• Publisher: Sega
  • Release Date: Mar 25, 2008
  • Also On: PC
User Score
8.5

Generally favorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 47 out of 58
  2. Negative: 6 out of 58
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  1. Jun 8, 2011
    6
    While Universe at War could have been a glorious game, comparable to Starcraft in how different the factions are, there are some issues that make it considerably less than it could have been. First of all the most glaring example, units are too strong. Every fight lasts minutes because units have so much health and so little damage. Superweapons are a mere support power, in fact the onlyWhile Universe at War could have been a glorious game, comparable to Starcraft in how different the factions are, there are some issues that make it considerably less than it could have been. First of all the most glaring example, units are too strong. Every fight lasts minutes because units have so much health and so little damage. Superweapons are a mere support power, in fact the only super weapon that is powerful is the Novus Gravity Bomb, a black-hole type power that sucks all units into it. Oh, and it deals more damage than almost anything else. Another issue is the fact that two of the three factions are considerably more useful than the third. The 1st faction, Hierarchy, who is based around steamrolling, yet have the best scout (Monolith) and the have the ability to see the entire map at once. They are also the only faction to have an artillery unit, who is also debatable the most powerful Hero unit in the game. They also have structures who double as what is essentially an Epic/Super unit. The 2nd faction, Novus, is a swarming faction who also has the only notable Air units. The Dervish is a fast fighter that also has the ability to shoot lightning in every direction and kill just about anything. They are also supported by Vertigo, the only Air Hero. Vertigo is stealthed, fast, and has a deadly Railgun. The Novus also have Mirabel, who has more offensive capability than any other Novus unit. She has a powerful burst-fire Railgun, shoulder launched anti-ground missiles, and the ability to snipe a target from long distances. This Sniper ability is the only weapon that can instant kill another unit besides Superpowers. The final faction, the Masari, are supposedly Gods, yet are horribly outmatched. They supposedly are the turtling faction, yet the Novus have the only turret that can hit air and ground. The Novus turret also redirects enemy fire and increases in damage as more of them are made. The Hierarchy has an anti-ground turret that can mutate infantry into zombies and hold most vehicles at bay. The Hierarchy Anti-air turret can pull air units to the ground while it kills them when upgraded. The Air units cannot escape. Even Vertigo is not immune. The Hierarchy also has a stealth hero who can pull air units down, and then turn invincible as he drains their health. He can also drain vehicles health while invincible. His claws deal with infantry easily. Generally, this makes him a deadly force against all units. His one weakness: He has pathetic range.

    The game does have many more differences in the factions than games like Supreme Commander 2, but it is nowhere close to the differences between Starcraft's factions, and the differences are not exploited as much as in games like Command and Conquer 3.
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  2. Sep 26, 2011
    6
    A great RTS game on the 360. Has amazing controls and fairly good graphics, but yet again like many other RTS games on consoles it suffers from FPS drops, but these are not big enough to make the game unplayable.

    As for multiplayer, you can play with people who have the PC version which is great, but does present balancing issues as the PC version will likley have better controls. The
    A great RTS game on the 360. Has amazing controls and fairly good graphics, but yet again like many other RTS games on consoles it suffers from FPS drops, but these are not big enough to make the game unplayable.

    As for multiplayer, you can play with people who have the PC version which is great, but does present balancing issues as the PC version will likley have better controls.

    The campaign is very good, and each faction is unique, but I wanted to see a full human campaign. Overall this game is worth a buy. It will keep you entertained for hours.
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Metascore
66

Mixed or average reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 44
  2. Negative: 4 out of 44
  1. Play Magazine
    85
    Earth Assault does a fairly good job of translating a PC real-time strategy's mouse-and-keyboard controls to the Xbox 360 controller, but players should be aware there's a lengthy tutorial required to get them up to speed. [Apr 2008, p.48]
  2. The whole experience of Universe at War ends up being one big chore. If the single player is dull, and the multiplayer is broken, all you’ve got left is playing skirmish mode by yourself. And that will get old after a while anyway.
  3. 360 Gamer Magazine UK
    70
    No RTS fan could fail to be impressed by the massive choice in tactics and strategy as well as the intuitive and fast control system. A lacklustre story and limited story mode only slightly mar an otherwise excellent strategy game.