking innovation, I can't forgive these lapses in execution – especially in a game that demands so much of the player. I enjoyed the game despite its flaws, but it's a missed opportunity for developer Iron Galaxy and Microsoft.
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Jul 23, 2012What redeems Wreckateer, ultimately, is its variety. Each gleefully cartoony castle is sprinkled with point targets, explosive satchel charges, cowering goblins, and special icons that make your shot speed up, bounce, and so on.
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Sep 4, 2012Despite too similar settings and a fast rising difficulty level Wreckateer delivers a solid casual gaming experience with a great implementation of the Kinect system.
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Aug 24, 2012A great title for kids. Many of the plain jokes and goblin humor is not lost on the younger crowd.
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Aug 15, 2012You use solid motion controls to control projectiles that wreck castles. It's basically Angry Birds on Kinect: it just works much better than anyone could have anticipated, given the Kinect's pedigree so far.
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Aug 2, 2012Actually, Wreckateer is so good that you can't help to ask yourself why Rovio Entertainment hasn't yet gotten around to launch their disgruntled poultry at Microsoft's motion sensor.
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Jul 27, 2012Wreckateer is a Kinect-game that actually works. That alone makes it better than most other Kinect-games. It resembles Angry Birds so much that Microsoft should give a portion of its proceeds to Rovio, but that doesn't mean that Wreckateer isn't a lot of fun to play in short sessions. Many different projectiles to shoot with and a challenging score-system can't prevent boredom from setting in after longer sessions though. Consider this a nice snack.
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Jul 27, 2012Visually vibrant, solid play mechanics and colorful characters make Wreckateer an attractive game for the casual set, but quirky Kinect controls keep it from greatness. This is the perfect example of a game where Kinect should have been an option, rather than mandatory.
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Jul 26, 2012Those looking for something new on Kinect will find this game simple but refreshing. It has plenty of durability and can become challenging sometimes, and motion detection works very well, although physics are not as spectacular as they should be. It lacks some charm and originality, but it is one of the best downloadable titles for Kinect.
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Jul 26, 2012One the best games published this year for Kinect.
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Jul 24, 2012A good "ballistic destruction" game, with functional and well-thought motion controls and overally satisfying gameplay. With better artistic and level/puzzles design could have been a real must-have.
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Jul 23, 2012Wreckateer's merry destruction is backed up by enjoyable score-chasing and good Kinect controls.
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Jul 23, 2012In the end, Wreckateer has all the hassle of the Kinect, all the smoke-up-your-ass style of Peggle, all the gameplay of Angry Birds, and a little Shrek-style humor for good measure.
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Jul 23, 2012There's a rich, deep, accessible and fun score-attack game lurking not far beneath Wreckateer's rubble, but it never fully reveals itself.
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Jul 29, 2012I do have say though that the game can be repetitive and there is not a lot of incentive to play once your done; however, given the affordable price of 800 MS Points, Kinect owners may just want to take a serious look at this downloadable title.
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Aug 9, 2012Wreckateer is, surprisingly, the best of the first three 'Winter of Arcade' releases. It's not a particularly ambitious or exciting game, but it meets its own fairly modest goals with only a few hiccups, and shows that full body motion controls can be fun, even when they don't always work the way you'd like them to.
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Jul 26, 2012It's a solid game and can definitely provide some fun, but it's not anything unique that you'll be itching to invite people over to play.
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Jul 23, 2012In longer sessions, Wreckateer exposes the extent of its creativity, leaving you with little to wonder about and discover as you grind through too-similar stages. But it works both as a Kinect puzzle game and a relaxing casual diversion.
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Aug 13, 2012When it works though, the game is incredibly fun and I was having a blast destroying castles as I eradicated the goblin menace. It was completely random when the game wanted to 'work' and when it didn't. When it worked I didn't want to stop playing, but as soon as I started having issues with Kinect recognizing me and not doing what I'm intending I wanted to turn it off right away.
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X-ONE Magazine UKSep 23, 2012Kinect actually works. [Issue#89,p.88]
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Sep 3, 2012There's a lot to like about The Wreckateer; it's a fun, if slightly lightweight offering, and its Kinect controls are well implemented. But as good as it is, The Wreckateer won't win over anyone who isn't already convinced by Kinect. It looks like players may have to wait for the next generation of consoles before that's even possible.
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Aug 20, 2012Thanks to some interesting gameplay mechanics Wreckateer reserve a few surprises, leaving satisfied those who were looking for a fun and disengaged approach able to donate a little bit of extra challenge.
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Aug 19, 2012It's a "3D Angry Birds", no doubt about that, but it can be fun, especially if you invite your friends over to your house for some party play.
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Jul 27, 2012The closest thing so far to a 3D Angry Birds game, but although the Kinect controls are fine it's the gameplay and visuals that need adjusting.
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Jul 25, 2012In small, small bites, Wreckateer's chaos is infrequent enough to be relatively inoffensive. It's actually well-suited for a party game, as its score-chasing design and habit of overstaying its welcome are built for frequent turn-passing. But trying to storm through a few dozen castles in one, single-player session is an invitation for dismay, because in Wreckateer, repetition isn't education - it's punishment.
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Jul 24, 2012We were disappointed both by the game's wonky physics system and the Kinect's strange lack of sensitivity, which had us constantly wishing we could just pick up on Xbox controller and play without flailing around. It's fun, but just like the castles inhabiting the game's many stages, Wreckateer is full of structural weaknesses that make it way too precarious, and one bump away from collapse.
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Jul 23, 2012Wreckateer's main problem has nothing to do with Kinect; the game's fatal flaw is that it never manages to engage with its audience. The hollow, unmemorable levels are bountiful yet unspectacular, and the game's tumbledown physics feel so commonplace and uneventful that even the novelty of aiming with Kinect can't save it.
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Aug 6, 2012Iron Galaxy knows how to make the most of Kinect as simple gestures make technical shortcomings of the motion detection hardware almost disappear. However, good controls don't constitute a good game: The deconstruction of too many similar castles does not translate into the same kind of ridiculous fun you get from Pain, Flatout and others.
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Games Master UKAug 23, 2012A flabby flap-fest. [Oct 2012, p.85]
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Jul 27, 2012Even if you've been hankering for a reason to dust off your Kinect, there is no shortage of fleeting distractions better suited to the task.
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Aug 6, 2012Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience.
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Jul 23, 2012Sadly, it runs out of ideas by the halfway point (there's no online play), offering little more than increasingly steep medal targets that put you at the mercy of the game's rather inconsistent physics. Worse still, some levels have very rigid solutions, which sit awkwardly next to the knockabout, anything-goes approach of the early game.
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Jul 23, 2012Entertaining at first, the repetitive grind of 60 cookie-cutter levels wears on you quickly in this Angry Birds clone.
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Jul 23, 2012Wreckateer offers some chaotic catharsis, but it's got too many problems to be easily recommendable.
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Aug 7, 2012Wreck castles using your body as the controller. The physics are limited though and (as so often with Kinect) the controls doesn't work very well either.
User score distribution:
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Positive: 11 out of 18
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Mixed: 1 out of 18
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Negative: 6 out of 18
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Jul 28, 2012
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Jul 26, 2012
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Sep 7, 2012